Actually TR needs its AoE damage skills toned down, particularly Smoke Bomb and Blitz. Get rid of the AoE Dazing Strike, fix Flurry bleed refreshing and then it comes closer to being balanced as far as powers go. Gameplay mechanics is a different story entirely though...
You're **** straight it isn't enough. Stormspell is and has been pointed out for being the abomination and hypocrisy that it is. Dev's have stated before during the GWF's heyday because of Deep Gash that they did not want a class feature contributing that much overall damage. Not only did they not handle Stormspell as they…
Here we go again with the calls for overpowering class abilities like Shadow Slip. It is fine aside fromm needing a response improvement and possibly an unavoidable resistance improvement so that piercing damage can not penetrate it. Making it break CC like ITC is just stupid overpowered and shouldn't even be considered.…
Not true at all. I've ran parsed CN ruins with my guildmate Kaelac using a saboteur TR and stealth bursting as much as possible. I was able to crit on over 80% of my attacks using a low crit draconic set with base crit stat below 35%. It is possible
lifedrinker will be the new bis enchantment for templocks. if they fix necrosis enchants proccing CD then I can see fury going for terror. If they don't then plaguefire will be better For fury and damnation
temptation is an acquired taste. I personally favor support classes so when the opportunity to play a support class that did great damage and was unique came naturally I jumped at it. With the upcoming changes in mod six I think you will see a rise in temptation users since healing as in we come far more important if the…
Vorpal will be bis for saboteur as they have the most stealth bursting capability. As for the others, I imagine terror will be preferred by scoundrels who can now combine daze spam with rooting from the enchant. Executioners may gravitate towards flaming or bilethorn for the highest possible damage stack while SoD is up.…
If we are talking PvP items only that can be refined then sure. Otherwise I'd say no thanks. That makes it far too easy on PvP compared to the amount of pve effort that would be necessary. PvP is an afterthought and will likely always be just that.
I've been asking for this for a long time. Yes it should absolutely be a persistent effect while active. There is no reason that it should not be as the limited range and duration are already balanced.
Well given that the new stat curve effectively reduces crit % and that you need at least a 35% + crit % to gain the most out of vorpal, I have to disagree. The math doesn't support it. The only class that vorpal will remain bis on is the TR thanks to the garaunteed crit rates from stealth. Every other class now has a…
This. Make them fast enough to actually catch a TR in the 2 sec stealth reveal window, but long enough that other classes can actually catch shoot and scoot SW's still. Instant cast times would just be too much.
Because critical hits proc a soul spark and when you get a crit harrow, every damage proc counts as a crit on every enemy it hits. This is working as intended bud.
You'll want to stick with low damage multi proc powers for sure if you plan on a transcendent terror. The rooting is just fantastic when it procs. There have already been several requests to fix CD to proc off of necrotic enchants (like they do Tene) for the Fury's since the lifesteal change will hurt them the most. If…
Alright so clearly there is a clarity issue here for both of us. I took your earlier statement regarding the "high and mightiness" or something to that effect as a personal defense. If it was not such then I am incorrect and at fault. You seem to have taken my previous statement concerning the number of locks that can hold…
The life steal severity is reportedly not going to remain at 100% so I seriously doubt people will flock to it as stated. There simply will be no way around needing a healer or tank for most party content. I for one welcome the change. As for deflection, your suggestions seems an empowerment and an imbalanced one at that.…
Or a whole lot of luck lol. The negations stacks I believe are intended to accumulate and dispel per each individual stack separately much the same as plague fire stacks. Judging by what you are posting it would seem to be WAI
Almost every single lock I've run into in the upper echelons of PvP (I won't say skilled because leaderboard does not equate to skill) does the type of play I described. Yourself included Vasdamas. In fact the last match I recall seeing you in you were firing off from over by the stairs in Rivenscar off node while the team…
Feedback: Control Wizard Can we please get away from damage increases as a substitute for true innovation when adding new powers and abilities to the CW? The **** class does too much damage as it is with ridiculous procs and offensive stat synergies. How about we look at other areas to improve the CW instead. Why not have…
No. No it is exactly a problem with the leaver penalty. If it didn't exist then this thread wouldn't exist. The leaver penaty has done absolutely nothing to improve the PvP experience.
Vorpal will always be BIS for TR as long as they can guarantee crits as often as they do. Let me correct that. Vorpal will always be BIS for saboteur TR's because they can crit almost at will thanks to stealth bursting. For virtually any other class or build type though I don't think Vorpal will stand very much above, if…
Yeah this completely knocks Vorpal off of the top as the best for all classes enchant since the new stat curve reduces crit %. I like it, finally some balance to the enchants.
All this QQ and they haven't even scaled gear to proper levels yet. Stop whining and jumping the gun. Have patience and see how it evens out when they implement the gear change. Personally I like the change. Makes healers and tanks far more necessary. I doubt they will change it back so either adapt or GTFO. Seriously.…
Feedback: Arms of Hadar The power seems to have two damage procs, one on initial summoning, then one on the rush forward. The initial summon proc is reading zero damage. This surely can not be WAI. Also, the AoE of the power seems off, the actual enemies that get hit have to be virtually right in front in a straight line,…
Ok, the vast majority of PvP SW's are Fury builds that kill snipe. Essentially they roam around behind their team mates and deal massive damage from a safe distance. This is how they are successful and it is what they do best. They may have trouble against high DPS class in 1v1 situations because it basically comes down to…
It will all come down to play styles now. The enhancement pass will be the game changer in PvP. With massive debugging potential the disparity between SW PvP styles. For me personally I believe I will actually be much stronger in PvP than I already am thanks to the life steal severity change and the life drinker…
Oh come on Voltomey, Infernal Wrath is totally weak sauce. It's a 10% chance that doesn't even reduce damage by flat 5% just power rating instead. It is quite honestly close to worthless. The Tiefling Paladin's redeeming features are the ability to go CON and CHA stat spread and Blood Hunt. Even with these into…
Everything you just posted means that the human can equal the dragon born to that point. Now factor in the increased hp% and increased incoming heals% that the dragon born gets on top of that. A tanking pally is gonna be getting hit a lot. Those two boosts improve survivability above the human without sacrificing crit…