That's not the case mungsu. They join, i tell them that i'm soloing and politely ask them to leave, they won't. Then I kick them using my alts and they keeping coming back on purpose and just wait for me to kill the boss in order to get the item. Which is really frustrating. This is stealing drops in my book.
As a veteran World of Warcraft player (and long time Neverwinter player) there is a HUGE community of people on WoW that solo old content for fun, for transmute items, for money, and for other reasons as well. Its something that has built up over time due to the continuous increase in power. I definitely support this and have been running my partner through each dungeon as he got to the right level to do them. I am finding it a lot of fun to challenge myself to see what I am able to do.
[SIGPIC][/SIGPIC]
... Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
You know what is frustrating? You, selfish -bleep- as you are, holding up the queue for every other player out there, wasting everybody's time and effort. We don't get to choose what instance we enter, the game decides that. Not to mention at least half the players don't even speak your language. Kicking players for entering your dungeon is nothing short of rude. Do it properly or stop complaining and find a solo game to play. Your attitude is not required or desired in an MMO.
Wow aren't you the MMO master? Please stay away from my topics if you are going to be disrespectful and mind your language. You may present your own ideas in a good manner but not like this. If you cannot handle it, I suggest that you should stop yourself from commenting on my topics.
You know what is frustrating? You, selfish -bleep- as you are, holding up the queue for every other player out there, wasting everybody's time and effort. We don't get to choose what instance we enter, the game decides that. Not to mention at least half the players don't even speak your language. Kicking players for entering your dungeon is nothing short of rude. Do it properly or stop complaining and find a solo game to play. Your attitude is not required or desired in an MMO.
Personally attacking other forum goers is against the ToS and against common decency. You have an opinion? Great! Share it constructively and don't insult people.
[SIGPIC][/SIGPIC]
... Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
The irony is that he's abusing the OP for affecting other players or parties but the OP is actually asking for a method to enter a dungeon solo without affecting other players or parties. Go figure.
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
I'm frustrated with the absence of solo queue for the dungeons. I mean my character is strong enough to solo many dungeons but I'm forced to enter with other people anyways. I don't want to share my drops with others while i'M soloing and people keep queueing in a hope to steal some drops from the dungeon I solo. I really hate this. I would like to be enter a dungeon alone and solo it without any distractions. Why can't we do it? Why are we being forced to enter with 5 people. This game really need solo queue...
I wish this would be possible as well. So I'll finally stop being kicked by those 2man parties (with 2 friends offline that somehow have always the GF spot open) that want to 2man the boss for a higher chance at loot. They keep the queue occupied for those who are not interested in things like that such as myself.
Please Cryptic, give em what they want so I don't join their instances anymore -.-
I meant no offense to you, OP. Just stating that the current situation does not just make unhappy those who want to solo/duo dungeons, but potentially also those who don't want to solo/duo them.
Upon further review, my best guess of why you have to use the queue for epic dungeons is to stop this:
Rogue enters epic dungeon solo, not as part of the queue. Then he stealths, runs, dodges, jumps off cliffs, and ultimately skips past most of the mobs without having to fight them. Maybe he has to clear a little bit, or reach a campfire, die and revive there. He reaches the campfire in front of the final boss, then invites four friends, who clear the boss and get the end chest for three minutes of work.
Would that be possible if you could do epic dungeons outside of the queue? I don't know. But it only takes one dungeon where it is to be a massive loot exploit. And it's extremely difficult to design dungeons to make sure that it's absolutely impossible to do that everywhere.
Going through the queue means that even if you could get to the end and then can add four people, you don't get to pick which four come in through the queue. And you probably can't even get that far, as you'd have a group of five right from the start and have to get the entire group to the end campfire. Helping random strangers get loot isn't the same sort of exploit as helping your friends get quick loot. While you can group with your friends right from the start, five people having to be in the dungeon all the way through the dungeon is not an exploit the way that letting four people join for just the end boss fight would be.
Now, a "solo queue" where it's impossible for anyone else to ever join the group even by intentional group invites would also nix the potential exploit described above, and that seems to be what the original poster wants. But that's something that Cryptic likely didn't anticipate that anyone would want while it would have been easy to implement, and could conceivably be a pain to tack on now. And they might have intentionally wanted it not to be possible for reasons I haven't considered.
Quaternion from the previous forum
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited February 2015
Find 4 people - maybe some actual friends or something? - who are willing to queue in with you using alts that they can then disconnect so you can have at that dungeon to your heart's content.
I mean... that's how everyone else does this kind of project.
Anyways I just want to be able to solo dungeons. Even trying to find an excuse for that is nonsense. I know there are alot of people like that would enjoy this. Do you even know how many times I get kicked for 11k epic item, how many times i saw people needing in a greed run, how many times people argue about some worthless <font color="orange">HAMSTER</font>. I'm sick and tired of this. Yes I would like to run dungeons with the people I know, friends etc. But I would rather solo them instead of putting my hopes on random pugs. I am able to do this and I know there are many others can also able to. So keeping this from us is just nonsense.
I completely agree, especially with the current setup allowing half wits to kick whoever and all the mental aberrants influencing the Dungeon experience in ...Dungeons and Dragons.
If the arguement opposing this is due to this being a MMO and the focusing of the cooperative aspect, then completely expunge PVP, and until it is, this game is clearly designed for having the choice to explore and challenge oneself in solo mode; and therefore, allow the solo aspect to flourish rather than be half baked.
I'd rather they make the content hard enough and slow the power creep enough so that no at level dungeon is ever able to be soloed. Ever.
This.
Everyone else can stop QQ'ing. This is an MMO. MULTIPLAYER. You want solo games, get some off steam and play them at your leisure.
The only reason solo is even an issue right now is we're all too OP. Mod 6 has some answers for that and everyone is crying it's the end of the world. No it's not.. it's just knocking that cloud out from under us and bringing us back down to reality. Again, ^^ THIS ^^
Edit: To the poster who said solo'ing dungeons was the same as PVP-- you're right. They should get rid of PVP. It has no business in a fantasy MMO. PVP'ers can go play Titanfall, Call of Duty etc .. games made for combat. That however, is my opinion. (and this will never happen because apparently PVP'ers spend good money for their bragging rights)
It is also my opinion that solo'ing dungeons with a disconnected party is an exploit and should be punishable under the EULA. Loot tables are designed on a 5 man party. They are designed so that the rarity of loot is dependant on the fact you only have a 20% chance to get it PER run. When we start running solo with 100% chance and doing CN in 23 minutes (or less) we completely destroy the designed "rarity" and end up with ancient gear in AH selling for less than the AD you could salvage it for. Solo'ing dungeons and severely OP parties have ruined the game thus far and forced the dev's into rebalancing the entire stat system. Knowing about an exploit and not using it is called Honor. Knowing about an exploit and using it as much as you can for personal gain is called Greed. Im not pointing fingers and I'm not calling anyone out. Come up to your own conclusions about whether you are playing the game for fun or playing for greed.
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
I'm frustrated with the absence of solo queue for the dungeons. I mean my character is strong enough to solo many dungeons but I'm forced to enter with other people anyways. I don't want to share my drops with others while i'M soloing and people keep queueing in a hope to steal some drops from the dungeon I solo. I really hate this. I would like to be enter a dungeon alone and solo it without any distractions. Why can't we do it? Why are we being forced to enter with 5 people. This game really need solo queue...
My first reaction to this post was.... something I am not going to type here.
I've read many replies and I agree attempting to solo everything goes against the idea of an MMO. That is the politest I can be here.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
It's nice that you MMO purist folks feel the need to tell me and others how we should play the game but it's an MMO where, apart from those epic dungeons and Tiamat, I've played entirely solo with just a companion, which I believe is WAI. I believe there is even a statement from Cryptic that this is by design.
If most stuff required parties than the game simply would not be as popular. Most stuff can be soloed in less time that it takes to get 5 players organised. Party up if you want, but don't try to impose that narrow view of the game on everyone else.
I'm just guessing here, but this is an MMO and dungeons are not meant to be soloed. It is part of the multiplayer content as it is in most other MMOs on this internet. If you want to solo big dungeons I recommend playing a single player RPG.
That's quite a mouthful of pointless and completely irrelevant arguments.
PvP and refining systems not being "up to your specifications" hardly qualify as a argument for getting or wanting solo dungeons. Nor does it change anything about this game being an MMO.
Everyone else can stop QQ'ing. This is an MMO. MULTIPLAYER. You want solo games, get some off steam and play them at your leisure.
The only reason solo is even an issue right now is we're all too OP. Mod 6 has some answers for that and everyone is crying it's the end of the world. No it's not.. it's just knocking that cloud out from under us and bringing us back down to reality. Again, ^^ THIS ^^
Edit: To the poster who said solo'ing dungeons was the same as PVP-- you're right. They should get rid of PVP. It has no business in a fantasy MMO. PVP'ers can go play Titanfall, Call of Duty etc .. games made for combat. That however, is my opinion. (and this will never happen because apparently PVP'ers spend good money for their bragging rights)
It is also my opinion that solo'ing dungeons with a disconnected party is an exploit and should be punishable under the EULA. Loot tables are designed on a 5 man party. They are designed so that the rarity of loot is dependant on the fact you only have a 20% chance to get it PER run. When we start running solo with 100% chance and doing CN in 23 minutes (or less) we completely destroy the designed "rarity" and end up with ancient gear in AH selling for less than the AD you could salvage it for. Solo'ing dungeons and severely OP parties have ruined the game thus far and forced the dev's into rebalancing the entire stat system. Knowing about an exploit and not using it is called Honor. Knowing about an exploit and using it as much as you can for personal gain is called Greed. Im not pointing fingers and I'm not calling anyone out. Come up to your own conclusions about whether you are playing the game for fun or playing for greed.
My first reaction to this post was.... something I am not going to type here.
I've read many replies and I agree attempting to solo everything goes against the idea of an MMO. That is the politest I can be here.
But the current system has many unfair parts aswell. I mean I cannot find players that are equal or better than me to party with all the time. So I have to do pugs. Is it fair that while i'm doing 25m damage and the second best does 3m damage to get the drops? I mean I deal most of the damage in most cases and other people constantly getting the drops. This isn't fair because I'm working for other players progress rather than doing something beneficial for my progress. I missed the part where in MMOs in need to help others. Call me selfish but do I have the must to do that? Do I have to care for other people? I'm sorry but I only care about my guildies and friends not random pugs and I shouldn't be working hard for them to get some stuff. With your logic; if this is an MMO it has be challaging for new players, what's the point when someone deals tons of damage and you deal very little but you get lots of items? I find it hard to believe that this is actually fair.
Ok you are saying that MMOs aren't suppose to have soloing eh? I will ruin your logic with a simple example so you can stop talking about it. Let's have a look at the most popular similar mmorpg games.
I can find many more if you ignorant people aren't satisfied. Your argument about MMOs not containing solo is invalid. You either have no information on mmorpg games or completely ignorant. Many of the popular mmorpg game players have to ability to solo. If you talk about this furthermore you will only bring shame on yourself.
Whilst I fully support the OP's request for the ability to play dungeons with any party size, I would like to < step away from his other, somewhat provocative, views > ;p
I can find many more if you ignorant people aren't satisfied. Your argument about MMOs not containing solo is invalid. You either have no information on mmorpg games or completely ignorant. Many of the popular mmorpg game players have to ability to solo. If you talk about this furthermore you will only bring shame on yourself.
Yeah you can solo in other games. Guess what, it's not max level endgame content. End of story.
While I agree, to some extent with the OP, I'm not sure their approach is helping their case.
I think it would be nice to have the solo option, not for the loot, not to help friends get a free ride but for the challenge. Those of us that have been about for a while are pretty overpowered (didn't want to use OP twice), for the T2 content. What should we do with all this power, grind Tiamet all day? grind ELoL and EShores all day?
On the other side of the coin, I don't think it's fair to block up the Q as the OP admits to.
If there was a way to enter solo or smaller groups, it should limit the instance to the number of people that enter, maybe even pro-rata drops according to numbers, maybe even do away with drops (or limit to seals and some refining stuff) and make it purely for the challenge. This way, if ever the invite to dungeon is implemented, then there will be no actions as have been mentioned above.
But the current system has many unfair parts aswell. I mean I cannot find players that are equal or better than me to party with all the time. So I have to do pugs.
<snip>
Perhaps you are looking in the wrong places and I would say that pugs is definitely not the place to be looking. There are plenty of channels out there that cater for people of different levels and needs. I'd suggest trying to find some that meet your requirements or set one up.
<snip>
Is it fair that while i'm doing 25m damage and the second best does 3m damage to get the drops? I mean I deal most of the damage in most cases and other people constantly getting the drops. This isn't fair because I'm working for other players progress rather than doing something beneficial for my progress. I missed the part where in MMOs in need to help others. Call me selfish but do I have the must to do that? Do I have to care for other people? I'm sorry but I only care about my guildies and friends not random pugs and I shouldn't be working hard for them to get some stuff. With your logic; if this is an MMO it has be challaging for new players, what's the point when someone deals tons of damage and you deal very little but you get lots of items?
<snip>
In one sense I do wonder at you playing an MMO, because although not a requirement, helping out others is something I thought was a good thing in a game and one of the things I like about MMO's over single player games. And I have made some great friends here and other places by helping out random strangers and vice versa.
As for you doing 25M damage...so what? I have topped all the tables in the past and got all the titles, but one thing I've always found frustrating is that there is no table to indicate support given in the way of buffs/debuffs.
Point in question, last night doing ELoL with a rainbow group, the TR topped damage by several million each run, when congratulated on it, his 1st comment was not anything about him doing all the work, but thank us for the buffs and healing. So would it be fair for him to get all the drops just because he topped damage? Would it be fair for him to be deprived it because he only did so much because of us? In answer to both, no, because we were a team, we worked together and supported each other and succeeded because of this.
<snip>
I find it hard to believe that this is actually fair.
<snip>
Welcome to life
At the end of the day, yes I would like a way to enter epic dungeons with a limited team, for the challenge, not that I think it will happen. I've heard rumours about upgraded dungeons in Mod6, so fingers crossed.
Yeah you can solo in other games. Guess what, it's not max level endgame content. End of story.
Are you serious? People are saying "Soloing is not a part of MMO" I show you that it is and you are just saying that tho are not max level endgame content. Dude are you realizing what are you doing? You are just talking about a whole different argument. Because you are sad that I was right about the argument and mmorpgs do soloing ability. End of story.
Beside have you ever played or searched these games? Cabal, Tera, Aion, Rappelz and Guild Wars 2 please first play these games like I did and let's talk later because all of them are pretty much focused on end game.
While I agree, to some extent with the OP, I'm not sure their approach is helping their case.
I think it would be nice to have the solo option, not for the loot, not to help friends get a free ride but for the challenge. Those of us that have been about for a while are pretty overpowered (didn't want to use OP twice), for the T2 content. What should we do with all this power, grind Tiamet all day? grind ELoL and EShores all day?
On the other side of the coin, I don't think it's fair to block up the Q as the OP admits to.
If there was a way to enter solo or smaller groups, it should limit the instance to the number of people that enter, maybe even pro-rata drops according to numbers, maybe even do away with drops (or limit to seals and some refining stuff) and make it purely for the challenge. This way, if ever the invite to dungeon is implemented, then there will be no actions as have been mentioned above.
Perhaps you are looking in the wrong places and I would say that pugs is definitely not the place to be looking. There are plenty of channels out there that cater for people of different levels and needs. I'd suggest trying to find some that meet your requirements or set one up.
In one sense I do wonder at you playing an MMO, because although not a requirement, helping out others is something I thought was a good thing in a game and one of the things I like about MMO's over single player games. And I have made some great friends here and other places by helping out random strangers and vice versa.
As for you doing 25M damage...so what? I have topped all the tables in the past and got all the titles, but one thing I've always found frustrating is that there is no table to indicate support given in the way of buffs/debuffs.
Point in question, last night doing ELoL with a rainbow group, the TR topped damage by several million each run, when congratulated on it, his 1st comment was not anything about him doing all the work, but thank us for the buffs and healing. So would it be fair for him to get all the drops just because he topped damage? Would it be fair for him to be deprived it because he only did so much because of us? In answer to both, no, because we were a team, we worked together and supported each other and succeeded because of this.
Welcome to life
At the end of the day, yes I would like a way to enter epic dungeons with a limited team, for the challenge, not that I think it will happen. I've heard rumours about upgraded dungeons in Mod6, so fingers crossed.
I get your points but do you even understand me? I'm talking about the current game mechanics. The easiest way to satisfy people like me who want this is to just put a solo queue for the current dungons. You guys are acutally saying that I should be dependent to other player players even tho I can do it independently. Why? Will I hurt you soloing some dungeons? Will I get in your way soloing a dungeon? Will you even know that I am soloing while I am? All of them are: NO
So what's the big problem. I am not seeing a legit argument about this beside saying that mmorpgs doesn't have soloing in them (which is far from true) I really don't understand the trolls here.
I get your points but do you even understand me? I'm talking about the current game mechanics. The easiest way to satisfy people like me who want this is to just put a solo queue for the current dungons. You guys are acutally saying that I should be dependent to other player players even tho I can do it independently. Why? Will I hurt you soloing some dungeons? Will I get in your way soloing a dungeon? Will you even know that I am soloing while I am? All of them are: NO
So what's the big problem. I am not seeing a legit argument about this beside saying that mmorpgs doesn't have soloing in them (which is far from true) I really don't understand the trolls here.
Not trying to troll, but if that's what you think anything further I say will probably fall on deaf ears/blind eyes. I've abbreviated my previous response to you in the hope it will highlight that I am NOT saying anyone MUST team up for dungeons, other than how they are currently set up.
While I agree, to some extent with the OP, <snip opinion>
I think it would be nice to have the solo option, <snip opinion> Those of us that have been about for a while are pretty overpowered (didn't want to use OP twice), for the T2 content. What should we do with all this power, grind Tiamet all day? grind ELoL and EShores all day?
<snip opinion>
At the end of the day, yes I would like a way to enter epic dungeons with a limited team, <snip opinion>
Not trying to troll, but if that's what you think anything further I say will probably fall on deaf ears/blind eyes. I've abbreviated my previous response to you in the hope it will highlight that I am NOT saying anyone MUST team up for dungeons, other than how they are currently set up.
HTH
You are getting me wrong cuz I didn't say you are a troll but there are trolls here who thinks they actually know stuff and yet they fail to see that they don't.
But the current system has many unfair parts aswell. I mean I cannot find players that are equal or better than me to party with all the time. So I have to do pugs. Is it fair that while i'm doing 25m damage and the second best does 3m damage to get the drops? I mean I deal most of the damage in most cases and other people constantly getting the drops. This isn't fair because I'm working for other players progress rather than doing something beneficial for my progress. I missed the part where in MMOs in need to help others. Call me selfish but do I have the must to do that? Do I have to care for other people? I'm sorry but I only care about my guildies and friends not random pugs and I shouldn't be working hard for them to get some stuff. With your logic; if this is an MMO it has be challaging for new players, what's the point when someone deals tons of damage and you deal very little but you get lots of items? I find it hard to believe that this is actually fair.
Ok you are saying that MMOs aren't suppose to have soloing eh? I will ruin your logic with a simple example so you can stop talking about it. Let's have a look at the most popular similar mmorpg games.
I can find many more if you ignorant people aren't satisfied. Your argument about MMOs not containing solo is invalid. You either have no information on mmorpg games or completely ignorant. Many of the popular mmorpg game players have to ability to solo. If you talk about this furthermore you will only bring shame on yourself.
I do hope that "this is a MMO darn" it and its about teamwork" carries thru with a clean sharp stroke to behead the PVP nonsense that is clearly about solo action...and when they try to team up...well, lol
The author of this thread is not suggesting NW take away your MMO cooperative teamwork experience. He is coming from the point of view that there are elite level players who have above average game play abilities. Most above average players do not like the low tone rage that arises from PVP and want that same challenge. The last time I checked, game mobs that are defeated do not go on and on in forums about the reason of loss etc. Thus, the elite player can if the solo option is there engage elite play without having to bath in what typically becomes the lowest common psychological denominator in group runs, as many of us do not have a bunch of friends to consistantly group with.
The main point to take away from this is that the OP is not in any way suggesting that your MMO teamwork play be removed. Thus, your reactivity that arises from threat is clearly NOT founded.
The author of this thread is not suggesting NW take away your MMO cooperative teamwork experience. He is coming from the point of view that there are elite level players who have above average game play abilities. The above average player may not like the emanating low tone rage that arises from PVP and want that same challenge. The last time I checked, game mobs that are defeated do not go on and on in forums about the reason of loss etc. Thus, the elite player can if the solo option is there engage elite play without having to conform to what typically becomes the lowest common psychological denominator in group runs, as many of us do not have a bunch of friends to consistantly group with.
The main point to take away from this is that the OP is not in any way suggesting that your MMO teamwork play be removed. Thus, your reactivity that arises from threat is NOT founded.
They can never balance team content for a party if they allow individuals to solo them. This is what I gathered from reading about mod 6 changes, by cutting solo capabilities against team content, hence reinstating the difficulty.
This discussion can be shelved, as asking for a feature based on something that is now uncertain come mod 6 isn't likely to happen between now and mod 6's arrival.
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katbozejziemiMember, NW M9 PlaytestPosts: 856Arc User
I think the disconnect here comes from who each person is talking about Soloing what.
I don't think that anyone here is arguing that everyone should be able to Solo Epic Dungeons. It should be rare. Very, very rare.
The thing is, we have some just RIDICULOUSLY powerful Gear available to rich/hardcore players. Mostly most folks will not get much of it. But there will always be a few who manage, through dint of Wealth, Power, Playtime, or all of the above, to get ALL OF IT. They really are a team of one. I would expect that nearly everyone who tries those solo Dungeons will fail. And fail hard. But those happy/obsessed few who can do an entire teams worth of slaughter have no other options LEFT in this game for a challenge. So let them have it. And, in the fullness of time, when Today's Epic Dungeons have become the Effortless Joke Dungeons of Tomorrow, let the rest of us have what has become a glorified Lair, Gnarlroot on steroids, as a nice change of pace.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
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dragoness10Member, NW M9 PlaytestPosts: 780Arc User
edited February 2015
geministrike - Much insults, little persuasion. Pugging happens.
If you have more power/gear/items then you can help those lower than yourself in those aspects. Be a kind teacher, not a stubborn student.
We are not ignorant. We just like to play with others.
" I tried to figure out the enigma that was you, and then I realized mastering Wild Magic was easier." - Old Wizard in Waterdeep
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
I'm glad my points on how solo'ing undermines the economy fell on deaf ears. Moderators should just close this thread it's become trolling and non-constructive especially with Mod 6 greatly changing the ability to "solo" anyway.
Bedlam: Creating chaos as a MI Exec TR Avariel Merilwen: Burn baby, MoF/Rene Aejun The Silver: Devoted to Healing, DevOP/Justice Mina Rosepetal: Super Natural, Pathfinder/Melee Frost: Benchwarmer, Soulbinder/Fury
Comments
Apparently they kept coming back folks..
Can't stop laughing lol
...
Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
Wow aren't you the MMO master? Please stay away from my topics if you are going to be disrespectful and mind your language. You may present your own ideas in a good manner but not like this. If you cannot handle it, I suggest that you should stop yourself from commenting on my topics.
Personally attacking other forum goers is against the ToS and against common decency. You have an opinion? Great! Share it constructively and don't insult people.
...
Tired of running dungeons with exploiters and cheaters? Join the legit channel by visiting http://goo.gl/1zfnTS to apply!
Performing ritual pony sacrifices to Tiamat to earn favor with the RNG Gods since 2014.
...
I wish this would be possible as well. So I'll finally stop being kicked by those 2man parties (with 2 friends offline that somehow have always the GF spot open) that want to 2man the boss for a higher chance at loot. They keep the queue occupied for those who are not interested in things like that such as myself.
Please Cryptic, give em what they want so I don't join their instances anymore -.-
I meant no offense to you, OP. Just stating that the current situation does not just make unhappy those who want to solo/duo dungeons, but potentially also those who don't want to solo/duo them.
Rogue enters epic dungeon solo, not as part of the queue. Then he stealths, runs, dodges, jumps off cliffs, and ultimately skips past most of the mobs without having to fight them. Maybe he has to clear a little bit, or reach a campfire, die and revive there. He reaches the campfire in front of the final boss, then invites four friends, who clear the boss and get the end chest for three minutes of work.
Would that be possible if you could do epic dungeons outside of the queue? I don't know. But it only takes one dungeon where it is to be a massive loot exploit. And it's extremely difficult to design dungeons to make sure that it's absolutely impossible to do that everywhere.
Going through the queue means that even if you could get to the end and then can add four people, you don't get to pick which four come in through the queue. And you probably can't even get that far, as you'd have a group of five right from the start and have to get the entire group to the end campfire. Helping random strangers get loot isn't the same sort of exploit as helping your friends get quick loot. While you can group with your friends right from the start, five people having to be in the dungeon all the way through the dungeon is not an exploit the way that letting four people join for just the end boss fight would be.
Now, a "solo queue" where it's impossible for anyone else to ever join the group even by intentional group invites would also nix the potential exploit described above, and that seems to be what the original poster wants. But that's something that Cryptic likely didn't anticipate that anyone would want while it would have been easy to implement, and could conceivably be a pain to tack on now. And they might have intentionally wanted it not to be possible for reasons I haven't considered.
Quaternion from the previous forum
I mean... that's how everyone else does this kind of project.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I completely agree, especially with the current setup allowing half wits to kick whoever and all the mental aberrants influencing the Dungeon experience in ...Dungeons and Dragons.
If the arguement opposing this is due to this being a MMO and the focusing of the cooperative aspect, then completely expunge PVP, and until it is, this game is clearly designed for having the choice to explore and challenge oneself in solo mode; and therefore, allow the solo aspect to flourish rather than be half baked.
This.
Everyone else can stop QQ'ing. This is an MMO. MULTIPLAYER. You want solo games, get some off steam and play them at your leisure.
The only reason solo is even an issue right now is we're all too OP. Mod 6 has some answers for that and everyone is crying it's the end of the world. No it's not.. it's just knocking that cloud out from under us and bringing us back down to reality. Again, ^^ THIS ^^
Edit: To the poster who said solo'ing dungeons was the same as PVP-- you're right. They should get rid of PVP. It has no business in a fantasy MMO. PVP'ers can go play Titanfall, Call of Duty etc .. games made for combat. That however, is my opinion. (and this will never happen because apparently PVP'ers spend good money for their bragging rights)
It is also my opinion that solo'ing dungeons with a disconnected party is an exploit and should be punishable under the EULA. Loot tables are designed on a 5 man party. They are designed so that the rarity of loot is dependant on the fact you only have a 20% chance to get it PER run. When we start running solo with 100% chance and doing CN in 23 minutes (or less) we completely destroy the designed "rarity" and end up with ancient gear in AH selling for less than the AD you could salvage it for. Solo'ing dungeons and severely OP parties have ruined the game thus far and forced the dev's into rebalancing the entire stat system. Knowing about an exploit and not using it is called Honor. Knowing about an exploit and using it as much as you can for personal gain is called Greed. Im not pointing fingers and I'm not calling anyone out. Come up to your own conclusions about whether you are playing the game for fun or playing for greed.
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury
My first reaction to this post was.... something I am not going to type here.
I've read many replies and I agree attempting to solo everything goes against the idea of an MMO. That is the politest I can be here.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Don't worry, I akso agree with you
If most stuff required parties than the game simply would not be as popular. Most stuff can be soloed in less time that it takes to get 5 players organised. Party up if you want, but don't try to impose that narrow view of the game on everyone else.
But the current system has many unfair parts aswell. I mean I cannot find players that are equal or better than me to party with all the time. So I have to do pugs. Is it fair that while i'm doing 25m damage and the second best does 3m damage to get the drops? I mean I deal most of the damage in most cases and other people constantly getting the drops. This isn't fair because I'm working for other players progress rather than doing something beneficial for my progress. I missed the part where in MMOs in need to help others. Call me selfish but do I have the must to do that? Do I have to care for other people? I'm sorry but I only care about my guildies and friends not random pugs and I shouldn't be working hard for them to get some stuff. With your logic; if this is an MMO it has be challaging for new players, what's the point when someone deals tons of damage and you deal very little but you get lots of items? I find it hard to believe that this is actually fair.
Ok you are saying that MMOs aren't suppose to have soloing eh? I will ruin your logic with a simple example so you can stop talking about it. Let's have a look at the most popular similar mmorpg games.
1. WoW solo video: https://www.youtube.com/watch?v=jN2ISDtKAq0
2. Guild Wars 2 solo video: https://www.youtube.com/watch?v=KDp7dr-Kn9Y
3. 9Dragons solo video: https://www.youtube.com/watch?v=yrgEj23C594
4. Age of Wushu solo video: https://www.youtube.com/watch?v=0TpccWt90dI
5. Aion Online solo video: https://www.youtube.com/watch?v=U01qq2JkMdk
6. Tera Online solo video: https://www.youtube.com/watch?v=Ez9KANMRhuQ
7. Cabal solo video: https://www.youtube.com/watch?v=2qzmSZhxKNc
8. Rappelz solo video: https://www.youtube.com/watch?v=PmEEEtUYx4Y
9. Rift online solo video: https://www.youtube.com/watch?v=pih2rf4P5d4
10. Archlord 2 solo video: https://www.youtube.com/watch?v=KckfqawikRk
11. Elder Scrolls Online solo video: https://www.youtube.com/watch?v=IXagVkLCsbA
I can find many more if you ignorant people aren't satisfied. Your argument about MMOs not containing solo is invalid. You either have no information on mmorpg games or completely ignorant. Many of the popular mmorpg game players have to ability to solo. If you talk about this furthermore you will only bring shame on yourself.
Yeah you can solo in other games. Guess what, it's not max level endgame content. End of story.
I think it would be nice to have the solo option, not for the loot, not to help friends get a free ride but for the challenge. Those of us that have been about for a while are pretty overpowered (didn't want to use OP twice), for the T2 content. What should we do with all this power, grind Tiamet all day? grind ELoL and EShores all day?
On the other side of the coin, I don't think it's fair to block up the Q as the OP admits to.
If there was a way to enter solo or smaller groups, it should limit the instance to the number of people that enter, maybe even pro-rata drops according to numbers, maybe even do away with drops (or limit to seals and some refining stuff) and make it purely for the challenge. This way, if ever the invite to dungeon is implemented, then there will be no actions as have been mentioned above.
Perhaps you are looking in the wrong places and I would say that pugs is definitely not the place to be looking. There are plenty of channels out there that cater for people of different levels and needs. I'd suggest trying to find some that meet your requirements or set one up.
In one sense I do wonder at you playing an MMO, because although not a requirement, helping out others is something I thought was a good thing in a game and one of the things I like about MMO's over single player games. And I have made some great friends here and other places by helping out random strangers and vice versa.
As for you doing 25M damage...so what? I have topped all the tables in the past and got all the titles, but one thing I've always found frustrating is that there is no table to indicate support given in the way of buffs/debuffs.
Point in question, last night doing ELoL with a rainbow group, the TR topped damage by several million each run, when congratulated on it, his 1st comment was not anything about him doing all the work, but thank us for the buffs and healing. So would it be fair for him to get all the drops just because he topped damage? Would it be fair for him to be deprived it because he only did so much because of us? In answer to both, no, because we were a team, we worked together and supported each other and succeeded because of this.
Welcome to life
At the end of the day, yes I would like a way to enter epic dungeons with a limited team, for the challenge, not that I think it will happen. I've heard rumours about upgraded dungeons in Mod6, so fingers crossed.
Are you serious? People are saying "Soloing is not a part of MMO" I show you that it is and you are just saying that tho are not max level endgame content. Dude are you realizing what are you doing? You are just talking about a whole different argument. Because you are sad that I was right about the argument and mmorpgs do soloing ability. End of story.
Beside have you ever played or searched these games? Cabal, Tera, Aion, Rappelz and Guild Wars 2 please first play these games like I did and let's talk later because all of them are pretty much focused on end game.
I get your points but do you even understand me? I'm talking about the current game mechanics. The easiest way to satisfy people like me who want this is to just put a solo queue for the current dungons. You guys are acutally saying that I should be dependent to other player players even tho I can do it independently. Why? Will I hurt you soloing some dungeons? Will I get in your way soloing a dungeon? Will you even know that I am soloing while I am? All of them are: NO
So what's the big problem. I am not seeing a legit argument about this beside saying that mmorpgs doesn't have soloing in them (which is far from true) I really don't understand the trolls here.
Not trying to troll, but if that's what you think anything further I say will probably fall on deaf ears/blind eyes. I've abbreviated my previous response to you in the hope it will highlight that I am NOT saying anyone MUST team up for dungeons, other than how they are currently set up. HTH
You are getting me wrong cuz I didn't say you are a troll but there are trolls here who thinks they actually know stuff and yet they fail to see that they don't.
I do hope that "this is a MMO darn" it and its about teamwork" carries thru with a clean sharp stroke to behead the PVP nonsense that is clearly about solo action...and when they try to team up...well, lol
The main point to take away from this is that the OP is not in any way suggesting that your MMO teamwork play be removed. Thus, your reactivity that arises from threat is clearly NOT founded.
This discussion can be shelved, as asking for a feature based on something that is now uncertain come mod 6 isn't likely to happen between now and mod 6's arrival.
Unfortunately. It may not be the game we want, but it's the game we have.
I don't think that anyone here is arguing that everyone should be able to Solo Epic Dungeons. It should be rare. Very, very rare.
The thing is, we have some just RIDICULOUSLY powerful Gear available to rich/hardcore players. Mostly most folks will not get much of it. But there will always be a few who manage, through dint of Wealth, Power, Playtime, or all of the above, to get ALL OF IT. They really are a team of one. I would expect that nearly everyone who tries those solo Dungeons will fail. And fail hard. But those happy/obsessed few who can do an entire teams worth of slaughter have no other options LEFT in this game for a challenge. So let them have it. And, in the fullness of time, when Today's Epic Dungeons have become the Effortless Joke Dungeons of Tomorrow, let the rest of us have what has become a glorified Lair, Gnarlroot on steroids, as a nice change of pace.
'Wen considered the nature of time and understood that the universe is, instant by instant, recreated anew. Therefore, he understood, there is in truth no past, only a memory of the past. Blink your eyes, and the world you see next did not exist when you closed them. Therefore, he said, the only appropriate state of the mind is surprise. The only appropriate state of the heart is joy. The sky you see now, you have never seen before. The perfect moment is now. Be glad of it.' Terry Pratchet The Thief Of Time
If you have more power/gear/items then you can help those lower than yourself in those aspects. Be a kind teacher, not a stubborn student.
We are not ignorant. We just like to play with others.
"Why is it dragons only use ketchup? I'd like a little wasabi please. Us silvers like a variety of condiments."
"Don't call them foolish mortals. One, they don't learn from it. Two, It just ticks them off." - An Ancient Red Dragon
Avariel Merilwen: Burn baby, MoF/Rene
Aejun The Silver: Devoted to Healing, DevOP/Justice
Mina Rosepetal: Super Natural, Pathfinder/Melee
Frost: Benchwarmer, Soulbinder/Fury