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Crystalline Cataclysm

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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2013
    tpalelena wrote: »
    Fake advice is fake. They still target you even if you were out of combat.

    This is a horrible travesty of an event that is the worst one Cryptic made up to date.

    Remove the Mirror ships that Spawn. It is the only option. They got more health than an elite cube, and they spawn in the HUNDREDS.

    If you see Terrans...just quit the instance. Rinse and repeat until you find one without them.

    Fake detraction is fake.

    I found out the exact same thing as rylanadionysis, and saw it confirmed today, in this thread, by Borticus.
    3lsZz0w.jpg
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    dahminus wrote: »
    I was hoping for this kind of response...

    http://m.youtube.com/watch?v=xKG07305CBs&desktop_uri=%2Fwatch%3Fv%3DxKG07305CBs

    Anyways, it is typical l2play. Not to be rude, but that's the fact of the matter. Many groups complete the mirror version without issue, the difference is skill. I shudder to think what would happen if cryptic released a new stfs that only a minor few can complete.../whistles and walks away

    Agreed, a couple observations I made during these battles were

    - those who seem shocked and died the most were the ones that also tended to stack up the most ship injuries (a sure sign of lack of preparation for an elite stf)
    - parses showed those that were struggling typically came out in the lowest 25% of damage output, a sign of poor setup or being undergeared
    - most deaths occurred while attacking the mirror ships, and not while attacking the entity.


    A striking thing I noticed right off the bat, is the entity herself is weaker than her usual elite version. She doesnt hit anywhere nearly as hard, and melts a little bit quicker too.
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    I noticed that too, the attacks were way weaker then they've very were
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    Although in defense of some of these posts, the lag is an issue.

    Even with a GTX video card i was experiencing some pretty bad FPS drops, and some slideshowing. So while the mirror vessels arent a threat directly, they do tend to lag you out a bit more than I like. (its not at all unlike the spawns in the 20-man starbase defense fleet action)

    Hopefully Borts intended change to 1-3 spawns every 10 minutes (600 seconds) will help alleviate the stacking problem
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    wolfpacknzwolfpacknz Member Posts: 783 Arc User
    edited September 2013
    Someone really screwed the pooch on this one.
    [SIGPIC][/SIGPIC]
    ***Disenchanted***
    Real Join Date: Monday, 17 May 2010
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    kamenriderzero1kamenriderzero1 Member Posts: 906 Arc User
    edited September 2013
    Ignore them...

    Ignore them...

    I would love love LOVE to ignore them, except they refuse to return favor...
    Everywhere I look, people are screaming about how bad Cryptic is.
    What's my position?
    That people should know what they're screaming about!
    (paraphrased from "The Newsroom)
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    Ignore them...

    Ignore them...

    I would love love LOVE to ignore them, except they refuse to return favor...

    You just have to grin and bear the ones that aggro you spontaneously. Bort mentioned this is due to player heals and the fact their aggro settings are set too low.

    But its a whole other ball game when you go offensive and try to kill them, because that does get you aggro with a whole lot more.
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    You just have to grin and bear the ones that aggro you spontaneously. Bort mentioned this is due to player heals and the fact their aggro settings are set too low.

    But its a whole other ball game when you go offensive and try to kill them, because that does get you aggro with a whole lot more.

    I still don't know what the issue is. I used my linked ship and just decimated them...(was hoping for a never ending supply of drops but cryptic thought ahead...)
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited September 2013
    Oh dear, I'm not talking about elite. I'm talking about NORMAL. If people get a machoistic pleasure from getting the hardest event in game fine... but make that the ELITE one only.

    And yeah, call me a noob and such, I know, the usual troll response. But if the new normal CE is way harder than the old Elite one.... I for one see that as a problem, and I call.


    NERF IT DOWN NOW! Take the terran ships away!
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    tpalelena wrote: »
    Oh dear, I'm not talking about elite. I'm talking about NORMAL.

    And yeah, call me a noob and such, I know, the usual troll response. But if the new normal CE is way harder than the old Elite one.... I for one see that as a problem, and I call.


    NERF IT DOWN NOW! Take the terran ships away!

    Nope, I wouldnt call you a noob for playing in normal if you know elite is going to be too much for you. That is actually a good thing, because its better for both of us, know what I mean? (not trying to sound elitist or arrogant, i just have some of the best gear you can get, etc, and many people dont)

    When someone like you is geared up and ready for elites and the difficulty increase, by all means come play, but if you know its a detriment to the team, youre thinking the right way.

    I havent played a normal on this incarnation, but the CE itself is weaker in elite than it was in elite before the change. The difference makers are the new hazards and the need for adjusted tactics and strategy.

    To respond to Dahminus above you - for me it isnt a problem, as I have the DPS to kill them, but a lot of people simply dont have the firepower. if they aggro too many and they cant kill them quickly, they will pop.
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    You could step your game up instead of the world catering to you.

    This is what many have been asking for, an increase in difficulty. Some would say it is, others would say it's just different.

    Either way...

    I'm done with this debate...random pugs can do it...there is no issue but that caused by your own shortcomings
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    westx211westx211 Member Posts: 42,237 Arc User
    edited September 2013
    Reminds me of the old Crystalline entity fleet action that only a handful completed period and by handful I mean less than a 300 since it was broken. The number is slightly exaggerated but its really that small.
    Men are not punished for their sins, but by them.
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    justtray25justtray25 Member Posts: 5 Arc User
    edited September 2013
    dahminus wrote: »
    I still don't know what the issue is. I used my linked ship and just decimated them...(was hoping for a never ending supply of drops but cryptic thought ahead...)

    Jesus we got two internet tough guys in this thread. Can you two just go get a room or something. There's always some douchebags like you who don't understand balance or anything, and are fully geared and want to fish for compliments that aren't coming.

    The instance is obviously broken. No one is arguing it can't be beat. Just the fact that sometimes the million ships spawn and other times they don't proves the instance is broken.

    It was not tested. This game has a LONG history of the Devs messing up, because the budget is low.

    They should do the right thing and hotfix this, or simply revert it back to the original settings. Well over half the playerbase simply cannot ever hope to beat this without being carried hard in PUGS. That is why it's broken.

    And yes I beat it even with the mirror ships. It's still totally broke to all hell and frankly, stupidly designed all around.
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Nope, I wouldnt call you a noob for playing in normal if you know elite is going to be too much for you. That is actually a good thing, because its better for both of us, know what I mean? (not trying to sound elitist or arrogant, i just have some of the best gear you can get, etc, and many people dont)

    When someone like you is geared up and ready for elites and the difficulty increase, by all means come play, but if you know its a detriment to the team, youre thinking the right way.

    I havent played a normal on this incarnation, but the CE itself is weaker in elite than it was in elite before the change. The difference makers are the new hazards and the need for adjusted tactics and strategy.

    To respond to Dahminus above you - for me it isnt a problem, as I have the DPS to kill them, but a lot of people simply dont have the firepower. if they aggro too many and they cant kill them quickly, they will pop.

    My remark was to the countless people being popped,not to you at all. A case of misdirection communication
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    justtray25 wrote: »
    Jesus we got two internet tough guys in this thread. Can you two just go get a room or something. There's always some douchebags like you who don't understand balance or anything,L

    How do you report?

    Did it on my way under geared alt...no troubles. understanding basics and tactics are what we are preaching
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited September 2013
    I was able to do elite without dying (Or if I died, it was because I made a stupid mistake like miscalculate the elite energy blast) before this.

    Sure, make ELITE an even bigger challange. No complaints from me.

    But please make the normal doable by the average person. Just take the terran ship event away, and it should work without any further fixes if Cryptic wants the lazy option.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    The funny thing about all this, is I just got called an internet tough guy and I am not even intending to preen =/

    i was trying to be genuinely helpful and share some insight.

    Oh well. Here is a fun factoid for you:

    Even if you have a good team, it is still more cost effective and efficient to do the normal version anyway. You can always kill the entity more quickly for the loss of just 20 marks.
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited September 2013
    Hm.... it could be possible that things interact differently on normal. Cryptic bugs, after all. On normal, the terrans will stick to you, even if you jsut attack the entity with single-target attacks, or just move around. (Though they seem to ignore cloaked ship under cloak at least). And they spawn in their hundreds, with hit points and shields that an elite cube can't match.

    I did an Alpha strike on a Terran battleship with a character that could take a cube elite's shields down in 2-3 seconds. After 20 seconds, the attack took down around 25-33% of the shields of the terran ship only.

    Still, the elite version should be hard, I'm okey with that...but the normal one? Harder than the elite used to be? Nope, sorry.

    The elite could give 2 shards a day or something to compensate for its harder nature.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    telbasta7386telbasta7386 Member Posts: 761 Arc User
    edited September 2013
    The first time we had the CE event, I absolutely loved it, I ran it constantly regardless of whether or not I got shards just because it was fun.

    These changes have made me hate CE with every fiber of my being. I seem to randomly take massive hull damage now - even when I'm far out of range of any shards or terran/tholian ships, and even when my shields are at full strength. The sheer number of ships and effects present makes my framerate drop to unplayable levels - and it gets even worse when the entity puts up that black smoke cloud. Further, the framerate/lag issue means that the charge aoe blast the entity does - which I rarely got hit by before (you'd have to be an idiot to get hit by it in the old CE event) - sneaks up on me more often than not, simply because I cant see the charge bar or react quick enough with the lag.

    I'm all for making things more challenging in this game, but simply throwing in three or four dozen extra ships is not the way to do it. You guys should've learned that lesson with the fleet starbase defense mission, which lags just as bad.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2013
    justtray25 wrote: »
    Jesus we got two internet tough guys in this thread. Can you two just go get a room or something. There's always some douchebags like you who don't understand balance or anything, and are fully geared and want to fish for compliments that aren't coming.

    The name-calling was totally uncalled for. (Where's that report-button when you need it?)

    And even *I* can do them. At first I went "Defuq!? This is undoable!" too. Then I simply adapted, and now I'm fine. And I don't have ungodly DPS, like some PvP gods here. I just don't try and aggro the entire room any more (something I actually picked up a long time ago, playing EVE, when dying means you lose your hundreds of millions ship... for ever).

    Honestly, peeps need to get themselves out of automatic pilot, mentally. You can't cruise these; and take your FAW out of your auto-cycle (shouldn't be in there, to begin with). It's still a bit harder than regular CCE; but not overly so. And the Entity itself, indeed, seems weaker: it just takes about as long to kill her as before; but that's because ppl allow themselves to focus too much on the Mirror ships.

    I suspect, within a few days, the vast majority of Elite-gangers will have adapted, and ppl will look back and wonder what the fuss was all about.

    On the whole, I just can't muster much sympathy for those calling for a nerf/emergency fix, etc. Work for your 50,000 Dilithium!
    3lsZz0w.jpg
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    oridjerraaoridjerraa Member Posts: 313 Arc User
    edited September 2013
    My initial reaction to warping in and fighting the first phase with fuzzy screen(aka anti-matter spread effect)was bleh! However, after running this event 3 times, on elite, with different characters, I have to give it a solid thumbs up. The Mirror Universe phase can be a real pain for 99% of all Federation Cruisers simply because beams and B-faw is their bread and butter. For AoE heavy builds, I would strongly recommend secondary backup boffs with single target focus. Either run that from the get go, or break combat when/if the mirrior universe phase appears. Running AoE with all those phaser procs and tractor beams will get you killed over and over til you feel sick. Avoid that!

    Brody
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    tpalelenatpalelena Member Posts: 1 Arc User
    edited September 2013
    All right, after 3 hours and 16 runs :

    Most of these characters have either Mark XII Maco, Adapted maco/Honour guard OR mark XI borg sets , mark XI purple consoles, and Fleet advanced weapons, with Tier 5 omega and romulan rep powers. Some may have kinetic cutter beam, plasmonic leech, assimilated console or romulan set console.

    Federation tac - fleet patrol escort with dual heavy cannons and turrets, romulan torpedo.
    Federation tac - breen crusier with dual heavy cannons and turrets, romulan torpedo.
    Federation tac - breen cruiser with dual heavy cannons and turrets, romulan and omega torpedo.
    Federation tac - Defiant with dual heavy cannons and turrets, dual beam bank.
    Federation eng - fleet excelsior with dual beam banks and turrets, romulan torpedo.
    Federation sci - armitage escort with dual heavy cannons and turrets, tricobalt torpedo, dual beam bank.
    Federation sci - breen cruiser with dual heavy cannons and turrets, romulan and omega torpedo.

    Romulan tac - fleet Mogai with dual heavy cannons and turrets , romulan torp.
    Romulan tac - fleet T'varo with dual heavy cannons and turrets , romulan torp and omega torp.
    Romulan tac - Scimitar with dual heavy cannons and turrets , romulan torp.
    Romulan eng - Deridex with dual heavy cannons and turrets , romulan torp.


    Klingon tac - breen cruiser with dual heavy cannons and turrets romulan torp .
    Klingon tac - bortas science cruiser with dual heavy cannons and turrets, romulan torp .
    Klingon tac - bortas science cruiser with dual cannons and turrets, romulan torp .
    Klingon eng - bortas science cruiser with dual cannons and turrets, romulan torp.
    Klingon Sci - Vu'qov with Birds of prey, dual beam banks, turrets, romulan torp.

    Now my Klingon carrier science is perhaps the weakest one, with only the lame Aegis set.

    With it, I managed to steamroll ISE with a normal team : Here is a dps counter log that a team mate used. I blanked out the team mates names as X for privacy's sake.

    CombatLogReader?Infected Space[7:38]?Damage(DPS) X1 5,421,189 (14,341) X2 (7,759) ME 2,536,629 (7,125) X3 1,848,117 (5,295) X4 320,089 (1,099)

    With this being of my weaker characters, I should be able to do Normal CE without problems. I used to be able to do elite with 1-2 deaths too (critical hits from CE on characters geared to resist plasma not AP, shard spam or just me being dumb and not noticing the big shockwave buildup) .

    So please, do something with the Normal terran ships Cryptic. Its bad enough to wipe the floor with people who used to be able to do elite CE without much problem, and wipe the floor with ISE.

    EDIT : the problem is the Mirror ships in Normal. I'm talking normal, not Elite Ce here. They can take damage that would destroy cubes in Elite STfs, and they come by the dozens.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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    justtray25justtray25 Member Posts: 5 Arc User
    edited September 2013
    tpalelena wrote: »
    All right, after 3 hours and 16 runs :

    Most of these characters have either Mark XII Maco, Adapted maco/Honour guard OR mark XI borg sets , mark XI purple consoles, and Fleet advanced weapons, with Tier 5 omega and romulan rep powers. Some may have kinetic cutter beam, plasmonic leech, assimilated console or romulan set console.

    Federation tac - fleet patrol escort with dual heavy cannons and turrets, romulan torpedo.
    Federation tac - breen crusier with dual heavy cannons and turrets, romulan torpedo.
    Federation tac - breen cruiser with dual heavy cannons and turrets, romulan and omega torpedo.
    Federation tac - Defiant with dual heavy cannons and turrets, dual beam bank.
    Federation eng - fleet excelsior with dual beam banks and turrets, romulan torpedo.
    Federation sci - armitage escort with dual heavy cannons and turrets, tricobalt torpedo, dual beam bank.
    Federation sci - breen cruiser with dual heavy cannons and turrets, romulan and omega torpedo.

    Romulan tac - fleet Mogai with dual heavy cannons and turrets , romulan torp.
    Romulan tac - fleet T'varo with dual heavy cannons and turrets , romulan torp and omega torp.
    Romulan tac - Scimitar with dual heavy cannons and turrets , romulan torp.
    Romulan eng - Deridex with dual heavy cannons and turrets , romulan torp.


    Klingon tac - breen cruiser with dual heavy cannons and turrets romulan torp .
    Klingon tac - bortas science cruiser with dual heavy cannons and turrets, romulan torp .
    Klingon tac - bortas science cruiser with dual cannons and turrets, romulan torp .
    Klingon eng - bortas science cruiser with dual cannons and turrets, romulan torp.
    Klingon Sci - Vu'qov with Birds of prey, dual beam banks, turrets, romulan torp.

    Now my Klingon carrier science is perhaps the weakest one, with only the lame Aegis set.

    With it, I managed to steamroll ISE with a normal team : Here is a dps counter log that a team mate used. I blanked out the team mates names as X for privacy's sake.

    CombatLogReader?Infected Space[7:38]?Damage(DPS) X1 5,421,189 (14,341) X2 (7,759) ME 2,536,629 (7,125) X3 1,848,117 (5,295) X4 320,089 (1,099)

    With this being of my weaker characters, I should be able to do Normal CE without problems. I used to be able to do elite with 1-2 deaths too (critical hits from CE, shard spam or just me being dumb and not noticing the big shockwave buildup) .

    So please, do something with the Normal terran ships Cryptic. Its bad enough to wipe the floor with people who used to be able to do elite CE without much problem, and wipe the floor with ISE.

    Finally a player who actually has experience and explains the issue speaks up. The only people who 'like' the way it is right now; 1. haven't played it or have gotten no spawns and don't understand what's happening, 2. trolls.

    I'm not going to engage the trolls anymore, I strongly suggest they do some self reflection and go, "HMM, I wonder why everyone is complaining about this, could it be that maybe for once, I'M ACTUALLY WRONG??" They won't though, they'll simply get more entrenched. Oh well.

    I'm 50/50 that Cryptic will fix this within the next week. The only way they won't is if they are as lazy/incompetent as they were when they failed when this game went Free to Play. We'll see.
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    melodywilliamsmelodywilliams Member Posts: 0 Arc User
    edited September 2013
    Have you noticed that your ship is taking damage in the non-elite level. And the hundreds of mirror ships. Wow...fun times getting the TRIBBLE kicked out of you. The original event wasn't like this at all.

    I hope this get's fixed.
    [SIGPIC][/SIGPIC] MJ Williams
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2013
    justtray25 wrote: »
    Finally a player who actually has experience and explains the issue speaks up.

    Translation: "Finally someone who agrees with me."
    The only people who 'like' the way it is right now; 1. haven't played it or have gotten no spawns and don't understand what's happening, 2. trolls.

    Funny, I'm seeing something entirely different. I'm seeing those who actually understand what's going on all saying pretty much the same thing: "Adapt. Don't bring your regular BFAW cruiser; i.e.: don't do things like you normally do @ life on easy street." I said it, oridjerraa did, as did rylanadionysis; and even Borticus himself (long before me).

    Of course, it's always easier to dismiss those pesky sounds, and just cry for a nerf. All of this has happened before, and all of this will happen again.
    3lsZz0w.jpg
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    nagrom7nagrom7 Member Posts: 995 Arc User
    edited September 2013
    meimeitoo wrote: »
    Funny, I'm seeing something entirely different. I'm seeing those who actually understand what's going on all saying pretty much the same thing: "Adapt. Don't bring your regular BFAW cruiser; i.e.: don't do things like you normally do @ life on easy street." I said it, oridjerraa did, as did rylanadionysis; and even Borticus himself (long before me).

    So basically if you're not in ship x we don't want you? Now its starting to come off elitist.
    [SIGPIC][/SIGPIC]
    Harden up Princess
    Looking for an Oceanic fleet? Check out our website:
    www.ausmonauts.com
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    justtray25justtray25 Member Posts: 5 Arc User
    edited September 2013
    meimeitoo wrote: »
    Translation: "Finally someone who agrees with me."



    Funny, I'm seeing something entirely different. I'm seeing those who actually understand what's going on all saying pretty much the same thing: "Adapt. Don't bring your regular BFAW cruiser; i.e.: don't do things like you normally do @ life on easy street." I said it, oridjerraa did, as did rylanadionysis; and even Borticus himself (long before me).

    Of course, it's always easier to dismiss those pesky sounds, and just cry for a nerf. All of this has happened before, and all of this will happen again.

    The fact that you think your advice is somehow legitimate tells me everything I need to know about you as a person.

    "Hey guys just don't bring cruisers or anything that does AOE damage to an instance, it's working perfectly fine!"

    Herp a derp. You must be a Rhodes Scholar.
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    meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2013
    f2pdrakron wrote: »
    I cannot "adapt" on certain characters because they were made into doing one thing, some of my Tacs cannot do this because one is on a Kumari, another is on a B'rel and the other is on a Mogai ... one of my Scis is on a freaking Marauder too so I am not expecting much on that end.

    My other characters can do certain things because of the ships they are, even my Sci on a Odyssey can but point is, your "adapt" means I have to completely change those characters into being what I did NOT make then to be, class matters because any Sci can be of use on this and any Sci ship can be of use ... except when it comes to someone who apparently cannot stop adding mobs to the game, I guess its a new guy because that lazy design is all over Legacy of Romulus missions, not on Season 7 FAs that show more balance in design.

    Throwing enemies is not make you "adapt", its make you get more DPS that is the VERY LAST THING STO NEEDS.


    I'm that Fed engineer in her cruiser, usually merrily BFAW-ing away. If I can adapt, why can't you? It's exactly like oridjerraa said: if you go in, headstrong, just wanting to do your regular thang, you get burned, badly -- experienced that first hand. Crystalline Cataclysm != Federation Fleet Alert! What works, comfortably, in the latter leads to certain disaster in the former. You're not Cyrano de Bergerac: you can't take on hundreds of Mirror ships by yourself alone! So, don't. Just leave em be. They run a bit of interference; but the 2 times I died, it was just pilot-error (as I allowed a shard to hit me).

    And try and find your optimum sweet-radius, as it were. It seems the farther out you are, the denser the Mirror population! At 4-5km distance, I appear to be the least bothered by Mirror vessels.
    3lsZz0w.jpg
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    rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    Bring your cruiser, just dont spam beam fire at will. Thats what we are saying. If you draw all the aggro to the center or to the spawn point, you just guaranteed the team a failed instance, because its not recoverable from

    If anyone dies, they spawn right in the middle of 50 ships then, so anyone that has died is pretty much out of the fight from that point on.

    So just dont use AOEs and youre pretty much fine otherwise, but if you get the mirror ships, expect to get shot a lot, so be ready to heal a lot. just DONT fight back. tank it and keep on the entity!

    Edit: I just did another elite in a pug, and it was a success, but we did have to recover from a massive mass of ships off the bat. Fortunately we were able to get the entity down to 66% at which point it switched to the gravity well/sensor scramble version and it was okay from there. (that was a lot of tanking damage while trying to shoot it down to 66% really, i even died a couple of times, which is rare admittedly. but we got through it)

    So please, if youre going to criticize my attempts at being helpful, understand I have fought through this "bugged" stuff at least a couple of times now, and there are ways to beat it, if youre willing to listen to those of us that have figured it out.
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