I roll with the bullette pup. (Summond) then the deepcrow, (8000 power) the staldorf (8000 combat advantage) those three are all creatures and will get your bolster pretty high by themselves....I also use minstrel in defense (I think power and awareness) and energon (hit points)
I done mind if it goes away. I just wish it was designed a little better. I accidentally exchanged an un bound lightning from my inventory (that was marked as protected) while trying to swap out a bound armor enchant....it shouldn’t have let me use a protected enchant as currency
Im using the % damage one. Haven’t done any testing. I actually acquired it first, but keep it equipped. I’m curious if I should put the other one on. Does it multi proc on ROF, or smolder hits? Or only give you the one second once?
> @cheerz4beerz said: > Thunderhead looks cool. The enchants are pretty worthless anyways, might as well look good. Thunderhead does look cool, now I’m leaning towards the soulforged but I’ll wait a few weeks into launch and see how much I’m dying...we are basically back to mod 6–10 with vorpal/soul...
Thanks for the responses. I’m pretty sure I’m gonna main my wizard in M16 (console player) I have an unp shadowclad now that I received in a trade, and use on my gwf and like it, I guess I’ll try that out. I suspect it won’t be great on the wizard..I figured I would trade it for the bark, but if I can keep an un-bound…
> @finmakin said: > So I’m on Xbox, and I’m wondering what bonus’ you guys are running for mod 16...2x gladiators guile? Maybe some healing ones? > > It all depends on what class / role youre playing.. > I use (as Tank) this combination. > > Opressor Retrieve > Knight Rebuke x2 > Champions Return > Survivors Blessing > > I…
I think I’m going to use the apprentice set or the electric collar set ( I think Armaments of constructed demise ) if I can get it...I know I’ll be sacrificing some dps from demon lord set, but I’m hoping ap gain eventually gets fixed and I like the HP gains and do t mind the item level boost, plus they are new and shiny!!
> @therealprotex said: > if crit chance caps at 50% how is your average crit chance over 65%? on the second log rimfire smolder hit 256 times at an 84% critical chance........ > > Because probability is not the same as statistics. If you flip a coin 100 times, it is not impossible that you get 100 times "face", despite the…
> @"zimxero#8085" said: > The last time I crashed was about a year ago (2,000+ game playing hours), although there is an occasional server reset that crashes everyone once a week or so. It sounds like a configuration specific problem or a firewall/memory/driver issue. I would re-install the game if you have not tried that…
> @agilesto said: > As for myself, Gladiator's Guile and 4x healing insignia bonus, since I find the offensive insignia bonus to not be worth it (since I'm already capped on stats and that now insignia bonus give raw stats). When solo I change one healing for Wanderer's Fortune. > > For healing ones I use Barbarian's…
> @greywynd said: > Doubling up any insignia bonus is a waste of resources. Return isn't worth it. Yeah I figured since the dps bonus’ aren’t great and movement is also dog <font color="orange">HAMSTER</font>, that people might double up on gladiators (even though we all know about diminishing returns on double bonus’)
I would like to know as well...from what I can tell the barbs are doing decent damage in M16 but are behind equally skilled/geared rogues wizards and rangers
It’s funny how when there is an exploit that makes it to game, like being able to claim multiple free items and sell, they can patch really fast....how do they get those hot fixes and thousands of lines of code out and past Microsoft so fast?
So for most dps builds are you guys switching out the fire or the siege, for the razorwood?....assuming most builds are running air, earth, fire, siege, and tiger