Also Combined rating splitting to NOT capped stats would be nice and allow to balance characters easier with putting a margin where you do not need to carry about your current priority stat value as it would fix automatically.
Non-bug issues: - Treasure Maps drop is horrible. Something like daily quest to kill specific mob from guy with maps would be nice same as something like weekly drop 1 from each rare mobs and/or 5/week possible to obtain with 10% chance from skill nodes. - Nothing drops from rare monsters, they should give something. -…
0. Lore: As Neverwinter's guards took over smuggled magicial-dimensional wood, lord Neverember gives his old promised reward as private mini-dimension house. 0.1. Bonus unique home items/frame for keeping Neverember promise note. 1. Start with one possible frame for housing. (or two, with second as bonus from note) 1.1.…
Graphics: Bel, on catapult phase one catapult ammo levitates one or meter over character. Gameplay: Getting feared still sometimes cause to pernamently chain character to one location. (You are teleported back after trying to move). /stuck or teleport skill can fix it.
My suggestion is to replace epic companion items drops with "Companion's [type] bag of choice" instead of random drop. Each bag have one from 4 companion equipment options, where type is "book", "choker", "sword's knot" or "ring". Or hybrid both ideas, leaving mixed stats box of choice to random drops, and single stats…
Feedback Overview and single line ideas: A Totaly separate PvP gear from PvE gear. B PvP gear rotation but allow all players to get each gear without RNG and big grind. C Sahha ball PvP idea. D 4 PvP seasons active all year with Finale event in last one or two weeks for each one. E PvP rewards. F Seasons developement. -…
Two more ideas from me: - Progression - remove Attribute Stats from most Waist items and add Stat Enchantment/s to the game with Waist slot, so any class could have correct attribute stats in any artifact set (excluding +X Stats to all Attributes item). - Rewards - Add reinforcement kits for pants and shirts (like Kits…
Few more from me in Rainer's style: Rewards - New insignia mount powers - fill all insignia combinations. QoL - Replace miniature monsters when one of them is in inventory on dropping with currency or at least allow to sell them for few gold. Or add button: throw all multiple copies away. Progression - Instead of adding…
Ester eggs are only part of my idea, and maybe this was too shattered: using all those mini dungeons, challenges, hunts in old areas with temporary deleveling potion is mainly an idea to replace boring mining nodes (or take a big bite from them) for Masterwork expansion plus add few end-game like gear not so hard to get…
1. Feedback Overview: a) Exploration rewards, b) More exploration secrets. c) 'Secret campaign' - something like watcher hunt should be. d) Updating few items to endgame level as reward from exploration. e) Masterwork professions - opinion for future tiers and resource hunting. f) Current food and drinks rewards should…
There should be free epic mount from recruit a friend (for max 10lvl character on account) system at 20lvl: https://www.arcgames.com/en/nw-refer-a-friend
- Jumping puzzle skirmish/event map. - Enemies that cooperate against players. - Dungeons than needs to be fully explored to get all gear. - High randomized dungeon (made from lot of small pieces instead of some big like MEs). - Non-euclidean space dungeon. - Better rewards for all secrets places in and outside dungeons…
Leave this as is - but add at 80lvl HARD (class depending - that need skill in played class) solo challenge with reward: account unlocking option for exchange class artifact for its 300ilvl counterpart (in same or similar way as current lostmauth set exchange).
- Boost enchants levels in ticket shop. - Make second Sahha Ball field with boundaries - walls that bounce ball instead of stopping game. - Combine insignia idea with https://www.arcgames.com/en/forums/neverwinter#/discussion/1250396/epic-insignia-of-gond-in-game-idea and add insignias to event rewards with epics dropping…
For me best idea should be to make BtC -> BtA then make shared account place for Insignia in a bank and as it is similar thing to do also for professions materials to remove need to rolling characters with multi characters crafting. Any character can use things in additional shared bank to craft or refine and if a player…