To clarify, you or anyone else having or not having the game installed on Steam has no effect on this chart so long as they never launched it through Steam. This chart isn't a measure of "People who have it installed" vs "People who launch it" or anything like that. That data is simply not a factor here. All this…
For me, the biggest issue is that there is almost no transparency or communication. I don't mind the bugs so much if someone would at least admit that they exist and are being worked on. A lot of bugs are obvious, but so many things it's genuinely unclear whether or not it's even a bug or designed that way, because there…
To expand on this, unlike the campaigns themselves, the skirmishes will scale everyone's level, so they're very doable at 60-something. The introductory quests might be a bit tough though, unsure how those scale.
Zooming out to the year view, you can see a fairly steady very slow decline across the months of November 2014 to February 2015. This was after Mod 5 was no longer new and shiney, but Mod 6 wasn't imminent. (To measure Mod 6's true impact, you have to look before release, as there was a slump of players who didn't want to…
It's not just lifesteal and potions, your math completely ignores healing from paladin or cleric party members, a healer companion, temporary HP or shield effects, and temporary damage mitigation/avoidance abilities, including your simple pressing Shift. It adds up to be significantly more than negligible. I'm not…
The question was "Why". Clearly, he's aware that this was changed, telling him it's changed because they changed it is probably not the explanation desired.
True, but MMOs have always been about making numbers go up. Calvin and Hobbes basically summed it up years before MMOs were even a thing: http://www.gocomics.com/calvinandhobbes/1995/04/27 For better or worse, Neverwinter really is more of an MMO with a DnD skin than a DnD game that happens to be an MMO. I would consider…
Well first off, as I'm sure you've noticed the subreddit isn't the most active and the mods here censor just about anything that makes the company or game look bad, so if you want honest discussion join a good guild or find a knowledgeable friend in-game to ask. This game unfortunately lacks a strong network of peripheral…
Communications team? I can't tell if this is sarcasm or not. Cryptic has so little communication that half the time we can't tell if something was intentionally ninja nerfed or it was another bug introduced (IE, dragon hoards, SCA Loyal equipment drop rate reduction, AD removal from packs, etc). Random developers' twitter…
You may not have realized, but if you sit at a campfire for three minutes, your wound disappears and you don't need to use an injury kit. Use it to take a breather, stand up, stretch your legs, grab a drink, etc. As for potions, get a healing companion instead. It's a lot more effective, and a lot cheaper. That leaves your…
One of the things I always loved about Neverwinter was that the endgame and most content was accessible without requiring coordinating with a large guild of people I don't know, like, or want to talk to. Mod 6 has done a lot to block endgame content, but this game is still a lot better than a traditional MMO where we'd be…
So, clearly this exploit is a pretty huge oversight and a problem that needs to be solved. That being said, I understand why Cryptic has done nothing about it for weeks, for two reasons. First, even though it renders the Heralds content mostly unplayable, that's not so bad compared to the huge amount of content that has…
Xbox really seems like the preferred way of playing now. Cryptic seems to be pushing it more than the PC version, at least. The PC version seems to get treated as the beta for Xbox. We get the broken, buggy, unfinished debacle of an update. By the time Xbox players reach module 6, it will be playable. Clearly, Cryptic has…
Honestly, I thought the drop rate was rather high to begin with, but it really pisses me off when they do these nerfs without even a notification in any patch notes, much less any explanation.
I'd throw Control Wizard into the running. A tiefling (or dragonborn if you have it) Renegade Spellstorm wizard, specifically. The Storm Spell class feature makes high crit chance somewhat ridiculous.
Just to try and re-rail this discussion, forget about the Legit channel. Talking about Tiamat timers is one of the banned topics, so no point joining the channel just to get banned. Try another solution.
What bothers me most is that few of the bosses even have unique mechanics. I mean, the boss of Cragmire Crypts is literally nothing but a Deathpledged from his own dungeon, combined with the wide cone attack of a Battlescarred Orc from the tower district. That's it. Take those two attacks, add a metric butt-load of HP, and…
I know that specific foundry quest, and I can and regularly do solo it in under 15 minutes with my level 60 Wizard. You're absolutely right about level 60 being all about gear. You would think with a game with this sort of action-focused combat that Perfect World would've gotten away from the WoW mindset that "Your…
The Forgotten Realms is now so popular that it's being renamed "The Remembered Realms." Why are wizards always so thin? Because they're the best at self-Control. Neverwinter? I barely know 'er! In an effort to attract more tourists to Neverwinter, Lord Neverember has decided to rename The Chasm to The Never-Canyon, and…