Guardian Fighter: Into the Fray: Into the Fray now also increases the damage of affected players by 50% of the Guardian Fighter's base Damage Resistance.
Guardian Fighter: Into the Fray: Ranking this power up now also grants +25% of your DR as damage bonus.
WOW that's a huge buff! Should make GF's much more desired in party play.
Wow love them changes anvil of doom will be even better now
Gf will be wanted for dungeons now since Knights valor, into the frey and enforced threat are all very useful now. The gf is becoming more of a team leader char for dungeons.
And i like the changes to our single dps skills that needed a buff, this will make the gf better in pvp and that's what i was waiting for.
thanks crush
Crixus - PVP GF
[SIGPIC][/SIGPIC]
0
xjosh19Member, Neverwinter Beta UsersPosts: 23Arc User
edited July 2014
@gentlemancrush You sir, just made my day and make me the happiest person on PLANET EARTH! =D
I really want to encourage you to keep the good work and thanks a lot for taking into account our feedback! Keep in touch with us as you have been doing since it feels that our effort testing is paying off!
Ill explain how it should work so it is 100% clear.
Given your example of 2000 incoming damage and 50% DR you would take 1000 while not blocking. Then your block would get involved and multiply THAT post resist number by 20% (resulting in 200 incoming damage, or a grand total 90% resistance). You can also take your current damage resistance * 1.8 to find what your blocking resist SHOULD be. Alternately you could multiply the base damage by .2 (Block grants 80%) and then multiply the remaining value (400 in this case) by your damage resist.
This is what makes a multiplicative bonus so nice. As long as you aren't using an operation that isn't a part of the formula you will generally get the right answer.
So. TL;DR. Damage Resistance while blocking works like this. (FinalDamage) = (Damage) * (1 - DamageResist) * (1 - BlockResist)
In your example that would be 200 = (2000) * (1.5) * (1-.8)
Hopefully that clears it up!
vey very nice changes to some skills howerever will these problems be fixed in the upcoming update they are still very important becuase it does really render shield mute.
BUG
block
THIS IS NOT WORKING HOW YOU MENTIONED
0
nwnghostMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2014
Guardian Fighter: Into the Fray: Into the Fray now also increases the damage of affected players by 50% of the Guardian Fighter's base Damage Resistance.
Guardian Fighter: Into the Fray: Ranking this power up now also grants +25% of your DR as damage bonus.
So that means 50% of base DR as bonus damage PLUS 25% of total DR (minus base?) as damage bonus?!
For Knee breaker and Griffon's Wrath, could the range of the powers be increased by 1' as you will miss any moving target at present using them?
Griffon's Wrath (and Ray of Enfeeblement Mastery) also suffer from unintended double casts, where if you press the button once, it will use the power twice
On an unrelated note, Armor Specialization Heroic Feat effect will not appear on character sheet
We have more changes coming your way, hopefully this week or early next week!
Guardian Fighter:
Guardian Fighter: Griffon's Wrath: Now stuns targets for 1.5 seconds (up from .75).
Guardian Fighter: Griffon's Wrath: Now activates ~15% faster.
Guardian Fighter: Knee Breaker: Base duration increased to 8 seconds (up from 6 seconds).
Guardian Fighter: Knee Breaker: Rank up bonus increased to +2 seconds (up from +1 second).
Guardian Fighter: Knee Breaker: Now activates ~15% faster.
Guardian Fighter: Anvil of Doom: Base damage increased by ~20%.
Guardian Fighter: Anvil of Doom: Bonus damage is now dealt to targets below 40% HP (up from 25%).
Guardian Fighter: Anvil of Doom: Now activates ~15% faster.
Guardian Fighter: Into the Fray: Into the Fray now also increases the damage of affected players by 50% of the Guardian Fighter's base Damage Resistance.
Guardian Fighter: Into the Fray: Ranking this power up now also grants +25% of your DR as damage bonus.
Guardian Fighter: Frontline Surge: Now correctly benefits from Pin Down and Reinforced Surge in PVP.
Guardian Fighter: Block: Block should no longer randomly appear broken when fighting.
Guardian Fighter: Into the Fray: Into the Fray now also increases the damage of affected players by 50% of the Guardian Fighter's base Damage Resistance.
Guardian Fighter: Into the Fray: Ranking this power up now also grants +25% of your DR as damage bonus.
So that means 50% of base DR as bonus damage PLUS 25% of total DR (minus base?) as damage bonus?!
Its hard to phrase this correctly, but it means that each rank looks like this
R1: 50% of DR becomes bonus
R2: 75% of DR becomes bonus
R3: 100% of DR becomes bonus
Base DR means AC + Defense + Personal Passives (feats, boons, etc). Outside influences will not count. No standing in Astral Shield for 80% damage boosts
Its hard to phrase this correctly, but it means that each rank looks like this
R1: 50% of DR becomes bonus
R2: 75% of DR becomes bonus
R3: 100% of DR becomes bonus
Base DR means AC + Defense + Personal Passives (feats, boons, etc). Outside influences will not count. No standing in Astral Shield for 80% damage boosts
So basically, if a GF with 40% DR uses Into the Fray, all party members (including themselves) near them will gain +40% damage?
Well I was wrong. When Crush said that GF were "NOT dps," I thought he was implying that we were tanks. That is not the case. We are now the ultimate support class. I was expecting changes to the defense of GF and when I seen the new changes I was blown away. The idea of being a true support class with the tools to pull it off well was every unexpected. This is just as good of news as actually being a true tank.
We appreciate the changes to GF making them a true support class, with the new changes GF WILL be viable and even wanted in a group.
0
elveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 336
edited July 2014
I'm really impressed with the latest batch of changes. Seems like support GF is going to be awesome and the single target damage GF is also looking great.
So basically with KV and Into the Fray we are giving +50% DR and +50% Damage to our party, holy ..., if we have this in Mod 4 I'm sure we will see a lot of "LFM GF" (and not only for FH ¬¬).
Rofl. My group get ~65% damage bonus then alone from my fray(toggled KV). xD Then add the +8% from mark +20% from ToI and maybe weapon enchantment too. *.*
Out of that:
1) Can one post ARC+script for it? I want to test golems!
2) Does the capstone of protector(-20% damage from debuffed attacker) influence the reflected damage by Guarded Assault? -->10k Hit from enemy vs. me --> 300 damage to him. But 10k*0,8 = 8k = 240 damage to him or still 300?
3) It's WAI that CW can freeze through block with Ray of Frost?
We have more changes coming your way, hopefully this week or early next week!
Guardian Fighter:
Guardian Fighter: Griffon's Wrath: Now stuns targets for 1.5 seconds (up from .75).
Guardian Fighter: Griffon's Wrath: Now activates ~15% faster.
Guardian Fighter: Knee Breaker: Base duration increased to 8 seconds (up from 6 seconds).
Guardian Fighter: Knee Breaker: Rank up bonus increased to +2 seconds (up from +1 second).
Guardian Fighter: Knee Breaker: Now activates ~15% faster.
Guardian Fighter: Anvil of Doom: Base damage increased by ~20%.
Guardian Fighter: Anvil of Doom: Bonus damage is now dealt to targets below 40% HP (up from 25%).
Guardian Fighter: Anvil of Doom: Now activates ~15% faster.
Guardian Fighter: Into the Fray: Into the Fray now also increases the damage of affected players by 50% of the Guardian Fighter's base Damage Resistance.
Guardian Fighter: Into the Fray: Ranking this power up now also grants +25% of your DR as damage bonus.
Guardian Fighter: Frontline Surge: Now correctly benefits from Pin Down and Reinforced Surge in PVP.
Guardian Fighter: Block: Block should no longer randomly appear broken when fighting.
Thank you all for your continued feedback!
Chris "Gentleman Crush" Meyer
These are some astounding changes being done hopefully and includes the dr fix for block as well. Also much appreciated that the old guard break appearing using the new block has been removed.
The reason the CD is still 10 seconds is that the choice between "Will I die if I keep intercepting" vs. "Can my party survive ok while I don't intercept for 10 seconds" is an interesting one, and if the CD gets too short you lose some of that. Turning it off should feel like a bit of a punishment. Something on the order of "We made a mistake so we have to regroup" rather than "Too much heat, toggle off, top me up. IN WE GO AGAIN!"
Hopefully that makes sense
EDIT!
We have more changes coming your way, hopefully this week or early next week!
Guardian Fighter:
Guardian Fighter: Griffon's Wrath: Now stuns targets for 1.5 seconds (up from .75).
Guardian Fighter: Griffon's Wrath: Now activates ~15% faster.
Guardian Fighter: Knee Breaker: Base duration increased to 8 seconds (up from 6 seconds).
Guardian Fighter: Knee Breaker: Rank up bonus increased to +2 seconds (up from +1 second).
Guardian Fighter: Knee Breaker: Now activates ~15% faster.
Guardian Fighter: Anvil of Doom: Base damage increased by ~20%.
Guardian Fighter: Anvil of Doom: Bonus damage is now dealt to targets below 40% HP (up from 25%).
Guardian Fighter: Anvil of Doom: Now activates ~15% faster.
Guardian Fighter: Into the Fray: Into the Fray now also increases the damage of affected players by 50% of the Guardian Fighter's base Damage Resistance.
Guardian Fighter: Into the Fray: Ranking this power up now also grants +25% of your DR as damage bonus.
Guardian Fighter: Frontline Surge: Now correctly benefits from Pin Down and Reinforced Surge in PVP.
Guardian Fighter: Block: Block should no longer randomly appear broken when fighting.
Thank you all for your continued feedback!
Chris "Gentleman Crush" Meyer
* Log onto forums... "Lets see if Crush posts anything"....
* Check GF Thread...
* ERRRRMAGURDDDD!!!!! I dont even know what to say to this.... Into the Fray is probably TOO OP - well see though.....
So just to make sure I understand all the changes.
Knee Breaker: Is going from a 6+1+1 duration to a 8+2+2 duration? Is this for BOTH the slow and the DOT? Because thats almost 100% uptime? And seems like it would be a 12/8 = 50% INCREASE in damage?!
Into the Fray: At MAX rank, this increases BOTH the GF AND teammates damage BY the GFs DR (~50%)? For 8 seconds?!
Frontline Surge: So with BOTH feats this adds 1.3 seconds to the stun? - Will this ALSO effect GWFs as well?
0
klangeddinMember, NW M9 PlaytestPosts: 882Arc User
I don't see how a party buff is too OP. Yes, it buffs the GF too, but he loses an encounter.
It is perfect. It and KV encourage you to have a GF and encourages it to be a tank. If more of the content coming is like kessels (uncontrollable mobs that do damage), it is great.
Yes, i know you can do kessels with all wizards, or whatever, but it would be easier with the mobs controlled.
Well I was wrong. When Crush said that GF were "NOT dps," I thought he was implying that we were tanks. That is not the case. We are now the ultimate support class. I was expecting changes to the defense of GF and when I seen the new changes I was blown away. The idea of being a true support class with the tools to pull it off well was every unexpected. This is just as good of news as actually being a true tank.
We appreciate the changes to GF making them a true support class, with the new changes GF WILL be viable and even wanted in a group.
Making them a support class was the only chance to up viability. For the current content nobody needs a true tank (but that might change). It's what the DC has kept in the game although nobody needed healing anymore: The ability to up the parties damage by roughly 100%. Even the best DPS can't "outDPS" a debuff cleric.
* Log onto forums... "Lets see if Crush posts anything"....
* Check GF Thread...
* ERRRRMAGURDDDD!!!!! I dont even know what to say to this.... Into the Fray is probably TOO OP - well see though.....
So just to make sure I understand all the changes.
Knee Breaker: Is going from a 6+1+1 duration to a 8+2+2 duration? Is this for BOTH the slow and the DOT? Because thats almost 100% uptime? And seems like it would be a 12/8 = 50% INCREASE in damage?!
Into the Fray: At MAX rank, this increases BOTH the GF AND teammates damage BY the GFs DR (~50%)? For 8 seconds?!
Frontline Surge: So with BOTH feats this adds 1.3 seconds to the stun? - Will this ALSO effect GWFs as well?
Yep, all of those are just about correct.
And since GWFs don't have Pin Down they cant get that portion, but otherwise yes.
Knee Breaker is getting an increase in total damage dealt, but no increase in DPS. The Damage per Cast time is getting more effective since it does happen over a longer period.
We have more changes coming your way, hopefully this week or early next week!
Guardian Fighter: Guardian Fighter: Griffon's Wrath: Now stuns targets for 1.5 seconds (up from .75). Guardian Fighter: Griffon's Wrath: Now activates ~15% faster. Guardian Fighter: Anvil of Doom: Base damage increased by ~20%. Guardian Fighter: Anvil of Doom: Bonus damage is now dealt to targets below 40% HP (up from 25%). Guardian Fighter: Anvil of Doom: Now activates ~15% faster.
Thank you all for your continued feedback!
Chris "Gentleman Crush" Meyer
Marry me, please. Muhahaha. My GF became playable again, all of a sudden. Tytytyty.
And since GWFs don't have Pin Down they cant get that portion, but otherwise yes.
Knee Breaker is getting an increase in total damage dealt, but no increase in DPS. The Damage per Cast time is getting more effective since it does happen over a longer period.
Anyone know if TWO GFs use Knights valor at once how does that work?
Or what about TWO GFs using Into the Fray, would that be a 100% damage boost?
Comments
For fray, is that all the time, or just feated? And if all the time, is it multiplicative or additive?
These are the changes we have been waiting for!
WOW that's a huge buff! Should make GF's much more desired in party play.
All the time and multplicative.
Gf will be wanted for dungeons now since Knights valor, into the frey and enforced threat are all very useful now. The gf is becoming more of a team leader char for dungeons.
And i like the changes to our single dps skills that needed a buff, this will make the gf better in pvp and that's what i was waiting for.
thanks crush
[SIGPIC][/SIGPIC]
I really want to encourage you to keep the good work and thanks a lot for taking into account our feedback! Keep in touch with us as you have been doing since it feels that our effort testing is paying off!
THANKS =D
vey very nice changes to some skills howerever will these problems be fixed in the upcoming update they are still very important becuase it does really render shield mute.
BUG
block
THIS IS NOT WORKING HOW YOU MENTIONED
Guardian Fighter: Into the Fray: Ranking this power up now also grants +25% of your DR as damage bonus.
So that means 50% of base DR as bonus damage PLUS 25% of total DR (minus base?) as damage bonus?!
For Knee breaker and Griffon's Wrath, could the range of the powers be increased by 1' as you will miss any moving target at present using them?
Griffon's Wrath (and Ray of Enfeeblement Mastery) also suffer from unintended double casts, where if you press the button once, it will use the power twice
On an unrelated note, Armor Specialization Heroic Feat effect will not appear on character sheet
Hole Mole Thank You Very Much!
Its hard to phrase this correctly, but it means that each rank looks like this
R1: 50% of DR becomes bonus
R2: 75% of DR becomes bonus
R3: 100% of DR becomes bonus
Base DR means AC + Defense + Personal Passives (feats, boons, etc). Outside influences will not count. No standing in Astral Shield for 80% damage boosts
DC + GF new standard in DD runs.
So basically, if a GF with 40% DR uses Into the Fray, all party members (including themselves) near them will gain +40% damage?
At rank 3 yes. For 8 seconds.
How will this interact with the feat inspiring leader? If i have 40% DR would this then be 45% dmg to the group for 8 seconds?
Wow that's a very good bonus, most gf have near 45-50% so that's a big boost for the team.
[SIGPIC][/SIGPIC]
Enorla, Oh so devoted cleric.
We appreciate the changes to GF making them a true support class, with the new changes GF WILL be viable and even wanted in a group.
Thanks.
Rofl. My group get ~65% damage bonus then alone from my fray(toggled KV). xD Then add the +8% from mark +20% from ToI and maybe weapon enchantment too. *.*
Out of that:
1) Can one post ARC+script for it? I want to test golems!
2) Does the capstone of protector(-20% damage from debuffed attacker) influence the reflected damage by Guarded Assault? -->10k Hit from enemy vs. me --> 300 damage to him. But 10k*0,8 = 8k = 240 damage to him or still 300?
3) It's WAI that CW can freeze through block with Ray of Frost?
These are some astounding changes being done hopefully and includes the dr fix for block as well. Also much appreciated that the old guard break appearing using the new block has been removed.
* Log onto forums... "Lets see if Crush posts anything"....
* Check GF Thread...
* ERRRRMAGURDDDD!!!!! I dont even know what to say to this.... Into the Fray is probably TOO OP - well see though.....
So just to make sure I understand all the changes.
Knee Breaker: Is going from a 6+1+1 duration to a 8+2+2 duration? Is this for BOTH the slow and the DOT? Because thats almost 100% uptime? And seems like it would be a 12/8 = 50% INCREASE in damage?!
Into the Fray: At MAX rank, this increases BOTH the GF AND teammates damage BY the GFs DR (~50%)? For 8 seconds?!
Frontline Surge: So with BOTH feats this adds 1.3 seconds to the stun? - Will this ALSO effect GWFs as well?
I don't see how a party buff is too OP. Yes, it buffs the GF too, but he loses an encounter.
It is perfect. It and KV encourage you to have a GF and encourages it to be a tank. If more of the content coming is like kessels (uncontrollable mobs that do damage), it is great.
Yes, i know you can do kessels with all wizards, or whatever, but it would be easier with the mobs controlled.
Making them a support class was the only chance to up viability. For the current content nobody needs a true tank (but that might change). It's what the DC has kept in the game although nobody needed healing anymore: The ability to up the parties damage by roughly 100%. Even the best DPS can't "outDPS" a debuff cleric.
Yep, all of those are just about correct.
And since GWFs don't have Pin Down they cant get that portion, but otherwise yes.
Knee Breaker is getting an increase in total damage dealt, but no increase in DPS. The Damage per Cast time is getting more effective since it does happen over a longer period.
Marry me, please. Muhahaha. My GF became playable again, all of a sudden. Tytytyty.
Anyone know if TWO GFs use Knights valor at once how does that work?
Or what about TWO GFs using Into the Fray, would that be a 100% damage boost?