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Expansion 2: Delta Rising

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  • ereiidereiid Member Posts: 103 Arc User
    edited August 2014
    namreef wrote: »
    It seems people are mixing general, basic MMO problems with issues in this specific game. It's an MMO, so it will follow some development path resembling an MMO. If you don't like this game model then don't blame it on the game. Monopoly is cool but I don't like to play it because people take things too personally, so I don't play it.

    I swear these past couple of days have been just been a time warp back to my days playing CoH. Or SWG. or WoW.

    You know it's the Delta Quadrant if we're just stumbling into temporal anomalies.

    :D
  • adwynythadwynyth Member Posts: 369 Arc User
    edited August 2014
    Lol, re-balance the game can be achieved without a levelcap increase. Cryptic just dont have any idea how.
    Of course they know how.

    But every time they do, people cry about nerfs to whatever little exploit they've figured out to completely bypass the DPS targets Cryptic has set for a given ship or build. And then they cry about the buffs given to those who underperform, equating it to some sort of welfare for the unskilled. And people ragequit.

    So, if they decide to rebalance by raising the level cap and the Mk level of equipment?

    People cry about obsoleting their state of the art stuff, because it's not the best and shiniest. People cry about power creep making the unskilled more powerful, and others cry about the lack of attention to power creep, and how this will make everything worse. Still others speculate on the worst possible case for every aspect of the new stuff. And people ragequit.

    This is why I very much hate the transition we've seen, from a game for Star Trek fans (which it was at launch) to a Star Trek theme park for nomadic hardcore gamers. I don't envy Cryptic, because they're stuck between "more pay stuff"-obsessed PWE and "WE HATE EVERYTHING YOU DO"-obsessed players.
  • coolheadalcoolheadal Member Posts: 1,253 Arc User
    edited August 2014
    No one crying, just there things to be fixed, if they can be fixed. Other online games have the same issue. Maybe one day the issues could be solved. The back-end or behind action must be complex already to keep going with all these patches.

    Player (high hopes)
    PC (dual, quad, or higher)
    STO - Software
    Network (Mix)
    Modem (DC2 or DC3)
    ISP (throttling with various of down / up speeds)
    Internet (bottleneck traffic jam)
    STO - Software Code - Hardware/Servers (maxed out)
    [SIGPIC][/SIGPIC]

    Time will only tell!
  • captmack001captmack001 Member Posts: 0 Arc User
    edited August 2014
    Cant wait for the expansion too come sounds fantastic just when i was done with sto they pull me back once again nice move :D
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited August 2014
    adwynyth wrote: »
    But every time they do, people cry about nerfs to whatever little exploit they've figured out to completely bypass the DPS targets Cryptic has set for a given ship or build. And then they cry about the buffs given to those who underperform, equating it to some sort of welfare for the unskilled.

    I love the way you think. :) That's exactly how certain people reason!

    Meanwhile, don't touch my BFAW, please! :P
    3lsZz0w.jpg
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited August 2014
    adwynyth wrote: »
    So, if they decide to rebalance by raising the level cap and the Mk level of equipment?

    Because this isn't going to solve the power creep/balance it's merely reverting back a few months, a year at most. Until Cryptic starts releasing new LB's and other associated items at which time the power creep starts all over again.

    And why shouldn't people be angry at the equipment level increase? Cryptic are going to make them redo all the time and effort they spent getting the current Mk XII items. Not to mention the resources that have all but been wasted in obtaining them. Then there's the fact the Rep items aren't being scaled beyond level 50 so where does leave those?

    Whilst I agree that some changes are needed to the game in general to bring certain things back in line, and whilst I'm looking forward to running around parts of the Delta quadrant and the majority of the new content. I hope the level cap increase turns around and bites them in the back side. Because all the cap increase does is benefit new players. And all those established players within the game have been handed yet another slap in the face.
    Oh, it's not broken? We can soon fix that!

  • dpsloss88dpsloss88 Member Posts: 765 Arc User
    edited August 2014
    Gheko has a very different definition of "Obsolete" than anyone one of us that uses a DPS meter. I can run elite STFs in a shuttle and occasionally get the Optional. That does not mean a shuttle is not obsolete for STFs.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited August 2014
    sqwished wrote: »
    And why shouldn't people be angry at the equipment level increase? Cryptic are going to make them redo all the time and effort they spent getting the current Mk XII items. Not to mention the resources that have all but been wasted in obtaining them. Then there's the fact the Rep items aren't being scaled beyond level 50 so where does leave those?
    You don't know that, nor does anyone else except the people at Cryptic who haven't said anything yet.

    I'm constantly amazed at the amount of rumor and assumption that gets used in place of fact.

    Wait for the dev blogs and the answers to the subsequent questions from actual devs.

    No matter how much you frame uninformed assumptions as "experience" or "past patterns", they're still just uninformed assumptions.

    And as was the point of my post, even when they become reality, no matter how balancing or unbalancing the changes are, people will complain as if Cryptic had just burned down their houses, stolen their cars, and kidnapped their families.
  • royalsovereignroyalsovereign Member Posts: 1,344 Arc User
    edited August 2014
    sqwished wrote: »
    ... have been handed yet another slap in the face.
    Every time I read this, I have an irresistible desire to find the author and actually slap them, then ask "was it *really* like that?"

    Good thing it is the Internet, and I don't have the time to actually go track people down. ;)
    "You Iconians just hung a vacancy sign on your asses and my foot's looking for a room!"
    --Red Annorax
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited August 2014
    rattler2 wrote: »
    You're all focusing on the negatives without looking at the positives! Everyone complains about lack of content. We're gonna be getting content in the new Expansion.

    Ah yes, Content. Some of which won't be available when DR launches.
    You're just a machine. And machines can be broken.
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  • pompoulusspompouluss Member Posts: 0 Arc User
    edited August 2014
    Every time I read this, I have an irresistible desire to find the author and actually slap them, then ask "was it *really* like that?"

    Good thing it is the Internet, and I don't have the time to actually go track people down. ;)

    Another spit in the eye by Cryptic!

    Another kick in the knee and killing my dog by Cryptic!
    Because this isn't going to solve the power creep/balance it's merely reverting back a few months, a year at most. Until Cryptic starts releasing new LB's and other associated items at which time the power creep starts all over again.

    They are never going to solve the problem of power creep. It is built into the nature of the game. The best they can do is what they're doing now: resetting the clock.
  • sqwishedsqwished Member Posts: 1,475 Bug Hunter
    edited August 2014
    adwynyth wrote: »
    You don't know that, nor does anyone else except the people at Cryptic who haven't said anything yet.

    I'm constantly amazed at the amount of rumor and assumption that gets used in place of fact.

    Wait for the dev blogs and the answers to the subsequent questions from actual devs.

    With everything in this and associated threads I'd have thought cryptic would have at least posted the first blog about it yesterday. Hell I'd have made sure the first blog went live the second it was mentioned at the convention. But in true cryptic fashion they keep everyone waiting, wondering about the uncertainty.
    Every time I read this, I have an irresistible desire to find the author and actually slap them, then ask "was it *really* like that?"

    Feel free buddy!
    Oh, it's not broken? We can soon fix that!

  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2014
    pompouluss wrote: »
    They are never going to solve the problem of power creep. It is built into the nature of the game. The best they can do is what they're doing now: resetting the clock.

    How is Mk XIV gear in the same-old ISE resetting the power creep?
  • dkratascodkratasco Member Posts: 585 Arc User
    edited August 2014
    Ow my what it will be when all those "victim" players obtain mk XIV and Cryptic make other expansion/game development in year or two and rise lv to 70 and mk XVI gear. I await massive suicide wave all over the Earth.
  • pompoulusspompouluss Member Posts: 0 Arc User
    edited August 2014
    How is Mk XIV gear in the same-old ISE resetting the power creep?

    It isn't.

    For new gear to do anything there has to be new content, that's absolutely true. If there's no or little new content X2 is going to fall flat on its TRIBBLE.

    EDIT: I guess I should say that if there's little or no new playable content X2 is going to be very bad. It could do pretty well anyway, sadly.
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  • adwynythadwynyth Member Posts: 369 Arc User
    edited August 2014
    How is Mk XIV gear in the same-old ISE resetting the power creep?
    It's not. Then again, we don't have any confirmation that ISE won't be overhauled too.

    I'm not saying it will, before anyone jumps the gun and claims that's what I'm saying. I'm just saying WE DON'T KNOW YET, so it's pointless to do a postmortem on an expansion that isn't only not out yet, but hasn't been documented yet, other than one very vague announcement.
  • willamsheridanwillamsheridan Member Posts: 1,189 Arc User
    edited August 2014
    WEll as a player i think that new ships and new Weapons are always a good idea. But do we need something like a Level Cap increase, a Mk XIII or XIV or Tier 6 ships?

    I say NO. No for the following reasons:

    1. No matter how much you can Upgrade Tier 5 Ships they will never be Tier 6 so all of us who spent a lot of time and money for c-store and fleet ships would have to start over again to be where we were. If they do not make the enemies stronger STFs will be so easy they can be solo missions

    2. All Mk XII equipment, Fleet, weapons, consoles, will be outdated. Some may say that its no problem and they still are useful. But let me tell you that right now its a pain to fight in an STF , in your fleet ship with Mk XII equipment, when your Teammates just have their free Tier 5 ship and Mk XI weapons (and blow up every 5 Minutes) so you may believe that Mk XII will still be useful but it won´t be.

    3. There is absolutely no reason for a Tier or Mk increase. We have no enemy that is so strong that you would need a Tier 6 Ship to fight it. So when the enemies get stronger too we would be at the exact same point where we are now with the only exception that we would have to start completely new to get from Mk XII to Mk XIV. New ships can be introduced as Tier 5 with new abilites as they could as Tier 6. Worked for the Cruiser commands.

    4. Maybe i overlooked it but what will happen to the Reputation gear when we get Mk XIV? Do we have to buy everything again because currently it is Mk XII.

    So right now everything about the 2nd Expansion is not positive.

    Of course we get more content. Well, thats overdue for a long long time and, surprise, does not require mk XIV or Tier 6 or Lvl 60
  • sennahcheribsennahcherib Member Posts: 2,823 Arc User
    edited August 2014
    Of course we get more content

    but no exciting contents; how new ships can be exciting if like now we do always the same thing day after day.

    add ships and a level cap increase are the lazy way to add new contents, because this is more difficult to add missions, explorations etc, and they need money as quickly as possible.

    this game is boring, and i don't think that more ships will change this fact.

    we have nothing to do (except all these boring stf, grinding/farming stuff), please we need more exciting things, if you want to sell your new ships etc.

    oh btw talaxians and Ocampas are not exciting to me; if we can have boffs of these species, they will be useless because we don't have ground missions.
  • orangeitisorangeitis Member Posts: 5,222 Arc User
    edited August 2014
    No matter how much you can Upgrade Tier 5 Ships they will never be Tier 6
    We don't know that yet.
    All Mk XII equipment, Fleet, weapons, consoles, will be outdated.
    We have reason to believe that's false.
    There is absolutely no reason for a Tier or Mk increase.ntent. Well, thats overdue for a long long time and, surprise, does not require mk XIV or Tier 6 or Lvl 60
    Yes, there is reason. Maybe not reason you accept, but reason nonetheless.
  • dkratascodkratasco Member Posts: 585 Arc User
    edited August 2014

    2. All Mk XII equipment, Fleet, weapons, consoles, will be outdated. Some may say that its no problem and they still are useful. But let me tell you that right now its a pain to fight in an STF , in your fleet ship with Mk XII equipment, when your Teammates just have their free Tier 5 ship and Mk XI weapons (and blow up every 5 Minutes) so you may believe that Mk XII will still be useful but it won´t be.
    Problem isn't in mk XI gear, but in players who don't know how to play own ship or just put any thing they get at ship without any build vision.
    3. There is absolutely no reason for a Tier or Mk increase. We have no enemy that is so strong that you would need a Tier 6 Ship to fight it. So when the enemies get stronger too we would be at the exact same point where we are now with the only exception that we would have to start completely new to get from Mk XII to Mk XIV. New ships can be introduced as Tier 5 with new abilites as they could as Tier 6. Worked for the Cruiser commands.

    With this I agree, if there isn't any new challenge there's no point for better eq.
  • seannewboyseannewboy Member Posts: 667 Arc User
    edited August 2014
    https://www.youtube.com/watch?v=HlarOMLD59A Thats what im seeing for the most part in this topic.
    New home of the Romulan Republic.
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    I have not been able to read my bug tickets in over a year, not even the tickets about not being able to see my tickets.
    I find the drama of your signature proof of your immaturity, this means you, DR whiners.
  • daqheghdaqhegh Member Posts: 1,490 Arc User
    edited August 2014
    dkratasco wrote: »
    Problem isn't in mk XI gear, but in players who don't know how to play own ship or just put any thing they get at ship without any build vision.

    They rainbow builds can be fun. The goal isn't always to max DPS. I currently have JHDC this Borg stuff (adapted MACO, Retro gear, [Borg] proc phasers), Tholian Web Mines and Romulan Plasma stuff. My consoles are all universal and I have a Plasmonic Leech for some reason. Granted, my build is obviously plasma/disruptor based. But you can't always have fun if all you care about if wiping out everything on screen at once. I can't, anyway.
    My Old Blog about things that could and should have been added when I wrote it. Not sure what I want to do with it now. I'll just keep it available now that most of it is outdated.
  • dkratascodkratasco Member Posts: 585 Arc User
    edited August 2014
    daqhegh wrote: »
    They rainbow builds can be fun. The goal isn't always to max DPS. I currently have JHDC this Borg stuff (adapted MACO, Retro gear, [Borg] proc phasers), Tholian Web Mines and Romulan Plasma stuff. My consoles are all universal and I have a Plasmonic Leech for some reason. Granted, my build is obviously plasma/disruptor based. But you can't always have fun if all you care about if wiping out everything on screen at once. I can't, anyway.

    That means that you still have some idea what you want to obtain by such build, most players don't. Their ain't dps ain't healer, tank or CC, their are just exploding points in space. And they don't understand that problem is in them not the mission, or even fact that they go at elite when they should be doing normal runs.
  • adwynythadwynyth Member Posts: 369 Arc User
    edited August 2014
    1. No matter how much you can Upgrade Tier 5 Ships they will never be Tier 6
    You don't know this. We haven't heard any upgrade plans yet.
    2. All Mk XII equipment, Fleet, weapons, consoles, will be outdated.
    You don't know this. We haven't heard any upgrade plans yet.
    3. There is absolutely no reason for a Tier or Mk increase.
    Your opinion. You're certainly entitled to hold it, but don't pretend that it's some sort of objective truth.
    4. Maybe i overlooked it but what will happen to the Reputation gear when we get Mk XIV? Do we have to buy everything again because currently it is Mk XII.
    We don't know, which is why your other points are also invalid.
  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited August 2014
    orangeitis wrote: »
    Yes, there is reason. Maybe not reason you accept, but reason nonetheless.

    There's a reason for a level cap increase. There's no reason - or excuse - for effectively stringing players along for four years before suddenly deciding that raising the level cap also means introducing a new tier of ships and weapons, rendering players years of time and money effectively wasted.

    If the level cap were raised every season or so, this wouldn't be an issue. This also wouldn't be an issue if you were simply raising the level cap and (to a point) introducing a new tier of gear. It is an issue because it's rendering alot of Zen purchases and Fleet ship purchases wasted money. And i'll stand by that until I see exactly what is meant by "provisions to upgrade your ships" and more importantly, how much Cryptic thinks they can charge players to effectively re-buy the ships that they already bought once.

    To me, that's ultimately what it boils down to - clearly the C-Store isn't selling enough stuff, so to compensate they intend to make you buy everything again. And the fact that suddenly, the Devs are basically stonewalling us on this - like they did with changes to Crafting, and other things we didn't like in previous update - suggests that's exactly what's going on.

    Now would be a really good time for a Dev to drop by and clarify the situation on T5 to T6 ships.
    You're just a machine. And machines can be broken.
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  • namreefnamreef Member Posts: 83 Arc User
    edited August 2014
    adwynyth wrote: »
    You don't know this. We haven't heard any upgrade plans yet.

    ...you beat me to it, but I was going to say the same thing...smh
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  • qjuniorqjunior Member Posts: 2,023 Arc User
    edited August 2014
    johngazman wrote: »
    There's a reason for a level cap increase. There's no reason - or excuse - for effectively stringing players along for four years before suddenly deciding that raising the level cap also means introducing a new tier of ships and weapons, rendering players years of time and money effectively wasted.

    If the level cap were raised every season or so, this wouldn't be an issue. This also wouldn't be an issue if you were simply raising the level cap and (to a point) introducing a new tier of gear. It is an issue because it's rendering alot of Zen purchases and Fleet ship purchases wasted money. And i'll stand by that until I see exactly what is meant by "provisions to upgrade your ships" and more importantly, how much Cryptic thinks they can charge players to effectively re-buy the ships that they already bought once.

    To me, that's ultimately what it boils down to - clearly the C-Store isn't selling enough stuff, so to compensate they intend to make you buy everything again. And the fact that suddenly, the Devs are basically stonewalling us on this - like they did with changes to Crafting, and other things we didn't like in previous update - suggests that's exactly what's going on.

    Now would be a really good time for a Dev to drop by and clarify the situation on T5 to T6 ships.

    Let's be fair, they already got us to re-buy our ships once before, when they introduced fleet ships. No reason (for them) to think that it wouldn't work again. :P
  • rinksterrinkster Member Posts: 3,549 Arc User
    edited August 2014
    adwynyth wrote: »
    You don't know this. We haven't heard any upgrade plans yet.


    You don't know this. We haven't heard any upgrade plans yet.


    Your opinion. You're certainly entitled to hold it, but don't pretend that it's some sort of objective truth.


    We don't know, which is why your other points are also invalid.




    And in the absence of such knowledge, who'll put out cash for a tier 5 ship?
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