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yperkeimenos Arc User

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yperkeimenos
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  • Greed turned it to what it's now. They emphasized Lockbox gambling mechanics rather than on making good content. Pretty soon the Neverwinter private server will have more players than the official one.
  • I hope this video answers your questions regarding the sorry state of the game https://www.youtube.com/watch?v=3I1mwpkBo18
  • Actually no, i don't have to do anything. I've been playing since the Catursday event and have seen enough to know that the Devs don't listen and that not much will change ,no matter what the players say. It's company policy to do whatever they want and they view the players as cows to be milked ,in a lazy way i might add,…
  • Not every game forces you to start over by trashing your equipment and making a weakling out of a powerfull adventurer overnight. Ftp titles like Warframe and Path of Exile don't increase the level cap every couple of years and don't trash your equipment. In warframe all of my equipment is still relevant eventhough i…
  • Actually no, i'm not anymore. Only occassionally do i visit the forums for old times sake and for the nostalgia of the good times i've had countless mods ago. Before Mod 6 after which it all went downhill.
  • If you're the kind of player who wants to keep his hard earned items/equipment and doesn't like going from a powerfull adventurer to a weakling overnight then definitely NO, it's not a good game. If on the other hand you don't mind having to start over every so often, an unresponsive community and Dev team, pay to win…
  • Let me make this clear : The Devs/PWE/Cryptic know very well that the playerbase suffers from stockholm syndrome and no matter how bad the abuse gets , they'll never leave. Sure they'll complain and whine but when the next abuse comes they'll just suck it up and take it all in. So answer me this , why should the Devs…
  • Judging by your many posts you seem to be a dedicated player and when dedicated players declare their intent to leave ,you know things are about to go downhill fast. In my view Neverwinter will become the next Rift and eventually go into service mode. Based on that it's safe to assume that any money players spend from now…
  • Welcome to Neverwinter mate, enjoy your stay here while it lasts. From what i can tell you're new so at least you were spared the horror of mod 6 and the Caturday event.
  • They should increase difficulty even more , it's way too easy as is, and impose specific team compositions even in private queues. In fact they should prohibit parties from ,entering dungeons unless they have at least a healer,a tank and a dps snd i'm not just talking about public queues, i'm refering to chat and friend…
  • Do not underestimate peoples stupidity. I'm sure quite a few will convince themselves how great everything is and will keep on paying for bad content. Players should understand that they're customers and should start voting with their wallet. If you don't like the content don't pay for it and eventually falling revenue…
  • Yeah i agree with the op, it'll be bad and the new Dev team has no idea how it was back then in Mod 6. Personally i don't really care either way because i haven't paid Cryptic a penny since i knew it'd be a waste of money. When i buy something i expect it to last a long time and not be useless and obsolete in a matter of…
  • I agree with the op, i'm a cw 15.7k and couldn't find a team to run the dungeon with, eventhough i'm quite an experienced player who can run all content, knows how to play a cw and doesn't shy away from Castle Ravenloft. My Guild isn't active when i play,if at all, and the "looking for group" channel was full of people…
  • I know that you're not allowed to talk about it but ,if Tales of old is any indication, i can safely say that Mod 16 won't save the game.
  • Should they remove Lifesteal it'll greatly impact my ability to play as a CW , because i rely on it to survive. Squishy classes,like cw, need a way to regain hp and stay alive without having to rely on a DC all the time. I could accept such a change only provided they replace it with some other hp recovery mechanic, like…
  • Just because it's not something new doesn't mean it should be so. Also not needing to upgrade it is not an advantage but a flaw since enchants are supposed to be upgraded,within the context of the game, so as to gain new effects and give you a feeling of progression.
  • As if it matters, the devs/company don't really care about such "trivial" things.On occassion they'll block/suspend a few players who may or may not use an exploit knowingly , just to save face, but that's about it. Expecting to introduce any real solutions to the many many problems plaguing Neverwinter is akin to…
  • Most things in the game need a rework but it's not gonna happen in any meaningful way any time soon. Talking about reworking, rethinking, or simply buffing enchantments when they can't even introduce a new class for years, is really pointless. Having said that i agree that the way things are only a handfull of enchants see…
  • Long term trust in the game to deliver more quality?.........!!!!!! What? I've lost all faith in quality ever since they introduced the level 70 cap, in the most sloppy manner possible and drove away half the playerbase. The game suffered from various issues when i left it 4 years ago and upon returning , some 5 months…
  • Augment companions ,especially ioun stones, could use some rework. Almost no one uses them any more in favour of other companions, especially the tiger. Being a returning player i use a stone companion because old habits die hard. Once upon a time ioun stone of allure was a must have to be accepted into any team running…
  • CW is nothing like it was back in the days, now it's more of a squishy support class. Especially so after the latest changes the Devs introduced in the Heart of fire. Now almost every cw i know of plays as a Renegade, which has become the only viable path. Pretty bad game design from the start, if you ask me and i don't…
  • I don't know if Elite players are to blame , but what i do know is that the devs put everything behind huge time walls that force you to spend money on inferior and badly designed content. It's Cryptics/Pwe strategy and in my view ,it's not working very well. Low playerbase, compared to other mmo's, and a falling stock…
  • Horribly complicated,cumbersome,time consuming and unfun system that wrecks my nerves and patience. Before Mod 15 i was only doing profession tasks to gain new titles because i wasn't all that interested in crafting. It was fast and easy, both functionaly as well as visually.Now i don't even do that and have given up…
  • The new system is fun and much easier than before. I've never run into inventory problems ,eventhough i don't have much free space. All in all very pleased with new loot system ,which makes farming a lot easier by the way.
  • Actually the same argument can be made both ways, people do know that queuing for a public random queue will potentially get them in any of the listed dungeons and with a team of random players and gs. So if they don't expect to be able to finish it then they shouldn't queue in the first place and instead of demanding,not…
  • Which wouldn't be an issue if there was no penalty to begin with. In my view it's people that want to be carried that ask for other players to be penalized for refusing to run a dungeon with them. I no longer run public queues for that precise reason. I got tired of having to leave and take the leavers penalty all the…
  • Aside from the fact that this is a very one sided way of viewing public queues, the same argument can be made both ways. If you want to use a public queue, instead of asking for people to be penalized for abandoning a hopeless situation, you can "Suck it up" and go run it with a premade. No reason to demand from other…