Some thoughts from a designer, playtester, and player viewpoint across a few different games, MMO and non.
1: Housing could work like the stronghold hall does. Fixed furniture locations. This seems simplest. Even better if can use stronghold decorations for player homes. This would give some limited incentive to mastercraft decorations too.
2: Keep it relatively simple and if possible use the code for the guildhall as this works. Its not optimal. But it gets the job done.
3: Do like in Champions and offer some different types of home frames as it were. Normal house, castle/keep, ship, airship, spelljammer, cloud home etc.
X: Id love to see some sort of stable or pasture where one or more mounts could be allowed to roam about. And maybe places in the player home where companions could be assigned places to stand or areas to roam rather than at the players side. Or even just the option to add NPCs to the home. Servants and so on.
0. Lore: As Neverwinter's guards took over smuggled magicial-dimensional wood, lord Neverember gives his old promised reward as private mini-dimension house. 0.1. Bonus unique home items/frame for keeping Neverember promise note. 1. Start with one possible frame for housing. (or two, with second as bonus from note) 1.1. Allow to enter here from guild hall doors (inside), inns and world map. 2. Add SH hall items possible to put inside. 3. Add Thrones, Vanity pets and companions possible to put inside. 4. Add Bank, Mailbox, combat mannequin and teleport to Workshop inside, maybe with small questing required. 5. Add Wardrobe for appearance loadouts. 6. Add mannequin/s to put appearance on him and switchable to current character appearance. 7. Create weapon hanger item and allow to put him in picture slots. (player can put weapons here) 8. Create similar hanger for fish. 9. Increase possible house frames/rooms.
I mean this is a given. It's been years and years in this game and still we do not have player housing. We have guild housing I in a way but not individual housing. MMOs that are successful has this feature included. Sure mostly it vanity but that is the point for those that spend a great majority of thier time playing.
If you want kinda base it off of ESO version. Be able to own a home in a certain area. If not for the sake of the players do it for the sake of the company because it will make you a rediculous amount of dough.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
I would like player housing. My other MMRPGs had them and I miss it. They were fun to decorate and artisans could make furniture and decorations. It would be nice if it had a door in PE to actually go through rather than porting to it.
They've recently removed a lot, they're not going to add player housing unfortunately. Its something else that they'd have to have the space to remember 5k+ player's houses (more if its not account-wide house but character specific).. If anything they should just update strongholds or workshops to provide this want as it'd be easier and many have wanted stronghold updates for years. But they still have too much abandoned content that this won't happen.
The company has no plans for housing, ever. If they did, this mod should have been a good time to introduce it since there's no campaign.
Prolly the reason is lack of resources such as server, devs and money.
0
arazith07Member, NW M9 PlaytestPosts: 1,719Arc User
edited May 2022
I hate Necro'ing but Devs want all the player housing here...
With the River District reclaimed, and most of Neverwinter's attention focused outward the past few years, I think a section of the city was set aside for the Heroes of Neverwinter, at first just small studios, but eventually our heroes will be able to purchase houses, mansions, and even villas for Astral Diamonds.
For the first part, the studios, this would be a small personal instance setup much like the workshop, but with decoration hooks that players can hang up trophies, place furniture, and otherwise customize to their liking. These areas will be free once they have completed specific story points, whenever makes sense.
With this first update: -Vender with very basic furniture, class banners, Neverwinter banner, and basic wallpaper/rugs -Players can craft more complex furniture and some trophies (requiring a boss drop) -Some bosses will drop an item needed for a player craft (like Black Ice gem that can be sculpted into a beholder table deco from Akar Kessel), or a completed decoration (like Dragon head mounting from an Ancient Dragon)
Goal: setup the foundations of a future more public housing area, add more chase items to various locations and queues, give the players a sense of belonging to the city of Neverwinter.
Second Update: -This of course will depend on the limits of the system and resources that the devs can produce. -allow friends to visit each other's studios via teleportation -More decorations and crafts -Some form of public or semi-public housing area for players to visit and those who have deep enough pockets, can purchase various sized houses. -2 levels of housing; House-a bit larger than the studio with more decoration hooks, customizable exterior- 1mil AD minimum bid with 100k AD monthly maintenance fee, most of the housing area will be this size Mansion-Larger than the house, second story added, larger exterior area for outside deco. -5 mil AD minimum bid with 500k monthly maintenance fee, roughly 15% of the housing area -Players can sell their homes if they decide they no longer want one. -Weekly Auctions for empty homes or homes that failed to upkeep the maintenance fees. Goal: providing the main public housing features and fleshing out the system. Allow for more AD sinks.
1
arazith07Member, NW M9 PlaytestPosts: 1,719Arc User
edited May 2022
Third Update: -Villa-Larger interior than the Mansion with the ability to have a customizable courtyard, garden maze, or similar outside area with special vendors that unlock based on neighborhood quests and activity. -HUGE bidding is expended where those that wish to drop some serious dough can compete. Only 1 per "neighborhood" Has some Maintenance fee higher than that of the Mansion -Have activities and quests that players in a housing group can participate in to keep a certain level of activity to unlock special vendor with unique decorations or themed furniture -Last finishing touches to the system overall
Goal: Ties everything together in a system that allows the community build a virtual community that can change as players come and go. As new content come into the game, more decorations can be added.
How is it that a thread about player housing was started in 2015 yet there has been no movement on this in 7 years? Anyway, I just want to say that player housing doesn't have to be elaborate, it could be as simple as an update to the workshop area that allows for some customization and interaction (chairs, beds, eating/drinking, etc.).
Member of the Barbarian Tank anti-extinction squad.
Hello, I would like to request aids for the person who decided that magma artifact doesn't stack. You are the sickest creatures ever seen, and I can't wait for you to shut down the game. Your discord sect is ruining the game day by day.
Hello, I would like to request aids for the person who decided that magma artifact doesn't stack. You are the sickest creatures ever seen, and I can't wait for you to shut down the game. Your discord sect is ruining the game day by day.
Comments
1: Housing could work like the stronghold hall does. Fixed furniture locations. This seems simplest. Even better if can use stronghold decorations for player homes. This would give some limited incentive to mastercraft decorations too.
2: Keep it relatively simple and if possible use the code for the guildhall as this works. Its not optimal. But it gets the job done.
3: Do like in Champions and offer some different types of home frames as it were. Normal house, castle/keep, ship, airship, spelljammer, cloud home etc.
X: Id love to see some sort of stable or pasture where one or more mounts could be allowed to roam about. And maybe places in the player home where companions could be assigned places to stand or areas to roam rather than at the players side. Or even just the option to add NPCs to the home. Servants and so on.
0.1. Bonus unique home items/frame for keeping Neverember promise note.
1. Start with one possible frame for housing. (or two, with second as bonus from note)
1.1. Allow to enter here from guild hall doors (inside), inns and world map.
2. Add SH hall items possible to put inside.
3. Add Thrones, Vanity pets and companions possible to put inside.
4. Add Bank, Mailbox, combat mannequin and teleport to Workshop inside, maybe with small questing required.
5. Add Wardrobe for appearance loadouts.
6. Add mannequin/s to put appearance on him and switchable to current character appearance.
7. Create weapon hanger item and allow to put him in picture slots. (player can put weapons here)
8. Create similar hanger for fish.
9. Increase possible house frames/rooms.
If you want kinda base it off of ESO version. Be able to own a home in a certain area. If not for the sake of the players do it for the sake of the company because it will make you a rediculous amount of dough.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Long term players are cryign out for new stuff to do. And new players will almost expect/want soemthing liek their own house to aim for.
Prolly the reason is lack of resources such as server, devs and money.
With the River District reclaimed, and most of Neverwinter's attention focused outward the past few years, I think a section of the city was set aside for the Heroes of Neverwinter, at first just small studios, but eventually our heroes will be able to purchase houses, mansions, and even villas for Astral Diamonds.
For the first part, the studios, this would be a small personal instance setup much like the workshop, but with decoration hooks that players can hang up trophies, place furniture, and otherwise customize to their liking. These areas will be free once they have completed specific story points, whenever makes sense.
With this first update:
-Vender with very basic furniture, class banners, Neverwinter banner, and basic wallpaper/rugs
-Players can craft more complex furniture and some trophies (requiring a boss drop)
-Some bosses will drop an item needed for a player craft (like Black Ice gem that can be sculpted into a beholder table deco from Akar Kessel), or a completed decoration (like Dragon head mounting from an Ancient Dragon)
Goal: setup the foundations of a future more public housing area, add more chase items to various locations and queues, give the players a sense of belonging to the city of Neverwinter.
Second Update:
-This of course will depend on the limits of the system and resources that the devs can produce.
-allow friends to visit each other's studios via teleportation
-More decorations and crafts
-Some form of public or semi-public housing area for players to visit and those who have deep enough pockets, can purchase various sized houses.
-2 levels of housing; House-a bit larger than the studio with more decoration hooks, customizable exterior- 1mil AD minimum bid with 100k AD monthly maintenance fee, most of the housing area will be this size
Mansion-Larger than the house, second story added, larger exterior area for outside deco. -5 mil AD minimum bid with 500k monthly maintenance fee, roughly 15% of the housing area
-Players can sell their homes if they decide they no longer want one.
-Weekly Auctions for empty homes or homes that failed to upkeep the maintenance fees.
Goal: providing the main public housing features and fleshing out the system. Allow for more AD sinks.
-Villa-Larger interior than the Mansion with the ability to have a customizable courtyard, garden maze, or similar outside area with special vendors that unlock based on neighborhood quests and activity. -HUGE bidding is expended where those that wish to drop some serious dough can compete. Only 1 per "neighborhood" Has some Maintenance fee higher than that of the Mansion
-Have activities and quests that players in a housing group can participate in to keep a certain level of activity to unlock special vendor with unique decorations or themed furniture
-Last finishing touches to the system overall
Goal: Ties everything together in a system that allows the community build a virtual community that can change as players come and go. As new content come into the game, more decorations can be added.
Animals!
It's about time you get a permanent ban