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Master Temple of the Spider, last boss teleports.

nic1985nic1985 Member, NW M9 Playtest Posts: 415 Arc User
I completed many Master Temple of the Spider (mToS). The last boss seem very buggy in term of where boss wants to teleport. In many instances boss teleport right into the player that is cocoon and no matter how you try to target the cocoon, it won't work, this lead to a loss. We have tried to spread/move away from boss when she teleports, but when someone is cocooned she teleport again right on top of cocoon.

A good fix is to adjust boss teleportation where the only spot she can't teleport to is the cocoon.

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    fritz#8093 fritz Member Posts: 439 Arc User
    The dungeon has some annoying elements of chance that tend to especially get in the way of groups that have little margin of error due to item level / role potency, but are otherwise very well experienced and equipped to handle the mechanics.

    If you pay attention few or maybe none of the "completion" videos, especially the faster ones, feature the infamous double barrell at the first boss, which in very rare cases does not result in a wipe. If you can avoid this I havan't been able to figure out how.

    The second boss is mostly fine although after the third round of demons most groups scramble around with way too many stacks and it's a race between your Scrolls of Life and the health bar of the boss. That's by design because not even the most potent groups will be able to kill all demons. I don't like that you can't master mechanics with skill only, but think this boss is indeed OK.

    Last boss is a mess though. The devs had good ideas, and the first 50% of the fight is fine, but then it basically becomes a game of luck. The main reason as you've pointed out is the targetability of the cocoon. Even positioning yourself correctly, there's a chance too much stuff is happening at the same time or the boss blocks the cocoon, resulting in a wipe. One annoyance of the boss teleporting is that it can mess with intercepting the lines. I get you ideally run as close to the source as possible, but especially late in the fight where everything is happening at once you should not be at mery of a random teleport move that might heal the boss. It sucks.

    I think disabling the teleport during the cocoons phase is a great idea to get rid of some of the randomness. The boss should also not teleport during blue lines.
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    mignon#7663 mignon Member Posts: 29 Arc User
    Spending unnecessary hours in there after reaching the 3rd boss in good time is no fun at all. Then giving up after 3 - 5 hours because it was bed time hours ago...
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    mongol69mongol69 Member Posts: 447 Arc User
    edited November 2022
    Players in our group can backup against the wall below spider tethers, the spider will teleport on the player shoving them off the wall and you literally cannot intercept it because it's against the wall,.beyond frustrating. Once is annoying, but 2 or 3 times in a run is a fail at that point.

    Exceptionally bad having an unavoidable fail mechanic chance turning a 20 to 30 minute run into a 45 min to hr run if it happens multiple times.

    Should be reduced in range that it can teleport towards wall to prevent rng chance dictating fails for not a failure of following mechanics but unavoidable fails.
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    feanor70118feanor70118 Member, NW M9 Playtest Posts: 1,170 Arc User
    It's borderline unplayable for rangers. DPS check on the tentacles is just unrealistic even for very experienced and geared players. Rangers 2-second animations, weak at-wills, weak self-buffing and inability to spam encounters and burst damage in single target mode cripples them in this raid.
    Rangers have gotten a couple of reworks since mod 10 and both were COMPLETE failures, ignoring player input and only really workable after the mind-numbing, soul-sucking, utterly unreasonable grind to obtain a band of air, for instance. Requiring a win in MTOS for progression in the new campaign is extremely obnoxious and exclusionary.
    Gating all progression though a single dungeon is an AWFUL idea. And this is not the first time. Just stop it. Cut it the frak out. Undo it. Never do it again.
    This is a bad idea, badly executed.
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