I'll say this: Bort posted on the latest Tribble patch notes that the issue of Aux power not scaling properly does need to be looked at (and so it will) - but they're gonna wait till copied characters are turned back on, as that's the proper feedback they need for it
This doesn't look like an intentional nerf to me, plain and simple
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Your all getting upset over nothing, be patient while they work on the changes and if you really feel that strongly about it go to the Tribble server and help them by giving useful, constructive feedback.
If any one who understands science and what science can do will see we arent being nerfed.
Yes there a few skills like lucho said on the drain side that are being hit, but that may be adjusted correctly.
But are disables and confuse, placates are being greatly improved, along with the rift for a drain. GW seems to be about the same in turns of a pull and a hold. (pull distance may be sightly smaller, still testing)
PG builds were getting out of hand and needed to be reduced. If you built your build around PG then your were not being science. Sitting there using DRB while overcapping AUX power, using the pull doff on tbr is not science. Tacts jumping in a sci ship/pg build was op.
I am fine that tacts have to put almost everything in the tact to keep there bfaw dps builds up there, which will limit there usefulness in a sci/pg build.
To the point of healing. As some one already mentioned. Self healing was crazy in this game. HE, was the go to heal, and was crazy high. You can get HE3 to heal for 50k. AuxSif, HE was never suppose to be the main healing source over a engi team. Engi Team now becomes the main healing source on top of all that trait healing cheese.
PartGen builds were the best thing going on for Science since this game launched. Yet they are not on the same level as the typical tactical build with something like BFAW.
You are completely wrong asserting TBR, DRB "is not science" because the skills they rely on are firmly found in the Science series of skillboxes, they are found as Science BOFF abilities, they can only be used on Science/Universal stations, and they are counted as Exotic Damage which Science Captain's trait "Conservation of Energy" buffs. Exotic Damage builds are a different style within Science, as different as Drain Builds and the very old Disable/Shutdown builds from so long ago, but they are all firmly within the realm of Science gameplay.
c. Have a concern of your team mates, by throw heals around to insure no dies, which is almost nonexistent, because the mobs die to quick to take any damage
this is exactly why i abandoned my nebula
she was a healer and i love playing on it as it was different to my eng and tact who focused on damage.
this is alos why i get sick of playing this game faster than most other mmos, people say they hate the trinity system but i thin it can make the game long fun by having characters who you play differently.
"It appears we have lost our sex appeal, captain."- Tuvok
A comment was made about Science's job was to set up for the Tacs. How does that work if the T6 Scimitar goes off on its own to blow stuff up by itself?
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Your all getting upset over nothing, be patient while they work on the changes and if you really feel that strongly about it go to the Tribble server and help them by giving useful, constructive feedback.
Upset over nothing? It's not nothing when they have done this over and over and over again...the space bar faceplanters (Who the game is the mass majority of) are getting upset there is something that can surpass their easy DPS...so they not only nerf us...they make what we do easier for those spacebar spammers...and harder for people dedicated in the Science field to work.
This game is really getting tiring for me, every time Cryptic makes a good step...it is proceeded by two steps back. I thought maybe things could be cool with the new skill system...they even normalized energy weapon range. Nerf Science yet again and call it *balance* yet don't touch FaW in the least...
Can't have a honest conversation because of a white knight with power
Your all getting upset over nothing, be patient while they work on the changes and if you really feel that strongly about it go to the Tribble server and help them by giving useful, constructive feedback.
Upset over nothing? It's not nothing when they have done this over and over and over again...the space bar faceplanters (Who the game is the mass majority of) are getting upset there is something that can surpass their easy DPS...so they not only nerf us...they make what we do easier for those spacebar spammers...and harder for people dedicated in the Science field to work.
This game is really getting tiring for me, every time Cryptic makes a good step...it is proceeded by two steps back. I thought maybe things could be cool with the new skill system...they even normalized energy weapon range. Nerf Science yet again and call it *balance* yet don't touch FaW in the least...
Except, Bort himself has said (on the Tribble Patch notes) that they are looking at the Aux scaling issue, even if they need proper builds - ie copied characters - to get the right feedback for it. If it was an intentional nerf, I don't believe he'd saying that it needs looking at
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Your all getting upset over nothing, be patient while they work on the changes and if you really feel that strongly about it go to the Tribble server and help them by giving useful, constructive feedback.
Upset over nothing? It's not nothing when they have done this over and over and over again...the space bar faceplanters (Who the game is the mass majority of) are getting upset there is something that can surpass their easy DPS...so they not only nerf us...they make what we do easier for those spacebar spammers...and harder for people dedicated in the Science field to work.
Indeed, this is weird. Everyone who doesn't specialise in Science or other Aux-centred builds is rewarded, and those that do specialise in it, are who thus are fully dependent on it and sacrifice other things like weapon or shield power setting, are being punished for some reason.
The nerf alone is bad enough even if it's toned down, but the fact that they're even rewarding those who do nothing to increase their aux power by giving them basically free bonuses is unfair and illogical. It might make the effects of Auxiliary power itself more balanced, but as others have pointed out, taking the broader picture: if the top performing abilities and class (FAW and tacs in general) aren't adjusted then it will only serve to strengthen their position further. Thus, more imbalance.
Instead of trying to correct the issue on Tribble, why not forget about this nerf entirely and restore things to how they were before they made these changes? Wouldn't that be easier, less risky and basically the right thing to do?
I'm okay with forced choices and moving the skill system to be more like the specialization trees is not a bad idea.
But they really, really need to address the inequities in the Science career that made skilling up for science such a problem. Science officers can specialize in one area or the other, but to be effective I think we need to be proficient in all of them or we might as well delete our characters and roll something else. It's not drain OR buff/debuff OR exotic damage OR crowd control; it's drain AND buff/debuff AND exotic damage AND crowd control and all of them need to be in balance.
I like the challenge of a science officer and science vessels, which is why I have so many of them. (Note, I don't claim to be a good science officer...) I welcome changes which help me to be more effective without having to spend all my time poring over combat logs, doing math, and hocking my pointy ears for special gear. But if I'm understanding right, we of Science are headed right back to square one severely gimping ourselves if we try to specialize in science abilities. The aux scaling issue exacerbates the problem and I really hope they get that fixed.
Your all getting upset over nothing, be patient while they work on the changes and if you really feel that strongly about it go to the Tribble server and help them by giving useful, constructive feedback.
Upset over nothing? It's not nothing when they have done this over and over and over again...the space bar faceplanters (Who the game is the mass majority of) are getting upset there is something that can surpass their easy DPS...so they not only nerf us...they make what we do easier for those spacebar spammers...and harder for people dedicated in the Science field to work.
This game is really getting tiring for me, every time Cryptic makes a good step...it is proceeded by two steps back. I thought maybe things could be cool with the new skill system...they even normalized energy weapon range. Nerf Science yet again and call it *balance* yet don't touch FaW in the least...
Except, Bort himself has said (on the Tribble Patch notes) that they are looking at the Aux scaling issue, even if they need proper builds - ie copied characters - to get the right feedback for it. If it was an intentional nerf, I don't believe he'd saying that it needs looking at
They're probably going to look at the magnitude of things. Since it probably wasn't their intention to nerf things as badly as @lucho80 's numbers show, with over 40% reduced effectiveness. But the whole 'more benefits for lower aux power and diminishing benefits for getting it above 100' is intended. So, the current situation on Tribble may not be how it was intended in that they nerfed it more than they wanted, but that's it.
They had this intention of nerfing specialised Science builds and rewarding lower aux power levels, the idea itself was there. Cause if you reduce the benefits for having aux power above 100, you'll always end up nerfing those who specialise in it.
I'm okay with forced choices and moving the skill system to be more like the specialization trees is not a bad idea.
But they really, really need to address the inequities in the Science career that made skilling up for science such a problem. Science officers can specialize in one area or the other, but to be effective I think we need to be proficient in all of them or we might as well delete our characters and roll something else. It's not drain OR buff/debuff OR exotic damage OR crowd control; it's drain AND buff/debuff AND exotic damage AND crowd control and all of them need to be in balance.
I like the challenge of a science officer and science vessels, which is why I have so many of them. (Note, I don't claim to be a good science officer...) I welcome changes which help me to be more effective without having to spend all my time poring over combat logs, doing math, and hocking my pointy ears for special gear. But if I'm understanding right, we of Science are headed right back to square one severely gimping ourselves if we try to specialize in science abilities. The aux scaling issue exacerbates the problem and I really hope they get that fixed.
(Emphasis mine)
According to a tweet by Borticus which can be found in this thread specialising in Science builds will still be rewarding ... just less than what it is now.
And those who don't sacrifice anything by keeping their aux power as low it is, will actually benefit.
There are some delusional people in this thread suggesting part gen builds are out of control, while ignoring the fact that escort and cruiser builds can score twice the max dps of a science build. I'm fail to see the logic why science is considered the biggest threat to balance compared to its counterparts. I'm suspicious about the changes as the devs have not offered up why they feel the need to nerf science over the more powerful dps professions. Unfortunately for science it isn't possible to CC things to death, dps has to come from some where. This game has no trinity, and it should stay that way.
Your all getting upset over nothing, be patient while they work on the changes and if you really feel that strongly about it go to the Tribble server and help them by giving useful, constructive feedback.
Upset over nothing? It's not nothing when they have done this over and over and over again...the space bar faceplanters (Who the game is the mass majority of) are getting upset there is something that can surpass their easy DPS...so they not only nerf us...they make what we do easier for those spacebar spammers...and harder for people dedicated in the Science field to work.
This game is really getting tiring for me, every time Cryptic makes a good step...it is proceeded by two steps back. I thought maybe things could be cool with the new skill system...they even normalized energy weapon range. Nerf Science yet again and call it *balance* yet don't touch FaW in the least...
Except, Bort himself has said (on the Tribble Patch notes) that they are looking at the Aux scaling issue, even if they need proper builds - ie copied characters - to get the right feedback for it. If it was an intentional nerf, I don't believe he'd saying that it needs looking at
Yeah really? Like it isn't beyond the realm of reason that he only said that to pacify people, the numbers will be ignored, and tribble will go to holodeck as is...and a lot of people will just see *ooopppss...cryptic as usual* and will go on about their day because all the give a heck about is their FaW.
Can't have a honest conversation because of a white knight with power
Your all getting upset over nothing, be patient while they work on the changes and if you really feel that strongly about it go to the Tribble server and help them by giving useful, constructive feedback.
Upset over nothing? It's not nothing when they have done this over and over and over again...the space bar faceplanters (Who the game is the mass majority of) are getting upset there is something that can surpass their easy DPS...so they not only nerf us...they make what we do easier for those spacebar spammers...and harder for people dedicated in the Science field to work.
This game is really getting tiring for me, every time Cryptic makes a good step...it is proceeded by two steps back. I thought maybe things could be cool with the new skill system...they even normalized energy weapon range. Nerf Science yet again and call it *balance* yet don't touch FaW in the least...
Except, Bort himself has said (on the Tribble Patch notes) that they are looking at the Aux scaling issue, even if they need proper builds - ie copied characters - to get the right feedback for it. If it was an intentional nerf, I don't believe he'd saying that it needs looking at
Yeah really? Like it isn't beyond the realm of reason that he only said that to pacify people, the numbers will be ignored, and tribble will go to holodeck as is...and a lot of people will just see *ooopppss...cryptic as usual* and will go on about their day because all the give a heck about is their FaW.
Meh. Maybe I'm being naive, but let's not jump to conclusions yet. It may well be that, although the nerf itself was intended, they didn't have the intention of nerfing it this hard. I'm fairly certain that it will get changed and that it won't be hitting Holodeck as it is. But again, it'd be much better imo if they forgot about this alltogether and just leave things as they were. Edit: to clarify: as they were before February the 19th.
Science doesn't need to be nerfed, and it certainly shouldn't be the case that Science is being nerfed AND that one of Sci's most important benefits, aux power related abilities, is freely added to those with low aux power. Those players with low aux power don't even sacrifice anything for it yet they are rewarded.
I'm okay with forced choices and moving the skill system to be more like the specialization trees is not a bad idea.
But they really, really need to address the inequities in the Science career that made skilling up for science such a problem. Science officers can specialize in one area or the other, but to be effective I think we need to be proficient in all of them or we might as well delete our characters and roll something else. It's not drain OR buff/debuff OR exotic damage OR crowd control; it's drain AND buff/debuff AND exotic damage AND crowd control and all of them need to be in balance.
I like the challenge of a science officer and science vessels, which is why I have so many of them. (Note, I don't claim to be a good science officer...) I welcome changes which help me to be more effective without having to spend all my time poring over combat logs, doing math, and hocking my pointy ears for special gear. But if I'm understanding right, we of Science are headed right back to square one severely gimping ourselves if we try to specialize in science abilities. The aux scaling issue exacerbates the problem and I really hope they get that fixed.
(Emphasis mine)
And those who don't sacrifice anything by keeping their aux power as low it is, will actually benefit.
Yep, running a single Plasmodic Leech with 2-4 Embassy consoles and full Fleet Tac consoles on a Tac ship is the new Science. Played better as a Tactical officer, what's not to love, right?
If you specialize in Science now, you are punished. If you specialize in Tactical, you are rewarded WITH Science.
I'm okay with forced choices and moving the skill system to be more like the specialization trees is not a bad idea.
But they really, really need to address the inequities in the Science career that made skilling up for science such a problem. Science officers can specialize in one area or the other, but to be effective I think we need to be proficient in all of them or we might as well delete our characters and roll something else. It's not drain OR buff/debuff OR exotic damage OR crowd control; it's drain AND buff/debuff AND exotic damage AND crowd control and all of them need to be in balance.
I like the challenge of a science officer and science vessels, which is why I have so many of them. (Note, I don't claim to be a good science officer...) I welcome changes which help me to be more effective without having to spend all my time poring over combat logs, doing math, and hocking my pointy ears for special gear. But if I'm understanding right, we of Science are headed right back to square one severely gimping ourselves if we try to specialize in science abilities. The aux scaling issue exacerbates the problem and I really hope they get that fixed.
The problem is, energy siphon's problem isn't Aux related drain wise. The drain equation just uses skill and the length uses Aux. Here is what they did to the formula in easy terms.
x is flow caps.
Holodeck -> Y(drain) = mx + b
Tribble -> Y(drain) = (mx)/2 + b
It's all my fault! Ever since that FBP trait came out I've been popping would-be Kirks like so much bubble wrap. When a single Time Ship can tank the damage from, and destroy, multiple 100K+ hull FAW cruisers - all without firing a single, OP-mega-pen-critdx3-boom energy weapon - then the game is "unbalanced" and there is much wailing and gnashing of teeth.
So...blame me! I'm the one! The "evil klink" (actually Reman) tearing up the Ker'rat Feds with his scary looking (R'Mors are indeed intimidating to look at) particle gen sci tank!
I killed Science in STO! I knew I should have held back a bit. But all that QQ'ing simply fed my desire for more carnage, more death! Muwwaaaahhhaaa...
Mostly agree with this - but I would argue that much of his really only applies to ISA. "Many years practice and tons of research into how to make things go boom fastest" - this doesn't apply to everything; the high DPS crowd tend to stick to that one mission for exactly the reason you state: they could play it with their eyes closed.
Missions that require use of anything other than just BFAW to complete? They rarely bother. Partially because 'they take too long' (i.e 'I don't want a challenge - I just want a quick reward for no effort) but also, I suspect, because they can't tolerate their BFAW spamboat not vaping everything in seconds in a scenario that requires thought, not routine, to complete.
This strikes me as unfairly biased, ISA is played repeatedly for the purposes of measuring DPS not because it's a cakewalk over in a minute but because it's a standardized environment, a small map that allows the parser to run accurately and allows all DPS runs to be comparable to other players and previous runs made under the same testing conditions. Vaping ISA is not the 'routine' it's the evaluation of a build that translates over to your general effectiveness in any other combat situation
Your all getting upset over nothing, be patient while they work on the changes and if you really feel that strongly about it go to the Tribble server and help them by giving useful, constructive feedback.
Upset over nothing? It's not nothing when they have done this over and over and over again...the space bar faceplanters (Who the game is the mass majority of) are getting upset there is something that can surpass their easy DPS...so they not only nerf us...they make what we do easier for those spacebar spammers...and harder for people dedicated in the Science field to work.
This game is really getting tiring for me, every time Cryptic makes a good step...it is proceeded by two steps back. I thought maybe things could be cool with the new skill system...they even normalized energy weapon range. Nerf Science yet again and call it *balance* yet don't touch FaW in the least...
Except, Bort himself has said (on the Tribble Patch notes) that they are looking at the Aux scaling issue, even if they need proper builds - ie copied characters - to get the right feedback for it. If it was an intentional nerf, I don't believe he'd saying that it needs looking at
They're probably going to look at the magnitude of things. Since it probably wasn't their intention to nerf things as badly as @lucho80 's numbers show, with over 40% reduced effectiveness. But the whole 'more benefits for lower aux power and diminishing benefits for getting it above 100' is intended. So, the current situation on Tribble may not be how it was intended in that they nerfed it more than they wanted, but that's it.
They had this intention of nerfing specialised Science builds and rewarding lower aux power levels, the idea itself was there. Cause if you reduce the benefits for having aux power above 100, you'll always end up nerfing those who specialise in it.
Why the hell are they singling out Science and Aux Power when you have a far, far massive benefits of higher Weapons Power? It is not like Science builds are running this game.
Why the hell are they singling out Science and Aux Power when you have a far, far massive benefits of higher Weapons Power? It is not like Science builds are running this game.
Maybe I should go back to my old complaint of: "Devs hate drains"
I haven't had to use that one since they came out with new Tetryon Weapons and were giving them the same junk shield drain as regular tetryons.
Your all getting upset over nothing, be patient while they work on the changes and if you really feel that strongly about it go to the Tribble server and help them by giving useful, constructive feedback.
Upset over nothing? It's not nothing when they have done this over and over and over again...the space bar faceplanters (Who the game is the mass majority of) are getting upset there is something that can surpass their easy DPS...so they not only nerf us...they make what we do easier for those spacebar spammers...and harder for people dedicated in the Science field to work.
This game is really getting tiring for me, every time Cryptic makes a good step...it is proceeded by two steps back. I thought maybe things could be cool with the new skill system...they even normalized energy weapon range. Nerf Science yet again and call it *balance* yet don't touch FaW in the least...
Except, Bort himself has said (on the Tribble Patch notes) that they are looking at the Aux scaling issue, even if they need proper builds - ie copied characters - to get the right feedback for it. If it was an intentional nerf, I don't believe he'd say that it needs looking at
Yeah really? Like it isn't beyond the realm of reason that he only said that to pacify people, the numbers will be ignored, and tribble will go to holodeck as is...and a lot of people will just see *ooopppss...cryptic as usual* and will go on about their day because all the give a heck about is their FaW.
It isn't beyond the realm, but Bort is one of the devs most active in communicating with the playerbase, explaining reasons behind things, and actively reporting things we suggest to the other devs. If he wanted to pacify us, on his own or because he was ordered to, he would have stated such sentiments. Instead, he's said it's going to be looked at - and his record is fairly trusted overall.
I'd say that's a good thing... though sadly, a lot of the forums are still gonna go 'cryptic as usual' regardless, I believe. Sometimes they seem to forget that things can actually be unintentional
Was named Trek17.
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
This strikes me as unfairly biased, ISA is played repeatedly for the purposes of measuring DPS not because it's a cakewalk over in a minute but because it's a standardized environment, a small map that allows the parser to run accurately and allows all DPS runs to be comparable to other players and previous runs made under the same testing conditions. Vaping ISA is not the 'routine' it's the evaluation of a build that translates over to your general effectiveness in any other combat situation
In theory, but not in practice. There are a great deal of people who build just for ISA, and consider it to be the endgame. You see it being said regularly in the DPS channels. It absolutely is the routine for more people than most would admit.
If it were just run here and there to test DPS, it would not be run anywhere near as often as it is now. Ask people doing 50k+ DPS how often they run it. It borders on obsession. It's one of the more off-putting things (to me) about the "DPS race."
Comments
This doesn't look like an intentional nerf to me, plain and simple
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Mine Trap Supporter
ROFL - You sir made my day.
PartGen builds were the best thing going on for Science since this game launched. Yet they are not on the same level as the typical tactical build with something like BFAW.
You are completely wrong asserting TBR, DRB "is not science" because the skills they rely on are firmly found in the Science series of skillboxes, they are found as Science BOFF abilities, they can only be used on Science/Universal stations, and they are counted as Exotic Damage which Science Captain's trait "Conservation of Energy" buffs. Exotic Damage builds are a different style within Science, as different as Drain Builds and the very old Disable/Shutdown builds from so long ago, but they are all firmly within the realm of Science gameplay.
"It appears we have lost our sex appeal, captain."- Tuvok
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
Upset over nothing? It's not nothing when they have done this over and over and over again...the space bar faceplanters (Who the game is the mass majority of) are getting upset there is something that can surpass their easy DPS...so they not only nerf us...they make what we do easier for those spacebar spammers...and harder for people dedicated in the Science field to work.
This game is really getting tiring for me, every time Cryptic makes a good step...it is proceeded by two steps back. I thought maybe things could be cool with the new skill system...they even normalized energy weapon range. Nerf Science yet again and call it *balance* yet don't touch FaW in the least...
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Indeed, this is weird. Everyone who doesn't specialise in Science or other Aux-centred builds is rewarded, and those that do specialise in it, are who thus are fully dependent on it and sacrifice other things like weapon or shield power setting, are being punished for some reason.
The nerf alone is bad enough even if it's toned down, but the fact that they're even rewarding those who do nothing to increase their aux power by giving them basically free bonuses is unfair and illogical. It might make the effects of Auxiliary power itself more balanced, but as others have pointed out, taking the broader picture: if the top performing abilities and class (FAW and tacs in general) aren't adjusted then it will only serve to strengthen their position further. Thus, more imbalance.
Instead of trying to correct the issue on Tribble, why not forget about this nerf entirely and restore things to how they were before they made these changes? Wouldn't that be easier, less risky and basically the right thing to do?
But they really, really need to address the inequities in the Science career that made skilling up for science such a problem. Science officers can specialize in one area or the other, but to be effective I think we need to be proficient in all of them or we might as well delete our characters and roll something else. It's not drain OR buff/debuff OR exotic damage OR crowd control; it's drain AND buff/debuff AND exotic damage AND crowd control and all of them need to be in balance.
I like the challenge of a science officer and science vessels, which is why I have so many of them. (Note, I don't claim to be a good science officer...) I welcome changes which help me to be more effective without having to spend all my time poring over combat logs, doing math, and hocking my pointy ears for special gear. But if I'm understanding right, we of Science are headed right back to square one severely gimping ourselves if we try to specialize in science abilities. The aux scaling issue exacerbates the problem and I really hope they get that fixed.
They're probably going to look at the magnitude of things. Since it probably wasn't their intention to nerf things as badly as @lucho80 's numbers show, with over 40% reduced effectiveness. But the whole 'more benefits for lower aux power and diminishing benefits for getting it above 100' is intended. So, the current situation on Tribble may not be how it was intended in that they nerfed it more than they wanted, but that's it.
They had this intention of nerfing specialised Science builds and rewarding lower aux power levels, the idea itself was there. Cause if you reduce the benefits for having aux power above 100, you'll always end up nerfing those who specialise in it.
(Emphasis mine)
According to a tweet by Borticus which can be found in this thread specialising in Science builds will still be rewarding ... just less than what it is now.
And those who don't sacrifice anything by keeping their aux power as low it is, will actually benefit.
Yeah really? Like it isn't beyond the realm of reason that he only said that to pacify people, the numbers will be ignored, and tribble will go to holodeck as is...and a lot of people will just see *ooopppss...cryptic as usual* and will go on about their day because all the give a heck about is their FaW.
Meh. Maybe I'm being naive, but let's not jump to conclusions yet. It may well be that, although the nerf itself was intended, they didn't have the intention of nerfing it this hard. I'm fairly certain that it will get changed and that it won't be hitting Holodeck as it is. But again, it'd be much better imo if they forgot about this alltogether and just leave things as they were. Edit: to clarify: as they were before February the 19th.
Science doesn't need to be nerfed, and it certainly shouldn't be the case that Science is being nerfed AND that one of Sci's most important benefits, aux power related abilities, is freely added to those with low aux power. Those players with low aux power don't even sacrifice anything for it yet they are rewarded.
Yep, running a single Plasmodic Leech with 2-4 Embassy consoles and full Fleet Tac consoles on a Tac ship is the new Science. Played better as a Tactical officer, what's not to love, right?
If you specialize in Science now, you are punished. If you specialize in Tactical, you are rewarded WITH Science.
The problem is, energy siphon's problem isn't Aux related drain wise. The drain equation just uses skill and the length uses Aux. Here is what they did to the formula in easy terms.
x is flow caps.
Holodeck -> Y(drain) = mx + b
Tribble -> Y(drain) = (mx)/2 + b
Plus they nerfed the length.
So...blame me! I'm the one! The "evil klink" (actually Reman) tearing up the Ker'rat Feds with his scary looking (R'Mors are indeed intimidating to look at) particle gen sci tank!
I killed Science in STO! I knew I should have held back a bit. But all that QQ'ing simply fed my desire for more carnage, more death! Muwwaaaahhhaaa...
RCK - a.k.a. "Evul Jacob"
This strikes me as unfairly biased, ISA is played repeatedly for the purposes of measuring DPS not because it's a cakewalk over in a minute but because it's a standardized environment, a small map that allows the parser to run accurately and allows all DPS runs to be comparable to other players and previous runs made under the same testing conditions. Vaping ISA is not the 'routine' it's the evaluation of a build that translates over to your general effectiveness in any other combat situation
Why the hell are they singling out Science and Aux Power when you have a far, far massive benefits of higher Weapons Power? It is not like Science builds are running this game.
Maybe I should go back to my old complaint of: "Devs hate drains"
I haven't had to use that one since they came out with new Tetryon Weapons and were giving them the same junk shield drain as regular tetryons.
I'd say that's a good thing... though sadly, a lot of the forums are still gonna go 'cryptic as usual' regardless, I believe. Sometimes they seem to forget that things can actually be unintentional
Been playing STO since Open Beta, and have never regarded anything as worse than 'meh', if only due to personal standards.
Still leaves me with the Energy Siphon nerf which has nothing to do with Aux on the drain side.
In theory, but not in practice. There are a great deal of people who build just for ISA, and consider it to be the endgame. You see it being said regularly in the DPS channels. It absolutely is the routine for more people than most would admit.
If it were just run here and there to test DPS, it would not be run anywhere near as often as it is now. Ask people doing 50k+ DPS how often they run it. It borders on obsession. It's one of the more off-putting things (to me) about the "DPS race."