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What is the Arc Client?
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  • Yes yes, more content is the solution to everything. Except, of course, for not having the budget for it. Good content doesn't exactly grow on trees.
  • If you've ever bought zen, it is good to check, though. When I went to pick up my redcap powrie, priestess of sune, and so forth from a promotion, I unexpectedly found a storm rider as well--and claimable by all characters on the account, not just one.
  • If you want to play using a gamepad, there's nothing stopping you from doing so right now. I use a gamepad, and yes, that's for the PC version. One thing you'll need is software to translate gamepad button presses into keyboard key presses. But that's pretty standard if you want to use a gamepad to play PC games. There are…
  • How do you propose implementing the difficulty slider? Same rewards, regardless of difficulty, in which case you punish people for turning up the difficulty? Or do you offer increased rewards for higher difficulty? If the latter, then some people will immediately go to max difficulty, fail, come here to complain that the…
  • When raising the level cap, there are basically two choices for what was formerly end-game content: 1) raise the level cap on it so that people who could do it immediately before the patch can't still do it immediately after, or 2) don't raise the level cap on it so that people quickly level past the point at which it…
  • I don't have perfect anything. Out of 7 characters that were level 60 before the patch, I had a total of maybe 15-20 rank 5 enchantments and the rest rank 4. Also only one of the enchantments that you need a coal ward for. And only one artifact per character at all, typically around level 42. Yeah, it's harder than it was…
  • I just took my level 11 paladin to Whispering Caverns. The game gives a warning that it might be too hard, but it let me go. It was like that long before module 6, too. That's not new; what's new is people acting like they don't realize that 60 isn't at the level cap anymore. You can make a case for walling things off that…
  • All that stuff that the "haves" spent their time accumulating just got wiped away by the new module. Now you get greens dropping like candy that are better than the old epics. Everyone who is level 60 just caught up. Raising the level cap tends to do that. And no, you don't need to spend thousands of dollars on this game.…
  • I'll explain the situation. In a tier 6 lair, all encounters require the sum of (combat / 3) + (everything else besides combat) for a total of 9 things to win the encounter. For example, you might need 6 thievery and 9 combat, or 3 each of magic, perception, or thievery, or whatever. Some break it into multiple phases,…
  • Good to know that it's not purely a hard drive limitation. But I'd like to recommend ditching the RAID 0 setup. A single good SSD is so fast that outside of synthetic benchmarks or something very unusual such as trying to record uncompressed video, all that RAID 0 does is increase your chances of failure and data loss.
  • Cryptic made their own engine, didn't they? I thought the idea was that they built an engine, then used it for Champions Online, Star Trek Online, and more recently, Neverwinter. If you've got someone competent (not necessarily great but at least competent) building it, rolling your own engine is going to handily…
  • That sounds like a problem of things taking a long time to load. I haven't seen anything analogous, though I use an SSD. Does anyone who runs the game off of an SSD see these problems, or is it only hard drive users?
  • That looks to me like placeholders when stuff hasn't loaded properly. Does it go away after a while, or stay like that forever even if you stand there for half an hour waiting for things to load? If it does stay like that forever, it could be corrupt art assets on your hard drive, or it could be a bug in the game. It's…
  • What you're looking for is console commands: http://neverwinter.gamepedia.com/Console_command And more to the point, the particular commands /adjustcamyaw and /adjustcampitch If you map those commands to keys, you can press keyboard keys or gamepad buttons or whatever you prefer in order to rotate. Be warned that it's not…
    in Controls Comment by quotable March 2015
  • You get obnoxious people in PUGs now and then who will kick you for stupid reasons or for no reason at all. I once got kicked from a group for rolling greed on too many greens. Yes, greens, not blues or purples. And yes, rolling greed, not need. But remember that the occasional kick-happy PUG idiots are only occasional and…
  • Sometimes stuff crashes. But at least they're aware of the problem--and have told us that they're aware of the problem. The login server has been unstable for quite a while, often logging me out when I try to switch characters. It looks like it finally crashed entirely. Hopefully a simple reboot gets it up and running…
  • If you have a 10% chance of success, the probability that you'd fail 50 times in a row is 0.9^50 ~ 0.5153775%. But for some purposes, that's the wrong question to ask. If 1000 people each try something with a 10% chance of success until they succeed, the odds that someone fails at least 50 times in a row is about 99.43%.…
  • Price controls have been causing shortages since ancient times. The game hard-codes in a price floor of 50 AD/zen and a price ceiling of 500 AD/zen. If the market equilibrium is between 50 and 500, this has no effect. If it goes outside of that range, then you get a shortage. Which is exactly what we're seeing.
  • There's a need for the ability to kick people because sometimes people disconnect and don't come back. Or people go AFK, or are otherwise only marginally contributing. For example, I was once in a group with a player who rarely entered combat, but kind of followed the group so he clearly wasn't AFK entirely. He might have…
  • Upon further review, my best guess of why you have to use the queue for epic dungeons is to stop this: Rogue enters epic dungeon solo, not as part of the queue. Then he stealths, runs, dodges, jumps off cliffs, and ultimately skips past most of the mobs without having to fight them. Maybe he has to clear a little bit, or…
  • I really like that idea. That would make it suicidal to roll need on items that you won't immediately use, as you'd get better utility by rolling greed and likely losing the roll. But it also strikes me as the sort of thing that, while easy to implement if you had it in mind before you started coding the game, could easily…
  • Thanks for the replies everyone. This was a non-epic dungeon, so the probability of getting any purples was pretty small to begin with, and no purples dropped at all in the entire run. The items that the guy was mad at me for rolling greed on were green. Not even blue, but green. The guy who was mad at me for rolling greed…
  • When you enter a queue, you don't get to pick which group you're put in. You get put wherever there is an open spot. If there's an open spot in your group and someone enters the queue, he probably gets put in your group. If you kick all such people who enter, then you're kicking everyone who enters the queue. That means…
  • Ah, upon further review, it says, "Rewards will be given out on 1/27." So I guess that means I have to wait three days. Which seems kind of dumb. But on Tuesday, where do I get the companions?
  • That's about what I expected someone to say--and a view that I strongly disagree with. You know why I do dungeons? For fun. It's the same reason I play the game in the first place. If I didn't like doing dungeons, I wouldn't do them. At all. I've got better things to do than spending a bunch of time grinding something…
  • I think there's a fundamental philosophical disconnect here. I'll demonstrate: Why do you do dungeons at all?
  • Actually, I think I may well have an answer of why people run off in this game and not in most others. If everyone wants to pick up all of the loot, then no one runs ahead. If you run ahead without waiting for things to die, you miss the loot that was dropped. If you stay back with the group, you kill everything, then pick…
  • I could understand intentionally grabbing multiple groups of mobs and mixing them together to let AoE attacks hit more mobs at a time. But that's not the issue here. The issue here is instead of five people in one room hitting one set of mobs, you end up with two people in one room and three people in a different room…
  • Why would people assume that, while in the middle of combat, if they leave a room entirely in spite of active combat going on to move on to a different room and grab an entirely different set of mobs, the entire rest of the group will do likewise, presumably with other mobs following them? That strikes me as very strange.
  • That doesn't explain why people would run off ahead, pull extra mobs, scream for help, and then die and have to run back, as happened in the group that lead to this post. Though admittedly, that's not an especially common occurrence.