I dont know how u did those calculations but i give u props for putting effort atleast. 50% uptime is what ?! ...Bronze has 20s CD and so does Fey ...So how do u put 50% uptime on that ?! Lol Also bronze is 16% of the targets AC which doesnt mean by itself a total of 16% DR ignored.... Also fey is 12s Buff with 20s CD…
This is where the Theory-craft does not match the actual Gameplay. Prones are the one thing u can put your money on. And also -Shield Resurgence is stupid feat ( do the math based on CD and MAX hp you have and you will see ) -Grit lol .... get them 3 points together and put them either on Pin Down (3/3) or Action Surge…
Aiming for PvP the stats you want would be the following: Power: 4000 Critical: 1700 ArPen: 2000 Recovery: 1100 Defense: 4300+ Deflect: 2200 Regen: 1500 Tenacity: 1000 HP: 36 000 As lifesteal does not play any role for GF ,the movement could be useful in many situations. Those are the stats you are looking for if you want…
Certainly they are many things that need to be fixed in the class. The thing that worries me the most is the The Developers idea's about the 2 Melee classes as sharing their paragon powers is that they should be placed EQUAL and with its own distinguish Powers at the same time. Now i cant see any benefit in a PvE group by…
Well our class has been undergoing almost no change since the official start of the game. Only a few minor things have changed since then and if we put that next to the dramatic changes the GWF and HR had recently i can tell you that we are falling way behind. I noticed that on the HR feedback , many people wer complaining…
What are you talking about lol , the griffon only got its animation speed adjusted, it doesnt lock on or either move to the target ...if u are not close enough u miss the charge. Dont be here putting GWF and GF equal cuz u dont kno what ur talking about... GF is clearly in a pure dissadvantage since module 2 came along
Yea , the thing is that you can get lost of offensive stats from different combination of rings/necks/belts/enchants but you can't get that much of the regen/deflect as they are the hardest stats to stack on. So far i think the best way to build a Guardian Fighter is to go hybrid - half Guardian and half Fighter :D
We test that aswell recently before i started using it and the thing we noticed was the opposite of what you are saying. Its pretty hard to read the combat log and make conclusions from that. But right now its really easy with the preview server ...your teammates can see the debuff icon over your target.
Bronzewood is best enchant for GF currently ...Since vorpal is purely not worth it cuz of the tenacity and lets be real GF cant go more then 22% critical chance ...GPF stacks do not last long enough for a GF to manage and do his combo.In other words the gap between encounter cooldowns and stack-last-time is too big so you…
Heres my idea: When u press TAB Your shield fires a Laser at the target - dealing 10k dmg and lowering the targets deflect by 100% for 1 minute. I would be really happy if they implement this
Im not playing a gwf but im really happy with the bleed fix*(its not a nerf its a FIX!) Being able to be semi-immortal and do 12k crits per encounter is just too much. In order to speak for some further between-class balance this FIX of deep gash was highly needed and im really happy about it. And also the valuable buff on…
Classes in this game are made to work together and to chain-play as a party. (Speaking of Encounters , Passives and Feats that should be paired with other classes Actions) Because the game is not so perfectly designed,they are other ways and variaties of running throughout a dungeon. This depends on the goal of the person…
Right now , Weapon and Armor chants in PvP specially, are highly unbalanced and the only reason i see is that the people responsible for this simple do not care. At this point of the game, how can u evaluate Terror Vs Gplaguefire in PvP... Or Negation Vs Soul Forged Or all the other forgotten chants such as Feytouch ,…
So i guess the Tooltips are wrong again... Following ''Recovery Reduction'' as supposed to explain '' your targets recovery'' which means if your target doesnt have recovery ( speaking PvP wise ) the whole enchant is comes uselss. But as u say they are some minor delays in at-will , encounter animations and mechanics -…
Before module 2 the GF class was beastly in PvP .... Now compared to a GWF its like nothing special But still if you play it right you can kill every class 1v1, you can do outstanding premade performance and you can provide high support and burst dmg.
Since GWF is Gear on the most part, all u need to do is inspect a tuff one in-game. Its even easy to guess which feats and passives he is using when u see his stats. ...For those of u that havent seen this > << inappropriate link >>