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Galaxy "Reboot" Feedback

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    kingstonalankingstonalan Member Posts: 1 Arc User
    edited March 2014
    Galaxy is still outclassed by 90% of all T4+ ships in game :(


    ....need more beer :cool:
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    ladymyajhaladymyajha Member Posts: 1,427 Arc User
    edited March 2014
    Galaxy is still outclassed by 90% of all T4+ ships in game :(


    ....need more beer :cool:

    No it's not. The issue is, that 90% of the population still think the only way a ship is worthwhile if it out dps's every other ship out there when it comes out. If it doesn't out DPS every other ship, then it's worthless and outclassed.

    The other issue is, that most people honestly don't know how to play the damn game, and insist on using the same damn BOff cookie cutter abilities, without even bothering to try out new builds and new BOff abilities. Those who do generally don't bother to learn those BOff abilities, so then cry that they suck, and go back to the cookie cutter.

    The Galaxy has never been a cookie cutter ship. What she does, she does well, you just need to think outside the box and forget about MOAR DPS.

    Unfortunatly everything I said also needs to be told to the game designers, who seem to insist that ever single thing they design is built around MOAR DPS.
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    reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2014
    Unless you already bought the GX way back when it was still half decent, stay away from the GX and this ill begotten reboot.


    fleet assault cruise/regent is your best choice.
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    doomiciledoomicile Member Posts: 3 Arc User
    edited March 2014
    Anyone who references Jeff Dunham to make a point has their own core issues that need to be addressed.
    [SIGPIC][/SIGPIC]
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    doomiciledoomicile Member Posts: 3 Arc User
    edited March 2014
    The main issues is that STO in it's current state doesn't warrant anything that isn't built for combat.

    Sure, one could argue that the player just wants to fly their favorite ship from the series or in general want to look badass and has no interest in blowing ships out of the stars. The problem there is if you queue up for an STF, Fleet Alert or PvP, your teammates won't be sharing your sentiment.
    [SIGPIC][/SIGPIC]
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    doomiciledoomicile Member Posts: 3 Arc User
    edited March 2014
    The new G-X and Fleet G-X wouldn't be so bad if the game wasn't centered around one tactic and one tactic only- kill everything as quickly as possible.
    [SIGPIC][/SIGPIC]
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    doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited March 2014
    Yeah, but changing the game to NOT be simply DPS Online would be far more work than just giving in. We have precisely TWO pieces of non-DPS content: Azure Nebula Rescue, and Starbase Blockade. In neither of these missions are you required to even fire a single shot.

    And naturally, since the pay is so terrible, they aren't worth playing. They need to create more non-DPS-centric content and stop marginalizing non-DPS content.
    [SIGPIC][/SIGPIC]
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    coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited March 2014
    Foolish OP, this is a gaming forum on the Internet! No-one is allowed to have different opinions! I am RIGHT, you are WRONG and I will keep shoving my arguments down everyone's throat until they either agree with me or give up trying!

    I admit I'm kinda bored of the whole Galaxy melodrama now and it'll probably keep boiling for a while longer, the other rule of the Internet is that every grudge needs to last at least a couple of months - and constantly shoehorn the subject into every discussion you can find.

    Ah well, at least Cryptic don't listen to anyone here.
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    reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2014
    ladymyajha wrote: »
    No it's not. The issue is, that 90% of the population still think the only way a ship is worthwhile if it out dps's every other ship out there when it comes out. If it doesn't out DPS every other ship, then it's worthless and outclassed.

    The other issue is, that most people honestly don't know how to play the damn game, and insist on using the same damn BOff cookie cutter abilities, without even bothering to try out new builds and new BOff abilities. Those who do generally don't bother to learn those BOff abilities, so then cry that they suck, and go back to the cookie cutter.

    The Galaxy has never been a cookie cutter ship. What she does, she does well, you just need to think outside the box and forget about MOAR DPS.

    Unfortunatly everything I said also needs to be told to the game designers, who seem to insist that ever single thing they design is built around MOAR DPS.


    In a game centered around DPS? Yes, we want dps.

    And hey, show us your build so we can follow your argument here...

    Because what "she does" all other cruisers also do, and some of them TRIBBLE out high DPS too....
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    reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2014
    Yeah, but changing the game to NOT be simply DPS Online would be far more work than just giving in. We have precisely TWO pieces of non-DPS content: Azure Nebula Rescue, and Starbase Blockade. In neither of these missions are you required to even fire a single shot.

    And naturally, since the pay is so terrible, they aren't worth playing. They need to create more non-DPS-centric content and stop marginalizing non-DPS content.

    Azure nebula goes a lot smoother if each player can sit at one point and flat out wipe away the tholians, kept the taratul spawn.

    That one is ok to need the others for. But the standard 1-3 spawns, should be easily doable for everyone solo.


    Starbase blockade: again: being able to obliterate the pursuers is better than to just try and shield the transport.

    If you annihilate the pursuers, you can go to the next spawn and help out there.




    So you see: DPS is in both cases the best method to doing these missions.
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited March 2014
    So basically another "its not a scimitar, so its TRIBBLE" thread

    gotcha.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
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    patientnr0patientnr0 Member Posts: 234 Arc User
    edited March 2014
    I out-dps some of the mighty Scim and some Avengers with the Gal (not deadnought) without FAW and without a2b/Marion. Yes, some Scim/Avengers are really,really,really bad built but even with high DPS builds i can come along quite nice.

    But please remember: this is not ">30-50k ISE Online" or "FAW/Scimitas/Carriers/Romulans/DPSparser Online", its "based-on-Star Trek Online".

    But i agree, it makes no sense using the Gal in DPS Race missions but thats not a problem of the Gal, it's a problem of moronic mission design and rules.
    We don't need an ESD revamp or other crappy Zones, we need a complete STF revamp...
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    andihraveyandihravey Member Posts: 132 Arc User
    edited March 2014
    I read the forum posts before the ship was released and i checked it over in tribble. The thing is that at first it looked like a decent ship. So i bought it to give it a go. But in reality it is still complete garbage. And "everyone could get the original to work". Really.......... is that why no one flew it. Loads of people sent the devs layouts that they could have chosen from. But the fact is they have screwed up yet again. Whenever i go into ESD or DS9 people are chatting in zone chat about how rubbish the ship is and how disappointed they are.

    Its about time cryptic started listening to people and stopped this bad habit of theirs.
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    andihraveyandihravey Member Posts: 132 Arc User
    edited March 2014
    Quite honestly, if you bought this ship without knowing well in advance what you were getting, you're a bit of a dumbass. These same complaints of yours are old hat by now.

    Anybody who was able to make the Galaxy-X work 'adequately' before should be able to make it work 'great' now with the improvements, either way it will be fun to try. I will try, just because I liked it before, but as before when I want max DPS, survivability, and overall performance I will simply jump back in to my fleet Avenger or Defiant.

    Seriously, big deal.

    TO be perfectly honest with you, you can trot on, "these same complaints", and what complaints will they be. I have only ever had 2 complaint threads, 1 about the stupid disco balls, and this one). So your point is already invalid. Time you moved on.
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    andihraveyandihravey Member Posts: 132 Arc User
    edited March 2014
    It seems to be that most of the people on this thread are missing the point. Traditionally, A dreadnought is a big massive heavy TACTICAL SHIP. Lots of weapons, lots of fire power, massive in size and weight.

    In the star trek series, the Galaxy - X was supposed to be a heavy TACTICAL ship, NOT an engineering ship.

    The problem lye's with both the game and the devs. This game has a bad habit of characterizing ships. Escorts for the Tacs, Cruisers the engineers and light cruisers as science ships for the Sci's.
    Problem is that is not true form to the star trek universe. The ships are flexible and multi functional.

    So realistically The Galaxy dead should have lower engineering boff stations, and higher tac boff stations.

    The problem is the devs KNOW this, yet they still stick to the model. This as a consequence means that in some cases, decent ships with bad stats come out, and bad ships with decent stats come out. but on the odd occasion a good ship with good stats come out, there are loads of examples out there.

    In essence the entire thing is a mess and yes in some ways cryptic is better than Atari, But in other ways cryptic is worse than Atari.
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    supergirl1611supergirl1611 Member Posts: 809 Arc User
    edited March 2014
    reynoldsxd wrote: »
    Dude we have been telling you not to spend money on this.... its like we are all named cassandra....



    But they did it wrong. ****ty stats, still not fixed the model and a rotten attitude towards its customers....

    Told you so accepted sir.

    But !

    It's a freaking Galaxy I just wanted to try to make it work. I couldn't help myself wanting to be the spearhead of a fleet and wade in guns blazing making all the difference in battle like the Galaxies did in the Dominion War. To feel as powerful as the look of the ship.

    Want for a good Galaxy blinded my common sense. And yes I have said I wouldn't buy it in protes and should have stuck to that stance.

    Already posted that in purchasing the ship I have left myself open to criticism still doesn't mean people share an option on the ship and advise others that here are 5 better fleet cruisers than this lame duck so thy don't fall into the same trap
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    redz4twredz4tw Member Posts: 3
    edited March 2014
    Hello people of STO! I did a review of the fleet galaxy X dreadnought which can be seen here: http://www.youtube.com/watch?v=vYs009-c9nE

    If you like the video, please watch and subscribe, thanks for watching :D
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    rumbleprumblep Member Posts: 131 Arc User
    edited March 2014
    Deleted post
    -Captain Saffrin
    Federation 12th Cavalry
    Deep Space 19/USS Montana
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    rumbleprumblep Member Posts: 131 Arc User
    edited March 2014
    Deleted Post.
    -Captain Saffrin
    Federation 12th Cavalry
    Deep Space 19/USS Montana
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    ussprometheus79ussprometheus79 Member Posts: 727 Arc User
    edited March 2014
    The video is good. The ship in my opinion is not as bad as some people were saying it might be, but as with most things, it could have been better.

    With regards to the borg neurals, that's always been random as far as I know as well.
    If you've come to the forums to complain about the AFK system, it's known to be bugged at the moment.
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    lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    edited March 2014
    I think despite all the moaning on the forums people are definatly buying the ship.

    ESD is packed full of Galaxy class ships right now!
    SulMatuul.png
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    engelenhartengelenhart Member Posts: 61 Arc User
    edited March 2014
    Nice review. Subbed.

    I usually get 11 BnP if I don't die. Dunno if it's a ranking. Maybe a dev can chime in?
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    cptrichardson12cptrichardson12 Member Posts: 143 Arc User
    edited March 2014
    I'd have to say: Yes, yes it is worth it.

    I was pleasantly shocked at how well the ship works when I got it, between the team changes, the hanger with scorpions, and saucer seperation. Even seperated, I still had more hull than an Excelsior or Avenger, and once I respected slightly, I was able to go toe to toe with a gate at .5 km and survive while stealing the aggro from Bug ships, escorts, and battlecruisers.

    This is on top of the shotgun lance, with which I have managed to outright vaporize entire battlegroups with in NWS and fleet alerts.

    It still needs a second lt. Tactical slot, but nice Cryptic.

    And the saucer started surviving, too!
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    ufpterrellufpterrell Member Posts: 736 Arc User
    edited March 2014
    Before I start, I'm not demanding X, Y or Z I just would like some of the reasoning for the design choices surrounding the Galaxy Reboot; specifically the Galaxy Retrofit. And please guys, can we keep this discussion civil so not to put any devs floating around off replying.

    This is an exert from blog #54 for the Galaxy Class Reboot: http://community.arcgames.com/en/news/star-trek-online/detail/3035243:

    "Over the last year, STO has seen some phenomenal growth. The game has matured in astounding ways, and so has our team. One of the most important things the team wants to is go back and address old issues. One issue that was dear to us is bringing the Galaxy ships up to speed, and now we can. I am happy to announce the following changes"

    There were lots of alterations to the Galaxy-X, with the addition of a hanger bay, universal ensign and the saucer separation. However, the ship which many fans really want to see have some improvements is the Galaxy-R which sadly feels like it got the cold shoulder.

    Thankfully the new saucer separation tech is now here and you added a new two set piece bonus which is also welcome. However, I am curious to know the reasoning and rationale behind the decision to leave the bridge officer seating untouched, mainly as the ensign universal recently added to the Dreadnaught was something that the Galaxy-R fans have been requesting for some time to resolve the issue of the perceived "useless" third ensign engineering. Although we can now slot an engineering team one because of the recent changes in those skills, it is still extremely limiting. If it was universal it would add a degree of flexibility to the ship, something the Galaxy class was renowned for in TNG.

    I can understand not adding a hanger bay, although it would help to alleviate the lack of damage potential from the two tactical consoles, since unless I'm wrong that would require it loosing some comm array commands?

    This isn't a flame thread, I've already got the disappointment and frustration out of my system in other threads. I would just really appreciate some concise reasoning for the design decisions made in relation to the reboot so we can get a peak behind the scenes so we can put this behind us and enjoy what we have in game.
    Terrell.png

    Looking for a dedicated Star Trek community? Visit www.ufplanets.com for details.
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    jockey1979jockey1979 Member Posts: 1,005 Arc User
    edited March 2014
    lordsteve1 wrote: »
    I think despite all the moaning on the forums people are definatly buying the ship.

    ESD is packed full of Galaxy class ships right now!

    Well, don't know about people buying them, but I know I took the feather duster to mine like a few others have. ;)
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    imadoctornotaimadoctornota Member Posts: 469 Arc User
    edited March 2014
    This isn't a whine and gripe thread, it is a plea to do something that will benefit this game:

    The Galaxy Retrofit got practically nothing in the way of improvements. It can separate it's saucer more efficiently now? That doesn't bring it up to speed. The D'deridex class always seemed to be the only type of ship that they ran into consistently that could match up with the good ol' Enterprise D in TNG. If the Galaxy Class were to have the same bridge officer layout as the D'deridex retrofit, it would be fitting, and would make it a solid option. The devs have always had a policy of eventually adding equivalent ships to other factions within the ip (examples: All 3 factions have a 5 fore weapon ship [yes, feds have 2, I'll say it before anyone else does], all 3 factions have carriers, etc). Giving the Galaxy Retrofit (and eventually the revamped Neg'var) the same boff layout as the D'D gives all three factions access to that configuration.

    Goal: Give the Galaxy Retrofit (as well as the hopefully-soon-to-be upgraded Neg'var) the same boff layout as the D'deridex Retrofit
    Why?: It makes sense canonically, it affords each faction the ability to play with that layout.


    Galaxy X
    One of promises of this revamp is that the Galaxy X would be brought up to be on par with the other dreadnoughts. You can't possibly compare the Galaxy X with the likes of the Scimitar or the Jem'Hadar Dreadnought and honestly tell me that it is on the same level. Either swapping the Commander Engineer boff slot with a tactical, or making the Lieutenant Commander boff slot into a universal (or at least tactical) would go a long way to making the X truly be in the dreadnought class.

    I know many people will say that the ships are selling, so no changes will be made. But it shouldn't be about whether or not it sells. A lot of the stuff sold at wal-mart is cheap garbage. Millions of people buy that garbage, but that doesn't make it a good product. I believe that the devs have enough pride in their product to make sure that the quality is up to the level that can be found on other their other ships. I think once they take an honest look and realize that hasn't happened with this reboot, and they'll fix it. In fact, I already purchased the Galaxy Retrofit and I am about to get the Venture class (I already have the X) because I have every confidence that the devs will implement these changes and make both tier 5 Galaxy options viable, competitive choices.

    Some would say that is foolish, that I am adding sales that favor an argument that the reboot was a success. Maybe it's a leap of faith? But I don't think it's a risky one; the devs have shown that they will make reasonable changes when reasonable people make reasonable requests. (D'D retro, tier 5 fed/kdf ships being off-limits to Romulan Republic, Ar'Kif changes; just to name a few recent examples)
    Thanks for the expansion that had "as much content as the last"
    9 Episodes = 30+ episodes...?
    [SIGPIC][/SIGPIC]
    It's pronounced "S.T.O." "Stow" sounds idiotic! lol
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