I insulted the dev in preview when he gave deepgash instead to solve the smallest problems of the class (i dont have a cw in this time, so my old perspective is a lot purist ).
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
edited January 2015
At the end of the day, it doesn't matter what you do, without completely redesigning the class, you can't nerf the CW class. Why? Simple, because of the way the class, mechanically works. Sure, you could downscale its damage by 50% now, but 2 mods later it would be in exactly the same position, due to gear inflation. The AoE abilities CW's have scale in effectiveness far better then the abilities other classes have, simply because of their nature.
Someone tested the ioun stone of radiance before the server went down and said it was unlocked to rank 25 for free. Not sure if it's intentional or not. Otherwise it's an excellent deal..
All my companions went up 5 levels, and for the green one the final slot also opened.
Kianni Ravenmoon and Izyana Sol'Eetah
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
There's no ETA as of yet. Many of us are hopeful that it will be back Monday, but this is hopeful speculation due to most of the devs being off work for the Weekend and it being unknown how long it will take to fix what went wrong. However, we do know it won't be back up until at least Monday, but probably not until later:
Our investigations into this issue revealed problems that will prevent us from bringing NeverwinterPreview back up this weekend. We hope to have Preview up and ready as early as we can next week. We deeply apologize for the inconvenience and appreciate your support.
Safe travels,
Archmage Zebular of Mystryl PWE Community Moderator
All my companions went up 5 levels, and for the green one the final slot also opened.
Green to blue was free, but you still have to manually train them. Certainly not a complaint, but it would have to be conveyed to players a bit easier (for those that don't keep up with patch notes). You could rush the training job with AD though.
[*]Companions can now earn Legendary quality and gain up to rank 40 with new passive powers to unlock! Companions can all also gain 5 new ranks regardless of their current quality.
Any companions that are blue rank + costs AD to upgrade as normal. Not quite sure what the gain 5 new ranks regardless of their current quality is about aside from maybe white - green rank being free. Kind of confusing statement.
There's no ETA as of yet. Many of us are hopeful that it will be back Monday, but this is hopeful speculation due to most of the devs being off work for the Weekend and it being unknown how long it will take to fix what went wrong. However, we do know it won't be back up until at least Monday, but probably not until later: Safe travels,
Archmage Zebular of Mystryl PWE Community Moderator
Ack. Well, them's the breaks. When it is up again, will the Paladin class be available? It was billed as 'coming soon' last night.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Aw, I just got home and I was hoping to see the new areas in the preview server, and other changes too.
I like the changes to LS, I think it's way too powerful and makes having a healer useless.
NOt sure about regen changes since I've never used it much to be honest.
I really really hope they use this opportunity to make things more balanced in endgame.
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited January 2015
How the hell do GFs survive now? Potions are useless for them!
Besides, what's the point of the regen changes? Potions have no cooldown when out of combat. Hope and pray someone heals you in combat!?
90% of this game is just solo, plus you can't trust people to keep you alive anyway. I've seen enough DCs ignore me while I'm slowly dying. Current content to too fast paced. You're dead before someone realizes your health is low.
kieranmtornMember, NW M9 PlaytestPosts: 382Arc User
edited January 2015
A little selective memory here. Most of the major CW testers said the mod4 Storm spell was delusional. I'm looking at the feedback thread. Our crowd control wasn't nerfed, only our damage, then they gave the xbox friendly storm spell in place of our encounter based DPS. Shard actually took skill to use in tab.
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cl1mh4224rdMember, NW M9 PlaytestPosts: 70Arc User
Any companions that are blue rank + costs AD to upgrade as normal. Not quite sure what the gain 5 new ranks regardless of their current quality is about aside from maybe white - green rank being free. Kind of confusing statement.
My understanding is that white companions will max out at level 20 instead of 15, green will max out at 25 instead of 20, blue will max out at 30 instead of 25, and purple will max out at 35 instead of 30.
Edit: I'm not sure where that puts orange companions, though...
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
edited January 2015
I guess if I rank my cold iron warrior to 40 from 30, it'll then do 400 damage, up from 300! Yay!
90% of this game is just solo, plus you can't trust people to keep you alive anyway. I've seen enough DCs ignore me while I'm slowly dying. Current content to too fast paced. You're dead before someone realizes your health is low.
There's an array of healing companions to help keep the solo player alive during combat as well. Otherwise I really can't comment, I had no survival issues with my GF but I only played up to the last quest in the first area including one HE. I'll see what happens when the enemy difficultly starts catching up to my gear (note I don't have anything legendary).
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
There's an array of healing companions to help keep the solo player alive during combat as well. Otherwise I really can't comment, I had no survival issues with my GF but I only played up to the last quest in the first area including one HE. I'll see what happens when the enemy difficultly starts catching up to my gear (note I don't have anything legendary).
Much of my lifesteal is on my augment. Plus I'm not ranking a cleric companion to max just so it doesn't die in the middle of combat. eSoT and eLoL are difficult enough as it is for my 17k GF.
There's an array of healing companions to help keep the solo player alive during combat as well. Otherwise I really can't comment, I had no survival issues with my GF but I only played up to the last quest in the first area including one HE. I'll see what happens when the enemy difficultly starts catching up to my gear (note I don't have anything legendary).
the thing is healing companions die to fast to even heal you...
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
90% of this game is just solo, plus you can't trust people to keep you alive anyway. I've seen enough DCs ignore me while I'm slowly dying. Current content to too fast paced. You're dead before someone realizes your health is low.
Having played a healing specced DO DC since Alpha, I have learned to anticipate when to cast Heals, and now with the way Virtuous causes glorious Heals over Time effects, most people I play with are constantly gaining hit points back as long as they stay relatively near the group as a whole.
I've also learned that if a player cannot be bothered to stay by me or the party, then I won't go out of my way, and the rest of the party's way, to heal them. For more often than not, trying to chase a hurt player that runs around like a chicken without a head, causes another player to not get the HoT effects they desire or even need. Which also takes away from time that could better be used to cause debuffs and mitigation for the party.
Pro-tip: Well skilled Healing Clerics know to stay by the group and if one leaves that vicinity and doesn't get healed, it's no one's fault but ones own. In other words, don't run away from your friendly clerics, or the party.
Having played a healing specced DO DC since Alpha, I have learned to anticipate when to cast Heals, and now with the way Virtuous causes glorious Heals over Time effects, most people I play with are constantly gaining hit points back as long as they stay relatively near the group as a whole.
I've also learned that if a player cannot be bothered to stay by me or the party, then I won't go out of my way, and the rest of the party's way, to heal them. For more often than not, trying to chase a hurt player that runs around like a chicken without a head, causes another player to not get the HoT effects they desire or even need. Which also takes away from time that could better be used to cause debuffs and mitigation for the party.
Pro-tip: Well skilled Healing Clerics know to stay by the group and if one leaves that vicinity and doesn't get healed, it's no one's fault but ones own. In other words, don't run away from your friendly clerics, or the party.
nice tip there :cool:
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Having played a healing specced DO DC since Alpha, I have learned to anticipate when to cast Heals, and now with the way Virtuous causes glorious Heals over Time effects, most people I play with are constantly gaining hit points back as long as they stay relatively near the group as a whole.
I've also learned that if a player cannot be bothered to stay by me or the party, then I won't go out of my way, and the rest of the party's way, to heal them. For more often than not, trying to chase a hurt player that runs around like a chicken without a head, causes another player to not get the HoT effects they desire or even need. Which also takes away from time that could better be used to cause debuffs and mitigation for the party.
Pro-tip: Well skilled Healing Clerics know to stay by the group and if one leaves that vicinity and doesn't get healed, it's no one's fault but ones own. In other words, don't run away from your friendly clerics, or the party.
Problem there, 90% of people do this. You can't be good at your role when almost everyone is always scattering all over the place. You got them flying forward, you got them rocketing behind you with mobs. By then you can't keep track of anyone.
Lastly you have the issue of incompetent clerics in the party that don't even heal you even when you're in front of them.
Problem there, 90% of people do this. You can't be good at your role when almost everyone is always scattering all over the place. You got them flying forward, you got them rocketing behind you with mobs. By then you can't keep track of anyone.
so true..tell that to the people in neverdeath that pulls alot of mobs and since im the dc......you know what happens
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ghoulz66Member, NW M9 PlaytestPosts: 3,748Arc User
Comments
I can attest to that. I was in the preview last night and had multiple level 5 enchantment drops.
but today dont make diference. and dont will happening anyway
All my companions went up 5 levels, and for the green one the final slot also opened.
Sticky: NeverwinterPreview Investigation 1/23 (Preview Server Offline)
There's no ETA as of yet. Many of us are hopeful that it will be back Monday, but this is hopeful speculation due to most of the devs being off work for the Weekend and it being unknown how long it will take to fix what went wrong. However, we do know it won't be back up until at least Monday, but probably not until later:
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Green to blue was free, but you still have to manually train them. Certainly not a complaint, but it would have to be conveyed to players a bit easier (for those that don't keep up with patch notes). You could rush the training job with AD though.
Any companions that are blue rank + costs AD to upgrade as normal. Not quite sure what the gain 5 new ranks regardless of their current quality is about aside from maybe white - green rank being free. Kind of confusing statement.
Ack. Well, them's the breaks. When it is up again, will the Paladin class be available? It was billed as 'coming soon' last night.
Safe travels,
Archmage Zebular of Mystryl
PWE Community Moderator
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I like the changes to LS, I think it's way too powerful and makes having a healer useless.
NOt sure about regen changes since I've never used it much to be honest.
I really really hope they use this opportunity to make things more balanced in endgame.
Besides, what's the point of the regen changes? Potions have no cooldown when out of combat. Hope and pray someone heals you in combat!?
90% of this game is just solo, plus you can't trust people to keep you alive anyway. I've seen enough DCs ignore me while I'm slowly dying. Current content to too fast paced. You're dead before someone realizes your health is low.
My understanding is that white companions will max out at level 20 instead of 15, green will max out at 25 instead of 20, blue will max out at 30 instead of 25, and purple will max out at 35 instead of 30.
Edit: I'm not sure where that puts orange companions, though...
There's an array of healing companions to help keep the solo player alive during combat as well. Otherwise I really can't comment, I had no survival issues with my GF but I only played up to the last quest in the first area including one HE. I'll see what happens when the enemy difficultly starts catching up to my gear (note I don't have anything legendary).
Much of my lifesteal is on my augment. Plus I'm not ranking a cleric companion to max just so it doesn't die in the middle of combat. eSoT and eLoL are difficult enough as it is for my 17k GF.
lol sad but true huh
the thing is healing companions die to fast to even heal you...
I've also learned that if a player cannot be bothered to stay by me or the party, then I won't go out of my way, and the rest of the party's way, to heal them. For more often than not, trying to chase a hurt player that runs around like a chicken without a head, causes another player to not get the HoT effects they desire or even need. Which also takes away from time that could better be used to cause debuffs and mitigation for the party.
Pro-tip: Well skilled Healing Clerics know to stay by the group and if one leaves that vicinity and doesn't get healed, it's no one's fault but ones own. In other words, don't run away from your friendly clerics, or the party.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
nice tip there :cool:
Problem there, 90% of people do this. You can't be good at your role when almost everyone is always scattering all over the place. You got them flying forward, you got them rocketing behind you with mobs. By then you can't keep track of anyone.
Lastly you have the issue of incompetent clerics in the party that don't even heal you even when you're in front of them.
so true..tell that to the people in neverdeath that pulls alot of mobs and since im the dc......you know what happens
Caverns of Karrundax is a good example of the chaos that will likely ensue.
Will 10% from Regen stat = 100% increased incoming healing from off-sources? If not it's pretty much just useless if it's 10% too.