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Crystalline Cataclysm

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  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited September 2013
    Do you realize that this game's engine is so badly coded that everyone is getting a hell of a FPS drop? Even normal CE before this patch was pretty sluggish on people's pc, you guys just made it worse :/

    Even my i7 overclocked is maxing out both two CPU threads lol.

    And that's before taking into consideration whatever they did 3 or 4 maintenance patches ago that has made everything choppier, even at the lowest settings! I can only assume its the UI again...

    Seriously, that needs to get fixed.
  • vagiusvagius Member Posts: 0 Arc User
    edited September 2013
    While investigating the MU aggro issues, I noticed that the Rifts are incorrectly set to respawn additional MU ships on far too frequent of a basis. Right now it's between 1 and 3 ships every 100 seconds.

    We're changing that to every 600 seconds. So that should improve the number of ships you see when these hazards spawn.

    Additionally, after extensive testing, I've determined that the MU ships DO fight the CE and Fragments, but that their Threat threshold is exceedingly low. So even a self-heal has a chance to pull a MU ship into fighting a player ship. We'll be addressing this to find a more reasonable middle ground.

    Until these fixes are in, I can tell everyone the absolute best strategy for getting through the Mirror Ship phase: Ignore them completely. If you focus all of your damage on the Entity, you can force into the next phase of the encounter, at which point the Rifts and all Mirror Universe ships will despawn.

    I finished a pug match a few minutes ago that spawned what seemed like an obscene amount of MU ships. I noticed that the MU ships that were close to the entity when it unleashed it's energy burst only took a small amount of damage and neither despawned nor exploded. As an aside, this one took us just under 10 minutes to complete, and was quite fun! I even exploded 3 times :D

    Even with the MU ships spawning in droves, to many of us, it seems that the CE itself is a lot easier to kill than it was before this revamp - once the initial wave of Tholians is fended off and you get into attacking the the CE it seems to go down way faster than it used to.

    Crystalline Catastrophe is the only thing other than STF's with a normal and elite mode. With the shards being available at both levels, it seems this is the perfect opportunity to create something in the game that will challenge the best players, while allowing those not yet up to the task of elite to still earn the same reward shard on normal.

    On the upside, it's been a bit different every time I've run it. It's a bit refreshing after running the old one so many times, not to mention countless STF's where nothing is ever different from the last 20 runs. good job :)
  • jivedutchjivedutch Member Posts: 357 Arc User
    edited September 2013
    I was just in an unlucky CEE it seems ....
    There ended up flying around 25 battleships , aided by a battle fleet of dominion-war proportions made up of escorts, frigate and science ships at the respawn site ...

    And around 2x that amount between the spawn camp and the entity....

    Respawnin turned into a chat fest, spending more and more time in waiting, and less and less time in actually flying and trying to kill stuff ....

    When we found out the CEE had regenerated from 8% back to 40% we bailed .....

    I like the addition of Mirror Universe defenders ... but not limiting their amount, and having them agressivly patrol the entity in defense makes this one impossible fairly easily....
  • amaresh1amaresh1 Member Posts: 188 Arc User
    edited September 2013
    Maybe I am doing it wrong, but this event seems almost impossible on elite. The rate of respawn for the mirror universe ships is massive. I think that I am going to pass on this event if they make things this difficult.
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    Could try it on normal bro...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • khayuungkhayuung Member Posts: 1,876 Arc User
    edited September 2013
    I see that its like a Borg STF. Occasionally it derps the hell out and sends a full Terran invasion force at a group of 10 starships. Other times, its nothing but anomalies that only drunk conn officers fly into.

    Ran 6 alts this morning, all successes, was overprepared for all of them because I read this thread and created premades using EliteSTF and FleetEvent channels, and fleet chat. The worst was getting hit with ~9-12 MU battleships + x support craft (my screen was lagging from our combined force of pets, spam, torpedoes against whatever the CE was throwing at us, couldn't count properly) but we cleared that out rather quickly with CSV and BFAW.

    Like a Borg STF, with a good make-up and semi-geared players who think tactically and fly with brain half-on, even if the instance derped out we'd counter it quickly.


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  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited September 2013
    So, play the normal one?

    The shard is rewarded for either (got mine on Normal first) so it doesn't matter if you do Elite too (I did) cause you only get 1 shard per 20 hours.

    The only reward the Elite has over the normal, well relatively speaking, is the marks you can get. Outside that its just a more challenging fight for the same item you can get easier.

    So, do the normal one and get your shard that way.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2013
    sorceror01 wrote: »
    The number of Terran Empire ships is literally overwhelming,

    No, it isn't. You just need to make like a Borg, and adapt. First time I ran it, yesterday, I stayed too much on the outer rim. That was a big mistake: Mirror ships just keep spawning, and it's getting you nowhere. Second round I simply decided to ignore them, and do what I normally do: circle CE at ca. 5km, and ignore the rest. That went well, and I got my first shard.

    Yeah, CCE is tough; but it's an Elite: it's supposed to be. Honestly, I wish ppl would stop immediately demanding a fix/nerf when a certain scenario plays out a little different than they're used to.
    3lsZz0w.jpg
  • xingbellxingbell Member Posts: 28 Arc User
    edited September 2013
    I have tried this event a few times and have to say it is not for me.

    For those who find it easy and fun, more power to you. I am sure there are things I find easy or fun that they do not enjoy. I am not going to complain and ask for it to be nerfed, not going to play it either.


    Peaceful exploration? I have a heavily armed ship and a phaser with a kill setting, how peaceful is that?
  • battykoda0battykoda0 Member Posts: 959 Arc User
    edited September 2013
    Are you 100% certain that the Terran ships are not firing on the Tholians or CE, and not being chased by Fragments? That would be different than what was observed during local testing.

    If left to their own devices, a good portion of the Terran ships are likely to end up aiding players against the Crystalline Entity. Unless something has gone wrong.

    If everything is working as originally intended, then one potential 'solution' for this phase (if it appears - it doesn't always) is to ease off on the use of AOE abilities like Cannon Scatter Volley, Beam Fire-at-Will, Photonic Shockwave, Tractor Beam Repulsors, etc. Unless, of course, you WANT every nearby ship shooting at you, instead of one another...

    The Terran Ships are firing on us. They are camping the spawn. The Tholians are firing on us. The entity will wipe us out with it's pulse but the Terran ships will be damaged badly but not killed. And they just keep coming.

    The last one I did, you could not even see the entity any more. There were at least 50 to 100 ships out there and the fps had dropped to 5. The lag was horrid.
    Wow. There is a new KDF Science ship. I'll be!
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited September 2013
    meimeitoo wrote: »
    No, it isn't. You just need to make like a Borg, and adapt. First time I ran it, yesterday, I stayed too much on the outer rim. That was a big mistake: Mirror ships just keep spawning, and it's getting you nowhere. Second round I simply decided to ignore them, and do what I normally do: circle CE at ca. 5km, and ignore the rest. That went well, and I got my first shard.

    Yeah, CCE is tough; but it's an Elite: it's supposed to be. Honestly, I wish ppl would stop immediately demanding a fix/nerf when a certain scenario plays out a little different than they're used to.

    "Yesterday" This is the first day of the event, and don't recall it being on Tribble for testing. :rolleyes:


    Anyhow, people aren't crying nerf because they aren't willing to adapt. This time they are legitimately complaining because Cryptic put in this new event without testing and its literally overwhelming with them having to defeat literally a hundred NPCs. And there was actually one instance I was in where the Mirror Universe ships were actually SPAWN CAMPING and people were getting killed as fast as they spawned!

    And on top of this, all these NPCs along with the Tykens and Gravity well.........they are really hurting players with low-end video cards, because they can't handle all the NPC spam and dozens of Gravity Wells and Tykens. Which to some it's overloading their video cards.

    So yes, they do have a right to complain.



    And I for one am disappointed the Dev Team who thinks everyone in STO has fancy gaming computers that can handle all this.
  • panserbjorne39panserbjorne39 Member Posts: 0 Arc User
    edited September 2013
    I'm in the middle of a swarm of 50 mirror ships and an s storm of beam arrays lasting about 30 seconds to a minute at best...
    Haha funny guys. Ok change it back or something.
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2013
    Are you 100% certain that the Terran ships are not firing on the Tholians or CE, and not being chased by Fragments? That would be different than what was observed during local testing.

    If left to their own devices, a good portion of the Terran ships are likely to end up aiding players against the Crystalline Entity. Unless something has gone wrong.

    If everything is working as originally intended, then one potential 'solution' for this phase (if it appears - it doesn't always) is to ease off on the use of AOE abilities like Cannon Scatter Volley, Beam Fire-at-Will, Photonic Shockwave, Tractor Beam Repulsors, etc. Unless, of course, you WANT every nearby ship shooting at you, instead of one another...

    Haha! I was just going to add a P.S. to my previous post. saying: "Pro-tip: don't use FAW; bad idea!" It's like: don't TRIBBLE off the bees when you have your hand in the beehive. :P

    Yup, as I was saying earlier, ppl just need to adapt their usual strategies. After I changed mine, stopped using FAW, and went to just ignoring the Terran ships, they did, for the most part, simply ignore me too.
    3lsZz0w.jpg
  • meimeitoomeimeitoo Member Posts: 12,594 Arc User
    edited September 2013
    "Yesterday" This is the first day of the event, and don't recall it being on Tribble for testing. :rolleyes:

    There are different places in the world than America, you know!? I played it yesterday, at 22:00 hours, and now it's almost 04:00 AM.
    Anyhow, people aren't crying nerf because they aren't willing to adapt. This time they are legitimately complaining because Cryptic put in this new event without testing and its literally overwhelming with them having to defeat literally a hundred NPCs.

    And THAT is their mistake: don't go fighting "a hundred NPCs." I fell into the same trap, at first; simply because it's a natural reaction, I guess: 'Kill off the new stuff first.'
    And there was actually one instance I was in where the Mirror Universe ships were actually SPAWN CAMPING and people were getting killed as fast as they spawned!

    This happened to me once, too; but they weren't so much camping a fixed respawn point, as well as I respawned at the same location I had died (right adjacent to the CE). That was a bit uncomfortable, as you need to pull all stops not to just die again, right there.
    And on top of this, all these NPCs along with the Tykens and Gravity well.........they are really hurting players with low-end video cards, because they can't handle all the NPC spam and dozens of Gravity Wells and Tykens. Which to some it's overloading their video cards.

    I have a GTX 580, so can't say it was an issue for me; but I can see how it could be for others.
    3lsZz0w.jpg
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    They will after the event
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited September 2013
    Anyone know of where the counter for 20 hours is located i dont really want to "guess" when the 20 hrs is up to do another ce for a shard. Also while im here i might as well show my disappointment in cryptic for a 20 hr cool down when i should be able to do it whenever i fancy as some days i might wana grab 3 while im on or the next day just 1. Bit of a pain forcing it 1 per day more or less. Means i might not be able to do the 2 ce events on my main toon as im doing the one from before and the new one. :(
    [SIGPIC][/SIGPIC]
  • justtray25justtray25 Member Posts: 5 Arc User
    edited September 2013
    Can we please get a hotfix on this like right now and extend the duration?

    This is one of the most broken things ive ever seen, how did this go live?

    On my screen now are no less than 100 ships, so many that they camp the spawn and people can't even fly past them before they die.

    And this is on the normal setting
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    justtray25 wrote: »
    Can we please get a hotfix on this like right now and extend the duration?

    This is one of the most broken things ive ever seen, how did this go live?

    On my screen now are no less than 100 ships, so many that they camp the spawn and people can't even fly past them before they die.

    And this is on the normal setting

    Pick up your game man. Here to stay till after the event
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • irishcaptain007irishcaptain007 Member Posts: 48 Arc User
    edited September 2013
    Just tried it and once all the Terran ships came it was never ending. I haven't played the game much since the summer event ended and I thought this would be the perfect time to jump back in. But count me out if this is how it's going to be. NO amount of dilithium and marks is worth that clusterf^*&
  • cptskeeterukcptskeeteruk Member Posts: 559 Arc User
    edited September 2013
    No its only for the event, the old ce missions will be back to normal after i.e no gravwells and rift spamming.
    [SIGPIC][/SIGPIC]
  • jetwtfjetwtf Member Posts: 1,207
    edited September 2013
    OK did this on 6 of my 7 characters, first one i did elite and decided NO MORE elite lol. way too many mirror ships.. was nuts lol. first time the team bailed second time we got it. Then swap to my alts and run normal mode. first 2 were fine, no huge issues. last 3 was a complete different story altogether. Mirror ships and all the tykens rifts at the very beginning of the event exactly like it was on my main that did it in elite. took about 10 minutes before we got the entity to 99% because people bailed and new came in which seemed to have removed the tykins rifts so we could get the mirror ships down to a reasonable level.

    I am thinking some unfinished Elites that the whole team bailed out on is the start of some normal ones.

    In the ones where the mirror ships were swarming they made it to the spawn point and that was not good, you couldnt get out of the swarm before dying. That needs to be fixed.

    On my main that did the elite, I was the last one in it and just left it running for a bit while on respawn, all the mirror ships returned to the tykins rifts and stayed there doing nothing. Not a single ship was attacking another or the entity. Tholians were parked between spawn and the entity. No clue what is meant by they should fight each other but that was not happening. Oh and impossible to get to the entity without getting in range of one of the tykins rifts and the 2 dozen or more mirror ships parked at one. The whole team should be able to squeeze between em and get to the entity without disturbing the mirror ships because that would be a great tactic.

    Basicly the event needs fixing.
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  • kamenriderzero1kamenriderzero1 Member Posts: 906 Arc User
    edited September 2013
    That was a good half and hour, swarmed with mirror ships. I could bearly see the entity through the cloud of Terran ships, who started shooting you up when you much as looked at them funny. I think I had half the mirror Starfleet thrown at me...

    It's kinda hard to ignore them when they fill the map. It was almost impossible for me to get target lock on the CE.
    Everywhere I look, people are screaming about how bad Cryptic is.
    What's my position?
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  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    Abandon your AOEs, focus entirely on the entity, and ONLY the entity, and this instance is a literal breeze

    Shooting the mirrors only guarantees more and more of them spawning until you are overwhelmed

    Just dont shoot them, ever.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited September 2013
    Abandon your AOEs, focus entirely on the entity, and ONLY the entity, and this instance is a literal breeze

    Shooting the mirrors only guarantees more and more of them spawning until you are overwhelmed

    Just dont shoot them, ever.

    Fake advice is fake. They still target you even if you were out of combat.

    This is a horrible travesty of an event that is the worst one Cryptic made up to date.

    Remove the Mirror ships that Spawn. It is the only option. They got more health than an elite cube, and they spawn in the HUNDREDS.

    If you see Terrans...just quit the instance. Rinse and repeat until you find one without them.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    tpalelena wrote: »
    Fake advice is fake. They still target you even if you were out of combat.

    This is a horrible travesty of an event that is the worst one Cryptic made up to date.

    Remove the Mirror ships that Spawn. It is the only option. They got more health than an elite cube, and they spawn in the HUNDREDS.

    If you see Terrans...just quit the instance. Rinse and repeat until you find one without them.

    You should probably read the post borticus himself made saying essentially the same thing

    If you focus all your energy on actually killing the entity instead of wasting it aggroing perpetually spawning mobs in a futile effort, you will advance it to the 66 or 33 marks and despawn them all. (or if past the 33 mark, to 0 and thus win)

    Oh, but i have no idea what I am talking about... I mean I only did elite on all five of my 50s successfully today IN PUGS NO LESS.

    *shakes head*
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    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited September 2013
    You should probably read the post borticus himself made saying essentially the same thing

    If you focus all your energy on actually killing the entity instead of wasting it aggroing perpetually spawning mobs in a futile effort, you will advance it to the 66 or 33 marks and despawn them all. (or if past the 33 mark, to 0 and thus win)

    Oh, but i have no idea what I am talking about... I mean I only did elite on all five of my 50s successfully today IN PUGS NO LESS.

    *shakes head*

    They do not despawn. The big energy discharge does not even damage them properly.

    And I think Cryptic testing is not that great after this fiasco, sorry.

    And yes, the ones without the mirror ship can be done easily enough. The mirror ships are the problem. And they aggro no matter what you do. Even if you just shoot the entity, or just fly with full impulse, they come after you.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    tpalelena wrote: »
    They do not despawn. The big energy discharge does not even damage them properly.

    And I think Cryptic testing is not that great after this fiasco, sorry.

    And yes, the ones without the mirror ship can be done easily enough. The mirror ships are the problem. And they aggro no matter what you do. Even if you just shoot the entity, or just fly with full impulse, they come after you.

    Three of my five toons dealt with the mirror spawns. One of them for the entire fight, actually

    Still completed it. I am wondering why I can and others cant?
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    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • nagrom7nagrom7 Member Posts: 995 Arc User
    edited September 2013
    First one I did, it dumped me into an existing instance. At the spawn there was at least 100 MU ships killing anyone who spawned. As I have an engineering cruiser it pulls a lot of threat so the moment I warped in it drew agrro, which isn't that bad since its what I'm designed to do. However there was just too much firepower to possibly survive. I died through RSP, brace for impact, hazard emitters and polarize hull with Resilient shields. And don't even get me started on phaser procs and shockwave torpedoes. I couldn't even see the entity until I died the third time and saw it was also above the spawn.

    The other times I ran it there wasn't the armada of Mirror ships and it was actually possible.
    [SIGPIC][/SIGPIC]
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  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    You should probably read the post borticus himself made saying essentially the same thing

    If you focus all your energy on actually killing the entity instead of wasting it aggroing perpetually spawning mobs in a futile effort, you will advance it to the 66 or 33 marks and despawn them all. (or if past the 33 mark, to 0 and thus win)

    Oh, but i have no idea what I am talking about... I mean I only did elite on all five of my 50s successfully today IN PUGS NO LESS.

    *shakes head*

    I was hoping for this kind of response...

    http://m.youtube.com/watch?v=xKG07305CBs&desktop_uri=%2Fwatch%3Fv%3DxKG07305CBs

    Anyways, it is typical l2play. Not to be rude, but that's the fact of the matter. Many groups complete the mirror version without issue, the difference is skill. I shudder to think what would happen if cryptic released a new stfs that only a minor few can complete.../whistles and walks away
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • dkeith2011dkeith2011 Member Posts: 595 Arc User
    edited September 2013
    I quit after my 6th death in as many minutes, there were so many mirror ships on the screen I couldn't even SEE the CE.

    The lag made doing anything virtually impossible.
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