IMO the Enchantment exchange vendor should stay indefinitely. In fact, there should be an added item for Runestones to Runestones.
I would like to see a Mount Insignia Exchange vendor added as well or added to the enchantment exchange vendor.
Any items that is exchanged would be account bound.
I would like to see this happen as it would allow us as player to easily swap enchantments and insignia out as needed. For a short time during mod 16 we are able to trade them but once the vendor is gone if you need to swap an enchantment out or made a mistake you would be out of luck do to the vendor going away or not being able to trade in runestones.
Here are my exact thoughts on the vendor.
Weapon for Weapon enchantments
Armor for Armor enchantmetns
Enchantment for Runestones
Runestone for Enchantments
Enchantment for Enchantment (doesn't matter if its 1, 2 or 3 stats)
Runestone for Runestone (it would be nice if future runestones got 3 stats)
Insignia for Insignia
I am asking for this to stay and additional options be added to the vendor as it would bring about a great quality of life improvement to the game.
7
Comments
If more enchants were seen as viable, their prices would "equalize" and there would be an active market for trading - either through the AH or player-to-player, as players might want to swap enchants for a multitude of reasons. THis would remove any need for an exchange vendor, and longer-term, would be better for the game.
My suggestion is not about fixing the issues but simply allowing us a way to trade in enchantments do to stat changes in the game that happens from mod to mod. It also would make it easier for players to adjust and hit appropriate stats each mod with this than trying to trade an enchantment that loses most of its value within a day or two. Not using the Fey but silveries were worth having in mod 15 and prior as a cleric but now silveries values have plummeted to near nothing making them worthless other than trading them in for radiants but in the future if things are adjusted and now radiants cannot be used that player who may have paid million or grind out to get the enchantment to max may end up sitting on an enchantment that has limited value in the future.
I'm all about improve quality of life in a game and as someone who has paid and ranked up many enchantments I wouldn't mind this; it would encourage me to rank up my enchantments on my Fighter and Cleric again as I know I would be able to easily swap enchantments as needed but given that is not an option I'm not inclined to rank up any enchantments on my Fighter or Cleric do to the lack of freely having that option of swapping as needed.
In fact I have 8 R14 enchantments in my bank that are collecting dust simply because I see no point in using them, swapping them as I know once I do that is it, etc... However, if I knew I could swap them again and again and again, those 8 would be on my Fighter right now.
While we're on the subject, how about a gear exchange system too? Next time they release a new BiS artifact set, I don't see why I should suffer and have to upgrade things all over again. I mean, it's not my fault they decided to alter things.
SMH
As for the artifact set I wouldn't mind seeing that added, but only for gear of equal IL. Meaning you can't swap the demon set for the Electric set; however demon set for Lostmouth would be acceptable. Only artifact gear, not artifacts.
These ask are for quality of life improvements within the game and since the items being exchanted are bound how does that hurt you as a player; if anything it would give you more options instead of less.
These so called improvements may sound nice to the player that doesn't want to work up some new enchant/gear/etc but all it really does is make it easy to avoid getting things right.
Sorry but in a game of experimentation (ie what could my toon do with a bronzewood versus a vorpal) I feel like your idea makes it too easy and as it stands now it is not hard at all to upgrade all of these things yourself from scratch.
But everyone wants a quick and easy hand out because "it was costly to make a weapon enchant". It's really not.
I will counter your arguement about grinding it out by stating this; getting a part time job and using that money I can more than pay to get what I want and it would cost me less time than the grind in this game to get those same items.
My point is that you either pay one way or another and if you already paid why should I continue to pay for an item of lower ranking or similar ranking. If I want a new enchantment never previously offered in the game; yeah that one shouldn't be in the vendor, but if it is a standard in game enchantment that has been around for a while why not? Because you want me to sink my AD into buying another enchantment. That is stupid; I rather upgrade my enchantments I have now and trade them in. The later is where Cryptic will make money off me. The swapping out to a lower enchantments they won't make a dime off me as I will simply use AD earned from playing and buy what I want vs. upgrading R14 to R15 where I will buy a coal ward with cash. So who is losing money from me. Oh yeah, cryptic is if I have to swap to a lower rank enchantment.
The other thing is the enchantments I have on my character are bound to my account, so they cannot be sold for AD later on.
Players who swapped in enchantments for Runestones by accident are now stuck with runestones that they may not want. How is that fair if it was an honest mistake. Or how about players who are not playing right now do to personal issues that is keeping them away from the game and they have enchantments they want to trade; now those players get screwed and may lose value on their enchantments do to the changes.
I think leaving it in play and adding the ability to swap runestones is a great add to the game. You may disagree, and we can agree to disagree. I believe leaving the enchantment vendor in the game improves the quality of life in the game.
We'll just disagree on this since I see this as nothing more than giving handouts. It was a favor that was done with the enormous changes made this mod.
That's my opinion.