Actually, now that Rank 5 farming is so much more difficult, they should put Coal Wards back to the way they were at launch: freely tradeable, drop from invoking more often, etc.
I cannot even begin to count the number of stacks of 99 Rank 5's I purchased at 120K-170k AD. Without that, refining points are way more expensive. The coal wards going from 200K to 400K+ caused prices of perfects to go up about 2-3mil AD. The shortage of Rank 5's is pushing it further. Also, Rank 5's were used to refine…
Everything you said, but this should be 15 minutes max. I think after 15 mins and the score being 100 to 120, you can call it a day and award a victory without hurting anyone's feelings. As a corollary, if your team owns all three points, then you should be awarded points at a dramatically increased rate.
My understanding is that there's a pretty strong DR on tenacity above 1K. However, if they build the hotkey/swap from PVE to PVP gear (and feats) feature, this could be quite useful to allow further flexibility in fine tuning your builds.
This is the problem. It's NOT high. It should be MUCH MUCH higher. AD is a heavily inflated currency compared to a year ago, yet the cap is still 500 AD/Zen.
This game has been broken in this way since day one; very little sold for AD of any value. I've always assumed this is because they want folks spending Zen. But now that the the AD/Zen exchange rate is hard capped at 500 (when it should obviously be much higher), there is also no value (meaning no incentive) in converting…
But what about something like: 4-5 Perfect weapon enchants 30 Bags of Holding 200 Adventurers 20 Heros 30 Rank 10 Enchantments 25 mil AD in cash Not saying that's the inventory in question. Just on par in magnitude.
One other thing to point out here about AD generation. My friend just had his account hacked and 65mil worth of assets stolen and subsequently posted on the AH. Cryptic is going to roll-back his account, but I don't know if they have any way of punishing the perpetrators of the crime. (Btw, my friend is VERY computer…
There is a very simple solution to this problem that would allow market economics to work as they should. Either remove the 500AD/Zen cap or drastically raise it. This does a couple of really cool things: 1. It allows people who spend $$ to buy Zen to get a much larger amount of AD, which would seem to me to be highly…
Tried everything, no luck for me :( Been this way for at least three hours. Can login, but after selecting a character, just spins, and eventually gives Timeout message.
Allow the difficulty of the zone to be selectable and the higher the difficulty the better the drop rates. Ideally, max difficulty would be impossible. I did over 50 runs through Malabog and never once saw an artifact drop, let alone be able to roll on it.
Capping the far point is how you win PvP in NW. You don't cap it, you don't keep the other team from accumulating points. I couldn't care less about getting the 300 pts for the actual capping of the cap. You're job as a regen GWF or TR is to keep that point contested at all times.
Yeah, it's pretty insane that they feel Clerics needed nerfing. On the other hand, I can be an effective part of a team with 2k less GS than everyone else... PvP is the true joke. They need to provide some tools there.
Granted, the whole 'having to fight on the point' mechanic is plain stupid. You should be controlling area, not points. Also, just last night, I won a PvP with two clerics on my team. Must be way OP'd ;)