bluedarky wrote: »
I wasn't referring to the loot itself, I was referring to how it dropped, i.e. the fact it went straight into your inventory without broadcasting what you got.
sneakyervin wrote: »
Need should only be rolled if the item fits your character class. Adding a system like this would drastically reduce the un-needed needyness of some players. You would only have to compete versus players of your own class, the way it should be.
twodollar wrote: »
My question would be what about people like me with 4 60s at 10k+gs and i want to play my cw but the group needs my DC so i get punished because i help the group out in what they need?
haelra wrote: »
As I explained back on the first page of this thread, I disagree. If a valuable piece of gear drops, everyone should have a chance at it, not just the ones who happen to be the class it may be restricted to. Better yet, everyone should be assured of a reward worthy of their time and effort invested in a successful group run. The whole need/greed system is bad and ought be thrown out in favor of everyone having individual private loot.
shadomen wrote: »
Pretty basic suggestion...
Don't allow people to roll "need" if they cannot use the item.
deathomen456 wrote: »
or just a limit on how many times you can need in a dungeon/instance
bluedarky wrote: »
Ultimately the best loot system I've seen in an MMO was in City of Heroes, you got your loot added to your inventory and no one was informed when or what loot others got.
In fact when they added a system message to show what others got in preparation for Issue 9's inventions system, there was a massive uproar on the forums and they dropped the addition.
evilkinglarry wrote: »
Problem with this is then you get people who already have the item then needing on it just to sell without anyone else being able to interfere. Easy solution to that though is when you NEED on an item it binds.
lostmarbleshere wrote: »
This is the best option i think at least maybe binds to your account so you can give it to your other toonz. I would be happy with binds to that character but i could see people wanting for thier other toonz
xanquil wrote: »
How about an even better Idea; we get rid of the n/g/p system entirely and use a proper system for an action mmorpg, Individual loot.
That way we can put some of the cooperation back into the game. As in fighting monsters for loot, not other party members.
Can anyone tell my anything good about the n/g/p interface/system? I for one can't think of any.
lokiodinsson wrote: »
as far back as i can remember which is like 20 yrs playing these games there has always been n g and p..why get rid of it just tweek it...if there wasn't so many greedy fk's then we shouldn't have a problem in the first place.