Don't bother yourself with gearscore, it's just a meaningless number. And it scales weird for rogues... As long as you are over 9300 for never don't even think about it
Off hand weapons for rogues are under the main hand tab because they can be wielded in the main hand aswell. Main hand weapons are usually ones with a weap enchantment and can only be put in the main hand.
I don't see it happening.. 3 elite mobs, and you can't dish out enough damage to compensate. The 100% stealth build is not a 100%, and 2 hits from those 3 elites = dead you
Wicked reminder is awesome with cw's black hole. Not sure if it applies the debuff on all the mobs tho... I don't like dazing that much, not that it's bad i just can't see myself without ItC..
Stealth wouldn't drain when you used Lurkers. After a couple dungeon today, i found out sometimes it runs out, and sometimes doesn't... not sure what's happening
Rogues don't tank. Rogues just hold aggro and evade being hit. They don't stand in place and dps... Tank is a word that describes someone who stands and takes a beating to their face.
Another thread... Everyone seen this and that, people that get killed that easy are BAD. That's all there is to it. About the "insane dps" part, wth do you want from the only pure dps class in the game?? Rogues have been nerfed many times people just fail to recognize it.
Wouldn't bait n switch be better than shadow strike if you pulled it right before stealth ends? I know it's a longer cd but if you manage to make enemies hit it ap gain is awesome to the addition of stealth refill. No cast time aswell and a bonus dodge in some situations
When Deadly momentum gets fixed and drops from 75% severity to it's actual 15% there goes 1/3 of our damage... On a side note, tooltips might be bugged. I tested the saboteur tree, and the 30% arp gain from a kill shows as 15000 arp in stats.. I know ~3000 is 30% so go figure..
I got a question. It says in the tooltip of Deadly momentum each proc adds 3% crit severity, stacks up to 5. So 5 stacks should be 15% crit severity. Why in my stats does it go from 75% to 150% when it's 5 stacks.. Is it a bug that it acts as 15% for single stack, or should it be that way and the tooltip is wrong... or w/e
Stealth refillers. Use stealth, at the end of it bait n switch, then shadow strike, when it's about to expire again, then use lurkers. By the time lurkers is over stealth gets refilled if you have that passive, if not you should be having cd's up again.. Wasn't a hard fight at all
The main issue is class distribution... 1 team will have 2 clerics, gwf, rogue and a cw and other will have 3 rogues and 2 cw's or something like that... It's a lost game from the get-go.. That's why many afk i guess