Is ps4 getting the key changes on January 17th? Will you please eliminate the build time for dungeon keys built from campaign menu? Make it instant like the lair keys in dread ring
Wow, us console folks thought we had a couple months before it'd hit PC and then a couple more months after that, I bet the backlash gets a heck of a lot bigger now.
And like others said, we want the chest to be consistently worth it, not just a slightly better chance or some novelty gear that's not best in slot or at least usable in PVP.
1
tripsofthrymrMember, Neverwinter Moderator, NW M9 PlaytestPosts: 1,624Community Moderator
After 3 years you still give the devs the benefit of doubt?
I don't know if that is sad or funny...
Things have been getting better. It's often two steps forward and a step back, but I see a real difference in the development team of late. I about stopped playing when module 6 landed, but I see thing improving since that low point.
It's hard to argue we're worse off now than during mod 6, or that the devs listen less now than they did then, but if that's your opinion, you're entitled to it.
vulpasvulpasMember, NW M9 PlaytestPosts: 16Arc User
edited January 2017
On a seperate note about this latest patch which ed: please no bashing our Zen store bought lockbox keys should disappear into this new overflow bag. I want my keys where I can see them with my lockboxes in my shared bank not hidden in a new junk storage bag. Its plain stupid little things like this that leave me feeling there is no hope what so ever of cryptic fixing the really big problems in the game.
This game had so much promise and possabilities its just tragic that WoTc let cryptic carry on trashing the DnD brand. As for moving the new dungeon key system to live after just one week on preview its blatently obvious that cryptic has no concept of large scale testing which you have to carry out to ensure percentage based loot tables actually work properly.
Will I stop playing, no , well not until my current VIP expires and I have spent the last of my Zen. But once they are gone so am I unless there is a massive improvement in cryptic's treatment of its paying customers.
If you want our money to keep this game moving forward stop being idiots, listen to your clients, some of whom have given you the sort of good advice you would have to pay $300 an hour to get from good business analysts.
Please for everybodys sake listen to us and learn from your mistakes do not just keep making the same mistakes over and over, its pure madness.
Please can we have an exchange vendor for the +5 rings. I've completely given up farming the +5s. I'm done and no amount of changes to the loot tables will bring me back to the grind.
The game makes me so mad, I sometimes feel like I want to delete my account.
Every single person I know in real life has quit this game. EVERY ONE of them.
Games are supposed to be fun and entertaining. Not make you angry and leave a bad taste in your mouth. Too bad the solution to making people happy in this game is to encourage them to stop playing it.
STOP WITH THE BOUND ITEMS ALREADY.
I am only interested in playing my CW. I nave NO USE for account or character bound items. I have already purchased everything I want in the game and now that almost everything you obtain from the content is bound. I have ZERO reason to play.
I no longer grind in this game. I can't join a guild because I refuse to run boring content with NO worthwhile rewards. I don't even do my 2 daily skirmishes/dungeons for rough AD. I stay in zone chat and and only run content when the mood hits me.
Now I don't get angry any more.
Congrats developers. You've successfully run off another "since beta" player. You win, all you have to do is wait. There will be a new player to take my place.
I'm sorry for a minute there reading this thread it's almost as if people assumed this game was anything other than a business model.
This game will slowly continue to fizzle and die out and the best they can hope for is that console versions will last a lot longer, and the most certainly doomed catastrophic mess that is the PC game and economy won't be repeated... You're complaining about ignorance from the dev team like it's new.
Actually let me start this post again. Hi all, so apparently you're new to Neverwinter?
I play 5-6 hours every day.. most of my time is in dungeons (which is why I hated mod 10.. its all bout not doing dungeons) hopefully for the short term this fixes that..
Also your timing is way off.. its 5 mins for a nemo (did it for 8 toons for boons ) and did it for months.. on at least 2-3 others every day for making keys. (2-3 times a day on each) Have 6 twisted sets so far (actually have more twisted sitting around not bought) have run Cn thousands of times (even before all the power creep it was possible to do in ten mins.. 20 mins , where do you guys get these times..) have run pom/throne (these are the time suckers and best skipped)
Your calculations in terms of length are just off.
I would probably half them.. so yes, I could've run these around that time frame.. I have approx. 3500 playing hours or something like that total.
I know people with triple what I have.. and who run things triple the amount. if not more.
Running 5 minute dungeons for 6 hours a day for 70 days still is no where near 15,000 times. It's closer to 500 times. Just because you have 3500 hours, Underdark wasn't released until November 3rd, which was 70 days ago. Your calculations on the amount of times you have ran them are just off.
But I digress. If the original drop rate on the Legendary Rings was 1 in 1000, and they doubled it to 1 in 500, that's still quite low, though honestly, I think the original drop rate was even larger than that, maybe 1 in 10000 or so. But I have on evidence to back that up, so only the devs know the true drop rate. The RNG is a fickle enough beast. They do need to make the drops obtainable by a good portion of the population.
Underdark was released in November of 2015 for PC.......Wrong year there......Do you even play this game?>
Underdark wasn't released until November 3rd, which was 70 days ago.
Underdark was released in November of 2015. Recognizing that could influence your argument.
14 months of grinding and still haven't got the +5 rings I want. I give up.
I accept that I will never get the rings I want unless they bring an exchange vendor so I can exchange the useless "Ring of Cowardice +5" and "Ring of Vanishing Presence +5" that have taken me 14 months to obtain.
I'm already at the "I don't care anymore" point. I feel like a beaten dog. I've given up. They can do whatever they like now. I won't bite.
Even at 5 minutes a run, that's 52 day straight, with no breaks. Underdark has only been out 70 days. Wow. That is some dedication to the game.
Erm... Underdark was released on November 17th, 2015, so up to date thats 421 days ago, if I counted correctly... (15k runs with 20 minutes per run calculates for me to around 208 days, which seems still unrealistic)
Edit: Just noticed that other players lectured you on getting the release dates correct already. ;-)
After 3 years you still give the devs the benefit of doubt?
I don't know if that is sad or funny...
Things have been getting better. It's often two steps forward and a step back, but I see a real difference in the development team of late. I about stopped playing when module 6 landed, but I see thing improving since that low point.
It's hard to argue we're worse off now than during mod 6, or that the devs listen less now than they did then, but if that's your opinion, you're entitled to it.
No, it's always been two steps back since mod 3. Things have continued to get worst and drive players away. Making a few improvements since mod 6 can't really be claimed as a good thing. Mod 6 was such a titanic disaster. They more of *salvaged* what they could from that mess.
Now players are given less motivation, ON TOP of those old dungeons being gone.
0
minotaur2857Member, NW M9 PlaytestPosts: 1,141Arc User
Can't imagine how it could not be desasterous for the economy. It makes dungeon runs economical forbidding for all but the few most lucky and/or rich, so all the others won't put their stuff in the AH, so no one will be able to buy it, even if they still have some AD reserves.
Seriously, I never thought that they would pull through with this madness - weren't the reaction to the idea clear enough? I'm just sorry that I bought Zen when they dropped that stupid idea, as a kind of acknowledgement for someone at cryptic still having two brain cells zu rub together.
They said they will increase and test the chest rewards before doing something game crippling - I didn't notice any improvement, not did my wife or any of my guildmates in Teamspeak; did anyone out there get better rewards since that anouncement?
Lots of things have been dropping like confetti, our guild has had more shards of Orcus since the patch than they've had in the last 6 weeks, and people are reporting mysterious chargers (I believe out of the VT normal chest) and all sorts.
Concerning sva. I have already refined my SKT weapon set
but I need some legendary marks for my SW. My SW already has the legendary weapon and he needs some marks to refine the off-hand. So I don't need blue and purple marks. Can anyone tell me what I have to do with these items given that I'm forced to consume the key?
Here the loots.
This is a clear zero value coming from 3 legendary keys = zen wasted. I can only suggest to avoid this content if you don't want to spend hours collecting the resources to have the free keys for one run only. The option is to spend a lot of legendary keys and have the inventory plenty of low value items. Anyhow the number of lfg for esva has descreased drammatically this evening.
Very bad change.
Post edited by rapo973 on
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
2
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
I play 5-6 hours every day.. most of my time is in dungeons (which is why I hated mod 10.. its all bout not doing dungeons) hopefully for the short term this fixes that..
Also your timing is way off.. its 5 mins for a nemo (did it for 8 toons for boons ) and did it for months.. on at least 2-3 others every day for making keys. (2-3 times a day on each) Have 6 twisted sets so far (actually have more twisted sitting around not bought) have run Cn thousands of times (even before all the power creep it was possible to do in ten mins.. 20 mins , where do you guys get these times..) have run pom/throne (these are the time suckers and best skipped)
Your calculations in terms of length are just off.
I would probably half them.. so yes, I could've run these around that time frame.. I have approx. 3500 playing hours or something like that total.
I know people with triple what I have.. and who run things triple the amount. if not more.
Running 5 minute dungeons for 6 hours a day for 70 days still is no where near 15,000 times. It's closer to 500 times. Just because you have 3500 hours, Underdark wasn't released until November 3rd, which was 70 days ago. Your calculations on the amount of times you have ran them are just off.
But I digress. If the original drop rate on the Legendary Rings was 1 in 1000, and they doubled it to 1 in 500, that's still quite low, though honestly, I think the original drop rate was even larger than that, maybe 1 in 10000 or so. But I have on evidence to back that up, so only the devs know the true drop rate. The RNG is a fickle enough beast. They do need to make the drops obtainable by a good portion of the population.
Ignoring all other gear, let's just talk about rings. Not only are the chances of obtaining a ring you'd care about wearing (+4 or +5) extremely low, but obtaining a ring of that quality with a property that you can actually wear is a statistical anomaly. Players have demonstrated hundreds of runs to obtain these rings.
"These items are still very rare, but they are much more common than before."
So you're saying that it's still going to be incredibly difficult to obtain quality rings, but keys are:
Limited by time
Bound to character
Can be bought (but it is not fiscally feasible to continue buying keys to finance multiple runs)
Someone in a previous post mentioned that this should be viewed as a move of the business model to make money, but no, this is a gross error in judgment. You want to keep people playing the game to spend money. By making the only real way to obtain end-game gear through keys which can (now) really only be obtained through RMT is the textbook definition of a "cash grab" and is not a sustainable model. By allowing players to view the contents of the chest, they will do more runs (hundreds, obviously) which is thousands of hours of playtime across the player-base, and the players are more likely to purchase other items from the zen store as a result. Everyone in my alliance today has run one or two instances and stopped because there is no point to move forward with this model.
tl;dr - unless drops are 100% guaranteed, this current no-chest-preview change is not sustainable to keep players playing.
1
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
That's what he just said. We'll just skip the second chest. At some point you just end up with hundreds of VIP keys which are more than enough to run dungeons with. The only chests where this really becomes an issue is SVA because it drastically increases the number of keys/reputation needed to get legendary marks.
Don't think so. This reduces the overall expected gain from a dungeon and if that's less than the Investment in time / AD or resources for keys, people will stop doing it; that that will increase the time lfg even more, worsening the balance further.
Most people have hundreds of VIP keys. That plus the daily dungeon bonus AD is more than enough to encourage people to run stuff anyways. If anything I've seen people start running dungeons more often than before because of the random roll for BtA HAMSTER in chests. And this is in THC/TUC where a lot of these people are BiS/near BiS. Lesser geared players have even more incentive to grind.
1
silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Ok other then Kreatyve, not at all able to remember when underdark came out..
This is my results so far today..
3 ESVA runs = zero new rewards. 4 Etos runs = Zero new rewards. 6 CNS runs = zero new rewards 1 vt = zero new rewards 1 mc = zero new rewards 2 Dread Ring Skirms (ya.. someone said something dropped so we tried them= zero new rewards.
So since I got online 19 skirm/trial/dungeon runs = zero new rewards.
I however saw some people in my party get a few things.. but not me.
Ok other then Kreatyve, not at all able to remember when underdark came out..
This is my results so far today..
3 ESVA runs = zero new rewards. 4 Etos runs = Zero new rewards. 6 CNS runs = zero new rewards 1 vt = zero new rewards 1 mc = zero new rewards 2 Dread Ring Skirms (ya.. someone said something dropped so we tried them= zero new rewards.
So since I got online 19 skirm/trial/dungeon runs = zero new rewards.
I however saw some people in my party get a few things.. but not me.
Same typical RNG factor.
lol Silver is going to start going crazy and talking about wi flags.
One of the processes we are trying to streamline internally is aligning our Console and PC features for when Xbox One and PS4 versions catch up to the current module. Because Console has additional steps due to Certification, release dates must be decided in advance (which, of course, can still be delayed at the last minute because it’s game development and if something will go wrong, the other thing you didn’t expect will go wrong). With M10b releasing on Console on 1/17, we needed to include the key changes on that date. In an effort to continue providing our PC players Preview access to new features, we made the decision to put this change on Preview as early as possible given the chaos of December and Holidays. This meant that the earliest date available for preview was last week. We felt that, while one week was a short time, it was still more optimal than no Preview access.
As stated in the key change blog, we understand this update doesn’t address all the concerns and we have been absorbing all your feedback. Because design changes are a constantly evolving part of game development, we felt that stating that the preview would only last a week would create a sense of finality that we are not intending. We will continue to ask for constructive feedback, now with the benefit of larger volume of players interacting with the changes, and having both internal discussions on Key Changes/Chest Rewards and communicating with our players as best as possible.
So, console players are not going to be able peek the contents in chests when farming these fabled marks for the Runic weapons?
The drop-rate needs to be REEEEEEAAAAALLY improved if you are going to have any players left after mod 10b drops...
1
zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited January 2017
Settle down folks. @kreatyve was merely thinking of STK's release date, which was November of 2016, where-as Underdark was one year earlier, same month - just weeks apart. This momentary misinterpretation still doesn't discount that 15k runs of a single dungeon is just unrealistic in the amount of time possible, especially considering the user claims to also run other dungeons too. In any case, we're digressing from actual feedback, which was the primary point of bringing the claim to light, that accurate and factual data and feedback should be given, not hyperbole and emotionally exaggerated examples.
Comments
And like others said, we want the chest to be consistently worth it, not just a slightly better chance or some novelty gear that's not best in slot or at least usable in PVP.
It's hard to argue we're worse off now than during mod 6, or that the devs listen less now than they did then, but if that's your opinion, you're entitled to it.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
This game had so much promise and possabilities its just tragic that WoTc let cryptic carry on trashing the DnD brand. As for moving the new dungeon key system to live after just one week on preview its blatently obvious that cryptic has no concept of large scale testing which you have to carry out to ensure percentage based loot tables actually work properly.
Will I stop playing, no , well not until my current VIP expires and I have spent the last of my Zen. But once they are gone so am I unless there is a massive improvement in cryptic's treatment of its paying customers.
If you want our money to keep this game moving forward stop being idiots, listen to your clients, some of whom have given you the sort of good advice you would have to pay $300 an hour to get from good business analysts.
Please for everybodys sake listen to us and learn from your mistakes do not just keep making the same mistakes over and over, its pure madness.
The game makes me so mad, I sometimes feel like I want to delete my account.
Every single person I know in real life has quit this game. EVERY ONE of them.
Games are supposed to be fun and entertaining. Not make you angry and leave a bad taste in your mouth. Too bad the solution to making people happy in this game is to encourage them to stop playing it.
STOP WITH THE BOUND ITEMS ALREADY.
I am only interested in playing my CW. I nave NO USE for account or character bound items. I have already purchased everything I want in the game and now that almost everything you obtain from the content is bound. I have ZERO reason to play.
I no longer grind in this game. I can't join a guild because I refuse to run boring content with NO worthwhile rewards. I don't even do my 2 daily skirmishes/dungeons for rough AD. I stay in zone chat and and only run content when the mood hits me.
Now I don't get angry any more.
Congrats developers. You've successfully run off another "since beta" player. You win, all you have to do is wait. There will be a new player to take my place.
This game will slowly continue to fizzle and die out and the best they can hope for is that console versions will last a lot longer, and the most certainly doomed catastrophic mess that is the PC game and economy won't be repeated... You're complaining about ignorance from the dev team like it's new.
Actually let me start this post again. Hi all, so apparently you're new to Neverwinter?
4k Scourge Warlock
I accept that I will never get the rings I want unless they bring an exchange vendor so I can exchange the useless "Ring of Cowardice +5" and "Ring of Vanishing Presence +5" that have taken me 14 months to obtain.
I'm already at the "I don't care anymore" point. I feel like a beaten dog. I've given up. They can do whatever they like now. I won't bite.
Edit: Just noticed that other players lectured you on getting the release dates correct already. ;-)
Now players are given less motivation, ON TOP of those old dungeons being gone.
That is quite some knowledge you have about this game. Wow.
I have already refined my SKT weapon set
but I need some legendary marks for my SW. My SW already has the legendary weapon and he needs some marks to refine the off-hand. So I don't need blue and purple marks.
Can anyone tell me what I have to do with these items given that I'm forced to consume the key?
Here the loots.
This is a clear zero value coming from 3 legendary keys = zen wasted.
I can only suggest to avoid this content if you don't want to spend hours collecting the resources to have the free keys for one run only. The option is to spend a lot of legendary keys and have the inventory plenty of low value items.
Anyhow the number of lfg for esva has descreased drammatically this evening.
Very bad change.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
http://neverwinter.gamepedia.com/Underdark
Ed: Oh hey a whole 'nother page of thread where this was mentioned already.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
"These items are still very rare, but they are much more common than before."
So you're saying that it's still going to be incredibly difficult to obtain quality rings, but keys are:
- Limited by time
- Bound to character
- Can be bought (but it is not fiscally feasible to continue buying keys to finance multiple runs)
Someone in a previous post mentioned that this should be viewed as a move of the business model to make money, but no, this is a gross error in judgment. You want to keep people playing the game to spend money. By making the only real way to obtain end-game gear through keys which can (now) really only be obtained through RMT is the textbook definition of a "cash grab" and is not a sustainable model. By allowing players to view the contents of the chest, they will do more runs (hundreds, obviously) which is thousands of hours of playtime across the player-base, and the players are more likely to purchase other items from the zen store as a result. Everyone in my alliance today has run one or two instances and stopped because there is no point to move forward with this model.tl;dr - unless drops are 100% guaranteed, this current no-chest-preview change is not sustainable to keep players playing.
@kreatyve
WHAT are you AT ALL talking about..
8 Underdark 2015-11-17 Patch NW.55.20151105a.2
It is the year 2017.. what are you smoking..
What is this 72 days.. !!!!!!!!!!!!!!
Mod 8 underdark.
CNs, edemos, nemos, throne and poms..
THIS IS 422 days..
What in the world..................
This is my results so far today..
3 ESVA runs = zero new rewards.
4 Etos runs = Zero new rewards.
6 CNS runs = zero new rewards
1 vt = zero new rewards
1 mc = zero new rewards
2 Dread Ring Skirms (ya.. someone said something dropped so we tried them= zero new rewards.
So since I got online 19 skirm/trial/dungeon runs = zero new rewards.
I however saw some people in my party get a few things.. but not me.
Same typical RNG factor.
The drop-rate needs to be REEEEEEAAAAALLY improved if you are going to have any players left after mod 10b drops...
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