So I hit 60 yesterday and I have average gears from drops. I was thinking just before I hit 60 that pvp will be out, because of my gears and dungeons are probably out as well - same reason, and I don't see any point in continuing questing, but I might anyway. But I was thinking that, at least I could go and explore the Foundry quests.
So here's the thing. I just tried a pretty simple looking one - The 27th Floor and didn't finish. I have no chance of getting through the last 3 bosses, which I tried 4 times. I was killed so quick each time it was just ridiculous. Overall the quest wasn't worth it for me (and as a sideline - that's a Foundry review problem - you cant do a review unless you finish...anyway) as I used all my injury kits and a few potions and got basically no reward.
So here's what I'm wondering - I know the Foundry quests automatically scale for level right, but at level 60 there is a HUGE range of strength values depending on gear. Can anyone tell me, when the Foundry quests scale up for level 60 is it to the scale of someone in like t2 or just basic gears. Is there anyone at level 60 with just average gears that finds the same problem as I've just described.
Just wondering, cause if pvp, dungeons, quests AND Foundry is out - whats left?
Every Foundry Quest is different, always check the description for an idea of the difficulty.
For instance some will say "Suitable for a 5 man group" or "Perfect for a solo character"
Every Foundry Quest is different, always check the description for an idea of the difficulty.
For instance some will say "Suitable for a 5 man group" or "Perfect for a solo character"
Yeah this is really important, otherwise you can find yourself in over your head with stacked encounters.
If you are looking to the Foundry for some sort of artificial reward, I would say don't bother. If you are looking for something other than the same ol' same ol' dungeons and PvP, I'd say it is your best bet.
Oh well, I'll try a few others. The one I did - "The 27th Level" says 15mins, solo. I consider myself not completely useless and I didn't have a prayer of getting through the last three bosses, so it makes me worried that scaling to level 60 means I need epic gears first.
edit - oh, and I'm not looking for any artificial reward - just something different to keep interested, but I don't want to spend all my gold on the injury kits needed to get through it.
Some Foundry quests are better tested than others, also. Might need to do a bit of research as some authors had been stacking encounters for solo missions not realizing how much tougher they are at higher levels. Should only improve over time I expect.
I know that specific foundry quest, and I can and regularly do solo it in under 15 minutes with my level 60 Wizard. You're absolutely right about level 60 being all about gear. You would think with a game with this sort of action-focused combat that Perfect World would've gotten away from the WoW mindset that "Your character is the gear he's wearing," and move into more of a League of Legends-ish "Your character is your skill at using him." Alas, no. Have fun farming those dungeons while your gear is crappy and you'll do a fraction of the damage as everyone else. Or, have fun getting your *** handed to you in pvp as you're nearly instagibbed until you can afford the pvp gear. Really though, I recommend creating an alt. This game is a lot less fun once you hit 60.
Must be dependent on the class your playing then. I've had no issues with a 60 CW with 8k GS. Have 95 greater potions and however many aid kits and plenty of gold.
I know with my two foundry quests I've authored, I've designed them TO be extremely hard. Why? Cause vanilla PVE content is easy.
That being said, the Foundry is limited in how you can do that. My first map I just stacked redonkulous amounts of challenging mobs. Also ambushes. It was kinda lame but worked for what i needed/wanted.
My 2nd map was a lot more thought out. And with reskinning and a little inventiveness I was able to design a decent boss fight.
Combining 1 encounter that included 1 elite 4 trash + another encounter that had 1 elite in it and renaming everything to "Mirror Image?" you end up with a challenging end fight.
The fun thing (and the point I'm getting to) is that Foundry allows you to experience mobs at 60 and witness them at full power.
Ogre's were a joke in Tower District.
Not so much at lvl 60. They're wrecking balls. Of Fun.
I've played the quest the OP mentions and it is indeed challenging. Thankfully Injury kits cost gold and not AD, so after your initial wipe on a hard map, you get to sit there and go "hmm how can I beat this?" which is something I've NEVER had to do with vanilla content (no offense to Cryptic/PWE)
Edit: This totally inspired me to delve back into Foundry and make a third quest, despite hardly anyone playing my first 2. LOL.
Foundry author of the "Red Rum Runners" Campaign. Part 1: "WANTED: Physical Labor Needed" and Part 2: "Worst Employer Ever!"
I included a difficulty slider in mine mainly due to the problem with scaling. Hard mode for example is laughable at like lvl 15-25, but at lvl 60 even easy can be rough.
i'm pretty sure that the scaling difficulty is broken after lvl 60... i played a bunch of foundrys with that sistem and they all seem the same to me (diff wise, there are some amazing content ones) i cant say is the same with lower levels because i always play them at max difficulty (this game is ridiculously easy ) but after maybe 100 foundrys at lvl 60 (both on a GF 12.6 and a TR 10k) i am sure that the difficulty choosing in the lvl 60 is not working.
So I hit 60 yesterday and I have average gears from drops. I was thinking just before I hit 60 that pvp will be out, because of my gears and dungeons are probably out as well - same reason, and I don't see any point in continuing questing, but I might anyway. But I was thinking that, at least I could go and explore the Foundry quests.
So here's the thing. I just tried a pretty simple looking one - The 27th Floor and didn't finish. I have no chance of getting through the last 3 bosses, which I tried 4 times. I was killed so quick each time it was just ridiculous. Overall the quest wasn't worth it for me (and as a sideline - that's a Foundry review problem - you cant do a review unless you finish...anyway) as I used all my injury kits and a few potions and got basically no reward.
So here's what I'm wondering - I know the Foundry quests automatically scale for level right, but at level 60 there is a HUGE range of strength values depending on gear. Can anyone tell me, when the Foundry quests scale up for level 60 is it to the scale of someone in like t2 or just basic gears. Is there anyone at level 60 with just average gears that finds the same problem as I've just described.
Just wondering, cause if pvp, dungeons, quests AND Foundry is out - whats left?
Hey bro, sorry you didn't make it thru my quest. I have a lvl 60 GWF and I do make it thru it. It's probably one of my harder tuned ones tho, Bill's Tavern & Agent 34 are easier.
Also there are some quests out there that have "difficulty sliders" where you can choose easy modes, etc.
Foundry quests will vary in difficulty. I tried to balance my quests around lvl 60. It's tough tho, because the classes and levels change so much of the experience. Still at your level in some cases, you'll need a potion or three, even on "easy mode."
Hey bro, sorry you didn't make it thru my quest. I have a lvl 60 GWF and I do make it thru it. It's probably one of my harder tuned ones tho, Bill's Tavern & Agent 34 are easier. In general, more people say combat in my quests are too easy (it's a personal preference).
Also there are some quests out there that have "difficulty sliders" where you can choose easy modes, etc.
Foundry quests will vary in difficulty. I tried to balance my quests around lvl 60. It's tough tho, because the classes and levels change so much of the experience. Still at your level in some cases, you'll need a potion or three, even on "easy mode."
I actually enjoyed the rest of the quest, so I'll try your others, thanks.
Yeah, if you can stomach it, try and farm your PvP gear if you're having trouble.
Wasn't familiar with the quest you mentioned, but do know Bill's Tavern. Unlikely to have been a testing issue in that case.
Anyways, too many variables at play to say why you had the experience you did... class balance, scaling, and so on. That difficulty slider sounds quite nifty though.
delthaninMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 188Bounty Hunter
edited June 2013
I guess I better rush to lv 60 before I finish my 2nd quest. Only at 50 currently. I knew that things scaled a bit, but I didn't realize the severity at 60.
Might need to consider difficulty prompts like several others.
0
kasuhariMember, Neverwinter Beta UsersPosts: 2Arc User
edited June 2013
After you hit 60 doing Foundry become absolutely worthless and a waste of time anyway. Because you alway get a crappy green reward at the end. You can do it for Diamond, but you have to do it 4 time to get like only 4k of Diamond, so that is not even worth it because you can only do it once a day for Diamond.
After you hit 60 doing Foundry become absolutely worthless and a waste of time anyway. Because you alway get a crappy green reward at the end. You can do it for Diamond, but you have to do it 4 time to get like only 4k of Diamond, so that is not even worth it because you can only do it once a day for Diamond.
I agree to a point. If you're doing foundry quests only to fulfill your dailies. Then yes, they're obnoxious at 60.
Personally I don't think Dailies should have been introduced until 60, and none of this do 4 of X stuff, just a single daily quest (like the phrase implies) with a larger payout.
And in the case of foundries I would have made the minimum req 30mins. for the above scenario. As it stands a 15 min Foundry mission x 4 = 1 hour. Aint nobody got time for that.
UNLESS.
Unless you're doing Foundry quests for the STORY. Except splitting it up to 4 foundry quests to complete the daily impels people to get this stuff "over with as soon as possible"
It severely hamstrings the enjoyment of Foundry quests and puts pressure on Authors to make their content short or else nobody will play their quests.
Foundry author of the "Red Rum Runners" Campaign. Part 1: "WANTED: Physical Labor Needed" and Part 2: "Worst Employer Ever!"
Think authors have the option to test their quests for every class and every level set, but they have to actually publish the thing if they want to see how it plays with it's full AI capabilities, with certain gear, or with a party...
It can get quite involved. I don't have a problem running foundry quests at 60, but then my class (Guardian Fighter) might be well suited for solo, and I had a bucket of Glory points saved up for those delicious purples.
Check out Adventuring College! A 20 minute male-centric comedic solo adventure.
Quest ID: NW-DPCZNUVQ7
I stopped developing my first quest when I read how scaling is tough for level 60's. Once my main character is 60, I'll finish it and use her to test it for difficulty.
I find the comments to be very valuable in choosing a foundry quest to run. Players will say how hard it was for them and you can get an idea of whether the quest is a waste of time or not that way.
Comments
For instance some will say "Suitable for a 5 man group" or "Perfect for a solo character"
Yeah this is really important, otherwise you can find yourself in over your head with stacked encounters.
If you are looking to the Foundry for some sort of artificial reward, I would say don't bother. If you are looking for something other than the same ol' same ol' dungeons and PvP, I'd say it is your best bet.
edit - oh, and I'm not looking for any artificial reward - just something different to keep interested, but I don't want to spend all my gold on the injury kits needed to get through it.
That being said, the Foundry is limited in how you can do that. My first map I just stacked redonkulous amounts of challenging mobs. Also ambushes. It was kinda lame but worked for what i needed/wanted.
My 2nd map was a lot more thought out. And with reskinning and a little inventiveness I was able to design a decent boss fight.
Combining 1 encounter that included 1 elite 4 trash + another encounter that had 1 elite in it and renaming everything to "Mirror Image?" you end up with a challenging end fight.
The fun thing (and the point I'm getting to) is that Foundry allows you to experience mobs at 60 and witness them at full power.
Ogre's were a joke in Tower District.
Not so much at lvl 60. They're wrecking balls. Of Fun.
I've played the quest the OP mentions and it is indeed challenging. Thankfully Injury kits cost gold and not AD, so after your initial wipe on a hard map, you get to sit there and go "hmm how can I beat this?" which is something I've NEVER had to do with vanilla content (no offense to Cryptic/PWE)
Edit: This totally inspired me to delve back into Foundry and make a third quest, despite hardly anyone playing my first 2. LOL.
I personally suggest other authors do the same.
Fun 15-20 Minute Heavy Combat Quest with a difficulty slider. Hand crafted environments and encounters.
Code: NW-DSVCX8LD4
Thread URL: http://nw-forum.perfectworld.com/showthread.php?257391-Protect-the-Caravan
Hey bro, sorry you didn't make it thru my quest. I have a lvl 60 GWF and I do make it thru it. It's probably one of my harder tuned ones tho, Bill's Tavern & Agent 34 are easier.
Also there are some quests out there that have "difficulty sliders" where you can choose easy modes, etc.
Foundry quests will vary in difficulty. I tried to balance my quests around lvl 60. It's tough tho, because the classes and levels change so much of the experience. Still at your level in some cases, you'll need a potion or three, even on "easy mode."
Bill's Tavern | The 27th Level | Secret Agent 34
I actually enjoyed the rest of the quest, so I'll try your others, thanks.
Thanks brostorm
Bill's Tavern | The 27th Level | Secret Agent 34
Wasn't familiar with the quest you mentioned, but do know Bill's Tavern. Unlikely to have been a testing issue in that case.
Anyways, too many variables at play to say why you had the experience you did... class balance, scaling, and so on. That difficulty slider sounds quite nifty though.
Might need to consider difficulty prompts like several others.
I agree to a point. If you're doing foundry quests only to fulfill your dailies. Then yes, they're obnoxious at 60.
Personally I don't think Dailies should have been introduced until 60, and none of this do 4 of X stuff, just a single daily quest (like the phrase implies) with a larger payout.
And in the case of foundries I would have made the minimum req 30mins. for the above scenario. As it stands a 15 min Foundry mission x 4 = 1 hour. Aint nobody got time for that.
UNLESS.
Unless you're doing Foundry quests for the STORY. Except splitting it up to 4 foundry quests to complete the daily impels people to get this stuff "over with as soon as possible"
It severely hamstrings the enjoyment of Foundry quests and puts pressure on Authors to make their content short or else nobody will play their quests.
It can get quite involved. I don't have a problem running foundry quests at 60, but then my class (Guardian Fighter) might be well suited for solo, and I had a bucket of Glory points saved up for those delicious purples.
Quest ID: NW-DPCZNUVQ7
I find the comments to be very valuable in choosing a foundry quest to run. Players will say how hard it was for them and you can get an idea of whether the quest is a waste of time or not that way.