I believe you haven't read properly what I posted. Point is in taking opponents ship down alone, not with a help of your teammate. 1 on 1 pvp, not healing teammates or ground combat as I already said. Instead of talking rubish you could post a build that would give eng escort possibility to destroy a tac escort on 1 vs1, period.
Ground <> ship-to-ship combat.
I was simply refuting your title post "Engineer class - useless." This is patently false, through the engineer's excellence in ground content alone.
Are engineers (perhaps) underpowered relative to science and tactical captains in space? Possibly (nay, likely), but even then they are not useless; with their +survivability (and ++self spike heals) they can afford to be more generous with heals than tactical or science captains otherwise might be.
Their excellent power management also makes them great space wizards, and harder (though not impossible) to shut down through drain builds.
As far as space. Take an eneginer, and put them in an Avenger/ Mogh. Watch how they shine.
AMAZING firepower+Great durability already plus engineer ontop of it? You got firepower for days plus the staying power people drool at.
Mogh/Avenger FTW!
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
It can't heal, that's done by the science class, it can't deal dps as it is done by the tactical class.
Of what good is an eng? It can miracle worker himself? It is ridiculous..It can only tank, and even that not well enough because the goal is to destroy the opponent and only being passive without dealing a sufficient amount of DPS you are basically useless and just postponing your demise..
Will the Cryptic team finally give the engineer class something worthy of playing them? A special space skill that would give 30-40% extra damage, or any significant damage boost, such as alpha strike.
Why not completely delete the class since its useful as a fifth wheel on a car.
Um, what?
Healing is done by officer seats in space, and on the ground engineers are a one man army so I KNOW you meant space, right?
Ok, you got me on dps, alpha strike is pretty good. But my eng flies an escort and his dps is almost as good as a tac in the same boat, except I can't be killed because I have an I-win self heal, a shield heal w/ resist buff, and a power up button that keeps me amped without weird consoles or gimmicks and keeps my weapon power maxed no matter what load I put on them.
ALL I can do is tank? No. I can dps just fine and I can survive large amounts of damage even in a rather fragile ship (BOP, about as soft as they come). And even with the nerfs to mines I faceroll ground combat -- I hate ground on the other 2 classes but eng makes it tolerable, even fun at times.
Some people seem to have mysterious restrictions placed on themselves that a captain class is forbidden to try different ship types.
Nadion Inversion gives a very long weapon power drain resist. I do hope people realize how important that is when you're pushing out high powered attacks?
EPS Power Transfer provides a ton of subsystem power. To yourself. Or an ally. Engineers already usually sit at very high subsystem power levels. Popping a battery can boost that even more for a period if you trait it. So I use EPS Power Transfer on a teammate that's performing well and could maybe use the extra power to push his performance over. For example, I know Warbirds tend to have lower power levels, and I see a Scimitar doing well. So, I toss him MY EPS Power Transfer. What do you think a well flown Scimitar can do if you provide him the benefits of EPS Power Transfer?
Engineers should be SWIMMING in excess of Subsystem Power. It should be easy for them to achieve the 75 minimum for all subsystems to make [AMP] mods on cores really shine. EASY.
Engineers bring tremendous survivability to any ship with the help of Miracle Worker and Rotate Shield Frequency.
Engineers have been trivializing ground content since 2409. They still rock in this.
If you can't make use of these benefits regardless of what ships, what content you're doing, I dunno what to tell you other than you need to learn more about STO's gameplay.
Also, heals are not a science only thing. For someone to say that shows how very little they know about STO. VERY LITTLE.
- If we go by Captain skills, Science has no repair abilities. Engineer however does, RSF (shields) and Miracle Worker (shields and hull)
- If we go by BOFF skills, Science has fewer repair abilities. SCI Hazard Emitters (Hull) - Usable on others. Science Team (Shields) - Usable on others. Transfer Shield Strength (Shields) - Usable on others. ENG Emergency Power to Shields (Shields) - Player only. Auxiliary to Structural Integrity Field (Hull) - Player only. Engineering Team (Hull) - Usable on others. Reverse Shield Polarity (Shields) - Player only. Extend Shields (Shields) - Usable only on other ships.
Sounds to me that some people do indeed need to "L2P."
Actually you can use aux 2 struct on other players......... So it can heal :S
I'm seeing a lot of upset, but poorly setup Engineers. You can't go by "feel" and you can't go by tooltips. You need hard numbers, objective numbers, from multiple parses to evaluate how you play the game.
I've experimented with Drake, Dragon, and A2B builds in Cruisers. Sure, I can do 40k DPS in my Rom Tac with a Scimitar. However, my FAvenger/FMoghs can do 25k and my Eclipse can do 30k. That's enough to carry your weight in the Elite queues and it'll allow you to drag a lesser team in Advanced. Don't like cruisers? Okay. On my Fed Eng, I can carry East in NWS (and I have the title) in my FTempest. On my KDF Eng, I can carry East in NWS (and I have the title) in my FVet Destroyer.
On ground, Engineers are one man Armies. To give you an idea, let me toss out some rough numbers. On a typical, average ground run, a Sci may toss out 70-80 DPS. A Tac may toss out 100-120 DPS (with some large spikes). But, between mortars, turrets, mines, bombs, drones, et al, my Engineer can crank out 250+ DPS.
No, Engineers are far, far from useless. But, your play style has to adjust to fit the "job." A player may be happier and have more fun as a Tac in an Escort/Raptor/Raider/Warbird. Go for it. The game is about having fun. But, don't try to sideline a whole class because you haven't mastered it's strengths and weaknesses.
It can't heal, that's done by the science class, it can't deal dps as it is done by the tactical class.
Of what good is an eng? It can miracle worker himself? It is ridiculous..It can only tank, and even that not well enough because the goal is to destroy the opponent and only being passive without dealing a sufficient amount of DPS you are basically useless and just postponing your demise..
Will the Cryptic team finally give the engineer class something worthy of playing them? A special space skill that would give 30-40% extra damage, or any significant damage boost, such as alpha strike.
Why not completely delete the class since its useful as a fifth wheel on a car.
Your incompetency does not mean engineers are useless.
There is no chance in hell that you can win against a tac captain in a pvp with similar skills as a pilot. Imagine bug vs engineer in any escort. What are the chances of survivability? Virtually non-existant. Only tac pilots compliment engineer class, because they don't get to fly with that TRIBBLE.
Since I was not referring to ground capabilities I am not interested in turrets and guns. Only space, dps, PVP capabilities etc.
Not being a boxing bag so others can destroy and blow things up. It is boring, irritating and it needs to change, period.
Okay I had to login to address this stupidity, first off one tech pilot in an escort and me as an engineer in my career I'm not worried about him in the least little bit as a matter fact I've been so bold as to tell Tactical captains out even stop moving for you and let you shoot at me you're not going to kill me by the way let me know when you're done because right now I'm eating a sandwich and I'm not even shooting at you so I'll say this once please don't have to come back and say this again if you are not an engineer as someone has said earlier in his post, which takes a lot of dedication and effort to understand how the class is played please please stay the hell out of engineer your giving us really good ones a bad name and to the OP, sometimes it really is you, not the class
Okay I had to login to address this stupidity, first off one tech pilot in an escort and me as an engineer in my career I'm not worried about him in the least little bit as a matter fact I've been so bold as to tell Tactical captains out even stop moving for you and let you shoot at me you're not going to kill me by the way let me know when you're done because right now I'm eating a sandwich and I'm not even shooting at you so I'll say this once please don't have to come back and say this again if you are not an engineer as someone has said earlier in his post, which takes a lot of dedication and effort to understand how the class is played please please stay the hell out of engineer your giving us really good ones a bad name
Yeah... Engineers do have very viable strengths in PvE and PvP.
The point of an Engineer isn't to try to beat Tactical at DPS. :rolleyes:
Get into a tac captain if that's what you want. The utility of an Engineer comes in his ability to take some major punishment and spike damage and still hang around in the fight.
In Crystalline Advanced for example, my Engineer can park 0km from the entity, take aggro, and munch up the Shards and tank the Tholians. If I tried to do that in my Tac, I'd be dead.
There are few situations where the survivability of the Eng class is obvious, but when it IS obvious, it's extremely useful.
Also, EPS and Nadion Inversion do well for Energy Damage in a pinch.
As an Engineer myself, I can only tell you that you're flying the wrong ship.
Don't expect to tank in an Andorian ship. Escorts in general have weaker shield mods, weaker hull, and weaker resist mods. Defensively it's WEAK, as it should be, as an escort.
Your engineering skills will not make a difference in stopping incoming damage. Additionally, they wil not make a huge difference in your ability to deal damage.
Pick a different ship class. Take a look at cruisers or carriers. They're Engineer's domain.
P.S.: I've been told Andorian ships are "torpedoes with wings". I have them and I agree. They're so squishy it's not funny.
Edit: when I looked at the build upon making this post, I stopped after I saw the ship. Seeing the build now, well, it's very inefficient in PvP. Take a moment to research and study other PvP builds to find out what suits you best. I gotta say though, don't play Engineers for damage. Even if you can't defeat an escort, if said escort can not beat you in a tanky ship, you aren't losing.
Yeah... Engineers do have very viable strengths in PvE and PvP.
The point of an Engineer isn't to try to beat Tactical at DPS. :rolleyes:
Get into a tac captain if that's what you want. The utility of an Engineer comes in his ability to take some major punishment and spike damage and still hang around in the fight.
In Crystalline Advanced for example, my Engineer can park 0km from the entity, take aggro, and munch up the Shards and tank the Tholians. If I tried to do that in my Tac, I'd be dead.
There are few situations where the survivability of the Eng class is obvious, but when it IS obvious, it's extremely useful.
Also, EPS and Nadion Inversion do well for Energy Damage in a pinch.
Are you dumb?
I was talking about 1vs1 pvp, not Crystalline event, or any events for that matter. You are not the only one, there are others that share your level of ignorance as well.
In 1vs1 pvp the goal is to kill another guy, not "stay alive a bit longer".
OP, go get yourself an Avenger. You'll be so much happier when your character is driving a ship more suited to an engineer's strengths.
If engineer can heal better than anyone, why wouldn't an engineer use his superior healing abilities to make a glass ship more bulky? Ship such as Kumari, for example.
There is no chance in hell that you can win against a tac captain in a pvp with similar skills as a pilot. Imagine bug vs engineer in any escort. What are the chances of survivability? Virtually non-existant. Only tac pilots compliment engineer class, because they don't get to fly with that TRIBBLE.
Since I was not referring to ground capabilities I am not interested in turrets and guns. Only space, dps, PVP capabilities etc.
Not being a boxing bag so others can destroy and blow things up. It is boring, irritating and it needs to change, period.
Wrong.
I'm a tac, and we have an Eng in our fleet who can fly an escort. Going toe to toe, we're slugging it out without the ability to kill each other. I can slap him down and he'll heal before I can come about to finish him off. As I fly a cruiser with insane health and resistance, he can't kill me either.
When we quit, it turns out that my DPS is about 5 percent superior, maybe 10... but his heals are superior to mine, balancing out. We can't kill each other at all.
Now if I was to bring a friend in? I'd have a hard time killing him still... hard. I might be able to, if my friend has shield penetrating abilities such as grav well.
If he was to bring a friend in, I'm dead. Not off the bat, but the damage dealt to me is enough to wear me down, but not before I kill his friend, 2-3 times.
If engineer can heal better than anyone, why wouldn't an engineer use his superior healing abilities to make a glass ship more bulky? Ship such as Kumari, for example.
It doesn't quite work that way.
If you enhance a glass cannon with Engineering abilities, it will be a slightly less frail glass cannon, but it will still go down in a single, half-decent alpha strike. Healing alone can't handle burst damage.
Resistance plays an important part in surviving, and you have none. But even if you do, it will only delay your defeat, because your enemy's damage output will be way higher and there's nothing you can do to reach their level. This is working by design.
I may not have the perfect build, skills, powers, etc...but am having fun with it...I play the way i like in PVE and PVP, which does alright in...not the best, but not the worst...
Saying Eng class is useless ...wouldnt say that at all.
I do agree with the rest of the posts. Engineers are so awesome that every sto account should have dozens of them. I myself can do ludicrous dmg to the klings in sirius sector space.:D
I am just wondering why he chose to be Engi when he finds that so useles.
That i do not know.
All i know is that my engineering skills allowed me to fly a Defiant and Defiant refit in elite stf (Pre DR, still filling mastery on my ship collection so haven't tested it in DR yet).
A few less tactical slots and therefor lower potential dps, but i could survive a sphere fur ball and kill them rapidly.
My engineering abilities gave me sufficient resilience to survive multiple alpha strikes in kerrat in my intrepid retrofit and laugh in their face while they killed themselves from FBP.
I may be primarily a ground hog, but engineer in space is far from useless. Isn't the proper phrase "the problem lies between the chair and the keyboard".
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
There is no chance in hell that you can win against a tac captain in a pvp with similar skills as a pilot. Imagine bug vs engineer in any escort. What are the chances of survivability? Virtually non-existant. Only tac pilots compliment engineer class, because they don't get to fly with that TRIBBLE.
Since I was not referring to ground capabilities I am not interested in turrets and guns. Only space, dps, PVP capabilities etc.
Not being a boxing bag so others can destroy and blow things up. It is boring, irritating and it needs to change, period.
There is no single tac ship that can kill a fully specced engine cruiser on its own. It just isn't going to happen. The match will often end in a draw, since the tac ship has to run away to heal and survive. I've been challenged by many different tac ships, and all have either does or quit before even coming close to winning.
We all know an eng by itself isn't a dps powerhouse. Far from it. But an eng teamed with a tac, nie that's a powerhouse team. Escorts benefit greatly from having an eng cruiser backing them up. Eng pull agro from NPCs in PvE instances, and can keep their heavy hitters alive in PvP instances. Engines don't have to do a lot of damage to be great at their job. If it comes down to giving up survivability and heal ability to increase my damage output, forget it. I want no part of that.
I main an Engi and I can not only tank with my shield buffs and heals, but I can also drop turrets and drones for good dps. And I have skills to heal other's shields and can heal with my med turret!
In space, I can tank like a mutha! My Tac Oddy (yes, I know, but it had the same feel as my Fleet Excel) can fly into a massive fleet and just laugh as they barely scratch me!
"Suffer the little ones, lest they rise up and beat you senseless." Druid's Call, from Magic: The Gathering
I hadn't done PVP or STF so I can't say much on there.
However on regular PVE solo. My eng can really hold its ground and do some damage. I survived some encounters that my Tac can't survive well. Ground or space. I even gather groups of ships to take them down. Cause I know I can take them out with no issues.
I love my Fed Eng and he is my main. Where the other 2 are alts I play. So I usually take him in first to any new content cause he can pull it off. And to test what I'm getting into. Been playing the Fed Eng since day 1 of joining up. They are far far from useless. If you can't use them right, then Eng is not for you.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
There is no single tac ship that can kill a fully specced engine cruiser on its own. It just isn't going to happen. The match will often end in a draw, since the tac ship has to run away to heal and survive. I've been challenged by many different tac ships, and all have either does or quit before even coming close to winning.
We all know an eng by itself isn't a dps powerhouse. Far from it. But an eng teamed with a tac, nie that's a powerhouse team. Escorts benefit greatly from having an eng cruiser backing them up. Eng pull agro from NPCs in PvE instances, and can keep their heavy hitters alive in PvP instances. Engines don't have to do a lot of damage to be great at their job. If it comes down to giving up survivability and heal ability to increase my damage output, forget it. I want no part of that.
Isn't that the truth. A few times I went 1v1 with a friend who PvPs a lot and does well with him in his Bug Ship again me in my Fleet Excelsior. 30 minutes later and 10-20 Mil damage done to both ships by the both of us and no one has blown up once and we end up calling it a draw and end the PvP match.
I could survive his Alpha strikes though some times got me really low but then I was ble to heal back up well and continue to press damage on him until it started to add up to to much and he had to get out of there to survive and heal up for another run.
If you enhance a glass cannon with Engineering abilities, it will be a slightly less frail glass cannon, but it will still go down in a single, half-decent alpha strike. Healing alone can't handle burst damage.
Resistance plays an important part in surviving, and you have none. But even if you do, it will only delay your defeat, because your enemy's damage output will be way higher and there's nothing you can do to reach their level. This is working by design.
So basically, an eng can never outpower tac. That was a premise which I built my conclusion on. Pitty that it took 5 pages for someone to tell the truth as it is. Pvp 1vs1 in solar winds is either draw or a loss for an eng captain. Unless your opponent is a moron ofc. But if both of you have everything epic, best of the best stuff in sto, tachyon mines, subspace jump, stuff that is not advertised anyway, then you are draw AT BEST.
Engineer used to be my favourite class because of those mines. But then Cryptic just HAD to give those mines an activation timer. Even as an Engineer, I can solo kill before the mines even detonate at all. So why bother. If I have to use my guns to kill, I'm going all Tactical.
My Engineers have become relegated to space-only. At least in space, they are still devastatingly lethal, because they have the very useful career trait that gives additional power to all subsystems when you use Emergency Power to Shields. Think of it like a super battery. Pair that with a full Antiproton beam load, and I can kill every bit as quickly as my Tactical using his Escort. That is how I managed to 2-man KASE, ISE, and CSE.
Comments
Ground <> ship-to-ship combat.
I was simply refuting your title post "Engineer class - useless." This is patently false, through the engineer's excellence in ground content alone.
Are engineers (perhaps) underpowered relative to science and tactical captains in space? Possibly (nay, likely), but even then they are not useless; with their +survivability (and ++self spike heals) they can afford to be more generous with heals than tactical or science captains otherwise might be.
Their excellent power management also makes them great space wizards, and harder (though not impossible) to shut down through drain builds.
AMAZING firepower+Great durability already plus engineer ontop of it? You got firepower for days plus the staying power people drool at.
Mogh/Avenger FTW!
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Um, what?
Healing is done by officer seats in space, and on the ground engineers are a one man army so I KNOW you meant space, right?
Ok, you got me on dps, alpha strike is pretty good. But my eng flies an escort and his dps is almost as good as a tac in the same boat, except I can't be killed because I have an I-win self heal, a shield heal w/ resist buff, and a power up button that keeps me amped without weird consoles or gimmicks and keeps my weapon power maxed no matter what load I put on them.
ALL I can do is tank? No. I can dps just fine and I can survive large amounts of damage even in a rather fragile ship (BOP, about as soft as they come). And even with the nerfs to mines I faceroll ground combat -- I hate ground on the other 2 classes but eng makes it tolerable, even fun at times.
Actually you can use aux 2 struct on other players......... So it can heal :S
Here it is:
www.stoacademy.com/tools/skillplanner/?build=khyzonengineer_8527
I've experimented with Drake, Dragon, and A2B builds in Cruisers. Sure, I can do 40k DPS in my Rom Tac with a Scimitar. However, my FAvenger/FMoghs can do 25k and my Eclipse can do 30k. That's enough to carry your weight in the Elite queues and it'll allow you to drag a lesser team in Advanced. Don't like cruisers? Okay. On my Fed Eng, I can carry East in NWS (and I have the title) in my FTempest. On my KDF Eng, I can carry East in NWS (and I have the title) in my FVet Destroyer.
On ground, Engineers are one man Armies. To give you an idea, let me toss out some rough numbers. On a typical, average ground run, a Sci may toss out 70-80 DPS. A Tac may toss out 100-120 DPS (with some large spikes). But, between mortars, turrets, mines, bombs, drones, et al, my Engineer can crank out 250+ DPS.
No, Engineers are far, far from useless. But, your play style has to adjust to fit the "job." A player may be happier and have more fun as a Tac in an Escort/Raptor/Raider/Warbird. Go for it. The game is about having fun. But, don't try to sideline a whole class because you haven't mastered it's strengths and weaknesses.
Your incompetency does not mean engineers are useless.
Okay I had to login to address this stupidity, first off one tech pilot in an escort and me as an engineer in my career I'm not worried about him in the least little bit as a matter fact I've been so bold as to tell Tactical captains out even stop moving for you and let you shoot at me you're not going to kill me by the way let me know when you're done because right now I'm eating a sandwich and I'm not even shooting at you so I'll say this once please don't have to come back and say this again if you are not an engineer as someone has said earlier in his post, which takes a lot of dedication and effort to understand how the class is played please please stay the hell out of engineer your giving us really good ones a bad name and to the OP, sometimes it really is you, not the class
Yeah... Engineers do have very viable strengths in PvE and PvP.
The point of an Engineer isn't to try to beat Tactical at DPS. :rolleyes:
Get into a tac captain if that's what you want. The utility of an Engineer comes in his ability to take some major punishment and spike damage and still hang around in the fight.
In Crystalline Advanced for example, my Engineer can park 0km from the entity, take aggro, and munch up the Shards and tank the Tholians. If I tried to do that in my Tac, I'd be dead.
There are few situations where the survivability of the Eng class is obvious, but when it IS obvious, it's extremely useful.
Also, EPS and Nadion Inversion do well for Energy Damage in a pinch.
As an Engineer myself, I can only tell you that you're flying the wrong ship.
Don't expect to tank in an Andorian ship. Escorts in general have weaker shield mods, weaker hull, and weaker resist mods. Defensively it's WEAK, as it should be, as an escort.
Your engineering skills will not make a difference in stopping incoming damage. Additionally, they wil not make a huge difference in your ability to deal damage.
Pick a different ship class. Take a look at cruisers or carriers. They're Engineer's domain.
P.S.: I've been told Andorian ships are "torpedoes with wings". I have them and I agree. They're so squishy it's not funny.
Edit: when I looked at the build upon making this post, I stopped after I saw the ship. Seeing the build now, well, it's very inefficient in PvP. Take a moment to research and study other PvP builds to find out what suits you best. I gotta say though, don't play Engineers for damage. Even if you can't defeat an escort, if said escort can not beat you in a tanky ship, you aren't losing.
STO Screenshot Archive
Both a torpedo and a DBB? Either use a DBB with BO as a torpedo substitute, or use a torpedo. Why are you giving up having 4 DHCs?
Attack Pattern Delta 2 in place of CRF3?!
No CC Deflector, no AMP when Engineers are awash in power, and a Fleet Covariant??
And it's the Engineer class that's the problem? I just... ugh, I give up.
Are you dumb?
I was talking about 1vs1 pvp, not Crystalline event, or any events for that matter. You are not the only one, there are others that share your level of ignorance as well.
In 1vs1 pvp the goal is to kill another guy, not "stay alive a bit longer".
Either you provoke or you are plain stupid..
If engineer can heal better than anyone, why wouldn't an engineer use his superior healing abilities to make a glass ship more bulky? Ship such as Kumari, for example.
Wrong.
I'm a tac, and we have an Eng in our fleet who can fly an escort. Going toe to toe, we're slugging it out without the ability to kill each other. I can slap him down and he'll heal before I can come about to finish him off. As I fly a cruiser with insane health and resistance, he can't kill me either.
When we quit, it turns out that my DPS is about 5 percent superior, maybe 10... but his heals are superior to mine, balancing out. We can't kill each other at all.
Now if I was to bring a friend in? I'd have a hard time killing him still... hard. I might be able to, if my friend has shield penetrating abilities such as grav well.
If he was to bring a friend in, I'm dead. Not off the bat, but the damage dealt to me is enough to wear me down, but not before I kill his friend, 2-3 times.
It doesn't quite work that way.
If you enhance a glass cannon with Engineering abilities, it will be a slightly less frail glass cannon, but it will still go down in a single, half-decent alpha strike. Healing alone can't handle burst damage.
Resistance plays an important part in surviving, and you have none. But even if you do, it will only delay your defeat, because your enemy's damage output will be way higher and there's nothing you can do to reach their level. This is working by design.
STO Screenshot Archive
http://www.stoacademy.com/tools/skillplanner/?build=jhoeveyapfun_0
I may not have the perfect build, skills, powers, etc...but am having fun with it...I play the way i like in PVE and PVP, which does alright in...not the best, but not the worst...
Saying Eng class is useless ...wouldnt say that at all.
He wants to have 99% of all systems concentraded in PewPewPew to kill his sworn enemy.
I am just wondering why he chose to be Engi when he finds that so useles.
That i do not know.
All i know is that my engineering skills allowed me to fly a Defiant and Defiant refit in elite stf (Pre DR, still filling mastery on my ship collection so haven't tested it in DR yet).
A few less tactical slots and therefor lower potential dps, but i could survive a sphere fur ball and kill them rapidly.
My engineering abilities gave me sufficient resilience to survive multiple alpha strikes in kerrat in my intrepid retrofit and laugh in their face while they killed themselves from FBP.
I may be primarily a ground hog, but engineer in space is far from useless. Isn't the proper phrase "the problem lies between the chair and the keyboard".
There is no single tac ship that can kill a fully specced engine cruiser on its own. It just isn't going to happen. The match will often end in a draw, since the tac ship has to run away to heal and survive. I've been challenged by many different tac ships, and all have either does or quit before even coming close to winning.
We all know an eng by itself isn't a dps powerhouse. Far from it. But an eng teamed with a tac, nie that's a powerhouse team. Escorts benefit greatly from having an eng cruiser backing them up. Eng pull agro from NPCs in PvE instances, and can keep their heavy hitters alive in PvP instances. Engines don't have to do a lot of damage to be great at their job. If it comes down to giving up survivability and heal ability to increase my damage output, forget it. I want no part of that.
In space, I can tank like a mutha! My Tac Oddy (yes, I know, but it had the same feel as my Fleet Excel) can fly into a massive fleet and just laugh as they barely scratch me!
However on regular PVE solo. My eng can really hold its ground and do some damage. I survived some encounters that my Tac can't survive well. Ground or space. I even gather groups of ships to take them down. Cause I know I can take them out with no issues.
I love my Fed Eng and he is my main. Where the other 2 are alts I play. So I usually take him in first to any new content cause he can pull it off. And to test what I'm getting into. Been playing the Fed Eng since day 1 of joining up. They are far far from useless. If you can't use them right, then Eng is not for you.
USS Casinghead NCC 92047 launched 2350
Fleet Admiral Stowe - Dominion War Vet.
Isn't that the truth. A few times I went 1v1 with a friend who PvPs a lot and does well with him in his Bug Ship again me in my Fleet Excelsior. 30 minutes later and 10-20 Mil damage done to both ships by the both of us and no one has blown up once and we end up calling it a draw and end the PvP match.
I could survive his Alpha strikes though some times got me really low but then I was ble to heal back up well and continue to press damage on him until it started to add up to to much and he had to get out of there to survive and heal up for another run.
So basically, an eng can never outpower tac. That was a premise which I built my conclusion on. Pitty that it took 5 pages for someone to tell the truth as it is. Pvp 1vs1 in solar winds is either draw or a loss for an eng captain. Unless your opponent is a moron ofc. But if both of you have everything epic, best of the best stuff in sto, tachyon mines, subspace jump, stuff that is not advertised anyway, then you are draw AT BEST.
My Engineers have become relegated to space-only. At least in space, they are still devastatingly lethal, because they have the very useful career trait that gives additional power to all subsystems when you use Emergency Power to Shields. Think of it like a super battery. Pair that with a full Antiproton beam load, and I can kill every bit as quickly as my Tactical using his Escort. That is how I managed to 2-man KASE, ISE, and CSE.
My Ship Builds: USS Conqueror, HMS Victorious, HMS Concord, ISS Queen Elizabeth, Black Widow III
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