Ah i see you think that black drops a protective circle like red/green/blue, you are mistaken. Black is a cleanse just like white, it removes the debuff, just like white. The difference is white's debuff being a freeze, you notice immediately when the white gem is used because you are no longer frozen. Black's debuff…
Everyone saying black is harmless is either dumb or aren't realizing that ppl are using the black gem to save their lives every single time they do Tiamat. If you think black is weak you've never taken an 80k Crit to the back from a legion devil cus nobody grabbed a black soul gem or seen the entire raid wipe there during…
nice derail 3 pages of game engine stuff. i'm sure the engine is fine, totally unoptimized surely but it's fine. graphics aren't a problem. network code sure but that's entirely on your designers not talking to engineers when designing how classes function (hello Shared burdens burning guidance astral seal i'm talking to…
I have 10 lvl 60 characters. I've leveled characters of every class to 60, including a second 60 of each: CW, DC, and TR post mod 4/5 changes. Any class can do solo questing/dailies/content but some are stronger than others, some are faster than others, some need more help than others. GF is just slow period. it's really…
Lightfoot Thief deals 120 dmg at epic. it ticks 6 times so if something lives long enough it deals 720 dmg per mob, it has a >10 target cap so it can add up, but not really. its only expensive now because it's so rare. It's heyday was during mod 2 on GWF due to deep gash, it could pull down 3% of your total dmg, because of…
This is the crux of the issue. players wanted a raid, players expected a raid. Raid's aren't something cryptic does. They make super casual games for casual players. Their character creators and customization options are typically the highlight of their games. Balancing classes? tuning content? raids? this isn't something…
you only need 10,000 to go to Well. 10.5k is IWD. well and the HE's there are significantly easier than IWD and the HE's there, for the record. 10k is fine for WoD, and fine for tiamat as well. IWD has all the extra black ice damage and by the time you can negate it with BI gear you are no longer anywhere close to 10k gs.…
100 dungeon runs per legendary seems about right. but the best way to do that without adding more toxicity to the player base, gs elitism, and speed runs is to simply adjust the ICD on dragon hoards in dungeons. balance it so you average 40k rp per 30 minute run. If you wanna speed through them in 15 minutes you double…
Every single tiamat is carried by 4-8 players. Every, single, one. Hell I've seen some Tiamats being carried by the DPS of only 3 players. Doesn't matter if the lowest GS in your instance is 20k. 15-20 of those 20k players are useless and contribute basically nothing other than (hopefully) clicking a gem at the right time…
Hard cap actually means you receive no further gains for investing more stats. The only true "hard cap" is for armor pen in PVE, which is about 2540 (24%). There are soft caps where returns start to diminish (~2-2500), and harder caps where diminishing returns starts to really take effect (~3-4000), but they are still soft…
wtf are you talking about? Temple of Tiamat, as designed, is 10k gs requirement Heroic Encounter. anyone 10k or above has every right to be there, and all the tools necessary to complete the challenge. Tiamat is EASY. I cannot think of an easier PVE encounter for the gs req. Tiamat is much, much easier for 25 10k gs…
25 of the best players that have ever played this game? they could play like scrubs and still win 10 out of 10 times in tiamat. 25 average players @10k gs can win tiamat 6 out of 10 times. You people acting like Tiamat is hard. 10k gs is fine. If you want a min gs requirement then make Tiamat significantly harder. i've…
no. augments add around 3-4k stats. If they started adding that to GS then everybody's seemingly ridiculous GS requirements for dungeon groups would just increase by 3-4k. ie 20k for PK instead of 16k or whatever it is that /lfg is looking for.
most people with legendaries had them (or atleast the RP for them) before mod 5. It cost only 400k AD for the RP for legendary artifact equipment prior to mod 5, if you refined during a 2x weekend. 4x legendaries is 1.6mil AD. Regular artifacts cost is similar unless you had a free artifact like PVP one to feed. They cost…
main hand weapon: TOD Campaign. The task gives 1 of 5 random MH, if you make and salvage 3 you don't want, you can buy the one you do want from ToD campaign store or NPCs in either PE near harpers or Well of Dragons. Off hand weapon: Drop from Tiamat (on the "X" menu after winning shows you what you won) at Tier 3 hoard…
Augment companions add their stats to your own. They do not add gear score. All stats the augment have including it's base stats, the stats from it's runestone slots, stats from it's gear, and stats from the gear's enchantment slots are added to your stats. It does not directly add to your GS. Some classes have certain…
afaik Empowered BTS is still bugged and does nothing. could of been fixed. Virtuous was the main culprit for the lag issues, specifically a feat called shared burdens, when combined with Astral Seal and Burning guidance. The only fix they ever did was to implement an ICD on shared burdens. The problem is still there it is…
if this was ever going to happen it would of happened during mod 3 roll out with class artifacts. no reason to do it now. just suck it up and reroll all on 1 account like we all had to do.
So you are saying you kick low gs pugs from skirmishes? If you (at 19k+ as you say) can't carry a dungeon or skirmish, you are the bad player, not the low gs guy. The low gs does what he can do with what he has. You expect him to carry you or something? Since we've established that you are the bad player in the party, you…
wow 40 failures no success? That's insane. From your description, the only common denominator is you. And you are a cleric? let me guess, you use astral seal? plus you also probably sunburst constantly during cleric phase, amirite? Seriously if your post is for real then you are doing something wrong. I doubt it is though.…
why doesn't your screen shot include artifacts? Like I said, empty slots. I don't care about your blue gear, you can hit 10k in all blue gear, just no empty slots. also lol if you spent 95k on that gear, what a waste.
Shenanigans on the OP. I leveled 2 new characters, TR and CW during 2x weekend and tried to keep them right at 10k for proving a point in Tiamat and found it impossible to stay at 10k. I gave up on my TR and went ahead and started working on pets including augment pet (no doesn't add to gs) and started working on boons. my…
I die about as often (1-3 times per raid) on my new CW i just leveled this 2x weekend. Have been going in from 10k to current 12k gs. I'm guessing I do a lot less damage than you but i'm also usually top 5. I have 22k hp and like 1300 defense before hv buffs. no augment yet or real gear yet other than 50k ad i dropped for…
Nor do you need to. 11% of 16,500,000 = 1,815,000 x 5 heads = 9,075,000 total health remaining. 9,075,000 / 25 = 363,000 damage each party member must deal 363,000 / 60 seconds = 6,050 DPS required of each party member to complete all 5 heads in a single round. Notice the 60 seconds. That assumes of the 120 seconds given…
Why CN? Temple of the Spider is the only previous "DPS Check" Dungeon. it is the only parallel of the original content to Tiamat. That is, with good team play and skill it requires less pure DPS than most assume, but with an average pug party it requires higher DPS and becomes a pure DPS check. Temple of the Spider is the…
tiamat obsoleted all previous content, but why? Perhaps a level cap increase is in the works. That would also obsolete all previous content. But they know how much content they can release in a single mod (1 zone and maybe 1 dungeon or skirmish or HE). Maybe they are simply testing to see if they can keep players…