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Transcendant Enchantments

deathklaat666deathklaat666 Member, NW M9 Playtest Posts: 61 Arc User
edited June 2015 in General Discussion (PC)
Is there a plan in progress to get the trancendant enchantments working as they should , many of them have bugs or at least are rumored to have bugs(i.e Trans Vorpal and terror debuffing user instead of victim, holys not applying defense bonus to user or allies,fey touched and bloodthefts procing repeatedly etc.. Itd be nice to have an official list at the least of Known bugs and the plans to fix them, as people spend a lot of time and money working theses items up and it would be nice to be able to discern the truly bugged ones from the ones that arent but may be rumored to be. Thank you for your time and effort.
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Comments

  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    I've tested Trans Terror - I can tell you definitively that it is bugged and that it grants defense to your target.
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited June 2015
    I've tested Trans Terror - I can tell you definitively that it is bugged and that it grants defense to your target. (sorry for the dupe post, not sure how that happened!)
    Post edited by kvet on
  • tradeactbdtradeactbd Member Posts: 50
    Pure and Transcendent enchants are there solely as an AD sink. Once you put RP and GMOPS into it your done and need to buy a perfect. So unless you are a whale and have extra RP you don't know what to do with, just go for the Perfect.
  • strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
    I'm making sure the developers know about these issues today.


    Call me Andy (or Strum, or Spider-Man)!
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    tradeactbd wrote: »
    Pure and Transcendent enchants are there solely as an AD sink. Once you put RP and GMOPS into it your done and need to buy a perfect. So unless you are a whale and have extra RP you don't know what to do with, just go for the Perfect.

    Please.. getting a pure or trans is actually easier then perfect, getting anything up to that point is the expensive part.

    They should work if your going to spend the million AD give or take to make them.



  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    I'm making sure the developers know about these issues today.

    Oh nice , I want to upgrade my Perfect Vorpal but the idea of it being bugged by upgrading it really put me off.
    YourSecretsAreOurSecrets.gif
  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    edited June 2015
    @strumslinger Thanks Andy - that's good of you, but I really should point out that this shouldn't be news to them. In General and in Bug Reports, I've posted ACT parse that show Terror is bestowing Defense on mobs (after my arpen figures have been applied, meaning targets will always have some mitigation regardless of my arpen or their initial defense) - the data is pretty definitive. Similar parses have shown the same for Vorpal... It's been discussed since m6 launch with many people posting data. I don't want to put too fine a point on it, but this isn't a small bug - frankly, it should have been addressed (or information that it is definitely being addressed as quickly as possible) before almost any of those smaller bug fixes for the leveling areas. Still -- thanks for taking up the torch internally for us, it's all we can really as for :)
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    ...if you need more confirmation data, I have a set of ACT logfiles and some screenshots of a direct comparison between Perfect Lifedrinker and Pure Terror in Witch Fen (diverse opponents, always the same number and mix, yet long enough to be fairly reproducible...).

    My Attacks had an effectiveness of 105% flat across all when using Lifedrinker (+5% buff from Aura), and an effectiveness of ca. 98% with Pure Terror, which is also reflected in the average damage figures.
  • samothrace22samothrace22 Member Posts: 359 Arc User
    Skip mod 7 strongholds and make mod 7 be all about bug fixing please! Mod 7: Fixing of Bugs
    ────────────────────────────
    SAMOTHRACE
    Trickster Rogue
    ────────────────────────────
  • jondbxjondbx Member Posts: 179 Arc User
    silverkelt wrote: »
    tradeactbd wrote: »
    Pure and Transcendent enchants are there solely as an AD sink. Once you put RP and GMOPS into it your done and need to buy a perfect. So unless you are a whale and have extra RP you don't know what to do with, just go for the Perfect.

    Please.. getting a pure or trans is actually easier then perfect, getting anything up to that point is the expensive part.

    They should work if your going to spend the million AD give or take to make them.

    Actually, I think you missed the point. The big expense of getting it to Transcendent is that you have to buy a Perfect after you are done since the Transcendent is worse.
  • nathanmehew2435nathanmehew2435 Member Posts: 140 Arc User
    So i made my terror Transcendent and i only now find out it's been giving people more defense ? Are you sure that's the case because i use it on my low level 60 GF and i have been hitting really hard using it not sure what u mean by giving them more defense. Will test myself to be sure.
  • shieragoshierago Member Posts: 52 Arc User
    every time I git anything with transcendent plague fire it does the life steal effect. gets annoying really quick since it's not actually life steal lol just the blood looking stuff and the noise.
  • gigarayzorgigarayzor Member Posts: 44 Arc User
    silverkelt wrote: »
    ...
    They should work if your going to spend the million AD give or take to make them.

    Tell that to the Metallic Dragonborn...
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  • yokki1yokki1 Member Posts: 451 Arc User
    BTW in october is going to be relesed Sword Coast Legends, that seems to be a polished new version of NW even improoved :)

    that one looks amazing indeed. it is 4 player coop + 1 playing as DM. will satisfy the dnd appetite for sure. hopefully they will do the clever thing and allow players to create their own campaigns there.
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  • rayrdanrayrdan Member Posts: 5,410 Arc User
    BTW in october is going to be relesed Sword Coast Legends, that seems to be a polished new version of NW even improoved :)

    Sadly the combat system sucks and people will complain about dm abuses or dm not being good enough
    Still graphic and combat system is too much years 60
  • yokki1yokki1 Member Posts: 451 Arc User
    rayrdan wrote: »
    BTW in october is going to be relesed Sword Coast Legends, that seems to be a polished new version of NW even improoved :)

    Sadly the combat system sucks and people will complain about dm abuses or dm not being good enough
    Still graphic and combat system is too much years 60

    have you ever played any of the baldur's gate era turn based rpgs (too many too list)?
  • skitzopyroskitzopyro Member Posts: 125 Arc User
    Looks like Divinity Original Sin.
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  • indalordindalord Member, NW M9 Playtest Posts: 51 Arc User
    I'm making sure the developers know about these issues today.

    As a transcendant enchant is about 10millions AD -we all know how much it is in real money or time spent- , we asked many times for a DeV answer. Ty Strumlinger to tell us !
    Indalord I & II
  • nasfaelnasfael Member Posts: 25 Arc User
    Enchant issue is going to be addressed, once... in a long time.

    But current top priorities are...
    . Decreasing healing powers globally along all classes by 20%.
    . Reduce running speed of all player caracters by 50%.
    . Add new running speed potion to Zen store.
    . All armors will drop in Pink.
    . Dyes will only be found now in Zen store, and will be bound to account.

    o:)
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  • valikor69valikor69 Member Posts: 20 Arc User
    I'm sitting with 4 barkshield blue shards.... useless...
  • myowmyowmyowmyow Member Posts: 1,923 Arc User
    Skip mod 7 strongholds and make mod 7 be all about bug fixing please! Mod 7: Fixing of Bugs

    Oh my, yes!!! That would be like a miracle of some sort . . . :)
    SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! SEC! (repeat indefinitely)


    myles08807 said, "Back in my day, we didn't have any of this fancy Mulhorand gear while we were leveling . . . we walked uphill both ways while dying once every five seconds while leveling, and we liked it fine!" . . . Now, get off my lawn, you kids!"
    pointsman said, "I don't rue the game. In fact I don't feel any regret for the game at all."
    looomis said, "I don't like people changing to alts and then bragging about their mains like schizophrenic role players."
  • group5egroup5e Member Posts: 294 Arc User
    silverkelt wrote: »
    tradeactbd wrote: »
    So unless you are a whale and have extra RP you don't know what to do with, just go for the Perfect.

    So anyone running around with a transcendent is a whale?! Dude... that is a SERIOUSLY flawed attitude. Learn to make some money in the game before labeling everyone that has something you don't a whale.

  • quspivquspiv Member, NW M9 Playtest Posts: 1,087 Arc User
    Certain enchants can be easily upgraded in to transcendent cause you can buy perfect ones for 1-1.5kk AD and then it's quite easily due to RP from dailies.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    ...and if you don't find the bug you maybe could at least make them salvageable - let the Salvager break them down to the Perfect they started from, plus - for fairness' sake - the Coal Wards, shards, and GMoPs that had been necessary to forge them.
  • aratecharatech Member, NW M9 Playtest Posts: 269 Arc User
    quspiv wrote: »
    Certain enchants can be easily upgraded in to transcendent cause you can buy perfect ones for 1-1.5kk AD and then it's quite easily due to RP from dailies.

    What one's would that be? The cheapest ones I see go for 5 million+
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