test content
What is the Arc Client?
Install Arc

Augment Companions & contribution to Gear Score?

friendme32friendme32 Member Posts: 41
edited January 2015 in General Discussion (PC)
I was reading this (http://neverwinter.gamepedia.com/Augment) and have some questions here.
Augment Companions only add their stats to your own. They do not engage in combat at all; they can not be damaged and do not actually attack enemies. In every other way they are just like the other companions. All bonus stats from the Equipment and Runestones are added directly to the player (Okay, so players get all the additional GS from the items they put into them?). Following the introduction of Module 2: Shadowmantle the stats added to the owner were amended to include hit points, and active bonuses were implemented, however the powers of special runestones like indomitable will not transfer (What? So does "Augment Companions only add their stats to your own" still hold true?).


My question really just came down to these:
http://neverwinter.gamepedia.com/Chicken
http://neverwinter.gamepedia.com/Ioun_Stone_of_Allure

  • How much GS do they really give (naked at level 1 or something) when summoned/not summoned?
  • Do players get 100% of the GS from Rings & Necklace put into these 2 pet?
  • Do players get 100% of the GS from additional stats garnted by Empowered Runestone Rank 1 into their Offense Slot (in this case they get 20 Power & GS)?
  • Ioun_Stone_of_Allure
    "Ioun Stones grant bonuses to the wearer while they are summoned."
    What does this even mean? what bonus? All GS bonus player put into it?
  • Chicken
    "Increases your Power while summoned."
    How much - same as its own Power? Do they increase GS?
Post edited by friendme32 on

Comments

  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited January 2015
    Augment companions add their stats to your own. They do not add gear score. All stats the augment have including it's base stats, the stats from it's runestone slots, stats from it's gear, and stats from the gear's enchantment slots are added to your stats. It does not directly add to your GS.

    Some classes have certain feats which add stats based on other stats, such as Steely Defense on GWFs which add to your power based on your defense. The extra stats you gain from these feats from your companion, does add a bit to your gs, ie if your augment gave you 200 more defense, the feat would give you 40 more power, this power would add to your gs. Because of feats like this, you may notice your GS move by 50-100 points with your augment summoned, but it's extremely minor.

    Poultry Power is just the name of the ability the chicken has that grants it's stats to you. It's the same as Ioun stones. It's the same as the Cat from WB as well. (The cat's power is called "Cat's Prowess" it's the same thing as "augmentation" or "poultry power")
  • friendme32friendme32 Member Posts: 41
    edited January 2015
    Augment companions add their stats to your own. They do not add gear score. All stats the augment have including it's base stats, the stats from it's runestone slots, stats from it's gear, and stats from the gear's enchantment slots are added to your stats. It does not directly add to your GS.

    Some classes have certain feats which add stats based on other stats, such as Steely Defense on GWFs which add to your power based on your defense. The extra stats you gain from these feats from your companion, does add a bit to your gs, ie if your augment gave you 200 more defense, the feat would give you 40 more power, this power would add to your gs. Because of feats like this, you may notice your GS move by 50-100 points with your augment summoned, but it's extremely minor.

    Poultry Power is just the name of the ability the chicken has that grants it's stats to you. It's the same as Ioun stones. It's the same as the Cat from WB as well. (The cat's power is called "Cat's Prowess" it's the same thing as "augmentation" or "poultry power")
    thank you, do stats granted from Eldritch Runestone on a summoned companion give GS at least?
  • smulchsmulch Member, NW M9 Playtest Posts: 625 Arc User
    edited January 2015
    friendme32 wrote: »
    thank you, do stats granted from Eldritch Runestone on a summoned companion give GS at least?

    no /10chars
  • friendme32friendme32 Member Posts: 41
    edited January 2015
    thankyou kind sir
  • blackylukeblackyluke Member Posts: 261 Arc User
    edited January 2015
    OXPm2Dm.png
    As you can see the Augmented Companions have basic stats.
    According to their quality and level this differs (additional info here http://nw-forum.perfectworld.com/showthread.php?798751-Which-is-better-Ioun-Stone-of-Radiance-or-Black-Dragon-Ioun-Stone/page3 ).
    The Enchantments and Items you slot on the stone will contribute to the stones stats
    which he then transfers 1:1 to you.
    This ratio can be changed through Eldrich Runestones in a defensive slots or the stat
    Companion Influence or also called Companion Stat bonus.
    However, these boni are very minor usually its smarter to use defensive slots on stones
    for pure stats. Im personally sure that stones with three offensive slots are superior.

    My stone as seen above grants me about 200 additional Gear Score.
    Apart from 3 defensive slot enchantments with Rank 7s and an upgrade to epic quality.
    It is nearly maxed, so don't expect a huge boost in Gear Score.
    However, Augmented Companions are by far the best and Gear Score is more useless than
    any stat since it has no influence in your combat. It is just a number that is determined
    by very poor math to evaluate your gear. You should never build your character to archieve
    more gear score. You should never evalute anything by gear score, really.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited January 2015
    All augments do is directly add stats, I see no reason this shouldn't be included in gear score...

    If you're asking how much GS you gain now by using an augment, the answer is almost none, ALMOST.
    [SIGPIC][/SIGPIC]
  • blackylukeblackyluke Member Posts: 261 Arc User
    edited January 2015
    str8slayer wrote: »
    All augments do is directly add stats, I see no reason this shouldn't be included in gear score...

    If you're asking how much GS you gain now by using an augment, the answer is almost none, ALMOST.

    Thats kinda true, but changing that would just mean you fill one hole in a strainer trying to carry water with it.
    GS is allowing you to enter dungeons and certain Adventure Zones.
    It doesn't reflect a characters capability anyway.
    Also PvP chars don't need/use companions at all. So they would technically end up with less GS than PvE chars.
    If that is an issue is a personal opinion.
  • frishterfrishter Member Posts: 3,522 Arc User
    edited January 2015
    blackyluke wrote: »
    Thats kinda true, but changing that would just mean you fill one hole in a strainer trying to carry water with it.
    GS is allowing you to enter dungeons and certain Adventure Zones.
    It doesn't reflect a characters capability anyway.
    Also PvP chars don't need/use companions at all. So they would technically end up with less GS than PvE chars.
    If that is an issue is a personal opinion.

    It is true, it would kind of mess up entry requirements. One solution could be to just add it to the side, ie 7023 + (3067) GS. I don't think it's a major concern though.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited January 2015
    blackyluke wrote: »
    Thats kinda true, but changing that would just mean you fill one hole in a strainer trying to carry water with it.
    GS is allowing you to enter dungeons and certain Adventure Zones.
    It doesn't reflect a characters capability anyway.
    Also PvP chars don't need/use companions at all. So they would technically end up with less GS than PvE chars.
    If that is an issue is a personal opinion.

    Yeah well anybody playing PVE and expecting to do reasonably well is going to want to use an augment companion over ANYTHING that follows you around and hits mobs. Nobody wants to run dungeons with moronic companions aggroing everything and getting killed, this is why augments are the only companion in PVE that is worth a rats <font color="orange">HAMSTER</font>.

    And yes, PVP toons would have less GS because their stone gets unsummoned when they enter the battleground.

    Also, it does reflect a character's capability because it'll be obvious when their gear score is inflated by a stone (which would be a good sign, if making a PVE group). Once this is done, everybody's seemingly ridiculous GS requirements for dungeon groups may be a bit more reasonable, am I wrong?
    [SIGPIC][/SIGPIC]
  • inthefade462inthefade462 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited January 2015
    str8slayer wrote: »
    Yeah well anybody playing PVE and expecting to do reasonably well is going to want to use an augment companion over ANYTHING that follows you around and hits mobs. Nobody wants to run dungeons with moronic companions aggroing everything and getting killed, this is why augments are the only companion in PVE that is worth a rats <font color="orange">HAMSTER</font>.

    And yes, PVP toons would have less GS because their stone gets unsummoned when they enter the battleground.

    Also, it does reflect a character's capability because it'll be obvious when their gear score is inflated by a stone (which would be a good sign, if making a PVE group). Once this is done, everybody's seemingly ridiculous GS requirements for dungeon groups may be a bit more reasonable, am I wrong?

    no.

    augments add around 3-4k stats. If they started adding that to GS then everybody's seemingly ridiculous GS requirements for dungeon groups would just increase by 3-4k. ie 20k for PK instead of 16k or whatever it is that /lfg is looking for.
Sign In or Register to comment.