If you want to see the patch notes compared to the previous Preview build, check out this post instead: Swords of Chult Preview Patch Notes: NW.90.20171009a.3
These patch notes are subject to change, as with anything in game development; they haven't seen a full edit pass and may have inaccuracies.Patch Notes: NW.90.20171009a.3HighlightsNew Skirmish: The Merchant Prince's Folly
Merchant Prince Wakanga O'tamu has recently acquired a treasure that others will stop at nothing to take for themselves. Protect Port Nyanzaru, build barricades, and repel the attack long enough to rebuild the gates, with improved rewards based on the speed of completion.
Check out the dev blog: Developer Blog: The Merchant Prince's FollyInventory Quality of Life Update
The Inventory window's user experience has seen another pass. There is now an options button in the lower right of the menu, enabling access to certain features like collapsing all inventory slots into a single view, filtering the inventory to specific types of items, and sorting all bags together. There's also an "Identify All" option for quickly taking care of all that extra unidentified gear.
Items can now also be marked as "Protected," preventing them from being added in group / bulk actions such as the "Convert to Refinement Points" action in the new Refinement Streamlining feature.
Check out the dev blog: Developer Blog: Updates to Inventory ManagementRefinement Streamlining
We've worked on streamlining the Refinement experience to significantly reduce the amount of inventory space required to engage in the system, and to significantly reduce the need to hoard refinement items for 2x Refinement weekends. In addition, Enchantments will receive two new tiers, and Enhancements (the special Weapon, Armor slots) will receive one new tier.
Information can be found here: Refinement: Technical Details
And here: Official Feedback Thread: Refining RefinementBonding Runestones and Related Changes
Bonding Runestones have seen some changes. While they'll still be the most powerful runestone in the game, they will no longer be as severely above the rest. The percentage of stats they share has been reduced, while Eldritch Runestones now give their stat sharing effect to Offense slots in addition to the Defense slot bonus that already existed.
Information can be found here: Official Feedback Thread: Bonding Runestone ChangesCampaign Progression for Alts
Players who complete a campaign will now have access to an item they can give to an alternate character on the same account. This item should significantly speed up that character's progression through the campaign, often through discounted currency costs or increased reputation gains.
Check out the dev blog: Developer Blog: Campaign Progression for AltsPvP Updates
Tenacity is no longer on items. Instead, all damage received in player-versus-player content (PvP) is reduced by a flat value of 40%, along with similar reductions to crit severity, healing received, and armor penetration. All Tenacity that was previously on items has since been replaced with other stats, and PvP-specific items now receive an Item Level boost and stat boost when joining PvP matches or in PvP areas.
In addition, crowd control (CC) powers now apply diminishing returns - for each CC attack, the target has the duration of future CC effects reduced by a stacking 25% for 15 seconds, and gains immunity at 4 stacks. These stacks are independent.
There are other changes to PvP, including the Solo PvP Queue being made a permanent fixture of the Queue list, a category update to buffs (this change is not restricted to PvP), and a new set of rewards sold by Kyrian Foss in the Trade of Blades.
Check out the dev blog: Developer Blog: PvP UpdatesRandom Queues
A new "Random Queue" category has been added to the Queues UI. In addition to allowing queues for less-popular dungeons and skirmishes to pop, Astral Diamond rewards and bonus Seals will be granted for the first random run in a day. Under-represented roles will also stand a chance to gain bonus Astral Diamonds on the completion of a queue.
Information can be found here: Official Feedback Thread: Random Queues