We have spent a lot of effort into making the experience of slotting, improving and unslotting Enchantments and Runestones much more enjoyable, totally reworking the entire system.
Every enchantment requires an amount of Refinement Points (RP) to be able to Upgrade it to the next rank. You gain RP by feeding the enchantment other enchantments, runestones and the new refining stones in the Item Refinement window. When you have accumulated enough RP to upgrade the enchantment you must go through the upgrade step. This step consumes certain catalyst items and has a chance of failure. Failing will consume the catalyst items as normal but will not affect the enchantment. If you have more catalyst items you can try again immediately. Succeed and you will be charged Astral Diamonds to complete the upgrade. Note that this is the only time in which you are charged Astral Diamonds for enchantments and runestones as the cost to unslot has been changed to gold.
That's basically it. There are a few refinements to the base system like being able to upgrade an enchantment while it's slotted and you get bonus RP for consuming the same type of item. Wards are still available. Refining stones are a new treasure item type. They hold a lot of RP for your refining pleasure.
Just give the system a try and post any feedback and questions in this thread. I'll be reading all of your posts.
Please use “Bold” face text for the Type & Categories then type your feedback in the body of your post. If you are listing a bug please have this text in RED, if you are posting an opinion or feedback please use BLUE.
(Concise Feedback & Screen Shots are much appreciated)
Type: Bug, Feedback
(Pick one or the other)
Category: Refinement Window, Enchantments, Slotting, General
(Please write a category that best describes your feedback)
Example Posts:
Bug: Refinement Window: Enchantment
I am unable to refine my companion's Runestones without unslotting the runestone first.
Feedback: General: Slotting Enchantments
It would be nice to drag and drop enchantments into open enchant slots, but If already filled it would bring up the Item Refinement window instead!
The new Artifact items are also upgraded in rank and quality with this Item Refinement system, if you have feedback or find any bugs not related to the refinement changes, please make the posts in the thread below.
Artifact System: (Thread)
We look forward to hearing back from you!
- Drannic
Comments
Upgrading Shards to Lessers still has Upgrade Cost of 25k
The number of different marks is quite clunky. If you reduced the number of mark type to two, one for enchanting and one for artifacts I think it would greatly streamline the system. The various quality levels are fine.
. . . . . Removing Enchantments, this system and cost I feel is perfect. Please don't change this. The only change I can see happening is making it cheaper based upon rank of enchantment and more expensive the higher rank. So say the highest rank may cost 10 gold, while removing a rank 1 would cost 1 silver. However, leaving it at a flat rate of 2.5 gold is extremely acceptable to me.
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They can all be found by game play. Minors come from adventurer reward chests. (And if you run out of those, they cost 25 AD so that isn't a big deal.) The green ones come from chests and skill nodes very commonly. The blues come from dungeons I think and some mission in the dread ring if I remember correctly. Purples are from epic dungeons and dread ring solo dungeons on specific days. As Khimera said, they all list where they drop.
Just one thing, Could you stop calling the Catalysts Catalysts? There not Catalysts! They're reagents! Catalysts aren't consumed on use, Reagents are. So please, for the sake of my inner Chemist, change the name.
My inner Pedant.
He won't let me leave it alone!
This is correct.
Kudos on the layout and design, the menu itself might be a bit large imo, but it works and looks great. In terms of polish, I feel like I miss the upgrading loading bar and it feels like the ward slot could be better situated.
Please tell me item deconstruction is next on the crafting upgrades list ;P
Former 666th Devil Dogs Neverwinter Co-Commander
16.6k BiS TR Flosstradamus
15.8k BiS CW Veria Noying
17.8 BiS GWF Carnage Asada
. . . . . . Slightly related, I also like the look of the Delve keys. This also adds to the incentive to do Delves outside of delve hour for not only gearing needs but also Mark needs. I feel the prices for these keys are perfect in price. Any more expensive and they risk being too expensive for the possible rewards. Any less and they would not be an AD sink at all. The most I would say these should cost is 5000 for the epic and 2500 for the heroic. However, as I said, I think the current prices are just fine.
. . . . . . My new-found experience is from running a full group of highly skilled and geared level 60 guildies, did Epic Pirate King and we were all very happy. Only one Mark dropped but the Boss drop made up for that, as two nice purples dropped instead and both were useable by players in the party (for their respective classes). Then afterwards I ran Sharandar for a while solo.
. . . . . . All in all, this AD removal cost is awesome. The only "bugs" I have seen so far is that the Shards are still costing AD, their Upgrade Cost was not removed as well as adventure zone drop rates for low-end Catalysts seem far too low. I understand high-end Catalysts not dropping out in the adventure zones and only in dungeons, this makes sense. But low-end ones should be dropping better out in the adventure zones.
. . . . . . Also, this just in. The proc rate for the Fireburst enchants is not working as intended. Standing in and taking damage from a group of mobs, not attacking back for 4-5 minutes, the fireburst proc only happened once (15% chance) yet the wolf's interrupt proc (5% chance) happened A LOT.
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one mark for each or only one mark for all? Also is it dropping everytime or does it have a chance? TY!
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Okay, here they are as listed in the Wondrous Bazaar right now at the time of this post. The Peridot, last item, is the one I got from a skill node in Sharandar. It's the only one I've ever seen drop from a skill node on any of my character testing this. The Lesser Mark of Potency is what dropped from the first boss in Epic Pirate King.
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Well, I thought so too. Generally catalysts are not altered or destroyed by the "process" they are "improving". But they can still be destroyed by side effects of that process. Just look up "catalyst" in Wikipedia.
But I agree calling them reagents would avoid misunderstandings.
Why is this system not clean and straight. Add an enchant at any level, use other magic items to level it until a certain point where you need the catalysts to get it to the next rank. That's it.
And another thing that always bugged me are the namings:
Minor
Lesser
-
Greater
(Perfect)
The "standard" or "normal" rank has no special name which makes it hard to understand for new people. That can be seen for potions, marks, enchants... Why don't you give them all a name? Minor, lesser, normal, greater, perfect?
My advice is to don't change anything in enchants/runestone system and introduce the new refinement system only for artifacts ( i like the idea that thy absorb enchants/runestone energy)
On a sidenote (I didn't checked with the patch from yesterday): you should not use anything above r4/shard as a source for refinement points, as the higher ranks give less RP based on the old 4->1 rule.
My remaining main gripe:
Could you please make sure marks from epic dungeon skill nodes always pop up for rolling? Else Guardian Fighters (who lack dash) will never ever get a chance to loot a node again. And we already share the node type with GWFs.
Really, it would help avoid a lot of unnecessary drama.
TY! If someone can give us the value of RP for each (r1-r4 and shards )would be rly awesome!!
uhm buying kits maybe? no one said you only can loot your own skillnodes.
Can we make it, that monsters drop the needed mats? Skill nodes are taken 99% of the time, already. (by bots) And chests are not THAT common. Give it proper drop rates, like 1/5/10% etc. according to rarity. But please, do not gate enchantment fusion behind skill node/dungeon farming...
It kills the solo gameplay, entirely.
You are missing the point. Thousand kits will not help when people can shift-zing past the slow GF. I for one often do boredom pug runs, so unlike with friends, fair sharing is not an option.
The issue is not limited to GFs anyway, you need a system which does not give incentive to antisocial behaviour. Like that one character always darting ahead to loot the node instead of being part of a combat team focused on overcoming the next group.
Drama prevention is always good.
Weapon and Armor Enchantments:
Refinement points
Shard
Lesser
Normal
Greater
Perfect
All (w/o Plague Fire)
2,160
4,320
12,960
38,880
58,320
Plague Fire
--
12,960
38,880
58,320
--
x4 value (of the lower item)
--
8,640
17,280
51,840
155,520
Normal Enchantment & Runestones:
Rank
1
2
3
4
5
6
7
8
9
10
All
5
15
45
135
540
2,160
4,320
12,960
38,880
58,320
x4 value (of the lower item)
--
20
60
180
540
2,160
8,640
17,280
51,840
155,520
As you see, for the transition from the old to the new system, it doesn't make sense to upgrade the Rank 1 to Rank 3 at all, neither does it for anything starting at Rank 6. But you could upgrade Rank 4 to Rank 6 if you don't mind loosing some enchantments along the way.
As I was not able to log into the Preview server since yesterday, I'm not sure about the cost/value of upgrading Rank 1 to 3 before using them for RP gain. Previously you needed 1x Rank-1, 1x Minor Mark of Potency and 25 AD to upgrade from Rank 1 to 2. Depending on the availability of the "Minor Mark of Potency", it may make sense to upgrade the Rank 1 and 2 to Rank 3 before using them in the new system--as you would increase the RP value of the Rank 1/2 to 15/45.
Hope that helped.
Sidenote: As you may note, the value of the Rank 10, 9, 8, 7 and 6 are similiar to Perfect, Greater, Normal, Lesser and Shard. Therefore one may conclude, that a Perfect enchantment is nothing else as a Rank 10. Additionally, as the Greater Plague Fire Enchantment is the highest rank of the Plague Fire enchantment, and the new Bronzewood comes only in the flavours of Normal, Greater & Perfect. One could conclude, that the Greater Plague Fire is actually a misspelled Perfect Plague Fire
Oh! There is another combat in the dungeons beside, who is the fastest on the nodes and get's the most loot out of it?! *scnr* :cool: Honestly, nowadays in our group, we rarely loot any of the skill nodes, but I guess that will change with the upcoming module.
I take my hat off for you devs, really, and I'm proud of been a NW player! Take my little money!
Now as far as I see, the system is very very fair and balanced! There are still some AD sinks, but optional, and the prices seems reasonable! Now we can evolute our enchants and remove them without been charged of AD, and if people want to speed up the process, it's still possible (zen sink too)!
Thanks again devs, and thanks all people in PWE that listen to us, understand that we want to help the game!
***: A very happy drow