:P
For all those little tact boys with their "must have" toys. Go away, noone wants to hear you.
1st up .. An unannounced upgrade, the Fed Dread <TRIBBLE calling it a Gal-X .. its the DREAD> when you split the saucer the engine graphics stay the same on both ships. Both you and the pet. I can personally confirm this with the Omega Engine and the Breen. Also your paint job stays on the saucer. Nice little perk, that graphics upgrade. My oddy didn't do that, which was annoying.
2nd The saucer doesn't cloak if you do, and you can't split if your cloaked, decloaks ya first. Also launching fighters drops your cloak. I really wasn't expecting anything else, but info counts.
3rd The new shotgun lance <mini-lance my $%^&> .. That thing is NICE. First shot was 25k against full shields on an Undine Seige Dreadnaught. Dropped that shield instantly. Very short lived undine. Great graphics. I haven't seen the pet fire a lance of any type .. I thought I read that it had one .. cannot confirm.
Damage output is excellent, using Emergancy power to Weapons III and Directed Energy modulation III and FAWII. So I get shield damage, hull damage, and a chances to shut down someones power levels. No, my spike damage is not top end, on the other hand I have engineer doff hull regenII and shield regenII + sci skills and the uni as a sci, I can pull into the middle of enemy formation with Attract Fire on, having 6-8 ships shooting at me and can easily handle the damage while I cut them up. And don't even need my miracle worker. My consistant damage is excellent, with the saucer sep'd I can hold my place outside a specific enemy shield at full speed while pounding on it. Maintaining my armor bonus AND my fire rate.
<BFAW marks you as a cannon boy .. beam fire at will .. really? .. what else has fire at will but BEAMS and the odd hybrid beam>
Ohh and we had a wonderful little meeting outside ESD zone 7 .. 20+ Fed Dreads showed up .. I missed the battle but they all went into a Starbase defense and were laughing about how easy it was to clean up.
Bascially the Fed Dread is back to being what she was supposed to be all along. A Tank, big honking tank, with a big gun. And given how many I have seen (literally dozens). And all the chatter, I think shes gonna be around for awhile. I put a pair of Adv Delta Flyers in the hanger, and I must say that combo is very nice 4 flyers the saucer and me.
And finally, for all the little tac boys. Ya you got great skills and powers in your tac ships. This is engineer vessel. Not a tac, you don't know what your talk about.
If you already owned the galaxy x dreadnought then the fleet version is only a 5 buck upgrade. $5 is less then I spend on a mcdonald's lunch. I'll never miss it and my galaxy x dreadnought is slightly better.
Only two complaints about the Gal-X and fleet version, Boff seating and the spinal lance in standard mode.
BOFF setup, giving us an ensign universal, big whoop, because of the fact we still have a cmdr and lt cmdr engineering, still gotta use that universal as a tac officer.
Had they made the LT cmdr spot a TAC instead of ENG, and then given the eng universal, then we got a flexible Boff arrangement.
Infact I'd of done this:
Cmdr: Eng
Ltcmdr: Tac
LT: universal
LT: Science
Eng: Tac
Now you got some leeway in how you do your boffs.
Far as the spinal laser. I don't have saucer sep so I can't talk to that one, but far as the standard config spinal, it still doesn't cut the mustard compared to the Scimitar's weapon. Just not a good lance. Reload is too damn long, and the damage is pitiful. Accuracy is TRIBBLE. Just isn't a good weapon still.
I say the lance needs way more accuracy and it needs a higher crit value. So when it does crit, it blasts a ship to pieces.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
Having tried the fleet version last night, despite the somewhat lackluster tactical abilities I am suitably impressed. 'Dread Not' certainly fits the ship. You can't spike like an Avenger or Regent, but you can out-grind either.
Essentially, the changes have turned this ship into what might become the king of PvE with a few more tweaks. Your role in it is simple, turn on draw fire and shove yourself down the enemy's throat while Aux2Battery holding down the CRF button. You get into the face of the biggest, baddest threat in the area and hit it with enough firepower to keep it off your teammates. And you hold it.
With the saucer, I'm running 12k shields and 59k hull on an unoptimized build. Without the saucer, I still have 52k hull and 11k shields, with the benefits of low crew. And I could park myself .5 km off of a gate and draw fire over a bug ship, an avenger, and a SCIMITAR. And I survived it handily. It couldn't really hurt me.
In fact, with a proper tanking build the only things I would remotely worry about in PvE I could count on one hand.
Tactical Cubes, Unimatrixes, Gateways, The Crystalline Entity, and Armored Binaural Warheads.
That's it. Nothing else could make me even break out RSP or tac team without 20 to 1 odds against me. And that's seperated.
Continuing with that, I am also highly impressed with the shotgun. It's a Torpedo Spread 4 in terms of firepower. I vaporized a tholian battlegroup through its shields except for the recluse. A highly potent backup shanking button for emergencies.
That the saucer is USEFUL and survives in STF in a pleasant bonus, and the fighters actually do well when you pick the right ones. (Elite scorpions, widows, etc.)
So, in short:
Saucer on: Moves like an Excelsior, tanks like an Odyssey, hits enough to be paid attention to.
Seperated: Moves like a DEFIANT, tanks like an Odyssey, Hits with the fist of an angry god every 3 minutes and has a little friend that will do the same.
Verdict: Due to minimal spike potential, still pants at PvP, but is the new top PvE cruiser for the feds.
Yeah. The Galaxy-X isn't actually all that bad, though a Tactical Lt-Cmdr would make it a great ship.
The Galaxy-R, however, received next to no attention at all.
Agreed on the Gal X boff setup.
Gal R, poor girl, still no love.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
I already mentioned this in the big 'beef' thread, but a Boff setup for the Galaxy-R similar to the D'Deridex is my ideal solution and would be a dream come true.
I'd set the Galaxy-R Boff layout like this TRIBBLEX XXXXX TRIBBLE
A little bit more locked into engineering than the DD's single ens.universal and the current Galaxy-R console slots could remain untouched.
I'm saying this because it makes perfect sence canon-wise for a ship like the Galaxy Class that was suposed to be a multi-role vessel and able to operate on it's own without support for long periods of time. It would make this ship more versatile and much more fun to use from a gaming perspective.
And don't forget - the D'Deridex had the exact same Boff layout of the Galaxy-R set up for her, but people complained and Cryptic came out with the current D'D setup as a solution.
Massive thread merge. Because there's no need for a dozen threads all saying the same things.
My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here Link: How to PM - Twitter @STOMod_Bluegeek
you have a 4 Tac console ship which has extremely limited means of applying the damage potential of the ship. Mashing the space bar will make no difference.
It has a Lt. Tactical Bridge Officer.
THE ONLY TACTICAL SPACE POWER IT CAN'T ACCESS IS ATTACK PATTERN OMEGA.
It can run a copy of everything else.
Which is why I call shenanigans on everyone who says the 4th tactcial console doesn't help.
It does. It improves the damage potential of the ship. Because no matter what you had on your ship before, adding another tactical console gives is a bonus it didn't have.
People saying it can't access proper tactical powers are being disingenuous. Extremely disingenuous. The ship has access to every tactical power in the game except one.
People saying it can't access proper tactical powers are being disingenuous. Extremely disingenuous. The ship has access to every tactical power in the game except one.
Missing the most OP one, though.
Pre-emptive response to cries of "APO isn't OP!": yes, it is. Just look at the sheer amount of stuff it does, compared to other skills, without needing doffs to add these effects. Find me one other skill that combines hefty DPS boost to all damage, total control immunity, sizeable [def] bonus and a serious boost to turn rate, or provides similar benefits.
So, that's no Attack Patterns. Maybe BFAW1/APB1 could work, but then you have no TT (or just remove the TS1, if you're not using the Gravimetric Torp, like I do).
How did it perform? Simply put: like a low-end A2B build. It works, but is not stellar. It doesn't outperform, say, an Ody. I did ca. 5k with in in Starbase Fleet Defense (I usually do double that).
And that Lance? When it pricks you, you bleed.
So, whilst cute, it's also not very tanky. Can't get an APD1/APO1 going for hefty perma-resists (with 2 Zemoks). And the lack of Tact stations kinda mandate that you forego on an A2D build (also for the perma-resists). So, it's back to needing a Neutronium.
In everything, it's clearly an older ship, requiring an older fitting style. But it's iconic, for sure; and I felt like a true Fed again, since a long time, showing up at ESD in it.
I already mentioned this in the big 'beef' thread, but a Boff setup for the Galaxy-R similar to the D'Deridex is my ideal solution and would be a dream come true.
I'd set the Galaxy-R Boff layout like this TRIBBLEX XXXXX TRIBBLE
A little bit more locked into engineering than the DD's single ens.universal and the current Galaxy-R console slots could remain untouched.
I'm saying this because it makes perfect sence canon-wise for a ship like the Galaxy Class that was suposed to be a multi-role vessel and able to operate on it's own without support for long periods of time. It would make this ship more versatile and much more fun to use from a gaming perspective.
And don't forget - the D'Deridex had the exact same Boff layout of the Galaxy-R set up for her, but people complained and Cryptic came out with the current D'D setup as a solution.
I agree completely! With every single word! It's the only thing that makes sense!
Thanks for the expansion that had "as much content as the last"
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
i'll be posting my 30k+ DPS Fleet Gal-X build soon.
outclassed? subpar? pffft!
And, no offense, but it will no doubt look like what everybody else is fitting too. I'd be honestly much more interested in your "My detailed 30k premade group tactics!"
"Galaxy Dreadnought Improvements We have updated the Galaxy Dreadnought stats to bring it in line with other Dreadnoughts."
Thanks for the expansion that had "as much content as the last"
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
So, that's no Attack Patterns. Maybe BFAW1/APB1 could work, but then you have no TT (or just remove the TS1, if you're not using the Gravimetric Torp, like I do).
How did it perform? Simply put: like a low-end A2B build. It works, but is not stellar. It doesn't outperform, say, an Ody. I did ca. 5k with in in Starbase Fleet Defense (I usually do double that).
And that Lance? When it pricks you, you bleed.
So, whilst cute, it's also not very tanky. Can't get an APD1/APO1 going for hefty perma-resists (with 2 Zemoks). And the lack of Tact stations kinda mandate that you forego on an A2D build (also for the perma-resists). So, it's back to needing a Neutronium.
In everything, it's clearly an older ship, requiring an older fitting style. But it's iconic, for sure; and I felt like a true Fed again, since a long time, showing up at ESD in it.
No offence, but even before the update I used to break 5k in a non-A2B build, in a regular version, and I'm not a particularly fanatical player, in terms of max dps runs. Like you said, it's an older ship - it might pay off to run builds that actually fit it's layout (hint: because of the limited and low-level tac slots, it's actually less suited to A2B, despite current popular misconception that everything does better on A2B).
Have you considered non-A2B options? 2xFaW/Beam Attack Doffs +EPtX doffs? Such as 2x FaW + full or doffed EPtX cycle+Aux2SIF/doffed A2D combo? Leaves you lots of space to add more heals or dual DEM and RSP, depending on what you want to do. This layout is so eng-heavy it can easily support dual copies of your eng skills, freeing up doffs, aux power and the A2B boff slots... It should be tanky enough, while offering plenty of dps.
Edit: myself, for instance, I've been looking at using the Saucer sep console as an APO/A2D replacement, because of the flat +10 to turn, with something like this:
TT1
FaW1, FaW2
EPtS1, RSP1, EPtW3, Aux2SIF3
ET1, RSP1, Aux2Damp2
TSS1, HE2
With 1 A2D doff, 2 TT doffs, 2 purple EPtX doffs and either the cleanse doff or the RSP doff. Maybe switch one RSP with Aux2SIF.
It definitely should at least be brought up to par with the D'D. The whole "but but it's a tank" argument kind of falls flat when it's sub par even in that irrelevant capacity. The odyssey and D'D tank circles around that piece of TRIBBLE.
Hmm only downside to that boff layout is you cant really a2b build with it (need at least 2 Lt slots for engineering)
Sure you could run GW1+FAW3 and 1 A2b, but would it really be as good as having FAW2 and 2 A2b's? I prefer the Mirror Heavy cruiser boff layout, but we already have that with the ambassador
And, no offense, but it will no doubt look like what everybody else is fitting too. I'd be honestly much more interested in your "My detailed 30k premade group tactics!"
No offense taken but i've anticipated this particle nitpick and have several 30K+ parses saved with sub 10k groups.
with a "30k premade group" it hits in the mid 40ks.
So sick of seeing people who think every ship needs a Lt com tact slot...just because the GalX can use DHC doesnt mean it should, and the fact it only has a Lt slot just proves the point further (You gonna choose rapid 1 or volley 1? cause you cant do both) its changes make it a pretty impressive FAW boat...better then a fleet assault cruiser? youll have to ask yourself if FAW 3 is worth more then saucer sep/+ a Hanger+Lance thats going to be a opinion based response. Regardless its a good ship now when done right.
Have you considered non-A2B options? 2xFaW/Beam Attack Doffs +EPtX doffs? Such as 2x FaW + full or doffed EPtX cycle+Aux2SIF/doffed A2D combo? Leaves you lots of space to add more heals or dual DEM and RSP, depending on what you want to do. This layout is so eng-heavy it can easily support dual copies of your eng skills, freeing up doffs, aux power and the A2B boff slots... It should be tanky enough, while offering plenty of dps.
Sure, BFAW1/BFAW2 + TT1 (plus Conn Officer), in an A2D build, would work too; and is actually more my usual play-style anyway. The Lt. Cmdr Engineer station makes it so you can use 2x EPtS1 and 2x EPtW3, and 2x A2D1, all together. And that's probably what I'll wind up doing. Like:
Should be both effective and very tanky, methinks.
Yeah; I actually feel kinda ashamed a bit, yelling so loud, earlier, that this really needed a Lt. Cmdr station. Force of habit, I suppose. :eek: But your post made me realize a 2nd Lt. Cmdr Engineer might actually be quite useful. I should just let go of that torp too, and just make a straightforward, wicked beam-boat.
Comments
For all those little tact boys with their "must have" toys. Go away, noone wants to hear you.
1st up .. An unannounced upgrade, the Fed Dread <TRIBBLE calling it a Gal-X .. its the DREAD> when you split the saucer the engine graphics stay the same on both ships. Both you and the pet. I can personally confirm this with the Omega Engine and the Breen. Also your paint job stays on the saucer. Nice little perk, that graphics upgrade. My oddy didn't do that, which was annoying.
2nd The saucer doesn't cloak if you do, and you can't split if your cloaked, decloaks ya first. Also launching fighters drops your cloak. I really wasn't expecting anything else, but info counts.
3rd The new shotgun lance <mini-lance my $%^&> .. That thing is NICE. First shot was 25k against full shields on an Undine Seige Dreadnaught. Dropped that shield instantly. Very short lived undine. Great graphics. I haven't seen the pet fire a lance of any type .. I thought I read that it had one .. cannot confirm.
Damage output is excellent, using Emergancy power to Weapons III and Directed Energy modulation III and FAWII. So I get shield damage, hull damage, and a chances to shut down someones power levels. No, my spike damage is not top end, on the other hand I have engineer doff hull regenII and shield regenII + sci skills and the uni as a sci, I can pull into the middle of enemy formation with Attract Fire on, having 6-8 ships shooting at me and can easily handle the damage while I cut them up. And don't even need my miracle worker. My consistant damage is excellent, with the saucer sep'd I can hold my place outside a specific enemy shield at full speed while pounding on it. Maintaining my armor bonus AND my fire rate.
<BFAW marks you as a cannon boy .. beam fire at will .. really? .. what else has fire at will but BEAMS and the odd hybrid beam>
Ohh and we had a wonderful little meeting outside ESD zone 7 .. 20+ Fed Dreads showed up .. I missed the battle but they all went into a Starbase defense and were laughing about how easy it was to clean up.
Bascially the Fed Dread is back to being what she was supposed to be all along. A Tank, big honking tank, with a big gun. And given how many I have seen (literally dozens). And all the chatter, I think shes gonna be around for awhile. I put a pair of Adv Delta Flyers in the hanger, and I must say that combo is very nice 4 flyers the saucer and me.
And finally, for all the little tac boys. Ya you got great skills and powers in your tac ships. This is engineer vessel. Not a tac, you don't know what your talk about.
Yes, I'm largely dissapointed at the sudden steep drop in troll quality since the beginning of this year.
Yeah its nearly as bad as the guy trolling about arc being better than Steam ect ect.
BOFF setup, giving us an ensign universal, big whoop, because of the fact we still have a cmdr and lt cmdr engineering, still gotta use that universal as a tac officer.
Had they made the LT cmdr spot a TAC instead of ENG, and then given the eng universal, then we got a flexible Boff arrangement.
Infact I'd of done this:
Cmdr: Eng
Ltcmdr: Tac
LT: universal
LT: Science
Eng: Tac
Now you got some leeway in how you do your boffs.
Far as the spinal laser. I don't have saucer sep so I can't talk to that one, but far as the standard config spinal, it still doesn't cut the mustard compared to the Scimitar's weapon. Just not a good lance. Reload is too damn long, and the damage is pitiful. Accuracy is TRIBBLE. Just isn't a good weapon still.
I say the lance needs way more accuracy and it needs a higher crit value. So when it does crit, it blasts a ship to pieces.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
Essentially, the changes have turned this ship into what might become the king of PvE with a few more tweaks. Your role in it is simple, turn on draw fire and shove yourself down the enemy's throat while Aux2Battery holding down the CRF button. You get into the face of the biggest, baddest threat in the area and hit it with enough firepower to keep it off your teammates. And you hold it.
With the saucer, I'm running 12k shields and 59k hull on an unoptimized build. Without the saucer, I still have 52k hull and 11k shields, with the benefits of low crew. And I could park myself .5 km off of a gate and draw fire over a bug ship, an avenger, and a SCIMITAR. And I survived it handily. It couldn't really hurt me.
In fact, with a proper tanking build the only things I would remotely worry about in PvE I could count on one hand.
Tactical Cubes, Unimatrixes, Gateways, The Crystalline Entity, and Armored Binaural Warheads.
That's it. Nothing else could make me even break out RSP or tac team without 20 to 1 odds against me. And that's seperated.
Continuing with that, I am also highly impressed with the shotgun. It's a Torpedo Spread 4 in terms of firepower. I vaporized a tholian battlegroup through its shields except for the recluse. A highly potent backup shanking button for emergencies.
That the saucer is USEFUL and survives in STF in a pleasant bonus, and the fighters actually do well when you pick the right ones. (Elite scorpions, widows, etc.)
So, in short:
Saucer on: Moves like an Excelsior, tanks like an Odyssey, hits enough to be paid attention to.
Seperated: Moves like a DEFIANT, tanks like an Odyssey, Hits with the fist of an angry god every 3 minutes and has a little friend that will do the same.
Verdict: Due to minimal spike potential, still pants at PvP, but is the new top PvE cruiser for the feds.
Agreed on the Gal X boff setup.
Gal R, poor girl, still no love.
Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!
http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
I'd set the Galaxy-R Boff layout like this TRIBBLE X XXXX X TRIBBLE
A little bit more locked into engineering than the DD's single ens.universal and the current Galaxy-R console slots could remain untouched.
I'm saying this because it makes perfect sence canon-wise for a ship like the Galaxy Class that was suposed to be a multi-role vessel and able to operate on it's own without support for long periods of time. It would make this ship more versatile and much more fun to use from a gaming perspective.
And don't forget - the D'Deridex had the exact same Boff layout of the Galaxy-R set up for her, but people complained and Cryptic came out with the current D'D setup as a solution.
Link: How to PM - Twitter @STOMod_Bluegeek
It has a Lt. Tactical Bridge Officer.
THE ONLY TACTICAL SPACE POWER IT CAN'T ACCESS IS ATTACK PATTERN OMEGA.
It can run a copy of everything else.
Which is why I call shenanigans on everyone who says the 4th tactcial console doesn't help.
It does. It improves the damage potential of the ship. Because no matter what you had on your ship before, adding another tactical console gives is a bonus it didn't have.
People saying it can't access proper tactical powers are being disingenuous. Extremely disingenuous. The ship has access to every tactical power in the game except one.
Missing the most OP one, though.
Pre-emptive response to cries of "APO isn't OP!": yes, it is. Just look at the sheer amount of stuff it does, compared to other skills, without needing doffs to add these effects. Find me one other skill that combines hefty DPS boost to all damage, total control immunity, sizeable [def] bonus and a serious boost to turn rate, or provides similar benefits.
That was never promised. Not by anyone at Cryptic.
outclassed? subpar? pffft!
TS1
TT1, BFAW2
EPtS, A2B1, DEM2, RSP3
EPtW1, A2B1, EWP1
TSS1, HE2
So, that's no Attack Patterns. Maybe BFAW1/APB1 could work, but then you have no TT (or just remove the TS1, if you're not using the Gravimetric Torp, like I do).
How did it perform? Simply put: like a low-end A2B build. It works, but is not stellar. It doesn't outperform, say, an Ody. I did ca. 5k with in in Starbase Fleet Defense (I usually do double that).
And that Lance? When it pricks you, you bleed.
So, whilst cute, it's also not very tanky. Can't get an APD1/APO1 going for hefty perma-resists (with 2 Zemoks). And the lack of Tact stations kinda mandate that you forego on an A2D build (also for the perma-resists). So, it's back to needing a Neutronium.
In everything, it's clearly an older ship, requiring an older fitting style. But it's iconic, for sure; and I felt like a true Fed again, since a long time, showing up at ESD in it.
I agree completely! With every single word! It's the only thing that makes sense!
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
And, no offense, but it will no doubt look like what everybody else is fitting too. I'd be honestly much more interested in your "My detailed 30k premade group tactics!"
Wrong.
You may want to read Dev Blog #54 again.
"Galaxy Dreadnought Improvements We have updated the Galaxy Dreadnought stats to bring it in line with other Dreadnoughts."
9 Episodes = 30+ episodes...?
[SIGPIC][/SIGPIC]
It's pronounced "S.T.O." "Stow" sounds idiotic! lol
Rocky Horror Picture Show moment: SAME THING!!
Riiiiiiight...
So what non-Cryptic employee TRIBBLE their Dev Blog hosting server and added
"Galaxy Dreadnought Improvements We have updated the Galaxy Dreadnought stats to bring it in line with other Dreadnoughts."
to their post, hmmm?
Wait, maybe it was somebody at Cryptic. :rolleyes:
No offence, but even before the update I used to break 5k in a non-A2B build, in a regular version, and I'm not a particularly fanatical player, in terms of max dps runs. Like you said, it's an older ship - it might pay off to run builds that actually fit it's layout (hint: because of the limited and low-level tac slots, it's actually less suited to A2B, despite current popular misconception that everything does better on A2B).
Have you considered non-A2B options? 2xFaW/Beam Attack Doffs +EPtX doffs? Such as 2x FaW + full or doffed EPtX cycle+Aux2SIF/doffed A2D combo? Leaves you lots of space to add more heals or dual DEM and RSP, depending on what you want to do. This layout is so eng-heavy it can easily support dual copies of your eng skills, freeing up doffs, aux power and the A2B boff slots... It should be tanky enough, while offering plenty of dps.
Edit: myself, for instance, I've been looking at using the Saucer sep console as an APO/A2D replacement, because of the flat +10 to turn, with something like this:
TT1
FaW1, FaW2
EPtS1, RSP1, EPtW3, Aux2SIF3
ET1, RSP1, Aux2Damp2
TSS1, HE2
With 1 A2D doff, 2 TT doffs, 2 purple EPtX doffs and either the cleanse doff or the RSP doff. Maybe switch one RSP with Aux2SIF.
Sure you could run GW1+FAW3 and 1 A2b, but would it really be as good as having FAW2 and 2 A2b's? I prefer the Mirror Heavy cruiser boff layout, but we already have that with the ambassador
No offense taken but i've anticipated this particle nitpick and have several 30K+ parses saved with sub 10k groups.
with a "30k premade group" it hits in the mid 40ks.
Sure, BFAW1/BFAW2 + TT1 (plus Conn Officer), in an A2D build, would work too; and is actually more my usual play-style anyway. The Lt. Cmdr Engineer station makes it so you can use 2x EPtS1 and 2x EPtW3, and 2x A2D1, all together. And that's probably what I'll wind up doing. Like:
TT1
BFAW1, BFAW2
EPtS1, A2D1, EPtW3, RSP3
EPtS1, A2D1, EPtW3
TSS1, HE2
Thanks for the suggestions.
Well, in that case, I look forward to your next post.
Should be both effective and very tanky, methinks.
Yeah; I actually feel kinda ashamed a bit, yelling so loud, earlier, that this really needed a Lt. Cmdr station. Force of habit, I suppose. :eek: But your post made me realize a 2nd Lt. Cmdr Engineer might actually be quite useful. I should just let go of that torp too, and just make a straightforward, wicked beam-boat.