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  • [/quote] Tenacity gives more than dmg reduction so it's a good stat. Take in to consideration new defensive boons, such as +32k HP bonus, 16% crit dmg reduction, new VIP bonus (up to 10k HP when 5 VIP is close to each other). Imo the EHP boost is a lot higher than dmg boost. I dont think any class will be able to do 1…
  • Unbelievably thoughtless.... Lol! That made me laugh. Agree =)
  • LOL mounts, LOL boons (seriouly, 8k lifesteal?! Just imagine the spike damage classes healing from zero to hero in a flash), It is sad that every single move the people responsible for the game management move further from balance and closer to powercreep unplayability. Seems there will be a power mount, a lifesteal one, a…
  • Man, do you realize what you are saying? If tenacity is hit by arpen and someone can just stack enough to get our resistances to zero we'll have this situation in pvp (I do not care at all for PVE, its not competitive, hardly challenging, boring overall): GWF hits you with sure strike for 54k before mitigation (2hit kill)…
  • Terror debuff is garbage... only the trans root has any value...
  • Pando, i agree that negation is overperforming, but it is strictly needed in high end pvp (save some excepctions being OP and DC). Everybody knows it. It is much harder to balance classes than creating a high end encahnt. Feytouch is much more problematic than negation, you are a GWF, you know it. Destroyer with fey and…
  • Nerf nerf... Itemization is the only thing that could correct or enhance your stats. There is no way a squishy class would survive a GWF without speccing for tankiness, now that is corrected. As the negation nerf only benefit those already powerfull classes. Imagine you trs and Hrs if a GF has 10k armor pen with the mount,…
  • Well, it is certainly WAY. Light armor users are squishy as hell. If you can't take hits, you can't pvp. That is the reason why these enchants pop up so much in pvp. The tank classes have the luxury to try something else.
  • Sad thing man, I respected most of your opinions about the game... it is a loss to the comunity.
    in goodbye HR Comment by Zooidin July 2015
  • Plz, you devs should consider giving refinement stones as rewards in Domination matches. It's rewards are pretty not impressive.
  • I would like to see a 120 second hard cooldown (can't be reduced) in those overpowered dailies such as: Shocking execution, Oppressive force and Divine Protector. These skills are much more powerfull than other dailies and with the new slug mount they will be spammed faster than encounters.
  • Hello ralexinor, do you still use Holy avenger (the DR boost is working?) or you're using feytouched? Witch one is better for the build?
  • What you say about the overbuffed GF my friend? Bis Players two shotting with knightly challenge? There was plenty of feedback right now, most rangers hate trapper, a change is needed. Combat sucks due to low damage and survivability, archery fails miserably due to low damage and low... everything. Any change in dodge is…
  • I disagree, no nerf needed. You have to choose between being a paper character or use negation. A control resist enchant is really appealing since PVP these days is all about CC. Take HR for example, if 2 cws hit you first you are as good as dead, with Trans elf, you have a chance to fight back (but the CW's high damage…
  • SE is not fine. As long as there are the hasty AP generators in game, the piercing damage must go away. It is so frustrating to recieve 2 50-60k SE in a matter of 10 seconds or so, it is not fun, it's class excluding. It obliterates some other classes and, due to that, it has to change. Paladin DJ was changed due to 70k…
  • Well, thanks a lot! I've talked with the npcs and the quest was just there. I coincidently talked to the guys that didn't give me the right quest and that never showed up. Now everything is ok. Thank you all.
  • I think the problem with HR is 1/3 damage 2/3 survivability, PVP and PVE. We should gain 25% increased bow damage, 50% increased blades damage, TRs 75% deflection severity and 1 deflect per point of dex. Unnerfing wilds medicine is very important to combat. Seriously, no other class (except for SWs) kills itself so fast…
  • I know, I don't get the quest... that's it. A friend experienced the same and told me to look for a group. I don't think i'm doing nothing wrong, its intuitive, and I've done those a lot of times... I'll keep looking
  • You get common cause and, for instance, the quest asks you to go to icepeak and do mithral cave and 2 other quests. Mitrhal cave isn't available and I can't complete the quest...
  • Thank you for the info. Best regards.
  • Agree Rayrdan. ITC is one of the most OP abilities in the game, together with no charges cloud of steel + shadow oportunity, Shocking execution and the most insane mobility with its dodges. Trs, just have it all right now, spike damage, piercing damage, bleeds, escape, too high deflection for someone that goes invisible.…
  • You get time to lift shield. Just try it. You have to press shift after you use cleasing touch, not use it wile holding shift. You can even get out of Trs OP smoke bomb... god I hate Trs.
  • There are some stupid OPs that don't use cleasing touch. Use it! Every class has so much cc these days.
  • Battlehoned is way more useless... lv4 and you get 1%incoming healing (Y)
  • It is an interesting point, overall HR damage is not that high and I think his weapon damage should be increased by 25% for the bow and 50% for the blades (there are melee encounters that hit the dummy for 2k!). The main HR problem is survivability. In pve and in pvp. You just kill yourself by hitting another character…