> @"hadestemplar#9918" said: > @mongol69 > > So,, how's goes to get developers attention?? > > Any words from staff about this abandoned class? With less than half a dozen replies from developers on any warlock dps issues since mod 16, highly unlikely.
Not wai...dodge and immune, no immune but dodge, or immune no dodge. Flip of coin which variant unless you don't shadowslip 4 seconds apart for a dodge and immune. https://youtu.be/pVg7w-yBXsg?feature=shared
Still not working. Screenshot before, the drip, and after. Still no milestone increment. https://ibb.co/v1THxd4 https://ibb.co/NSVrnmQ https://ibb.co/9VPxdWJ
Well, at this point I don't bother reporting anymore, devs never respond. In the last 10 mods I have reported numerous issues with the warlock class and i have never recieved even a single reply. Even other people that do just recieve a generic reply of "this is being escalated" but get 0 followup, I'm just over it. Not to…
Wow, the new money grab in action so soon, and not a small one at that. So, now they want to devalue enchants we just upgraded at a heafty cost. I was hard set on not binding my enchants to account just in case they decided to do something like this. Then I listened to my inner idiot and thought, no, they wouldn't just…
Crazy that the same issues are still a problem at this point. Same broken mechanics, same damage disparities, only diffrence now is cws have even faster cast times than before making it even easier on a cw at this point. Just sad that my cw built similarly, with 5k less il can can put out 30% more damage than my warlock.…
Seems pointless to increase mag by 40 on boa, ring drops like red eyes glare from nvos, hunt rings like soothsayer and mtos rings still better or similar. In the end they nerfed it to the ground, even for the couple classes that can still get decent damage from it there are better rings. So increasing its damage from 3% to…
Players in our group can backup against the wall below spider tethers, the spider will teleport on the player shoving them off the wall and you literally cannot intercept it because it's against the wall,.beyond frustrating. Once is annoying, but 2 or 3 times in a run is a fail at that point. Exceptionally bad having an…
It's would be great to consistently get cabochon gems. First alt got 0 first run, 2 next run, 0 third run, 1 4th run. Next lat 1 first run 1 second run, 0 third, 0 4th, 0 5th....getting frustrating.
Was able to complete on one of my alts, had to have 20 friends generate a new instance to complete it....broke after completing it so none can complete it after I did on new instance.
> @rgutscheradev said: > It's maybe worth mentioning that "Balance Changes: General Direction" was written specifically with items in mind (it probably should have had "Item" in the title). > > The issues around class balance are somewhat different. With classes, you're thinking more about things like interesting different…
Wow, creeping death finally acknowledged, been a while without lack of trying to bring attention to the issue. To add to further add details, it's the main hand weapon from all new weapon sets without modifications that breaks creeping death. Creeping death has been an issue consistently being broken one way or another…
Would someone else confirm if the dooming darkness and airy defender set bonus only procs on a single target at a time untill the last darkness proc or it dies before they can be applied to another target on preview as well. I'm assuming that the devs intend it to only be effective in single target application then.
Since nw is down figured I would update. Retesting the set bonus last month and confirmed set bonus now has dooming darkness wai now on final tick. But, further testing on set bonus was a bit disappointing. Was unable to proc either part of the set bonus on more than one target at a time untill the final dooming darkness…
> @"flyball#6248" said: > just an observation but could it perhaps also be tied to augmentation. Those same weapons from Dragonbone Vale cannot be augmented. Perhaps Creeping Death programmatically is somehow connected to that functionality Yeah, could be. But it also does less damage than tooltip magnitude on older weapon…
> @"hadestemplar#9918" said: > What part of RI does not work? Same can be said about CD? What is not working.. Feel free to share.. > > Also you realize that bug and balance have nothing in common. Do you think dev's are bored and do cause bugs on purpose?? Created detailed posts about both every time they stopped working.…
Curious if broken feats like risky investure or creeping death would qualify as balance changes since they haven't worked more than 1 mod since mod 16 release, going on 8 mods broken for warlocks by mod 24...
Still going to keep asking for this to be fixed, going on 8 mods where it half worked for 2 mods, and not even close to tool tip, kinda like soul spark damage buff is way below tool tip. Could we get those fixed sometime? Maybey.
> @rikitaki said: > There is a sign of intention that those stacs are supposed to be triggered by daily only - I think I saw the new gear requires even 15%... Sounds legit, 10 stacks lasting 10 sec, don't think warlock dailys are much use for proccing gear or damage anyways, most classes have dailys that almost triple our…
Any plans to fix creeping death feat anytime soon? Considering it was broken mod 16 to 19, and now last 2 mods? Wish it worked more than 2 mods out of the last 7 mods...soon to be 8 mods. So, years broken...
I would prefer they fix existing warlock issues from the last 6 mods, or at least make all new weapons not break class feats on the warlock vs modifying dreadtheft since Shadow slip will end it.
Is there a dev or anyone who re iews these issues to address? Most warlock class issues have rarely been responded to without hidden changes behind the scenes outside of patch notes requiring constant testing every patch hoping a fix in play since mod 16 release.