My suggestion would be to add some kind of visual cue, like an orange aura, that way even if the animation fails to play you can still tell when it is about to happen the same way his sword will have a blue aura before the tankbuster.
I can't seem to find a feedback thread for post-launch Spelljammer, so I'm just going to add my thoughts here. As usual, the environment/art is phenomenal, always has been, with some having more polish than others and this module is no exception. However, once you take out the mobs on each planet/asteroid, the few heroics…
The new raid UI (trials), while a good step in the right direction, just doesn't work. It is way too small to gather any meaningful information, with no proper way to customise it the way that works for you. For example as a tank in trial content I want to see the other tank as the first in the list, but the order is…
@rgutscheradev not sure if it is too late, but any chance the cooldown/animation on the regular (shift) block can be removed? Not sure if my latency or what, but there is a brief window where if I put my shield down and try to raise it again, nothing happens. This can lead to a lot of frustration and unnecessary deaths. If…
So I'd like to start with the positives before some constructive criticism: The format is completely different to a traditional trial, I love the willingness to experiment! The setting is absolutely gorgeous. The art team did an exceptional job on that front! The Lieutenants are varied and have really awesome powers that…
If you designate a bag to hold a specific type of item, like for example "Gear" or "Enchants and Refinement" and then you swap gear/enchantments instead of placing the items in their designated bags, it will just swap the position of the item you were replacing. Can we please have the bag management settings automatically…
Feedback: Remove the increased item level from the new enchantments so that they are in-line with the existing ones. I can appreciate bringing in extra enchantments to help with balancing builds, but you're essentially creating a situation where the "BiS"ers will only look to the newer ones, making the old ones all but…
Feedback: PLEASE add gear loadouts! I LOVE the variety of items you guys have added for module 25, with the unique equip bonuses, but so many of them are situational and the headache of having to keep switching pieces takes fun away from just playing the game, not to mention inventory management. I want to "set and forget"…
Feedback: PLEASE add gear loadouts! I LOVE the variety of items you guys have added for module 25, with the unique equip bonuses, but so many of them are situational and the headache of having to keep switching pieces takes fun away from just playing the game, not to mention inventory management. I want to "set and forget"…
Yup, there are two Heroics near the area that count, but that is RNG on whether or not they are up (one is part of an active train route so you have to hope you're not on an instance doing a train), the other has a chance to bug out and not have the final enemies spawn so it gets stuck indefinitely, and then of course…
Exactly what I did, but it'll take more than one person. This was just meant as constructive feedback on the off chance it gets read by the powers that be. Making the rewards enjoyable for all would take 0 extra resources since they exist in-game.
Bug: Searching for an item in the materials bag such as materials with the word "hide" will show incorrect icons. It seems to be visual only, and mousing over the items fixes the icons. Bug: Searching for vanity pets has the same issue as above and what is shown vs. what is searched is not aligned until you mouse over the…
Not sure if you were missing my explanation (ignore if you did) but I wanted to reiterate for just in case; My suggestion is not to just add bank tabs that utilise the same cap across all tabs (128) but rather 128 slots for EACH tab, so you'd be able to store 640 items if we had 5 tabs (128 x 5). I do agree that storage in…
Sorry for the delay in getting back to you, I should check the forums more frequently @Lassor! The video is available here. Timestamp from where it all starts is 3 hours, 3 minutes and 20 seconds (3:03:20).
Makes sense, which is what I thought and why I was so confused when I died and she didn't, but the stacking as explained above is what I was missing. Thank you for taking the time and effort explaining it, both of you, I appreciate it!
Thanks for clarifying both @micky1p00 and @sekosek, I appreciate it! I believe with the higher latency I often play with, that'd make sense, especially considering where the server sees me (and the healer as a result since we play on the same line) versus where I see myself on the client side. I've had this happen in other…
I've tried rewatching several times, but it seems I am in the clear; hard to tell without logs. Did you see something I didn't to confirm I did actually get hit by both hypos? Is the effect of it extending past its outer circle or something? Also, this doesn't explain how the healer barely took any damage, at all, and this…
I've also had other weird things happen... Him not switching in time when you have aggro... I also took 0 damage from a fireball? Is he just having a bad day?
I wouldn't go as far as to call it P2W, and while I understand you're not calling it that I just want to be perfectly clear that I don't think this move or the game is pay to win. The issue however is simply with the locking of content (even if just temporarily) behind a paywall. The issue comes due to the lack of clear…
I absolutely don't mind paid content, I don't mind Cryptic milking however which way they can, hell I got the $100 mount pack. What I have an issue with is the separation of the player-base, even if just for a week. It's a matter of principle. They could have had it unlock for everyone at the same time, and give those who…
Now that we have Dragonbone Vale, the encounter timers are absolutely broken! You will notice several minutes on the clock from the mini-map while a phase is in place, then the last phase appears which is a minute long, then the boss appears and it goes back to several minutes and by the time it is dead you have 5 seconds…
Thank you for swiftly acknowledging that the problem even exists, however... There are many players who have multiple weapon sets, as well as many "god rolls" due to the RNG nature of obtaining the highest stat value on rolls. 220 is not even close to a fair amount for an issue that was caused due to development. Why…
While the new area (Dragonbone Vale) is beautiful, there are way too many restrictions/invisible walls on areas that make no sense to have them. It is an absolute pain to scale simple boulders as the character is sent sliding backwards by some invisible force. This is all across the zone, as if some person decided to…
I agree, and if anything, the slots for enchantments need a re-work as utility/bonus functions have all but been removed or reduced to a less than desirable amount. There are niche builds that cater to all, but with this sweeping build diversity has been impacted. Either resolve the slot issues, or increase the % amount…
Just wish to further add to the refinement bug happening: See this video for proof. As you can see in the video, I had 47 preservation wards to protect the glyph slot, and then suddenly they were all gone on the next page and I lost my glyph thinking they were still protected as I had more than enough. This is misleading,…
Just wish to further add to the refinement bug happening: See this video for proof. As you can see in the video, I had 47 preservation wards to protect the glyph slot, and then suddenly they were all gone on the next page and I lost my glyph thinking they were still protected as I had more than enough. This is misleading,…
Bug: You can interact with the Dragon Sight Artifact multiple times to gain twice the dragon jewel's drops. Is this intended? Bug: "Require Ward to Upgrade" game option doesn't stop you from wasting upgrade materials on enchantments. Now that there are 3 slots that can be protected my suggestion is an option to "lock" a…