test content
What is the Arc Client?
Install Arc

Crystalline Cataclysm

1246716

Comments

  • rmy1081rmy1081 Member Posts: 2,840 Arc User
    edited September 2013
    While investigating the MU aggro issues, I noticed that the Rifts are incorrectly set to respawn additional MU ships on far too frequent of a basis. Right now it's between 1 and 3 ships every 100 seconds.

    We're changing that to every 600 seconds. So that should improve the number of ships you see when these hazards spawn.

    Additionally, after extensive testing, I've determined that the MU ships DO fight the CE and Fragments, but that their Threat threshold is exceedingly low. So even a self-heal has a chance to pull a MU ship into fighting a player ship. We'll be addressing this to find a more reasonable middle ground.

    Until these fixes are in, I can tell everyone the absolute best strategy for getting through the Mirror Ship phase: Ignore them completely. If you focus all of your damage on the Entity, you can force into the next phase of the encounter, at which point the Rifts and all Mirror Universe ships will despawn.

    Thanks, cant wait for the fix :)
  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited September 2013
    Are you 100% certain that the Terran ships are not firing on the Tholians or CE, and not being chased by Fragments? That would be different than what was observed during local testing.

    If left to their own devices, a good portion of the Terran ships are likely to end up aiding players against the Crystalline Entity. Unless something has gone wrong.

    If everything is working as originally intended, then one potential 'solution' for this phase (if it appears - it doesn't always) is to ease off on the use of AOE abilities like Cannon Scatter Volley, Beam Fire-at-Will, Photonic Shockwave, Tractor Beam Repulsors, etc. Unless, of course, you WANT every nearby ship shooting at you, instead of one another...

    Just got out of third try on CE Elite, and I can confirm that initially, the MU ships do fire on the CE, but as the battle progresses, the MU ignore the CE, and the CE ignore the MU ships. This was observed after many attempts to lure the MU ships into point blank range of the CE...
  • l9of20l9of20 Member Posts: 0 Arc User
    edited September 2013
    This post has been edited to remove content which violates the Perfect World Entertainment Community Rules and Policies . ~BranFlakes
    C&C of the Federation Outsiders
  • l9of20l9of20 Member Posts: 0 Arc User
    edited September 2013
    Just got out of third try on CE Elite, and I can confirm that initially, the MU ships do fire on the CE, but as the battle progresses, the MU ignore the CE, and the CE ignore the MU ships. This was observed after many attempts to lure the MU ships into point blank range of the CE...

    I just did one elite match and it was a total joke. Right when the Morror ships spawned in, there was like 3 or 4 dozen ships and more kept coming. It was ridiculous how bad the elite was
    C&C of the Federation Outsiders
  • yuzralyuzral Member Posts: 160 Media Corps
    edited September 2013
    Glad to hear the respawn time is getting upped to 10 minutes for the MU ships - overkill does not even begin to describe it at present :eek:.

    Haven't witnessed spontaneous aggro between the TE ships and the CE though, even when cloaked.
    Blatant self-promotion: Producer of the Delta Rising Tribble Timewarp, Foundry Frolics and more: http://www.youtube.com/user/Yuzral
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited September 2013
    If you focus all of your damage on the Entity, you can force into the next phase of the encounter, at which point the Rifts and all Mirror Universe ships will despawn.

    There is another issue with the mirror ships. They do not always despawn. I have finished this mission with the leave map button and all and was still surrounded by a few dozen tholian ships. There may be issues with that trigger. I will try it again and see if I can get a screen shot of that.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited September 2013
    I don' get what the problem is?

    I did CE with all my alts today, most of which are not geared or have anything resembling a good build, and that's being generous.

    This thing is almost custom built for FAW boats, why is there so much complaining? Its not like it takes any real effort to sweep aside the MU ships if they start to get out of hand.
  • newromulan1newromulan1 Member Posts: 2,229
    edited September 2013
    I don' get what the problem is?

    I did CE with all my alts today, most of which are not geared or have anything resembling a good build, and that's being generous.

    This thing is almost custom built for FAW boats, why is there so much complaining? Its not like it takes any real effort to sweep aside the MU ships if they start to get out of hand.

    Its pretty easy on elite to "sweep" aside 200 Mirror ships?? Especially on a disorganized pug?
  • ddesjardinsddesjardins Member Posts: 3,056 Media Corps
    edited September 2013
    I've played it 6x now, and the experience is interesting. I like it.

    First time: MU ships spawned form 6 Tychon rifts. Ignored the ships, defeated the CE.

    Second time: as above

    Third time: dark voids appeared, making target selection impossible. Flew above the voids, targeted the CE, finished the CE.

    I should point out the average dps per player was above 4K (making for decent groups).

    4th time - a pug: each generation of MU ships spawned at least 2 additional tykon rifts. Groups dps was low (under 1200 average). Mission ground to a halt as more than 80 ships (full accounting not possible) made any approach impossible. Failed.

    5th time: MU ships spawned to only 1 side of the CE. we were able to finish the mission with mediocre dps (ave player dps 3600+)

    6th time: Serious team with good dps; saw the writing on the wall after we counted 14 open and spawning Tychon's Rifts. Attempted to draw them away in groups of 10-20 at a time. Keep in mind this is a group who averaged 6K+ dps. Overwhelming force easily 10 to 1 against us. Failed

    Died and stayed in the middle to attempt a count.

    14 Tykens rifts; averaging 4-6 ships in orbit of each; literal cloud of ships engaging last remaining player. Video card overheating at 105C.

    Personal Note: I'll only attempt this again on Normal (same payout essentially), and only with teams from dps5K, or my fleeties. Pugging this is suicide and a waste of resources.
  • usscapitalusscapital Member Posts: 985 Arc User
    edited September 2013
    I had a Miranda class take out my 58k shields with 2 phase shots and a single torp , even in elite borg stf's that does not happen . also it took my gtx 670 from 150fps to 7 fps and to me that is a little OTT for how poor res some of the textures are
    NERF NERF NERF ONLINE

    DELTA PRICE RISING
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    I don' get what the problem is?

    It's the same problem with Cataclysm as it is with Catastrophe...just kicked up a notch.

    If you've got the 2-3 Sci amongst the 10 players, then Catastrophe is a cakewalk. If you don't, well - it can still be done - but it's going to be rough for many PUGs.

    Take that over to Cataclysm, the lack of the 2-3 Sci and a PUG...it's going to be an epic waste of time.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited September 2013
    In this particular instance of the game it looks like there was a swarm at the beginning. but the ships themselves don't go away.
    http://i.imgur.com/DAL3QDf.jpg

    in this particular case the only thing that went away was the spawn points and not the ships. I will see if I can find out when they went away. I will try again with those results as well.
  • macroniusmacronius Member Posts: 2,526
    edited September 2013
    Haven't done it yet but why would devs do this. CE was perfectly fine but on the day they add the event they up the difficulty. It is obviously another stupid impossible mission that dangles shiny dilithium. Drag in players, distract them from lack of content, entice them with rewards and then make it impossible to get.

    The devs are incredibly cynical and cruel.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    It's actually a "just for the event" deal. Afterwards the CE will be back to its care bear incarnation...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited September 2013
    We've successfully isolated the bug that was causing Mirror Ships to not properly despawn when their Rifts collapse. We've also made it so that they're far more likely to target non-players with their attacks, but also frequently change targets.

    I can't say when these changes will go live, but they're in.

    Thanks for the continued feedback!
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • macroniusmacronius Member Posts: 2,526
    edited September 2013
    dahminus wrote: »
    It's actually a "just for the event" deal. Afterwards the CE will be back to its care bear incarnation...

    Which negates the hypothesis that this is rebalancing. Basically they are making it as hard as possible to get the rewards. Cause 50k dilithium per toon is going to kill their profits, :rolleyes:

    The worst part is all new players that will get frustrated by this. Fits in with this company's modus operandi.
    "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."

    - Judge Aaron Satie
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited September 2013
    Are you 100% certain that the Terran ships are not firing on the Tholians or CE, and not being chased by Fragments? That would be different than what was observed during local testing.

    If left to their own devices, a good portion of the Terran ships are likely to end up aiding players against the Crystalline Entity. Unless something has gone wrong.

    If everything is working as originally intended, then one potential 'solution' for this phase (if it appears - it doesn't always) is to ease off on the use of AOE abilities like Cannon Scatter Volley, Beam Fire-at-Will, Photonic Shockwave, Tractor Beam Repulsors, etc. Unless, of course, you WANT every nearby ship shooting at you, instead of one another...

    wow, you guys just love waisting time.. you cant just leave well enouph alone.. its not enouph that it takes 14 days to complete the project, but you have to make it impossible again... it worked fine before, and isntead of working on new content that the game needs, you completely mess it up.. i understand the tactic you went for here, but was it needed. NO....

    once again, you made it so 1 person in 10 can mess everything up for everyone.. kinda back to square 1 again...

    /pacepalm
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited September 2013
    I love the new strategy that people are coming up with to combat the Mirror Universe with the CE...........leave the instance and rejoin a CE event that doesn't have them in it.

    If that doesn't speak volumes, not sure what will. :rolleyes:
  • mli777mli777 Member Posts: 90 Arc User
    edited September 2013
    I just went through C Catastrophe. It took quite a few deaths, but Ignoring the MU ships did it. It fricking worked. Just fire everything on the CE (especially Torps and mines), and everyone needs to do this. The MUs are just going to delay the progress.
    USS Canada
    N.C.C. 171867
    Sovereign Class
    Saint John Fleet Yard
    "A Mari Usque Ad Mare"
  • sorceror01sorceror01 Member Posts: 1,042 Arc User
    edited September 2013
    We've successfully isolated the bug that was causing Mirror Ships to not properly despawn when their Rifts collapse. We've also made it so that they're far more likely to target non-players with their attacks, but also frequently change targets.

    I can't say when these changes will go live, but they're in.

    Thanks for the continued feedback!

    Thanks, dude.
    ".... you're gonna have a bad time."
  • papertoastypapertoasty Member Posts: 248 Arc User
    edited September 2013
    just got done getting spanked by about 200, yes 200 MU ships
    there were at least 15 rifts with 15-20 ships around each one

    only died twice but good lawd . . .
  • puttenhamputtenham Member Posts: 1,052 Arc User
    edited September 2013
    the problem isnt if you yourself decide to target them or not, its one of the other 9 people.. again, 1 guy goes in beam fire at will blazing, and it turns into an expensive time.. (yes repair wise).. and yes, there was well over 100 ships that were spawned in there..

    /facepalm
  • stevencherylstevencheryl Member Posts: 0 Arc User
    edited September 2013
    First run was fun, elite and no clue,
    Didn't see anything in note's, how about you?

    So nailing MU ships, seemed logical to do.
    But from all twelve rift's...came their PEW PEW PEW!

    As I brought them to hell, I noticed the real player's,
    Just melting the snowflake, layer by layer.

    But when I got to hell, to drop off my load,
    my only teamate, was dead and quite cold.

    So back from hell, with the the entity in sight,
    tried to do some damage, so I could sleep tonight.

    We finished the snowflake, and got our shard,
    Next time I'll know, and it won't be so hard.

    And to all the pro player's, that do it in five minutes,
    I wouldn't go bragging, to us or your Mrs.?


    Seriously though, Thanks goes to the other team for getting me that shard.
    Steve@SCCreations - Fleet General - Persistent Officer Title & Accolade
    Deceiver's Lair Fleet
    [SIGPIC][/SIGPIC]
  • mli777mli777 Member Posts: 90 Arc User
    edited September 2013
    Never mind
    USS Canada
    N.C.C. 171867
    Sovereign Class
    Saint John Fleet Yard
    "A Mari Usque Ad Mare"
  • saekiithsaekiith Member Posts: 534 Arc User
    edited September 2013
    First run was fun, elite and no clue,
    Didn't see anything in note's, how about you?

    So nailing MU ships, seemed logical to do.
    But from all twelve rift's...came their PEW PEW PEW!

    As I brought them to hell, I noticed the real player's,
    Just melting the snowflake, layer by layer.

    But when I got to hell, to drop off my load,
    my only teamate, was dead and quite cold.

    So back from hell, with the the entity in sight,
    tried to do some damage, so I could sleep tonight.

    We finished the snowflake, and got our shard,
    Next time I'll know, and it won't be so hard.

    And to all the pro player's, that do it in five minutes,
    I wouldn't go bragging, to us or your Mrs.?


    Seriously though, Thanks goes to the other team for getting me that shard.

    :D:D:D
    Dr. Seuss would be proud ^^

    And good that this problem is addressed and resolved :) Hadn't had it but good to know that the solution is in the pipes!
    *Thumbs up*
    Selor Andaram Ephelion Kiith
  • dahminusdahminus Member Posts: 0 Arc User
    edited September 2013
    I am talking about the rifts that MUs fly out of.

    It's is a typical strategy in mmo's that things that spawn many things can be attacked and destroyed. Would've made the CE event that much newer and mire dynamic imo.
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited September 2013
    Are you 100% certain that the Terran ships are not firing on the Tholians or CE, and not being chased by Fragments? That would be different than what was observed during local testing.

    If left to their own devices, a good portion of the Terran ships are likely to end up aiding players against the Crystalline Entity. Unless something has gone wrong.

    If everything is working as originally intended, then one potential 'solution' for this phase (if it appears - it doesn't always) is to ease off on the use of AOE abilities like Cannon Scatter Volley, Beam Fire-at-Will, Photonic Shockwave, Tractor Beam Repulsors, etc. Unless, of course, you WANT every nearby ship shooting at you, instead of one another...

    Do you realize that this game's engine is so badly coded that everyone is getting a hell of a FPS drop? Even normal CE before this patch was pretty sluggish on people's pc, you guys just made it worse :/

    Even my i7 overclocked is maxing out both two CPU threads lol.
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited September 2013
    It's the same problem with Cataclysm as it is with Catastrophe...just kicked up a notch.

    If you've got the 2-3 Sci amongst the 10 players, then Catastrophe is a cakewalk. If you don't, well - it can still be done - but it's going to be rough for many PUGs.

    Take that over to Cataclysm, the lack of the 2-3 Sci and a PUG...it's going to be an epic waste of time.

    The possible absence of scis is a really good point. When I ran it the stacks never got too high and the CE went down pretty quick and on each run there were quite a few sci vessels/carriers so the likelyhood of scis being there was high. Honestly my biggest concern was the high graphic resources needed. Makes me wonder if the next lockbox will have a videocard in it.....
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Just wanted to add something, since I've run it on a several of my lesser geared guys now on normal. It's something that might explain the varied reports. It's pretty damn random.

    Can start with Static.
    Can start with Ruptures.
    Can start with Grav Wells.
    Can start with Rifts (w/o Mirror ships).
    Can start with Rifts (w/ Mirror ships).

    Likewise, each additional stage...is random too (outside of not repeating).

    You could have Static, Ruptures, Rifts (no ships).
    You could have Rifts (ships), Static, Ruptures.

    Those two are going to be very different in how they play out with the average PUG.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    Makes me wonder if the next lockbox will have a videocard in it.....

    Maybe the next 275 Zen DOFF Pack will have a 0.000000000000000000000000001% chance. Shipping & Handling not included. ;)
Sign In or Register to comment.