Dear beloved community manager and developers
With the ability to build a fast moving character, Neverwinter became my favorite game. I've been playing it everyday.
Unfortunately, the mod22 patch has given me a problem... The more I support the game, the slower and less fun my character has become.
In the past, I purchased up to 5 coal wards for Azure enchant. I gained 25% speed with 5 high level enchants on 5 equipment with a utility slot.
However, after the patch, I was only to equip one enchantment that gives 6%. I spent $20 on 2 x coal wards and upgrade it to max 12%, but my character downgraded and lost 13% speed..
I feel speed is important in a game, in a sense it can entertain the player. Imagine a new street fighter where all characters are slow moving zangiefs, it just wouldn't be as fun as before. I have not play any other mmorpg because I can feel more actions and control in Neverwinter.
I hope my sorrow can be looked upon..
Suggestion : Increase enchantment speed bonus to 6% / 12% / 18% / 24%.
or increase companions with speed bonus from 2.5% to 7.5%.
Wishing for a change
Irene
Comments
The type of enchantment we gain movement speed from is called bonus enchantment and there is just one bonus slot. I haven't seen any other enchantments giving that bonus, even when placed in an utility slot.
What can be done is to either add more bonus slots, make an utility enchantment that raises movement speed or just increase the bonus of the current enchant, as Irene suggested. This shouldn't be underestimated. Not only saves time to move from A to B but sometimes our life can depend on movement speed. Right now, we don't have enough sources of movement speed.
It is true that some players like the new module but I've also seen people stating that they quit. We provide many suggestions about the game but we feel like we are being ignored.
This game has a huge potential. Do not waste it. Money-making schemes are not the only thing that can raise your profit. Listen to your players more. Make us want to spend by proving that you listen to feedback, not by making things inconvenient for those who don't spend.
Why should they do this?
Because old, worn out content that offers no rewards shouldn't be as painfully slow as they just made it.
In a dungeon? They will have to gather before each boss.
Open world questing? If they are friends, old players will either wait for them or kill stuff for them.
This makes no sense to me or I just fail to understand. Cryptic made enchantments very high level and hard to upgrade. Won't new players feel left behind because of the difference in item level? Won't they watch their more experienced friends participate in high end dungeons and trials while they grind to raise their item level after their temporary enchantments are taken away?
Glad I’m done with hc
the new vale pants
other named gear with movement
the guild xp boon that has been replaced with movement
free scrolls of movement from the winter festival scroll of fate: movement
guild food that has movement...
mounts that have movement bonuses
mount insignia bonuses have movement
potion of speed etc..
class features..
call the waaaambulance for me someone plz lol
dude people can run almost faster then a mount with these stacked up
..
In addition I don't feel left behind. The faster players advertised. I feel the need to catch up and I invest a lot of time and money on speed building, until next they reduced my speed in mod22. Like you said it is hamster. The more we play and build our character the more weaker it gets. It is not helping both the new and experienced player. It is not a design anyone would have asked for. If they wish for enchantment to have repurchase option, and new players able to catch up, it could have been done better if the primary speed is increased and enchantment speed to push the limit further (e.g. by just 1%).
Genshin Impact made 300 million profit and it started with only 60k capital. One of the key design in the game is allowing players to gain more stamina with exploration and able to dash longer. It is concrete evidence that people enjoy speed in 3D games and maps. If the designer decide to reduce speed in that game in the next patch I can only foresee a disaster. Don't underrate speed in video games. When handled with care the game can become a legend.
> omg there are plenty of other ways to add movement still left if you know where to look
> the new vale pants
> other named gear with movement
> the guild xp boon that has been replaced with movement
> free scrolls of movement from the winter festival scroll of fate: movement
> guild food that has movement...
> mounts that have movement bonuses
> mount insignia bonuses have movement
> potion of speed etc..
> class features..
> call the waaaambulance for me someone plz lol
>
> dude people can run almost faster then a mount with these stacked up
>
> ..
The movement speed from most of those sources is just temporary and we gain some speed only when we are attacked. Before mod22, we could at least run with such speed whenever we wanted and it was fun running around without having to call a mount. This is one of the reasons why NW felt so different than most other MMOs. In WoW there are potions that boost movement speed too but it's not the same as having that stat with you at all time.
It is frustrating when we have to re-build a character after a big patch. And it is very wrong to apply such changes in a game where people spend money to build. People can lose interest and stop spending. If Cryptic removed speed in the past and people wanted it back, then why would someone think it would be a good idea to reduce it again? As already stated above, there are other ways to make people not feel that they are left behind.