I think this could be a really great game; however, as it is right now, it isn't. It just feels so...2D. There's really no depth: factions (not pvp), story, lore, story, open-world experience, and so on. In this closed beta stage, it just feels really flat to me. It doesn't help that everyone is running around as one of…
Historically, DnD games haven't had a massive open-world to explore, but I think it would enliven the game considerably. I had fun in FFXI just running around several zones and listening to the music - that aspect of the game really appealed to me. I can still hear the music as I farm crawlers for silk in Rolanberry…
As of today, $200 is €149.47. I am going to assume their system is having some difficulty correctly translating the exchange rates; I think the system inversely exchanged the currencies because €200 is $267.62 today. And the exchange rate was higher yesterday, so yeah... they screwed up. However, using profanity is a poor…
You bring up a great point: Grinding gear at endgame Is the standard for MMOs. I think the problem, for non-WoW games (FFXI for this example) is the time commitment required. I spent six months in an HNMLS/Endgame LS in FFXI before I acquired my first piece of 'Sky/God gear.' This included trips to Sky, Dynamis, Sea,…
While I agree that FFXI set a standard for groupcentric content, even though that changed around the time of Abyssea, other MMOs , specifically WoW, possess non-soloable content. Raids and instances are group only, as is PvP. However, to answer to your original point, groupcentric content is a great idea. I miss the days…