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Tiamat Encounter - Community Feedback Thread

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  • fastrean3fastrean3 Member Posts: 281 Arc User
    edited December 2014
    Beside the known technical issues, really want to complaints some players, before the fight begin, we already group up and notice which color head is looking for, but when join the fight, I don't understand why its always have some non my team player or group fighting our dragon head...:mad: therefore, I think when in the protection stage, one group(black/white team)can handle left/right, the other three team should focus on middle, middle got more adds, most of my fail fights were the middle waste too much times
  • naicalusnaicalus Member Posts: 645 Arc User
    edited December 2014
    Issues:

    - This is my computer:

    Intel Core i5 4690K (Stock cooler, not overclocked, haven't been that assed to do it yet)
    Gigabyte GA-Z97X-SLI
    8GB PC1600 DDR3 RAM
    XFX Radeon R9 270X 4GB
    120GB SSD, Windows and Neverwinter installed on drive
    1TB 7200 RPM storage drive
    500GB 7200 RPM storage drive
    4 case fans; 2 intake(Front/side), 2 vent(Back/top)

    This runs pretty much everything without breaking a sweat, except maybe if I tried to play a buggy poorly coded pile of HAMSTER like Assassin's Creed Unity or something.

    Except one game. Guess which it is. Go on. Guess.

    Yeah. Neverwinter. Tiamat in particular. It does nobody at all the slightest bit of good if the client is running so poorly that I am literally getting 0 FPS and my client is on the verge of crashing. Even when it's not doing that, it's still getting dips to the single digits. Turning my settings down(Which I shouldn't have to do ever in this game) only helps so much. This is rage-inducing.

    - People are mind-numbingly, incomprehensibly stupid. I join an instance. No group has started for the blue head, so I start a group for the blue head. It does not fill; I get 3 other people. During the fighting, I notice that there are only three people fighting the blue head. Wait, we had four people, where the frak is the fourth? Oh, over fighting the red head with about eight other people. *headdesk* Often you get an instance where you can't even get groups organized at all.

    - There are never, ever enough people on Linu. There are always seven to nine people on the side clerics. This wastes massive amounts of time. Linu gets mobbed more. GO KEEP THE MOBS OFF OF HER.

    - People just zerg a head until it's dead. Then it comes back at the next head phase with more HP than if you'd left it alive at like 10% HP. Stop this. Please.

    - People call out nonsense. No, you do not need more on green. Thanks to you we failed because you screamed for everyone to go to green, which needed no extras, and blue and white did not go down in time because there were four people each on them. The entirety of the three people on the white team, and one from the full blue team. But no, we totally needed EVERYONE on the green head.

    - THAT FRELLING BUG WHERE YOU WIN BUT DON'T GET REWARDS. Seems to occur from people killing heads too fast and not getting all heads? I don't know. But it's rage-inducing when the ONLY win you manage to get in a day, you get absolutely nothing for because of a stupid bug. FIX THIS. YESTERDAY. And I want the **** favor the game owes me. :P

    - The threshhold for the hoard reclamation tiers is way, WAY too high. It doesn't even get above tier 1 now. Coffers have a horrible drop rate. Awful. Coins you can't get enough of fast enough either. Nobody has any anymore because they all turned in everything they could for Linu's Favor the first day. They need to MASSIVELY lower the amount needed, or MASSIVELY boost the droprate of Coffers. Preferably both. It's disgusting.

    Yeah. This thing has more issues than the National Geographic. And my grandmother had a collection of those that stretched from the 30s to the 80s when I was little, and let me tell you, that's a LOT of issues.
    Largely inactive, playing Skyforge as Nai Calus.
  • obsiddiaobsiddia Member, NW M9 Playtest Posts: 1,025 Arc User
    edited December 2014
    With the event run so often, I can't see the treasure level getting up very high again.
    People burnt off the loot they got from the months of collecting dragon coins
    and the weeks of hoard boxes... and now it's all gone.

    Might lower the requirements for the treasure levels.
    Did you really think anyone could steal the power of the god of thieves?
  • izatarizatar Member, NW M9 Playtest Posts: 1,161 Arc User
    edited December 2014
    Tonight my buddy and I both entered tiamat at the same time. His instance killed tiamat while our instance still had 6 minutes on the clock! Our instance only got one head below 75% even after 6 extra minutes.

    Now, the people in my instance did not seem especially weak. In particular, the guy who ran my 'white' team made sure everyone in his group was 16k gear score. At the end of the match, White was not even close to dead.

    Later, the reverse happened and my instance cleared tiamat with at least 6 extra minutes. My team had nobody special in it, but the black head (and all the other heads) died really fast.

    Also, during the match I watched the X window, and the numbers in there fluctuated wildly, with me going from rank 24 to rank 4 in seconds for no reason.

    So my question is: is the Tiamat raid just a big random number generator? How much influence do we actually have over the event?
  • vvv459vvv459 Member Posts: 161 Bounty Hunter
    edited December 2014
    I have a PC that runs Witcher 2 with UBERSAMPLING at 60 FPS.

    During Tiamat I get periods of 2-3 FPS..................
    Oh and in PE I often get under 40 FPS while my GFX card and CPU are NOT even busy.

    FIX YOUR GAME
  • borrowedtime1borrowedtime1 Member Posts: 131 Bounty Hunter
    edited December 2014
    what the..
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited December 2014
    Current result =/= result in the end of the encounter. At least that's what I'm guessing from my experience.
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited December 2014
    naicalus wrote: »
    Issues:

    - This is my computer:

    Intel Core i5 4690K (Stock cooler, not overclocked, haven't been that assed to do it yet)
    Gigabyte GA-Z97X-SLI
    8GB PC1600 DDR3 RAM
    XFX Radeon R9 270X 4GB
    120GB SSD, Windows and Neverwinter installed on drive
    1TB 7200 RPM storage drive
    500GB 7200 RPM storage drive
    4 case fans; 2 intake(Front/side), 2 vent(Back/top)

    This runs pretty much everything without breaking a sweat, except maybe if I tried to play a buggy poorly coded pile of HAMSTER like Assassin's Creed Unity or something.

    Except one game. Guess which it is. Go on. Guess.

    Yeah. Neverwinter. Tiamat in particular. It does nobody at all the slightest bit of good if the client is running so poorly that I am literally getting 0 FPS and my client is on the verge of crashing. Even when it's not doing that, it's still getting dips to the single digits. Turning my settings down(Which I shouldn't have to do ever in this game) only helps so much. This is rage-inducing.

    - People are mind-numbingly, incomprehensibly stupid. I join an instance. No group has started for the blue head, so I start a group for the blue head. It does not fill; I get 3 other people. During the fighting, I notice that there are only three people fighting the blue head. Wait, we had four people, where the frak is the fourth? Oh, over fighting the red head with about eight other people. *headdesk* Often you get an instance where you can't even get groups organized at all.

    - There are never, ever enough people on Linu. There are always seven to nine people on the side clerics. This wastes massive amounts of time. Linu gets mobbed more. GO KEEP THE MOBS OFF OF HER.

    - People just zerg a head until it's dead. Then it comes back at the next head phase with more HP than if you'd left it alive at like 10% HP. Stop this. Please.

    - People call out nonsense. No, you do not need more on green. Thanks to you we failed because you screamed for everyone to go to green, which needed no extras, and blue and white did not go down in time because there were four people each on them. The entirety of the three people on the white team, and one from the full blue team. But no, we totally needed EVERYONE on the green head.

    - THAT FRELLING BUG WHERE YOU WIN BUT DON'T GET REWARDS. Seems to occur from people killing heads too fast and not getting all heads? I don't know. But it's rage-inducing when the ONLY win you manage to get in a day, you get absolutely nothing for because of a stupid bug. FIX THIS. YESTERDAY. And I want the **** favor the game owes me. :P

    - The threshhold for the hoard reclamation tiers is way, WAY too high. It doesn't even get above tier 1 now. Coffers have a horrible drop rate. Awful. Coins you can't get enough of fast enough either. Nobody has any anymore because they all turned in everything they could for Linu's Favor the first day. They need to MASSIVELY lower the amount needed, or MASSIVELY boost the droprate of Coffers. Preferably both. It's disgusting.

    Yeah. This thing has more issues than the National Geographic. And my grandmother had a collection of those that stretched from the 30s to the 80s when I was little, and let me tell you, that's a LOT of issues.

    I'd like to state that this guy has stated my exact sentiment to the T, listen to this guy, please........ This whole thing is overly complicated but what's done is done and this stuff needs to be sorted out ASAP. I can't even keep my FPS above 10 without turning all the lighting off with /unlit 1, clearly you have a problem with your dynamic light sources stacking and trying to render over each other causing massive cascading FPS drops...
    [SIGPIC][/SIGPIC]
  • query523query523 Member Posts: 1,515 Arc User
    edited December 2014
    GS does not matter.
    Knowing how to run the instance does not matter.
    Because there is no way to get an instance where everyone else knows the plan any guide is useless.
    So we are back to pure RNG. Keep joining Tiamat and hope you get lucky and find competant people....
  • str8slayerstr8slayer Member, Neverwinter Beta Users Posts: 715 Bounty Hunter
    edited December 2014
    Yeah I've also noticed the scoring/ranking for the "contest" jumping up and down wildly for no reason at all...
    [SIGPIC][/SIGPIC]
  • laughingbirddddlaughingbirdddd Member Posts: 84 Arc User
    edited December 2014
    query523 wrote: »
    GS does not matter.
    Knowing how to run the instance does not matter.
    Because there is no way to get an instance where everyone else knows the plan any guide is useless.
    So we are back to pure RNG. Keep joining Tiamat and hope you get lucky and find competant people....

    Hahaha....another RNG:p
  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited December 2014
    I'm gonna keep ignoring it until they fix it. That has worked for me so far. I am still waiting for them to fix the last two or three modules. I want to play them. Not interested in wasting my time, though. Get it sorted out, please.

    I am actually playing them. I am not enjoying it at all, though.
  • koalazebra1koalazebra1 Member Posts: 1,173 Bounty Hunter
    edited December 2014
    [QUOTE=sprawlfx;9618961]. I am still waiting for them to fix the last two or three modules. I want to play them.[/QUOTE]

    this will be you:

    <meme removed>
  • sprawlfxsprawlfx Member, NW M9 Playtest Posts: 4 Arc User
    edited December 2014
    this will be you:

    <meme removed>

    Yep, I know. But I just can't get worked up because they release yet another thing that should have been maybe examined before being stuck in everyone's face.

    This is what happens when you indenture yourselves to other companies. Please tell WOtC to pound sand. They lost anything they had a long time ago. You are bigger than them.
  • kengosamuraikengosamurai Member Posts: 5 Arc User
    edited December 2014
    This is undoubtedly the worst experience i have had on any game in my entire life. I have been playing neverwinter online from the start so i have seen and been through quite alot of mishaps and bad planning but honestly this just takes the cake.

    Trying to get 25 random people, most of which don't speak any english to co-operate is unrealistic.
    On top of that you have random instance bug's where dragon heads dont spawn or something else doesnt work so you cant even finish the instance even if you had proper teamwork and the last 4-5 instance's i have been in there are random people either leaving or just sitting at the campfire not participating. Then as if its a final slap in the face after I go through all that i get "rewarded" with a lesser resonance stone and 20-40 dragon coins? YOUR JOKING RIGHT?

    All in all i would have to say im glad this is a free to play game, because if i had to spend money on this i would definately not be playing and i will definately never recommend anyone else to play this either.
  • fastrean1fastrean1 Member, NW M9 Playtest Posts: 25 Arc User
    edited December 2014
    The game is unable to play, I don't know what algorithm or data transfer technology that u using on the game, before the battle start, i have around 250 ping, but when the battle, it lag as hell, i had been dead cuz lag, plz improve it:mad:2014-12-07_2125.png
  • ximaeximae Member Posts: 534 Bounty Hunter
    edited December 2014
    Its depressing that im having more luck with rng getting belts to drop (now that theyre just 30k-50k) than getting paired with a decent group in tiamat that can finish the encounter.....

    on a side note, the hard threshold is way off now that everyone has dumped their stacked coins/coffers, its hard to ever see it go past 10%.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    This shows the imitations of testing stuff on Preview, where you have a low population of generally high GS people who know what they're doing. The main feedback from that group was that the encounter was way too easy, with some even soloing complete stages. Now it's been opened up to the general Neverwinter population the real issues are starkly revealed.

    And people still ask for general game balance to be driven by the experiences of a tiny number of 'elite' players. Go figure.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • osterdracheosterdrache Member Posts: 480 Arc User
    edited December 2014
    This shows the imitations of testing stuff on Preview, where you have a low population of generally high GS people who know what they're doing. The main feedback from that group was that the encounter was way too easy, with some even soloing complete stages. Now it's been opened up to the general Neverwinter population the real issues are starkly revealed.

    And people still ask for general game balance to be driven by the experiences of a tiny number of 'elite' players. Go figure.

    Can you stop your bashing on the "elite" players, would you?
    These players are actually the only ones testing stuff and still trying to improve the game with proper feedback.

    The opposite what 95% of forum users are doing here.
    Its nit the fault of the top players that there are so many super casual players are out there who cant even communicate, play their class or listen to more expirienced players.

    The tiamat encounter is a good metapher for the whole game. A large amount of players are playing this game brainless with lacks of comunication skills and learning abilities.
    Now everyone is expiriencing in pve what the pvp community is expiriencing since beta… random queue and teams, large amount of players just runs around like headles chickens, people with no playing or character concept trying and failing to compete with endgame content.

    But the true forum warrior does not see this. The blame is on the so called elite players, again. Which is so LOL.
  • grommelingrommelin Member Posts: 5 Arc User
    edited December 2014
    Can you stop your bashing on the "elite" players, would you?
    These players are actually the only ones testing stuff and still trying to improve the game with proper feedback.

    The opposite what 95% of forum users are doing here.
    Its nit the fault of the top players that there are so many super casual players are out there who cant even communicate, play their class or listen to more expirienced players.

    The tiamat encounter is a good metapher for the whole game. A large amount of players are playing this game brainless with lacks of comunication skills and learning abilities.
    Now everyone is expiriencing in pve what the pvp community is expiriencing since beta… random queue and teams, large amount of players just runs around like headles chickens, people with no playing or character concept trying and failing to compete with endgame content.

    But the true forum warrior does not see this. The blame is on the so called elite players, again. Which is so LOL.

    Well, Tiamat encounter thread shows true colors, so called elite players are just few %, each off them just need enter HE with random players and NOT blame them for failures, easy just play or not play.

    Tiamat HE can be skirmish like other ones after graphical glitches, bugged heads, heavy rubberband/lag and other features are removed from it... before that only Elitist groups will complete it (Im gonna just buy Off-hand, Tiamat HE is not worthy to try on its current condition)
  • ortzhyortzhy Member Posts: 1,103 Bounty Hunter
    edited December 2014
    Heads are bugging by staying under the platforms so they cant be hit. First time happen to red, now to black
  • query523query523 Member Posts: 1,515 Arc User
    edited December 2014
    This shows the imitations of testing stuff on Preview, where you have a low population of generally high GS people who know what they're doing. The main feedback from that group was that the encounter was way too easy, with some even soloing complete stages. Now it's been opened up to the general Neverwinter population the real issues are starkly revealed.

    And people still ask for general game balance to be driven by the experiences of a tiny number of 'elite' players. Go figure.

    It's not difficult in a high GS way. More like VT where averyone has to know their role and play by a strategy. Of course since most of the players in the game do not read the forums much less a strategy guide it is difficult to get a group with a. a pln, and b. the coordination to deploy that plan. Figured a trick to get better groups so I'll stop whining now. No I'm not sharing it because they built it this way and if everyone knows it might stop working for me.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    Can you stop your bashing on the "elite" players, would you?
    These players are actually the only ones testing stuff and still trying to improve the game with proper feedback.

    The opposite what 95% of forum users are doing here.
    Its nit the fault of the top players that there are so many super casual players are out there who cant even communicate, play their class or listen to more expirienced players.

    The tiamat encounter is a good metapher for the whole game. A large amount of players are playing this game brainless with lacks of comunication skills and learning abilities.
    Now everyone is expiriencing in pve what the pvp community is expiriencing since beta… random queue and teams, large amount of players just runs around like headles chickens, people with no playing or character concept trying and failing to compete with endgame content.

    But the true forum warrior does not see this. The blame is on the so called elite players, again. Which is so LOL.
    I'm not 'bashing' anyone. I'm pointing out the problems with basing stuff aimed at the average player on the experiences of significantly above average players. That isn't the fault of either group, it's just inherent in MMOs where you have people with a wide range of gear and skill all sharing the same content.

    However, your willingness to belittle the average player is duly noted. It's this kind of attitude that gives 'elite' groups such a poor reputation across multiple games. Such ego.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    By the way - I notice that /showfps isn't working right now. Coincidence?
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    query523 wrote: »
    It's not difficult in a high GS way. More like VT where averyone has to know their role and play by a strategy. Of course since most of the players in the game do not read the forums much less a strategy guide it is difficult to get a group with a. a pln, and b. the coordination to deploy that plan. Figured a trick to get better groups so I'll stop whining now. No I'm not sharing it because they built it this way and if everyone knows it might stop working for me.
    It does need decent gear - I think many people with the base entry requirement may struggle - but you're right in that the main issue is teamwork and coordination. It's just badly designed from that viewpoint. My point was that this didn't show up during testing on Preview because by and large the players that bother to do testing on there are experienced and know how to work as a team. They also do research and read guides/forums. The vast majority of MMO players do none of these things.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • frishterfrishter Member Posts: 3,522 Arc User
    edited December 2014
    This shows the imitations of testing stuff on Preview, where you have a low population of generally high GS people who know what they're doing. The main feedback from that group was that the encounter was way too easy, with some even soloing complete stages. Now it's been opened up to the general Neverwinter population the real issues are starkly revealed.

    And people still ask for general game balance to be driven by the experiences of a tiny number of 'elite' players. Go figure.

    Yeah, it's so bad to ask for a single piece of challenging content that doesn't currently exist since the gs inflation. Most of the other content can be solod by good players. We needed something challenging. It's just frustrating when your party is separated and you can't form your own raid. Plus not enough contribute to the hoard which is annoying.

    When I think of a raid, I think of a coordinated piece of challenging content instead of something where you have some headless chickens that can ruin it and there's nothing you can do about it.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    frishter wrote: »
    Yeah, it's so bad to ask for a single piece of challenging content that doesn't currently exist since the gs inflation.
    Again - not the point I was making. Challenging content is a Good Thing in any MMO, and it's sorely lacking in NWO. But you don't design a piece of content aimed at and tested by top level players if you intend to open it to the average player. That's just asking for the kind of omnishambles we are seeing now. Build and test content based on feedback from the type of player you intend to run it. Plain common sense.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • frishterfrishter Member Posts: 3,522 Arc User
    edited December 2014
    Again - not the point I was making. Challenging content is a Good Thing in any MMO, and it's sorely lacking in NWO. But you don't design a piece of content aimed at and tested by top level players if you intend to open it to the average player. That's just asking for the kind of omnishambles we are seeing now. Build and test content based on feedback from the type of player you intend to run it. Plain common sense.

    I'd say the difficulty is pretty close to what it should be tbh. It did need toning up, although it was hard to get a full group to test on preview.
  • twilightwatchmantwilightwatchman Member Posts: 2,007 Arc User
    edited December 2014
    frishter wrote: »
    I'd say the difficulty is pretty close to what it should be tbh. It did need toning up, although it was hard to get a full group to test on preview.
    Difficulty in terms of mob strength is about right. It's the required teamwork that is well beyond what the majority of people playing NWO are used to or maybe even capable of.
    Jenna Sunsoul - Justice Tankadin
    Aelar Hawkwind - Archer
    Karrin Feywinter - Mistress of Flame
    Errin Duskwalker - Executioner
    Darquess - Soulbinder
  • kattefjaeskattefjaes Neverwinter Beta Users, Neverwinter Hero Users Posts: 2,270 Bounty Hunter
    edited December 2014
    By the way - I notice that /showfps isn't working right now. Coincidence?

    "Never attribute to malice that which is adequately explained by stupidity."

    Guessing it's just another cockup. They don't seem organised enough for very agile conspiracy.
This discussion has been closed.