Readdressing new issues and issues that have not been resolved after numerous threads being created over the past few years.
Creeping death does not work at all, 0 on initial hit, enemies dodge every tick in logs. Cd feat was broken from mod 16 till mod 20, broken again since new mod drop. Edit: creeping death feat now only broken on all weapons introduced after dragonbone vale launch. Tested all major weapon sets prior to mod 22 and all new weapons release as of this recent update. If every new weapon is breaking the feat, then most likely any future release weapons will also break the class feature as well.
When creeping death was working before new mod drop, it's crit rate was not working correctly as expected. Expected results with 90% crit vs actual crit rate in log was averaging below 10% chance to crit. So, if/when creeping death is actually working again, please address this Issue as well. Issue since mod 21. Edit: Testing creeping death only working on old weapons sets, with 90% crit but still showing less than 10% crit rate in logs.
Bova encounter will deactivate on recast while still active when using soul spark recovery, thus requires yet another recast to activate. Please fix so recast only requires one activation. Issue since mod 20.
Shadow slip immunity frame still does not mitigate properly, even when mitigating damage and showing dodged in log, knockback and staus effects still apply to the user. Other times still effected by full damage and status when completely slipped out out of red area and walking away. Issue prevalent since mod 16. Annoyung issue when trying to iframe in new trial.
Si stacking when using double scortch and risky class feats still broken. Stacking with kills, hadars grasp, etc stop gaining si stacks, even when soul puppet dies while in combat. Stacks will not be attainable untill completely out of combat and soul puppet fades. Issue addressed in mod 18 but again prevalent since mod 20.
Applying curse with atwill and acc still drops off in 3 seconds along with expected curse tick damage, all other forms of apply curse whether via encounters or daily apply for 8 seconds and curse tick damage wai. Issue since mod 16
Infernal spheres breaks and becomes unusable in combat when target dies from other sources of damage while power activates on second activation, cannot activate untill power again untill removed and replaced by another power, wait for encounter cooldown, return power equipped, wait another power cooldown before usable again. Issue since implementation of warlock class.....let's pray this power gets the same treatment as wizards avalanche and gets replaced with something usable.
Brood of Hadar daily does NOT hit for 1600 magnitude and 200 magnitude imp ticks as suggested by description. Daily only applies 400 magnitude hit with 6 200 magnitude ticks from imps...totaling 1600 magnitude when added up. Subpar and lowest hitting daily of all classes....since mod 16.
Hellfire ring has delayed activation, will occasionally appear after full rotation and other encounters and atwills activate. Also, will only applies 3 curse marks in area of affect since mod 16.
Firery bolt misfires if target dies from other sources of damage, does no damage or aoe damage but goes on coldown. Also, will only applies up to 3 curse marks in area of affect. Since mod 16.
Curse bite still magages to misfire second activation, even when no targets cursed in fast rotation use. Issue since mod 16.
Is there a dev or anyone who re iews these issues to address? Most warlock class issues have rarely been responded to without hidden changes behind the scenes outside of patch notes requiring constant testing every patch hoping a fix in play since mod 16 release.
Any plans to fix creeping death feat anytime soon? Considering it was broken mod 16 to 19, and now last 2 mods? Wish it worked more than 2 mods out of the last 7 mods...soon to be 8 mods. So, years broken...
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