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  • mirrorchaosmirrorchaos Member Posts: 9,844 Arc User
    edited June 2013
    makes little sense bringing the drones; they only got disruptor banks and holographic generators in show and no signs of torpedoes. i doubt the drones can spin around very quickly to avoid getting shot at in a 1vs1 fight. if the drones were designed perfectly, they could be considered OP due to the massive maneuverability and the disruptor attack mode, due to this there couldnt be any possible moment to fire torpedoes. since the last bit is not likely to happen, it really wouldnt make sense bringing the drones in if they could be easily shot at.

    the other thing that doesnt make sense about the drones is the use of a required superior telepath, the remans are suspect number 1 on that list, however i dont believe their telepathic ability is enough to control the drones for long if at all. so where they get the superior pilot from to control the drones will need to be explained.
    T6 Miranda Hero Ship FTW.
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  • daggermoondaggermoon Member Posts: 0 Arc User
    edited June 2013
    lol can just see it now donatra uncloaks and gets nailed by her own weapon.:eek:
    rofl
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited June 2013
    Things I'm hoping to see:

    Second Shield: Some type of secondary shielding, perhaps with a 25%-50% capacity.

    Thalaron Pulse: Most likely with a 5 minute CD (with some explanation as to why ours requires so much longer a charge time).

    Perfect Cloak: Perhaps like the enhanced battle cloak, but allows energy weapons to be fired instead of torps. Some have suggested that it be a TRUELY perfect cloak but on a medium CD, I'm not sure how I feel about that, I'd rather have a passive ability.

    Thalaron Power: I'm hoping they do something with the Thalaron power on the ship; passive weapon bonus,Aux etc. Or perhaps adding a DoT to all weapon attacks.
  • lianthelialianthelia Member Posts: 7,882 Arc User
    edited June 2013
    Things I'm hoping to see:

    Second Shield: Some type of secondary shielding, perhaps with a 25%-50% capacity.

    Thalaron Pulse: Most likely with a 5 minute CD (with some explanation as to why ours requires so much longer a charge time).

    Perfect Cloak: Perhaps like the enhanced battle cloak, but allows energy weapons to be fired instead of torps. Some have suggested that it be a TRUELY perfect cloak but on a medium CD, I'm not sure how I feel about that, I'd rather have a passive ability.

    Thalaron Power: I'm hoping they do something with the Thalaron power on the ship; passive weapon bonus,Aux etc. Or perhaps adding a DoT to all weapon attacks.

    We probably won't see secondary shields, firing while cloaked, or perfect cloak. Besides have you ever played a T'varo or B'rel? When you fire your torps you are vulnerable to attack but not for long, firing energy weapons while cloaked would leave you so vulnerable it would hurt. Plus there would be no downside since most people these days fly around using nothing but energy weapons.
    Can't have a honest conversation because of a white knight with power
  • revan999revan999 Member Posts: 43 Arc User
    edited June 2013
    makes little sense bringing the drones; they only got disruptor banks and holographic generators in show and no signs of torpedoes. i doubt the drones can spin around very quickly to avoid getting shot at in a 1vs1 fight. if the drones were designed perfectly, they could be considered OP due to the massive maneuverability and the disruptor attack mode, due to this there couldnt be any possible moment to fire torpedoes. since the last bit is not likely to happen, it really wouldnt make sense bringing the drones in if they could be easily shot at.

    the other thing that doesnt make sense about the drones is the use of a required superior telepath, the remans are suspect number 1 on that list, however i dont believe their telepathic ability is enough to control the drones for long if at all. so where they get the superior pilot from to control the drones will need to be explained.

    It clearly shows they have plasma torpedoes, but for some reason the description says says photon. Either way it shows beams and torpedoes.
  • neok182neok182 Member Posts: 551 Arc User
    edited June 2013
    I'm going to love seeing you all complain when there is no thaloron weapon or reactor in the ship.

    Thaloron weapons were only used by Shinzon and the Tal Shiar. This will be a romulan republic ship. Your not going to see thaloron weapons on it anywhere.

    Perfect cloak and secondary shielding are very real possibilities, but i would put money down on there being no thaloron items/abilities of any type on the ship.
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  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited June 2013
    lianthelia wrote: »
    We probably won't see secondary shields, firing while cloaked, or perfect cloak. Besides have you ever played a T'varo or B'rel? When you fire your torps you are vulnerable to attack but not for long, firing energy weapons while cloaked would leave you so vulnerable it would hurt. Plus there would be no downside since most people these days fly around using nothing but energy weapons.

    Yeah, they're just things I'd like to see. No matter what actually happens, I'm sure I'm going to like the ship.

    I do think that secondary shielding is a possibility, but whether or not they implement it well or even balanced is a mystery :P
  • tom61stotom61sto Member Posts: 3,671 Arc User
    edited June 2013
    neok182 wrote: »
    I'm going to love seeing you all complain when there is no thaloron weapon or reactor in the ship.

    Thaloron weapons were only used by Shinzon and the Tal Shiar. This will be a romulan republic ship. Your not going to see thaloron weapons on it anywhere.

    Perfect cloak and secondary shielding are very real possibilities, but i would put money down on there being no thaloron items/abilities of any type on the ship.

    Cryptic put a console that analyses weakness on the Jem Dread... Which is backwards and weird, since it has to be from the episode of DS9 where a group of cadets in a Defiant type ship try to kill a Dread by exploiting a perceived weakness but failed. Logic like yours has no place in STO.

    People wanted it to be a carrier, and thus it is. People want the burst weapon, so it will likely have it, if you're lucky it won't be labeled as Thalaron, but clearly will be the same thing.

    Additionally, if you follow the story progression, your captain has killed innocent Epohhs with a Thalaron weapon. Sure, you can argue that you were under the control of Sela, but all she did was bring up the button for you. [GLaDOS]Those poor Epohhs, you murderer.[/GLaDOS]
  • lordfuzunlordfuzun Member Posts: 54 Arc User
    edited June 2013
    tom61sto wrote: »
    Cryptic put a console that analyses weakness on the Jem Dread... Which is backwards and weird, since it has to be from the episode of DS9 where a group of cadets in a Defiant type ship try to kill a Dread by exploiting a perceived weakness but failed. Logic like yours has no place in STO.

    So what? It's simply was used as a hook to create a unique ability for the ship.
    People wanted it to be a carrier, and thus it is.

    Given the glaring lack of a carrier in the Romulan Republic fleet, and there being having a canon RSE that had, well several Scorpion fighters on a huge flightdeck that was 2 decks high. It would seem obvious, even to the most lore blind of players, that the Scimitar would be cast as a carrier in the game. I would have been very surpised if the player Scimitar wasn't a carrier.

    And just think ho wmuch more wonderful the Donatra and Sela fight swill be with the addition of waves of Scorpion Fighters (and Assimilated Scorpion Fighters) to the fights. (Or even the Drones)
    People want the burst weapon, so it will likely have it, if you're lucky it won't be labeled as Thalaron, but clearly will be the same thing.

    Given that Tharon weapons are banned as biogenic weapons. And the Romulan Republic would like to stay in the good graces of two galactic powers at it's borders. I don't think that the Romulan Republic will put Thaloron weapons on their Scimitars.

    Since Plasma weapons seems to be the thing for the RR ships, and the Scimitar has 57 hardpoints for weapons (and player wanting to have the cool arms up Weapon of Doom mode), I can see the Weapon of Doom mode being plasma based. And that can easily explain why he play version isn't the planetary level of destruction strong.

    And looking into my cracked plasti, er, Crystal Ball, I can see their Romulan 1000 day Veteran ship having its Lotus Weapon mode being plasma based as well.
  • mreeves7amreeves7a Member Posts: 499 Arc User
    edited June 2013
    So...a Romulan Carrier, huh? I'm kinda looking forward to this.

    (That is if Cryptic will fix the disconnect problem. I hate getting DC'd every 20-30 minutes.)

    Okay, well, my turn to play "Guess the new ship stats."

    Dreadnought Warbird
    Hull: 40,000
    Shield: 1.15
    Turn: 7 degrees/sec
    Impulse: .18
    Weapons: 4 fore, 3 aft, can equip dual cannons
    +10 weapon, +5 engine power
    Singularity Core
    1 Hangar Bay (Scorpion Fighters standard)

    Consoles: Tac / Sci / Eng variant warbird
    Tac: 4 / 3 / 3
    Sci: 3 / 4 / 3
    Eng: 3 / 3 / 4

    Bridge officer seating:
    Tac variant: Commander Science, Lt. Commander Tactical, Lt. Commander Universal, Lt. Engineering
    Sci variant: Commander Science, Lt. Commander Science, Lt. Commander Universal, Lt. Engineering
    Eng variant: Commander Science, Lt. Commander Engineering, Lt. Commander Universal, Lt. Tactical

    Consoles:
    Scimitar Siege Mode (tac variant): +5 weapon power, +5 engine power, -5 shield power, - 5 aux power, -15% shield, +25% turn rate, Enables Thalaron Charge Mode (Thalaron charge takes around 60 seconds to charge to max) 20 second cooldown, exclusive with Reman Assault Cloak.

    Advanced Maneuvering System (eng variant): Immunity to Control effects, +50% Flight Speed, +50% Turn Rate, +300% Inertia for 15 seconds. 3 minute cooldown, boosted by Driver Coil (duration) and Impluse Thrusters (speed and turn rate magnitude).

    Reman Assault Cloak (sci variant): Changes Romulan Battle Cloak to Reman Assault Cloak. Uses same stealth values at Romulan Battlecloak. Reman Assault Cloak enables use of energy and projectile weapon while cloaked with a temporary decloak while firing. Weapon power cap reduced to 75, projectile cooldown time increased by 50%. Shields are enabled with Reman Assault Cloak, but with SDR capped at 20%. Exclusive with Scimitar Siege Mode.

    Console Set Bonuses:
    2-part set: Rapid Launch Hangar System: Allow hangar craft to be launched while cloaked. Decloaks warbird for 5 seconds to launch hangar craft, then re-cloaks vessel.

    3-part set: Thalaron Blast: Can only be used while Scimitar Siege mode is active and with at least 40 seconds of Thalaron charge. 8,000 radiation damage, 50% shield penetration, 45 degree arc. When used with full Thalaron charge, arc is increased to 90 degrees. Using Thalaron blast consumes Thalaron charge, but does not disable Scimitar Siege Mode. 4 minute cooldown. (damage boosted by Particle Generators)
  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited June 2013
    the scorpion is at best a ground attack fighter.

    Do you remember the size of it?
    Its smaller than a fckn volkswagen!

    That is not a craft that will do jack shiite versus star ships.




    The scimitar is not a carrier, thats just greed on your part. You want loads of guns ,shields, superior boff seating and hangars on top of it.
    I hope cryptic puts it on 3/3 weapons so you all can go choke on that crippling disadvantage.
  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited June 2013
    reynoldsxd wrote: »
    the scorpion is at best a ground attack fighter.

    Do you remember the size of it?
    Its smaller than a fckn volkswagen!

    That is not a craft that will do jack shiite versus star ships.




    The scimitar is not a carrier, thats just greed on your part. You want loads of guns ,shields, superior boff seating and hangars on top of it.
    I hope cryptic puts it on 3/3 weapons so you all can go choke on that crippling disadvantage.

    In STO the scorpion is clearly a fighter craft for attacking other ships. In STO the Scimitar has been announced as a dreadnought carrier by Cryptic with its only competition being the Jem'Hadar DC. In STO it will at least have a 4 fore 2 aft weapons layout based on what they have already established for the ship in game but that's liable to be upgraded as with other NPC to player ship conversions. It's STO true and represents the game. It is what it is regardless of how the Trek IP should or should not be represented. Love it or leave it. I have been there too and loved it and left it and loved it and left it only to be sitting here wondering why I still love to play it so. Its something you have to learn to deal with internally rather than getting mad over.

    Size isn't the best argument about the scorpion or trek tech though. A quantum torpedo is the size of a fat man's coffin at best and one well placed shot can blow up a Borg Sphere or Cube. A TOS phaser can be as small as half a thin TV remote and it can disintegrate cars, people, and structures.

    Have fun playing man.
  • truemalevolencetruemalevolence Member Posts: 44 Arc User
    edited June 2013
    One of the best things about the Scimitar pack for me is the fact it will have three different skins to mix and match between which is a massive selling point for me. Ship customisation is lacking in a lot of the more recent carriers like the Atrox, Ka'Fi & Vo'Quv.
  • erraberrab Member Posts: 1,434 Arc User
    edited June 2013
    tom61sto wrote: »
    Cryptic put a console that analyses weakness on the Jem Dread... Which is backwards and weird, since it has to be from the episode of DS9 where a group of cadets in a Defiant type ship try to kill a Dread by exploiting a perceived weakness but failed. Logic like yours has no place in STO.

    People wanted it to be a carrier, and thus it is. People want the burst weapon, so it will likely have it, if you're lucky it won't be labeled as Thalaron, but clearly will be the same thing.

    Additionally, if you follow the story progression, your captain has killed innocent Epohhs with a Thalaron weapon. Sure, you can argue that you were under the control of Sela, but all she did was bring up the button for you. [GLaDOS]Those poor Epohhs, you murderer.[/GLaDOS]

    I still stand by my prediction that there will be 2 versions of the Scimitar.

    There will be the one that we know is coming with will only be available to the Romulan Republic that will most likely not have and type of Thalaron weaponry and Latter we'll see a Lock Box version of a Borg enhanced Tal Shair Scimitar the won't have a Singularity Core and be open to all factions and also have Thalaron weapons.

    It would be a Logical way to give the Romulan Republic players a Scimitar that is only available to them and then give all factions a version of the Scimitar for them to use.

    The move would make Cryptic quite a bit of money more so if the Thalaron Console that can only be found on the Lock Box Scimitar could be used on all versions of the Scimitar ;)
    [SIGPIC][/SIGPIC]
  • lianthelialianthelia Member Posts: 7,882 Arc User
    edited June 2013
    errab wrote: »
    I still stand by my prediction that there will be 2 versions of the Scimitar.

    There will be the one that we know is coming with will only be available to the Romulan Republic that will most likely not have and type of Thalaron weaponry and Latter we'll see a Lock Box version of a Borg enhanced Tal Shair Scimitar the won't have a Singularity Core and be open to all factions and also have Thalaron weapons.

    It would be a Logical way to give the Romulan Republic players a Scimitar that is only available to them and then give all factions a version of the Scimitar for them to use.

    The move would make Cryptic quite a bit of money more so if the Thalaron Console that can only be found on the Lock Box Scimitar could be used on all versions of the Scimitar ;)

    I'm pretty sure its been said somewhere the Scimitar won't ever be a lock box ship, plus I think people would be upset if they released a lock box that is similar to one that has already been launched...even if it is a few boxes down the road.
    Can't have a honest conversation because of a white knight with power
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited June 2013

    I hate him for that now :P

    DAMN I HOPE IT'S CLOSE TO READY! I don't know if I can go on for much longer! :D
  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited June 2013
    "Dread defines her..." He wrote. And the other cryptic dev in the comments said "next week is going to be exciting."

    Man, back to grinding EC and store credit so I can be ready.
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited June 2013
    I wonder what the ship is going to be like to fly in game. I hadn't gone up against one (besides the Borged out version) in some time and then one spawned with a fleet of ships in Acamar (where I had never encountered one before) and all it basically did was cloak, fly really fast and turn, uncloak and fire its big gun, sit there for a sec while I pounded on it, rinse and repeat. Every time it fired it took out all my fighters (flying an Atrox right now) and it took for ever to solo, especially since it came with a fleet of D'deridex, Mogai and T'varo I had to clear first (easily I could take all the DPS, Engineer with new Miracle Worker trait).

    I'm pretty sure that its one hit gun is going to have at least a 3min CD for players, unlike the NPC version which just seems to fire. cloak, move behind you, uncloak and repeat.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • tom61stotom61sto Member Posts: 3,671 Arc User
    edited June 2013
    I'm pretty sure that its one hit gun is going to have at least a 3min CD for players, unlike the NPC version which just seems to fire. cloak, move behind you, uncloak and repeat.

    I'd expect the main gun to be far less heavy-hitting than the NPC version, at the least the version Borg Donatra has. That is unless they have some sort of dual or multi-stage system, like having to deploy the targeting things from the wings via one of the consoles (possibly giving passives to the rest of weapons to be useful without firing the main gun) that has a draw-back, like a turnrate debuff or being unable to cloak.
  • cryptkeeper0cryptkeeper0 Member Posts: 989 Arc User
    edited June 2013
    I know the republic doesn't use thalaron but i hope they retcon it and say you got it from the vault
  • truemalevolencetruemalevolence Member Posts: 44 Arc User
    edited June 2013
    Player scimitars should not have a thalaron weapon. Have a plasma pulse waves that does high damage and a plasma dot in cone.
  • trhrangerxmltrhrangerxml Member Posts: 0 Arc User
    edited June 2013
    I will reserve judgement when it is released, but that being said, I would find it interesting if the player Scimitar featured items that would be faction specific like the thalaron weapon available on the KDF side, but plasma cone and dot version for FEDs.
    Hi, my name is: Elim Garak, Former Cardassian Oppressor

    LTS, here since...when did this game launch again? :D
  • trycksh0ttrycksh0t Member Posts: 148 Arc User
    edited June 2013
    So, I've been thinking about this some, and I'm thinking that any Thalaron Doomsday Weapon is going to come from the 3-console Bonus, so the only way to get it is to buy the $50 package.

    The consoles themselves, I'm expecting one to be a "secondary shield" boost of some kind, one to be an enhanced cloak that allows weapon fire and has a limited lifespan (like 10 seconds of perfect cloak), and some kind of weapon or pet enhancement on the third.
  • msk5msk5 Member Posts: 185 Arc User
    edited June 2013
    I think a Weapons Barrage console would be interesting. A nod to the stupid amount of disruptor banks and photon torpedo launchers on the thing, it would work like a combination of Torpedo Spread and Scatter Volley, with the entire hull just erupting with weapons fire at all targets in the frontal arc.
  • quiiliitiilaquiiliitiila Member Posts: 309 Arc User
    edited June 2013
    Well looks like the Scimitar will not be released this week... Big surprise...

    Looks like they are only releasing the Dilithium mine on Thursday :( Another week of disappointment for me...
  • twoblindmonkstwoblindmonks Member Posts: 255
    edited June 2013
    voporak wrote: »
    Tell me where in the movie they stated it was a carrier, without pulling out the "it has small craft it must be a carrier."

    Your premise is flawed, and that's also not their argument.

    Some shuttles in a shuttlebay used for transportation when transporters aren't useful != a hugenormous bay full of hundreds if fighter craft. Simply put, this is not just 'small craft = carrier.' But rather "hundreds of combat fighters in a giant cavernous hold = carrer." Lets be real.
    ____________________________________________________
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  • zdfx19zdfx19 Member Posts: 0 Arc User
    edited June 2013
    Please tell me if I am wrong, but doesn?t Cryptic typically release the details of a c-store ship now only a few days (like 2 or 3) before it is placed in the shop to buy. If so maybe we should be looking for info and a release next week based on that DEV comment in the twitter feed posted earlier in thread? Sometimes they have put a ship model up of an upcoming release somewhere in game to tease us and show off the art. Avoiding tribble has lead to some bugs with releases though.
  • tom61stotom61sto Member Posts: 3,671 Arc User
    edited June 2013
    zdfx19 wrote: »
    Please tell me if I am wrong, but doesn?t Cryptic typically release the details of a c-store ship now only a few days (like 2 or 3) before it is placed in the shop to buy. If so maybe we should be looking for info and a release next week based on that DEV comment in the twitter feed posted earlier in thread? Sometimes they have put a ship model up of an upcoming release somewhere in game to tease us and show off the art. Avoiding tribble has lead to some bugs with releases though.

    There's a thread on the Tribble forums saying that they're looking for people to test some forth-coming ships, similar to how they tested the Vesta. They didn't say which ships, but a solid bet would be the Scimitar three-pack. That likey means a large gap between announcement/leaks, like as with the Vesta three-pack.
  • truemalevolencetruemalevolence Member Posts: 44 Arc User
    edited June 2013
    I'm pretty sure next week's dev blog will be about it.
This discussion has been closed.