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DPSes, what is your favorite companion for offense "player bonus"?

Thus far, I am liking Kenku Archer's power and armor penetration bonus. What is "BIS," if you will?

Comments

  • gjgblackdragon#7802 gjgblackdragon Member Posts: 26 Arc User
    I have summoned the Polar Bear Cub Rank 40 (max) with a Total Beasts Bolster of 15% (will have used the Deepcrow Hatchling but my Creatures Bolster is 14.5% so the Bear gives better stats).

    For the Companion Enhancement I use Potency -> Chance on hit to increase your power by up to 2k and your companion's critical avoidance by up to 4% for 15 secs. when your companion is near. The value of the buff depends on the quality of your summoned pet.)

    For Companion Bonuses I use the following 5 bonuses:
    - Ghost > Ghost's Wisdom (4k Power + 2k Critical Strike) [Offense, Utility]
    - Minstrel > Minstrel's Discipline (4k Power + 2k Awareness) [Utility, Defense]
    - Kenku Archer > Kenku Archer's Wisdom (4k Power + 2k Armor Penetration) [Utility, Offense]
    - Deepcrow Hatchling > Baby Deepcrow's Presence (8k Power) [Offense]
    - Alpha Compy > Compy's Instincts (Increase your power by 5%. This effect is doubled in all of Chult.) [Utility]

    Other's that I don't use but are good too are:
    - Mercenary > (4k Power + 2k Combat Advantage) [Utility, Offense]
    - Storm Rider > (4k Power + 8k Hit points) [Utility]
    - Noverember Guard Archer > (4k Power + 2k Defense) [Utility]

    Using that with Empowered Runstones in Heroic Rings mixed with Choke Chain of the Companion.

    That alone give a ton of Power that in result is more damage output.

    Hope this helps.

    GJGBlackDragon - Drow Ranger from The Northdark

  • jantogsf#0997 jantogsf Member Posts: 121 Arc User
    > @gjgblackdragon#7802 said:
    > I have summoned the Polar Bear Cub Rank 40 (max) with a Total Beasts Bolster of 15% (will have used the Deepcrow Hatchling but my Creatures Bolster is 14.5% so the Bear gives better stats).
    >
    > For the Companion Enhancement I use Potency -> Chance on hit to increase your power by up to 2k and your companion's critical avoidance by up to 4% for 15 secs. when your companion is near. The value of the buff depends on the quality of your summoned pet.)
    >
    > For Companion Bonuses I use the following 5 bonuses:
    > - Ghost > Ghost's Wisdom (4k Power + 2k Critical Strike) [Offense, Utility]
    > - Minstrel > Minstrel's Discipline (4k Power + 2k Awareness) [Utility, Defense]
    > - Kenku Archer > Kenku Archer's Wisdom (4k Power + 2k Armor Penetration) [Utility, Offense]
    > - Deepcrow Hatchling > Baby Deepcrow's Presence (8k Power) [Offense]
    > - Alpha Compy > Compy's Instincts (Increase your power by 5%. This effect is doubled in all of Chult.) [Utility]
    >
    > Other's that I don't use but are good too are:
    > - Mercenary > (4k Power + 2k Combat Advantage) [Utility, Offense]
    > - Storm Rider > (4k Power + 8k Hit points) [Utility]
    > - Noverember Guard Archer > (4k Power + 2k Defense) [Utility]
    >
    > Using that with Empowered Runstones in Heroic Rings mixed with Choke Chain of the Companion.
    >
    > That alone give a ton of Power that in result is more damage output.
    >
    > Hope this helps.

    Very helpful! Seems like deepcrow hatchling is a better bet than Kenku for those looking for MORE power!
  • ccs2009#5244 ccs2009 Member Posts: 30 Arc User

    I have summoned the Polar Bear Cub Rank 40 (max) with a Total Beasts Bolster of 15% (will have used the Deepcrow Hatchling but my Creatures Bolster is 14.5% so the Bear gives better stats).

    For the Companion Enhancement I use Potency -> Chance on hit to increase your power by up to 2k and your companion's critical avoidance by up to 4% for 15 secs. when your companion is near. The value of the buff depends on the quality of your summoned pet.)

    For Companion Bonuses I use the following 5 bonuses:
    - Ghost > Ghost's Wisdom (4k Power + 2k Critical Strike) [Offense, Utility]
    - Minstrel > Minstrel's Discipline (4k Power + 2k Awareness) [Utility, Defense]
    - Kenku Archer > Kenku Archer's Wisdom (4k Power + 2k Armor Penetration) [Utility, Offense]
    - Deepcrow Hatchling > Baby Deepcrow's Presence (8k Power) [Offense]
    - Alpha Compy > Compy's Instincts (Increase your power by 5%. This effect is doubled in all of Chult.) [Utility]

    Other's that I don't use but are good too are:
    - Mercenary > (4k Power + 2k Combat Advantage) [Utility, Offense]
    - Storm Rider > (4k Power + 8k Hit points) [Utility]
    - Noverember Guard Archer > (4k Power + 2k Defense) [Utility]

    Using that with Empowered Runstones in Heroic Rings mixed with Choke Chain of the Companion.

    That alone give a ton of Power that in result is more damage output.

    Hope this helps.

    No Velociraptor?
  • reefriednunt#3177 reefriednunt Member Posts: 246 Arc User
    I roll with the bullette pup. (Summond) then the deepcrow, (8000 power) the staldorf (8000 combat advantage) those three are all creatures and will get your bolster pretty high by themselves....I also use minstrel in defense (I think power and awareness) and energon (hit points)
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