After running for quite some time with a soulforged enchant of various ranks, from lesser to an unparalleled, i can safely say that it's perhaps one of the enchantments, with the greatest diminishing returns for leveling it up. A lesser soulforged gives you 80% of what an unparalleled offers, in terms of usefullness, removing all incentive to level it up. Unlike other enchantments that are either very good or useless , soulforged is good at lesser rank and that's it.....after that nothing or very little. Some rework ideas are as follows: 1) The ability to ressurect the player could become accessible at Transcedent level and at lesser rank it does something else,like preventing injuries from dying or 2) Maybe you could make it so that at unparalleled level when you do get resurrected you're also restored to full health or 3) The cooldown is further reduced by 5 seconds for every level above perfect so that at Unparalleled level it's reduced to 60 seconds instead of the 75 where it's at now or 4) Something i can't think of and you ,the Devs , consider appropriate. However, to be honest , an overhaul/rework of all enchantments is needed badly and soulforged is just the tip of the iceberg.
It's BUGS bunny i tell you.
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Unless they change the basic idea of soulforge, this enchantment has one basic requirement. It needs you to die to trigger it. The less you die, the less useful it is no matter how great the ability is. Player will eventually understand there is no point to waste a armor enchantment slot to deal with after death (which probably happens once a long while) instead of preventing death/damage and switch to something else without thinking they loss a big investment to upgrade soulforge.