It can't heal, that's done by the science class, it can't deal dps as it is done by the tactical class.
Of what good is an eng? It can miracle worker himself? It is ridiculous..It can only tank, and even that not well enough because the goal is to destroy the opponent and only being passive without dealing a sufficient amount of DPS you are basically useless and just postponing your demise..
Will the Cryptic team finally give the engineer class something worthy of playing them? A special space skill that would give 30-40% extra damage, or any significant damage boost, such as alpha strike.
Why not completely delete the class since its useful as a fifth wheel on a car.
rattler2Member, Star Trek Online ModeratorPosts: 58,677Community Moderator
edited November 2014
Engies can heal and affect power levels in space. Stick an Engie in an Escort and you got a tanky escort. On the ground they can hold places with turrets, mines, and mortars, debuff enemies, and Orbital Strike things.
You're thinking of it from an almost pure DPS standpoint. I've got 2 Engies, and they're not useless at all. My primary Engie flies the old Fleet Patrol Escort, and gives it some decent survivability with the extra captain heal, and with EPS Power Transfer, boosts the ship's power levels pretty decently. A Tac Escort might kill things a bit faster, but an Engie Escort lives longer to cause more damage. And living longer means more damage overall over the glass cannon approach some people like where there's little to no survivability but uber DPS. How much DPS you doing while waiting to respawn after all? What's more important? Spike damage or consistant damage?
Engies are not useless, they just play differently.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Ummm, an engineer has the best tanking ability of any class. Period. We also have huge potential to heal both allies and ourselves. You obviously haven't used one very long or expected it to work the same way as a tactical or science character does. If you'd spent any amount of time using an engineer, you'd know that what your saying is BS.
Its true that engineers don't have a lot of damage potential, and they don't debuff enemies or do crowd control as well as science captains do. But there are also very few players who are even willing to try to understand how an engineer works. It takes far more dedication and trial and error to come up with a good engineering setups and even more time to learn how to best use it. It has to be played a certain way. You can't just rush in, popping off heals every 5 seconds and hope to be of any use.
It took me years of frustration, trial and error, and failures to find the setup that works for me. Anyone can level up a tac captain, slap a bunch of cannons on a ship, and do damage. It takes hard work to make an engineer work. And as I said, most players just aren't dedicated enough to do it.
You're just plain wrong. It can deal damage, or it can attract fire and survive, or it can heal other players. You just need to use the right set up. DPS is perhaps harder than the others to achieve, but all the power boosting skills contribute towards that.
And it's great on the ground. All the turrets and other mech makes it very powerful.
It's not completely useless in anything but the adv/elite queues. I use my tickle-beam fed cruiser in the MU event to lure away the rift spawns because it's a great self healer, while my teammates close rifts.
i am engie too. In the fact i have 5 toons (all are engie) they can survive in the mirror event for example easly. I take about 10 or more ships agro and i survive ... in that moment i can: heal station, heal playmates etc.
As said ghyudt, your engie is support-dps, support-healer depending your skill planner... your skill planner is linked to your ship (if you wish use 1 type of ship and no more)
There is no chance in hell that you can win against a tac captain in a pvp with similar skills as a pilot. Imagine bug vs engineer in any escort. What are the chances of survivability? Virtually non-existant. Only tac pilots compliment engineer class, because they don't get to fly with that TRIBBLE.
Since I was not referring to ground capabilities I am not interested in turrets and guns. Only space, dps, PVP capabilities etc.
Not being a boxing bag so others can destroy and blow things up. It is boring, irritating and it needs to change, period.
This class is the most balanced, capable of dealing high dps while taking high incoming damage. And not to forget, it is by far the strongest groundclass.
It can't heal, that's done by the science class, it can't deal dps as it is done by the tactical class.
Of what good is an eng? It can miracle worker himself? It is ridiculous..It can only tank, and even that not well enough because the goal is to destroy the opponent and only being passive without dealing a sufficient amount of DPS you are basically useless and just postponing your demise..
Will the Cryptic team finally give the engineer class something worthy of playing them? A special space skill that would give 30-40% extra damage, or any significant damage boost, such as alpha strike.
Why not completely delete the class since its useful as a fifth wheel on a car.
An Eng can out dps some Tac characters....
On ground it tanks hard and can hold out alone in most battle zones...
Tbh and i hate! to say it you obviously do not have it set up correctly... if your skills, traits etc etc are correct you should be able to hold your own in all areas...
NOW! Sci - dont get me started... Ground they are good space they are paper (but hey maybe im not set up correctly)
It can't heal, that's done by the science class, it can't deal dps as it is done by the tactical class.
Of what good is an eng? It can miracle worker himself? It is ridiculous..It can only tank, and even that not well enough because the goal is to destroy the opponent and only being passive without dealing a sufficient amount of DPS you are basically useless and just postponing your demise..
Will the Cryptic team finally give the engineer class something worthy of playing them? A special space skill that would give 30-40% extra damage, or any significant damage boost, such as alpha strike.
Why not completely delete the class since its useful as a fifth wheel on a car.
Engineers only miss two abilities. Alpha and Fleet Tactical. I mean, Alpha strike isn't a damage skill granted by Cryptic you know.
Engineers in engineering ships have plenty of ways to wipe the map with mobs.
If your looking for non team play PVP Engineer mayhem, good luck. I haven't done any que's since DR so I have no valid opinion on that.
As I said, I am not interested in the ground concept since ships are what people buy and get to fly. It is more or less a space oriented game and I prefer it as well as the ZEN shop does.
Engineer class can never ever defeat a tac captain in an escort, ever. It can only survive a bit longer before it explodes. It has crappy DPS because tac captains have attack pattern alpha, fire on my mark, go down fighting etc.
Look at attack pattern alpha:
+33.2% (49.6%) Base Damage strength for 30 sec
+3.32% (4.96%) Critical Chance for 30 sec
+33.2% (49.6%) Critical Severity for 30 sec
+80% (119.6%) Flight Turn Rate strength for 30 sec
It is ludicrous.
Engineering class needs something similar because APA with APOIII can vaporise any ship to the cloud of dust in seconds.
Engineering class can't fight against that, miracle worker or not, or even 2 of those with one being reseted it DOESN'T MATTER! You can't penetrate tac ships shields and he can surely penetrate yours.
Everyone who says that eng class can win a pvp against a tac captain is either ludicrous or a liar.
0
rattler2Member, Star Trek Online ModeratorPosts: 58,677Community Moderator
There is no chance in hell that you can win against a tac captain in a pvp with similar skills as a pilot. Imagine bug vs engineer in any escort. What are the chances of survivability? Virtually non-existant. Only tac pilots compliment engineer class, because they don't get to fly with that TRIBBLE.
Since I was not referring to ground capabilities I am not interested in turrets and guns. Only space, dps, PVP capabilities etc.
Not being a boxing bag so others can destroy and blow things up. It is boring, irritating and it needs to change, period.
PvP is so broken right now it doesn't matter. Unless you're flying a Vape Build Sneak Sneak Boom, you're dead. Also the Holy Bugship isn't the end all Escort anymore. You're wanting to change a whole class to fit what you feel is the best playstyle, which seems to center around DPS and PvP. And I'm sure many people here would say otherwise about Engie capabilities in PvP.
I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
normal text = me speaking as fellow formite colored text = mod mode
Some people seem to have mysterious restrictions placed on themselves that a captain class is forbidden to try different ship types.
Nadion Inversion gives a very long weapon power drain resist. I do hope people realize how important that is when you're pushing out high powered attacks?
EPS Power Transfer provides a ton of subsystem power. To yourself. Or an ally. Engineers already usually sit at very high subsystem power levels. Popping a battery can boost that even more for a period if you trait it. So I use EPS Power Transfer on a teammate that's performing well and could maybe use the extra power to push his performance over. For example, I know Warbirds tend to have lower power levels, and I see a Scimitar doing well. So, I toss him MY EPS Power Transfer. What do you think a well flown Scimitar can do if you provide him the benefits of EPS Power Transfer?
Engineers should be SWIMMING in excess of Subsystem Power. It should be easy for them to achieve the 75 minimum for all subsystems to make [AMP] mods on cores really shine. EASY.
Engineers bring tremendous survivability to any ship with the help of Miracle Worker and Rotate Shield Frequency.
Engineers have been trivializing ground content since 2409. They still rock in this.
If you can't make use of these benefits regardless of what ships, what content you're doing, I dunno what to tell you other than you need to learn more about STO's gameplay.
Also, heals are not a science only thing. For someone to say that shows how very little they know about STO. VERY LITTLE.
- If we go by Captain skills, Science has no repair abilities. Engineer however does, RSF (shields) and Miracle Worker (shields and hull)
- If we go by BOFF skills, Science has fewer repair abilities. SCI Hazard Emitters (Hull) - Usable on others. Science Team (Shields) - Usable on others. Transfer Shield Strength (Shields) - Usable on others. ENG Emergency Power to Shields (Shields) - Player only. Auxiliary to Structural Integrity Field (Hull) - Player only. Engineering Team (Hull) - Usable on others. Reverse Shield Polarity (Shields) - Player only. Extend Shields (Shields) - Usable only on other ships.
Sounds to me that some people do indeed need to "L2P."
As I said, I am not interested in the ground concept since ships are what people buy and get to fly. It is more or less a space oriented game and I prefer it as well as the ZEN shop does.
Engineer class can never ever defeat a tac captain in an escort, ever. It can only survive a bit longer before it explodes. It has crappy DPS because tac captains have attack pattern alpha, fire on my mark, go down fighting etc.
Look at attack pattern alpha:
+33.2% (49.6%) Base Damage strength for 30 sec
+3.32% (4.96%) Critical Chance for 30 sec
+33.2% (49.6%) Critical Severity for 30 sec
+80% (119.6%) Flight Turn Rate strength for 30 sec
It is ludicrous.
Engineering class needs something similar because APA with APOIII can vaporise any ship to the cloud of dust in seconds.
Engineering class can't fight against that, miracle worker or not, or even 2 of those with one being reseted it DOESN'T MATTER! You can't penetrate tac ships shields and he can surely penetrate yours.
Everyone who says that eng class can win a pvp against a tac captain is either ludicrous or a liar.
It's not just about the class lol.. It's about how you build your ship as well.
"Helm Prepare Maneuver Circle Target Alpha, Tactical Prepare BFAW3 and mash Spacebar"
Well, i dont know what to tell you bud, my eng main has battled more than a few tacs escort vs escort(including bugs) and prevailed. Yes, i also get beaten, as does everyone. Perhaps give a breakdown of your skill tree and ship build?
Ah a PVP Is The Entire Game Everything That Is Not DPS Suck troll thread. Haven't played with one in awhile.
Here goes:
There is more to the game than PVP. DPS is not the sole defining metric of fun. I have 11 toons, 7 of which are engineers. CLEARLY I am playing the game wrong if I have this much fun with the Engineer class. CLEARLY Cryptic should eliminate Sci and Eng and just have the DPS-Class. :rolleyes:
If you can't have fun with the class, maybe it's just not for you? Stick with your personal-shortcoming compensation builds supported by your testosterone-substitute character class!
Engineers = best ground class period Bar None. Create so much extra mech all the time, not even funny.
Need a position held, you call an engineer. He holds the line, THE END.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
A Dead Tactical Captain is a Tactical Captain that is doing 0 DPS. Engineers make any ship they own more survivable than the other classes. So a tactical captain will do more damage in an Escort for when they are active, but an engineer will do more damage in an Escort in the long run since they don't have as much downtime from being glass cannons.
I believe you haven't read properly what I posted. Point is in taking opponents ship down alone, not with a help of your teammate. 1 on 1 pvp, not healing teammates or ground combat as I already said. Instead of talking rubish you could post a build that would give eng escort possibility to destroy a tac escort on 1 vs1, period.
I believe you haven't read properly what I posted. Point is in taking opponents ship down alone, not with a help of your teammate. 1 on 1 pvp, not healing teammates or ground combat as I already said. Instead of talking rubish you could post a build that would give eng escort possibility to destroy a tac escort on 1 vs1, period.
1v1 comparing anything is innaccurate. Of course the Tac will beat the eng scort, because he has Go Down Fighting (a.k.a. Go Down Winning).
If GDF didn't exist, ENG would rival the Tac in Damage, and also outpace him in survivability by quite a bit.
That drain resist from Nadion Inversion rivals the Damage bonus from APA when firing weapons, plus the eng has EPS.
If anything, I'd say GDF is OP and Miracle Worker is UP. The rest of Eng comparison is fairly similar.
I believe you haven't read properly what I posted. Point is in taking opponents ship down alone, not with a help of your teammate. 1 on 1 pvp, not healing teammates or ground combat as I already said. Instead of talking rubish you could post a build that would give eng escort possibility to destroy a tac escort on 1 vs1, period.
1 on 1 PVP is the least sort of PVP there is.
1 on 1 PVP? ****ing dueling? Get real. Combat in a sterile environment? LOL! The other forms of PVP to be found:
Kerrat may start 1 on 1 but you can rest assured, SOMEONE is watching somewhere in cloaks and will join soon. Not to mention friends and/or fleetmates band together. Or just people rushing in to the sights and sounds of weapons going off and looking to join in.
And the queues are not 1 on 1. They're team oriented. And in team environments, Solo-Flying-Kirk-Wannabes are the first thing to get eaten. They're the appetizers to the main course. Even in the queues, there's a chance for 1 on 1 fighting to occur, but like Kerrat, that doesn't last long. Too many times has it occurred where someone jumps into a 1 on 1 fight to help turn the tables.
Points have already been made earlier in this thread about the viability of Engineer in both ground and space. Now, if you want to keep ignoring them, go right on ahead and just keep mashing your rage on the keyboard, or enlighten yourself about your own class.
What you probably need to look out for is re-learning your own class and what the class does for whatever ship you do. And you most of all need to look at what the enemy's doing to you to win, and what you can do to negate or minimize that.
In short, take a look at your own knowledge of the game and how you can improve your own gameplay. That's like one of the first things to do with joining PVP.
Auxiliary to Structural Integrity Field (Hull) - Player only.
I agree with your general points, naturally enough - but just to point out that AtSIF can be used on a friend or self (which reinforces your overall argument).
So just to recap, the OP is trying to devalue and trivialise an entire class by only seeing its performance in a specific situation, against a specific captain in a specific ship, within a basically broken portion of the overall game?? Totally Wasting A Thread in my opinion.
Comments
You're thinking of it from an almost pure DPS standpoint. I've got 2 Engies, and they're not useless at all. My primary Engie flies the old Fleet Patrol Escort, and gives it some decent survivability with the extra captain heal, and with EPS Power Transfer, boosts the ship's power levels pretty decently. A Tac Escort might kill things a bit faster, but an Engie Escort lives longer to cause more damage. And living longer means more damage overall over the glass cannon approach some people like where there's little to no survivability but uber DPS. How much DPS you doing while waiting to respawn after all? What's more important? Spike damage or consistant damage?
Engies are not useless, they just play differently.
normal text = me speaking as fellow formite
colored text = mod mode
Its true that engineers don't have a lot of damage potential, and they don't debuff enemies or do crowd control as well as science captains do. But there are also very few players who are even willing to try to understand how an engineer works. It takes far more dedication and trial and error to come up with a good engineering setups and even more time to learn how to best use it. It has to be played a certain way. You can't just rush in, popping off heals every 5 seconds and hope to be of any use.
It took me years of frustration, trial and error, and failures to find the setup that works for me. Anyone can level up a tac captain, slap a bunch of cannons on a ship, and do damage. It takes hard work to make an engineer work. And as I said, most players just aren't dedicated enough to do it.
And it's great on the ground. All the turrets and other mech makes it very powerful.
Beyond that it's pretty useless.
Awoken Dead
Now shaddup about the queues, it's a BUG
As said ghyudt, your engie is support-dps, support-healer depending your skill planner... your skill planner is linked to your ship (if you wish use 1 type of ship and no more)
Engie are very very versatile toon
Qapla'
Since I was not referring to ground capabilities I am not interested in turrets and guns. Only space, dps, PVP capabilities etc.
Not being a boxing bag so others can destroy and blow things up. It is boring, irritating and it needs to change, period.
L2P...
An Eng can out dps some Tac characters....
On ground it tanks hard and can hold out alone in most battle zones...
Tbh and i hate! to say it you obviously do not have it set up correctly... if your skills, traits etc etc are correct you should be able to hold your own in all areas...
NOW! Sci - dont get me started... Ground they are good space they are paper (but hey maybe im not set up correctly)
Engineers only miss two abilities. Alpha and Fleet Tactical. I mean, Alpha strike isn't a damage skill granted by Cryptic you know.
Engineers in engineering ships have plenty of ways to wipe the map with mobs.
If your looking for non team play PVP Engineer mayhem, good luck. I haven't done any que's since DR so I have no valid opinion on that.
Engineer class can never ever defeat a tac captain in an escort, ever. It can only survive a bit longer before it explodes. It has crappy DPS because tac captains have attack pattern alpha, fire on my mark, go down fighting etc.
Look at attack pattern alpha:
+33.2% (49.6%) Base Damage strength for 30 sec
+3.32% (4.96%) Critical Chance for 30 sec
+33.2% (49.6%) Critical Severity for 30 sec
+80% (119.6%) Flight Turn Rate strength for 30 sec
It is ludicrous.
Engineering class needs something similar because APA with APOIII can vaporise any ship to the cloud of dust in seconds.
Engineering class can't fight against that, miracle worker or not, or even 2 of those with one being reseted it DOESN'T MATTER! You can't penetrate tac ships shields and he can surely penetrate yours.
Everyone who says that eng class can win a pvp against a tac captain is either ludicrous or a liar.
PvP is so broken right now it doesn't matter. Unless you're flying a Vape Build Sneak Sneak Boom, you're dead. Also the Holy Bugship isn't the end all Escort anymore. You're wanting to change a whole class to fit what you feel is the best playstyle, which seems to center around DPS and PvP. And I'm sure many people here would say otherwise about Engie capabilities in PvP.
normal text = me speaking as fellow formite
colored text = mod mode
Nadion Inversion gives a very long weapon power drain resist. I do hope people realize how important that is when you're pushing out high powered attacks?
EPS Power Transfer provides a ton of subsystem power. To yourself. Or an ally. Engineers already usually sit at very high subsystem power levels. Popping a battery can boost that even more for a period if you trait it. So I use EPS Power Transfer on a teammate that's performing well and could maybe use the extra power to push his performance over. For example, I know Warbirds tend to have lower power levels, and I see a Scimitar doing well. So, I toss him MY EPS Power Transfer. What do you think a well flown Scimitar can do if you provide him the benefits of EPS Power Transfer?
Engineers should be SWIMMING in excess of Subsystem Power. It should be easy for them to achieve the 75 minimum for all subsystems to make [AMP] mods on cores really shine. EASY.
Engineers bring tremendous survivability to any ship with the help of Miracle Worker and Rotate Shield Frequency.
Engineers have been trivializing ground content since 2409. They still rock in this.
If you can't make use of these benefits regardless of what ships, what content you're doing, I dunno what to tell you other than you need to learn more about STO's gameplay.
Also, heals are not a science only thing. For someone to say that shows how very little they know about STO. VERY LITTLE.
- If we go by Captain skills, Science has no repair abilities. Engineer however does, RSF (shields) and Miracle Worker (shields and hull)
- If we go by BOFF skills, Science has fewer repair abilities.
SCI
Hazard Emitters (Hull) - Usable on others.
Science Team (Shields) - Usable on others.
Transfer Shield Strength (Shields) - Usable on others.
ENG
Emergency Power to Shields (Shields) - Player only.
Auxiliary to Structural Integrity Field (Hull) - Player only.
Engineering Team (Hull) - Usable on others.
Reverse Shield Polarity (Shields) - Player only.
Extend Shields (Shields) - Usable only on other ships.
Sounds to me that some people do indeed need to "L2P."
maybe you can help him with his other problem..
http://sto-forum.perfectworld.com/showthread.php?p=20469551#post20469551
It's not just about the class lol.. It's about how you build your ship as well.
Derrick - Fed Eng
Click to Join armadafleet.org/
Here goes:
There is more to the game than PVP. DPS is not the sole defining metric of fun. I have 11 toons, 7 of which are engineers. CLEARLY I am playing the game wrong if I have this much fun with the Engineer class. CLEARLY Cryptic should eliminate Sci and Eng and just have the DPS-Class. :rolleyes:
If you can't have fun with the class, maybe it's just not for you? Stick with your personal-shortcoming compensation builds supported by your testosterone-substitute character class!
- You can do DPS with the right equipment and skills
- You can tank pretty decent.
- You have a lot of utilities to use on space / ground.
At the moment I prefer my engineering captain over all other characters I have, as it is the jack of all trades.
If you feel your Engineer is useless, you might want to go over your build and skilltree again.
Star Trek Online Intro HD [3rd Fleet Anniversary]
Join Date: Jul 2009
Need a position held, you call an engineer. He holds the line, THE END.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
I believe you haven't read properly what I posted. Point is in taking opponents ship down alone, not with a help of your teammate. 1 on 1 pvp, not healing teammates or ground combat as I already said. Instead of talking rubish you could post a build that would give eng escort possibility to destroy a tac escort on 1 vs1, period.
1v1 comparing anything is innaccurate. Of course the Tac will beat the eng scort, because he has Go Down Fighting (a.k.a. Go Down Winning).
If GDF didn't exist, ENG would rival the Tac in Damage, and also outpace him in survivability by quite a bit.
That drain resist from Nadion Inversion rivals the Damage bonus from APA when firing weapons, plus the eng has EPS.
If anything, I'd say GDF is OP and Miracle Worker is UP. The rest of Eng comparison is fairly similar.
Protip: The fifth wheel is used for steering.
Fleet Admiral Space Orphidian Possiblities Wizard
Also, if it isn't directly on the axle, it can be used to repair a flat tire.
1 on 1 PVP is the least sort of PVP there is.
1 on 1 PVP? ****ing dueling? Get real. Combat in a sterile environment? LOL! The other forms of PVP to be found:
Kerrat may start 1 on 1 but you can rest assured, SOMEONE is watching somewhere in cloaks and will join soon. Not to mention friends and/or fleetmates band together. Or just people rushing in to the sights and sounds of weapons going off and looking to join in.
And the queues are not 1 on 1. They're team oriented. And in team environments, Solo-Flying-Kirk-Wannabes are the first thing to get eaten. They're the appetizers to the main course. Even in the queues, there's a chance for 1 on 1 fighting to occur, but like Kerrat, that doesn't last long. Too many times has it occurred where someone jumps into a 1 on 1 fight to help turn the tables.
Points have already been made earlier in this thread about the viability of Engineer in both ground and space. Now, if you want to keep ignoring them, go right on ahead and just keep mashing your rage on the keyboard, or enlighten yourself about your own class.
What you probably need to look out for is re-learning your own class and what the class does for whatever ship you do. And you most of all need to look at what the enemy's doing to you to win, and what you can do to negate or minimize that.
In short, take a look at your own knowledge of the game and how you can improve your own gameplay. That's like one of the first things to do with joining PVP.
I agree with your general points, naturally enough - but just to point out that AtSIF can be used on a friend or self (which reinforces your overall argument).
Cheers.