So I’m on Xbox, and I’m wondering what bonus’ you guys are running for mod 16...2x gladiators guile? Maybe some healing ones?
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greywyndMember, NW M9 PlaytestPosts: 7,152Arc User
Doubling up any insignia bonus is a waste of resources. Return isn't worth it.
I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
As for myself, Gladiator's Guile and 4x healing insignia bonus, since I find the offensive insignia bonus to not be worth it (since I'm already capped on stats and that now insignia bonus give raw stats). When solo I change one healing for Wanderer's Fortune.
For healing ones I use Barbarian's Revelry (a must), Oppressor's Retrieve (also good since now every mob and their mother have a stun), Champion's Return and Survivor's Blessing
> @greywynd said: > Doubling up any insignia bonus is a waste of resources. Return isn't worth it.
Yeah I figured since the dps bonus’ aren’t great and movement is also dog <font color="orange">HAMSTER</font>, that people might double up on gladiators (even though we all know about diminishing returns on double bonus’)
> @agilesto said: > As for myself, Gladiator's Guile and 4x healing insignia bonus, since I find the offensive insignia bonus to not be worth it (since I'm already capped on stats and that now insignia bonus give raw stats). When solo I change one healing for Wanderer's Fortune. > > For healing ones I use Barbarian's Revelry (a must), Oppressor's Retrieve (also good since now every mob and their mother have a stun), Champion's Return and Survivor's Blessing
Thank you, yeah I think I’m going to slot gladiators, barbarians revelry, probably wanderers and two other healing ones
Personally, I'm running Wanderer's Fortune (RP), Gladiator's Guile (stamina regen), Barbarian's Revelry (heal on crit), Oppressor's Repreive (heal when controlled), and Survivor's Blessing (heal on deflect).
Once your stats are mostly capped, the bonuses that add stats lose most of their value - 98k critical strike is still a 50% chance, just like 68k, so might as well go for something that will continue to help to your toon.
> @finmakin said: > So I’m on Xbox, and I’m wondering what bonus’ you guys are running for mod 16...2x gladiators guile? Maybe some healing ones? > > It all depends on what class / role youre playing.. > I use (as Tank) this combination. > > Opressor Retrieve > Knight Rebuke x2 > Champions Return > Survivors Blessing > > I also use Shadow Demon / Gas Spore combo for 30% Stamina regen increase
I play dps, but I’m curious to what any class finds the most useful in M16
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> Doubling up any insignia bonus is a waste of resources. Return isn't worth it.
It is if the other bonuses are worthless. Better to eek a small gain out for slotting insignia than get nothing for it.
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
For healing ones I use Barbarian's Revelry (a must), Oppressor's Retrieve (also good since now every mob and their mother have a stun), Champion's Return and Survivor's Blessing
> Doubling up any insignia bonus is a waste of resources. Return isn't worth it.
Yeah I figured since the dps bonus’ aren’t great and movement is also dog <font color="orange">HAMSTER</font>, that people might double up on gladiators (even though we all know about diminishing returns on double bonus’)
> As for myself, Gladiator's Guile and 4x healing insignia bonus, since I find the offensive insignia bonus to not be worth it (since I'm already capped on stats and that now insignia bonus give raw stats). When solo I change one healing for Wanderer's Fortune.
>
> For healing ones I use Barbarian's Revelry (a must), Oppressor's Retrieve (also good since now every mob and their mother have a stun), Champion's Return and Survivor's Blessing
Thank you, yeah I think I’m going to slot gladiators, barbarians revelry, probably wanderers and two other healing ones
Once your stats are mostly capped, the bonuses that add stats lose most of their value - 98k critical strike is still a 50% chance, just like 68k, so might as well go for something that will continue to help to your toon.
I use (as Tank) this combination.
Opressor Retrieve
Knight Rebuke x2
Champions Return
Survivors Blessing
I also use Shadow Demon / Gas Spore combo for 30% Stamina regen increase
> So I’m on Xbox, and I’m wondering what bonus’ you guys are running for mod 16...2x gladiators guile? Maybe some healing ones?
>
> It all depends on what class / role youre playing..
> I use (as Tank) this combination.
>
> Opressor Retrieve
> Knight Rebuke x2
> Champions Return
> Survivors Blessing
>
> I also use Shadow Demon / Gas Spore combo for 30% Stamina regen increase
I play dps, but I’m curious to what any class finds the most useful in M16