Im testing it and seem a bit bugged but still very helpfull. When you cast HG if the mobs are far away from you, but inside of HG area the hat does nothing, but if you get close to the mob the hat start proccing the venom even if the mobs are outside of the HG area. The best thing is that it become a very effective way to…
Don't worry that you are not alone on htat. The game chang so casters has to be buffers or underperming DPS and melee class get buffed to increase the gap between them and the casters on each mod. As people already said, is not that a good caster can't do damage, the problem is that a good melee with same level of gear and…
really guys, what part of "we are never going to get a new class" dont understand? Its been over 3 years already since the devs stop working on new classes, you guys need to wait a decade before accepting it?
Thats true, the thing is that its has been more than 3 years since the last time they released a class and at the time they announced the OP they knew already which classes were going to be next because they were already working on 2 different new classes (we are talking about 2015). Then we had the Mod6 fiasco so they…
After 3 years since they promise to "balance" the classes before bringing a new one you can be certain you will not see a new class. Since that moment the devs staff has been shrinking and they have been providing less and less new content on each mod. Our last hope for getting a new class was gone when the day that the…
During the first month you will find a lot +4 talisman and neck selling for good AD. After the second month those same items are going to cost about half than first month and by the time we reach the Mod15 those items are going to cost more or less the salvage price. At that moment anyone that vote for Gold on IG is…
This changes to the RP event represents how a very good idea can be implemented so bad that it is being forced to fail. The reason because this changes will be forced to fail is because the devs forgot that it should target real players and there is no real player segment that is going to be interested on paying the AD for…
Its good that casters can have something new to wear, because currently they are the DPS classes that are underperfoming. The problems is that for GWF, HR, GF and TR the only part that can be considered BiS are the barovians helmets, any other gear including the weapons, hunts or remaining barovian parts are significally…
You are right, the problem is that one of biggest source of rAD is going to be removed. If you read also the post about the changes on random queue you will see that only the first time with any of your chars is the one that get the AD reward, so the sources of rAD are going to be just 1 random queue at day of each type…
This change will have one effect, people will use ¡¡¡¡¡¡¡¡¡¡¡ONLY!!!!!!!!!!!! their main on the random advanced dungeon, removing the only chance to generate AD for new players, while at same time nerfing several times the amount of Dungeoneer Shards generation for the low levels guilds (if you play just one toon that can…
After reading all the bonus I just know something, there is nothing new that I would prefer compared to the Mod 12/13 gear and that include the new weapons set that is clearly inferior to the primals that you will be able to get doing HE and random queue now. I believe everything is placeholder as I can't understand why…
If anyone had any doubt about that the devs try to avoid to fight the bots and focus only to combat farmers, now you just can't have any doubt. This measure just affect to real players that try to progress while playing the game and it favours the botters that will just keep using multiple accounts (as they are already…
Its cool to quote just a part of my post and get that part completly out of context. What I also said is "if I want to do the best for my team I have to leave my bow in my back and use my secondary blades and go combat" even if I have to do something completly of what I liked about the class. Im not talking about a…
Now the main problem is that the casters are "forced" to be at close range to be competitive in terms of damage BUT they are far more squishy because they were "designed" to be ranged. My main is an HR and I've picked this class because I've always picked bow classes on every game in the past 15 years that I've played…
If not a single item in the pack is "account unlock" they have to rename it to "bundle" instead of "pack", because thats the main difference between every "pack" that had companion and mount and a "bundle" that has a companion with some "extras". I had the ZEN already ready to buy it, but I wasnt sure if the weapon were…
The comming soon is similar to the thread that is posted talking about what class you want next, is something that is there to provide hope and keep the users playing with faith that the game is progressing. The reality is that there like a 0.0000000000000000000000000000000000000000000000001% chance of getting a new class…
The only thing I would be interested on buying from masterworks are necks, belts and off hands with 2 offense slots and similar stats than the new masterwork rings, so I can use them on my companions. Everything else seem extremly inferior with worse bonus to whatever I can get from hunts, making this new masterwork update…
That just prove that the current devs have no clue about how the game that the previous devs designed actually work. The issue is that all this problems where stated on the preview server as things that were going to happen and intentionally ignored by the devs. Now the players have to deal with problems that the game…
They are multirunners mostly, they start in an instance, switch to another toon to start another run with a different char and then go back when they hope the people are already finnishing to get the reward and then back to the other toon to get the other reward. Thats and the bots are the 2 things that affected the QoL…
While you change this stats that are so obviously wrong you could switch defence for life steal or HP as those are the 2 most usefull defensive stats for most of the chars.
I know many people are going to hate me because of this comment, but I believe that you should change one specific hunt item before going live. The item is the chest that drop from Tier 1 hunt Polaris "Fured Kiuno of the Bear" and it has the stats of the "Rex Amiculum" but gives 3% extra melee damage instead of power for…
+1 The excuse of "social interaction" that has the only result to annoy and loose players is one of the worst excuse I read on really long time. If you say "I dont care about it and I'm not bothering on changing it" is actually a better reason than the "social interaction" excuse.
On my 14k DC when I queue for Random Epic Dungeon and I get FBI or MSP I just abandon the instance inmediatly, because it has no sense to try to do those dungeons with a team that include 3 DPS that they dont even know each others. If I want to do FBI or MSP I do it with friends, including those dungeons on Random Epic…
The reason for my negativity is that the last time that we got a serious job on balancing the classes was more than a year ago, but when Amenar quited the game we just got a few nerfs and nothing really deep on the core mechanics. Amenar did a great job working on the HR and the SW, sadly after he quited it was just nerf…
Because the devs have no idea how the classes are performing on the live server and they really just dont care about it. The preview server is just here to inform bugs, but any information provided from the players about the balance of different classes has been ignored since Amenar decided to quit this game. He was…
Maybe you have never been on a Dungeon&Dragons game, but to sumarize, you do dungeons, you kill dragons or whatever boss is waiting for you at the end and then you loot whatever this boss has saved. Thats the basic behind every D&D game, in this game you have just a bunch of elite monster and a few bosses that they are not…
Thank you very much beckylunatic. I was kinda worried that I was going to receive the answer you gave me, there is nothing again on the chest that make you want to play the new content. I guess if I get this from random queue Its better to just leave and switch toons as I'm not going to waste nor farm a key to get those…
I read that post and is the reason why I have doubts. They are obviously not giving mounts and companion each time you finnish the skirmish. At the end of previous skirmishs you get automatically rings, campaign currency, peridots, aquamarines and so on, what I dont know and hadn't see writen anywhere is what you get from…
The idea of a new class its a forum concept that is never going to happen in the game. With threads like this one they are just leaving the players to imagine what they want, but the devs are not going to ever bother to try to create a new class or race. The chances of a new class ended before mod6 when the dev team left…