Several games I played so far made me sick. Most of them had options I could play with until that didn't happen anymore. What I can say from my personal opinion: When I started playing NW on a small HAMSTER screen on the other side of a big HAMSTER table, it was fine with standard FOV and playing for half an hour inbetween work and other stuff. Whenever I put more time into a game (or have more time to play, like right now) I have to sit down and change settings around. I do not know why it is so hard to believe that I (and several others) don't just get a little bit dizzy or something they can power through but get a full blown migraine or else from this.
If I play a game that doesn't let me change the settings to a value I can play at for longer than (for me, personally) 30 minutes, I have to stop playing it. Simple as that. I could play NW for as long as I do now because it let me change FoV when I played for longer periods of time. And I didn't even know there is a slider, because in my first guild (second week or so) I brought up I would need to play with my settings to battle the headaches and people immediately jumped up with what to do and what value works best for them, how to type it in and because we already were at the topic, they also told me about the other more or less necessary keybinds. And I am in general not the smartest HAMSTER around. I didn't have to break my brain over this.
So all I have to say is: I can enjoy NW because it lets me change the settings. I like running at 85-100 FoV and maybe 1/4 zoomed in if that is an option. Its what I can do. I did run it on lower settings, I can play content on lower settings, just not for a longer period of time or not on my screen.
If thats not an option, I can either go and lie down every 30 minutes of playing, or not play at all. (The alternative would me being dramatic obviously and explaining how bad a migraine can get, and how it doesn't start right of the start so I could say "Oh, I can already tell this setting is going to make me wish I never got up today!)
So, I really appreciate that we will get a higher FoV back, I am very thankful, and I can keep adjusting no matter where or how long I intend to play. And that it is not going to hurt anybody else in here who can just go back to play at default settings without being concerned why this is an issue for others.
And, since I never set a foot in a tomm run and a swift turn of a zoomed in Orcus lets me feel like sitting passenger while my brother is driving, I am not sure how we got from motion sickness to "faking" it.
This POV dilemma (that noworries is now causing) needs to be looked at through the eyes of those of us with ACCESSIBILITY CHALLENGES. The folks I KNOW could care less about challenge levels of in game content, they are concerned first and foremost in being able to turn the GAME ON AND PLAY at all at this point.
SOLUTION: Abort. Put the FOV setting back to how it was before the patch and leave it alone.
@tom No, I think most people here who are defending the use of high FOV are doing so on the basis that it makes the game easier and more enjoyable for them. Not because it is some sort of medical necessity. Only a couple of people on your list of people even brought up the idea of motion sickness. The rest simply stated that high FOV was a feature they enjoyed. It's the manipulation of the motion sickness angle that I am responding to.
This is UNTRUE. Noone, not a single person in my circles have brought up any benefit to any content in the game in any fashion. We have folks green to the game all the way up to experienced founding members that played in 2013.
100% of the concern here IS VERY REAL, and relates to motion sickness that this change causes. Anyone who tries to state that they are lying, or diminishing their account to have an easier go at some game content is really doing a disservice to 10s of thousands of people that play this game that rely on this game's ability to offer accessibility to those with a host of physical and cognitive, visual, audio related conditions.
These gamers range in the MILLIONS that play MMOs for a BREAK AWAY from their real life concerns. They are all around us. and they reside in our Neverwinter playerbase in plenitude. I will always side BY THEM. And I take offense to someone, anyone that will make them uncomfortable, accuse them of lying or try to limit their access to online gaming ONE IOTA.
I do not understand this change - or the topic - at all. My perspective was that FoV allows you to adjust the scene to the ratio of size of your monitor and your distance from it. Putting restrictive cap now echoes like: "Dude, it is 2020 now, it is time to throw your 24″ screen away and buy something modern - like 14″ or so." or may be: "Just take a few steps back from your monitor, please."
Well, it is not my problem - I play on a notebook, but it really goes against the progress in IT.
Thank you for the responses and discussions everyone.
Going to be looking at putting max FoV to 100 and will be experimenting a little bit with the maximum camera zoom settings. While I can't give an exact time frame of getting it out due to many variables, the goal would be to get this rolled out to PC quickly.
Seems that this post was lost in the 'discussion' over the last few pages.
I read it. The problem I see here is multi-fold Chris, and goes back some time.
The way this gating stuff gets discussed in the Neverwinter forums is mind boggling to me sometimes. Gating POV at the expense of a number of players that are stating that they can no longer play the game comfortably? Why?
When a dev posts such a huge game change that affects so many people negatively... giving unacceptable excuses that are laughable or just plain false... then walks it back... is deflating when it's done in this fashion. Players calling other players liars, its ugly.
"Don't play then" "unfair advantage" "just being dramatic" Kinda makes you feel like a second class player. I hope that a lot of people (especially the devs) can see why this is such a big issue for people -- A longtime guildie that has skin in the game on this issue.
This type of cause/effect method of communication is causing people to get frustrated playing the game. They vent then they leave. Good long term players. Dedicated players.
Do the devs that are typing this stuff really care about what the people are saying?? I know they do, but a thread like this should NEVER happen. Because it does not reflect well on the hard work you guys and gals are doing to make Neverwinter a better game. It just does not.
The ONLY solution I am seeing from my vantage point is to put the FOV setting back to how it was before the patch and have @noworries#8859 comment that due to the FEEDBACK, he's reconsidered his position.
THAT would go SO FAR to counter the narrative that certain devs JUST DON'T CARE about playerbase opinion. And it might just help to build them the type of cred they need for THEM to SUCCEED, so that the game and our playerbase itself can benefit from the creativity and talent and camaraderie of the Neverwinter community as a whole.
@thefabricant - Thank you for the post. I agree 100% with what you have posted here.
I'm not a fan of the changes to FOV. I don't see any issue with what was there before. If you wanted to open up more options to players I would have been all for it. I see this as taking away options for players to play the game the way they want to play. I would prefer to revert and only concede the option to the last dev option on reduce max to 100 if the revert wasn't an option.
I think this issue should have been a CDP of its own.
Guild Leader: Under the Influence Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
Look, I even said myself that I am a person who does get motion sickness when playing certain games. I can't play most FPS games. The disconnect between the immersive feeling of motion when playing a FPS, vs. my physically motionless body, throws out the balance of my inner ear and I feel nauseous. So I totally get that some people might be affected. I have just become very jaded and cynical about most of the discussions here on the forums. I think there's people who use the forums to push agendas rather than to seek help or honestly inform people. I still do believe that there are some people who use a large FOV as a crutch to help them beat difficult content, that they would have a much more difficult time with otherwise, and I don't want these people hijacking a legitimate medical reason for their own ends, in order to justify keeping their unearned advantage. I really did not mean to insult people who do legitimately get ill from FOV issues and I apologize if I came off that way. But I also think that probably the majority of people who are complaining about the FOV have no medical issues whatsoever.
The first game I played didn't have a tutorial and it didn't list the keybinds anywhere. I figured out how to play it by pressing buttons and seeing what the buttons did. I didn't have the luxury of being able to look them up either. Believe me when I say, looking on the web how to change the fov is not hard and NW was not the first game I did it for either.
Well this is the first game of this type that I have ever played, and when I started, I did not even know what the FOV concept was for a video game, let alone think about trying to find ways to modify it. It is hard to google a concept you aren't even aware of. I did not even know that there WERE console commands. I thought the chat box really was just a chat box, not a command interpreter. Sure I did eventually learn, but there was no way I was ever going to figure it out, on my own, on my first character in the first leveling zones.
Look, I even said myself that I am a person who does get motion sickness when playing certain games. I can't play most FPS games. The disconnect between the immersive feeling of motion when playing a FPS, vs. my physically motionless body, throws out the balance of my inner ear and I feel nauseous. So I totally get that some people might be affected. I have just become very jaded and cynical about most of the discussions here on the forums. I think there's people who use the forums to push agendas rather than to seek help or honestly inform people. I still do believe that there are some people who use a large FOV as a crutch to help them beat difficult content, that they would have a much more difficult time with otherwise, and I don't want these people hijacking a legitimate medical reason for their own ends, in order to justify keeping their unearned advantage. I really did not mean to insult people who do legitimately get ill from FOV issues and I apologize if I came off that way. But I also think that probably the majority of people who are complaining about the FOV have no medical issues whatsoever.
Thank you for clarifying chemjeff and back at you with an apology. I can tell you as a regular contributing member of the Able Gamers charity, and as member of a still very active founding guild and alliance from 2012 Neverwinter era, that this is a very real issue to many people that are playing Neverwinter right now.
In fact I do not get the feel that anyone in this thread is lying about a medical condition. For what? Easier content in a few quests??? This is different, I feel, Chemjeff. There ARE many people that need MORE accessibility options then what are in the game currently.
So the last thing they want to see is ANY feature removed that gives them even a slight disadvantage to the already overwhelming challenges they may have to comfortably play the game for long enough periods of time to really enjoy the game.
Lastly its been 8 YEARS, right? Do we need to make this change now?
While I am currently not affected by this change (I always thought I would enjoy a larger FoV but never took the time to change it), I do have guildies who are - they can barely play due to nausea. None of the folks I play with that are commenting on this nausea play ToMM, so gaining some advantage in a trial they have never played is certainly NOT their reason for complaint.
I personally see no good reason why this change was made to begin with much less a reason why it cannot be set back to the way it was. We as players should not be needing to compromise to a middle ground on a change no ever requested or wanted.
"Choice of field of view Including peripheral vision, the visual field of the average person is approximately 170-180 degrees. Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set for PC games as the screen occupies a larger amount of the viewer's vision. Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version. This results in an uncomfortable sensation likened to viewing the scene through binoculars, and may lead to disorientation, dizziness, or nausea."
For those claiming this is about the 3rd phase of TOMM, i have never ran TOMM. I likely never will. I am not good enough for it. I was upset because the FOV that i had was changed to some fisheyed nightmare that gave me a headache, so i put it back to 55 when i had it on like 100 or something before ( i forgot exactly what i had before the patch ) i am fine at 55, i was fine at 100 whatever. I wasn't fine with what ever in between stage it put it to. ( It wasn't 55 that's for damn sure )
and to those that say it did not induce headaches in anyone because they didn't in you, everyone else is not you. We aren't all the same, we don't have the same causes for problems. We are different my dudes, i can't believe i have to remind people of that.
Also to the point of "How did you make it this long, don't play the game if you had these problems" the entire point of this thread is, 'there was a setting that allowed us to play without problems, then it got changed and THAT caused problems' how are you not following this?
They made the change, the change gave me a migraine, i got cranky because of that, that is all there is to it.
We were only told it was being done as it was being done. You know what would have avoided this? an announcement "Hey my dudes, we are changing the FOV because people are cheating at TOMM. we will bee putting 70 as max." then i could been like. "Ok, I will go back to default, did that for 5 years just fine." and i would have had a better day.
I am not good enough to play high level content like TOMM or FBI so I don't play such content. So i assure you, that isn't what i was miffed about.
You are free to say i was whiny and hyperbolic in my posts because i may have been.
Any Devs still reading, just please tell us ahead of time if you will be making graphical changes, we may complain all the same but at least we will be forwarned and can find solutions ahead of time.
Ego etiam cupo recrari et amari diu post mortem meam I too wish to be recreated, and to be loved long after my death.
After reading this massive dump of comments, all I'm seeing is a play on power. Someone wants to go thru with the changes, someone does not. My opinion matters more than yours, yada yada yada.
Asking the validity of people having motion sickness while playing this game is as absurd as asking someone who may/or may not have a disability, but looks perfectly fine but brings his/her PWD ID (or something) wherever he goes.
ANYWAYS. The FoV slider was always there when I started playing the game, I have tried zooming in and zooming out, to find which one makes me experience the game the best, and have found the far out one to be not as immersive as i would like.
I have no problems with motion sickness, so this change doesn't really bother me personally, but alas, this is a mmorpg, where other people can experience things that I don't.
It was already stated that they are trying to find an option that would serve the purpose they want, that is to limit FoV, but also to keep adjusting it so people won't have to experience motion sickness.
INSTEAD of bashing one another and making this post not really worth clicking, why not just comment here on how effective/ineffective the changes(limiting FoV, adujsting zoom comment) they plan to implement for you with relation to you personally experiencing motion sickness?
DONT let this thread be like the CDP posts.. where it gets too long and really a bother to sift thru everything.
As someone whose newish to PC gaming and mainly plays on console including this game which I have played on PS4 since it came out on console and now PC is FOV what is making nothing fully render until I'm like 5 in game feet away from it? I don't have that problem on console and it's a big headache literally and figuratively on here. Now knowing if the twinkling thing I see in the distance is a chest, a quest objective, or a Skill Node is quite annoying. Or not seeing what direction I should be heading in for killing certain enemies since I can't tell until I'm on top of them and I've drawn aggro. If it's not FOV please let me know so I can fix it.
Hey, so i am a little embarrassed to say this, but i had another headache of the same type as i described in all my kvetching, but i was nowhere near the game.
Perhaps the FOV change didn't have anything to do with Tuesday's headache. It was the same type, starting in the eyes as throbbing then turning into a full headed pound.
I wanted to post this because i was pretty mad at the Devs in my earlier posts, and i feel like i should apologize because it might not have been their fault.
So apologies NoWorries, you may not have hexed me after all.
Ego etiam cupo recrari et amari diu post mortem meam I too wish to be recreated, and to be loved long after my death.
Thank you for the responses and discussions everyone.
Going to be looking at putting max FoV to 100 and will be experimenting a little bit with the maximum camera zoom settings. While I can't give an exact time frame of getting it out due to many variables, the goal would be to get this rolled out to PC quickly.
Seems that this post was lost in the 'discussion' over the last few pages.
Chris
I read it. Here is my issue. This company prior to your arrival, has a very bad reputation of ignoring things unless of course 20 pages appear on these forums about it. I give you a perfect example of it here on this thread where Thomas Foss said, "Ah good find and Glad you sussed it out- that being said, its on my radar to clean this up" back in January 2019, after the players figured out the issue was an overlapping hotspot icon. I recently found this not to be fixed, still broken you can see the results. So much for radar. They don't want to wait a year, like we waited a year for the dungeons to return to this game. How about this beauty from March of 2018? That one got buried and recycled long ago. But hey, the users figured it out for your staff. The staff just never came back to help the users on it. Good job users. I don't understand why developers are tweaking something that works and not taking the man hours to repair current issues.
Nausea and vertigo aside, the issue I am having with FOV, you are removing more and limiting more from the game, and I still don't have any clear picture why you are limiting this feature. Now before you think I am a simple housewife with a high school education, which is true, I also understand a fair bit of 3D mechanics, and I know that reducing the FOV doesn't help frame rates, latency (lag), or improve performance.
Comments
What I can say from my personal opinion:
When I started playing NW on a small HAMSTER screen on the other side of a big HAMSTER table, it was fine with standard FOV and playing for half an hour inbetween work and other stuff.
Whenever I put more time into a game (or have more time to play, like right now) I have to sit down and change settings around.
I do not know why it is so hard to believe that I (and several others) don't just get a little bit dizzy or something they can power through but get a full blown migraine or else from this.
If I play a game that doesn't let me change the settings to a value I can play at for longer than (for me, personally) 30 minutes, I have to stop playing it. Simple as that. I could play NW for as long as I do now because it let me change FoV when I played for longer periods of time. And I didn't even know there is a slider, because in my first guild (second week or so) I brought up I would need to play with my settings to battle the headaches and people immediately jumped up with what to do and what value works best for them, how to type it in and because we already were at the topic, they also told me about the other more or less necessary keybinds. And I am in general not the smartest HAMSTER around. I didn't have to break my brain over this.
So all I have to say is: I can enjoy NW because it lets me change the settings. I like running at 85-100 FoV and maybe 1/4 zoomed in if that is an option. Its what I can do. I did run it on lower settings, I can play content on lower settings, just not for a longer period of time or not on my screen.
If thats not an option, I can either go and lie down every 30 minutes of playing, or not play at all. (The alternative would me being dramatic obviously and explaining how bad a migraine can get, and how it doesn't start right of the start so I could say "Oh, I can already tell this setting is going to make me wish I never got up today!)
So, I really appreciate that we will get a higher FoV back, I am very thankful, and I can keep adjusting no matter where or how long I intend to play.
And that it is not going to hurt anybody else in here who can just go back to play at default settings without being concerned why this is an issue for others.
And, since I never set a foot in a tomm run and a swift turn of a zoomed in Orcus lets me feel like sitting passenger while my brother is driving, I am not sure how we got from motion sickness to "faking" it.
SOLUTION: Abort. Put the FOV setting back to how it was before the patch and leave it alone.
@nitocris83
@noworries#8859
@cwhitesidedev#9752
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
100% of the concern here IS VERY REAL, and relates to motion sickness that this change causes. Anyone who tries to state that they are lying, or diminishing their account to have an easier go at some game content is really doing a disservice to 10s of thousands of people that play this game that rely on this game's ability to offer accessibility to those with a host of physical and cognitive, visual, audio related conditions.
These gamers range in the MILLIONS that play MMOs for a BREAK AWAY from their real life concerns. They are all around us. and they reside in our Neverwinter playerbase in plenitude. I will always side BY THEM. And I take offense to someone, anyone that will make them uncomfortable, accuse them of lying or try to limit their access to online gaming ONE IOTA.
@nitocris83
@noworries#8859
@cwhitesidedev#9752
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
Putting restrictive cap now echoes like: "Dude, it is 2020 now, it is time to throw your 24″ screen away and buy something modern - like 14″ or so." or may be: "Just take a few steps back from your monitor, please."
Well, it is not my problem - I play on a notebook, but it really goes against the progress in IT.
Chris
The way this gating stuff gets discussed in the Neverwinter forums is mind boggling to me sometimes. Gating POV at the expense of a number of players that are stating that they can no longer play the game comfortably? Why?
When a dev posts such a huge game change that affects so many people negatively... giving unacceptable excuses that are laughable or just plain false... then walks it back... is deflating when it's done in this fashion. Players calling other players liars, its ugly.
This type of cause/effect method of communication is causing people to get frustrated playing the game. They vent then they leave. Good long term players. Dedicated players.
Do the devs that are typing this stuff really care about what the people are saying?? I know they do, but a thread like this should NEVER happen. Because it does not reflect well on the hard work you guys and gals are doing to make Neverwinter a better game. It just does not.
The ONLY solution I am seeing from my vantage point is to put the FOV setting back to how it was before the patch and have @noworries#8859 comment that due to the FEEDBACK, he's reconsidered his position.
THAT would go SO FAR to counter the narrative that certain devs JUST DON'T CARE about playerbase opinion. And it might just help to build them the type of cred they need for THEM to SUCCEED, so that the game and our playerbase itself can benefit from the creativity and talent and camaraderie of the Neverwinter community as a whole.
@thefabricant - Thank you for the post. I agree 100% with what you have posted here.
@cwhitesidedev#9752 -- Thank you Chris for joining the conversation.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
I think this issue should have been a CDP of its own.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
Thank you for clarifying chemjeff and back at you with an apology. I can tell you as a regular contributing member of the Able Gamers charity, and as member of a still very active founding guild and alliance from 2012 Neverwinter era, that this is a very real issue to many people that are playing Neverwinter right now.
In fact I do not get the feel that anyone in this thread is lying about a medical condition. For what? Easier content in a few quests??? This is different, I feel, Chemjeff. There ARE many people that need MORE accessibility options then what are in the game currently.
So the last thing they want to see is ANY feature removed that gives them even a slight disadvantage to the already overwhelming challenges they may have to comfortably play the game for long enough periods of time to really enjoy the game.
Lastly its been 8 YEARS, right? Do we need to make this change now?
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
I personally see no good reason why this change was made to begin with much less a reason why it cannot be set back to the way it was. We as players should not be needing to compromise to a middle ground on a change no ever requested or wanted.
A quick look at Wiki to get a better definition on FoV in game awards us with this gem:
"Choice of field of view
Including peripheral vision, the visual field of the average person is approximately 170-180 degrees. Console games are usually played on a TV at a large distance from the viewer, while PC games are usually played on computer monitors close to the viewer. Therefore, a narrow FOV of around 60 degrees is used for console games as the screen subtends a small part of the viewer's visual field, and a larger FOV of 90 to 100 degrees is usually set for PC games as the screen occupies a larger amount of the viewer's vision.
Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version. This results in an uncomfortable sensation likened to viewing the scene through binoculars, and may lead to disorientation, dizziness, or nausea."
I was upset because the FOV that i had was changed to some fisheyed nightmare that gave me a headache, so i put it back to 55 when i had it on like 100 or something before ( i forgot exactly what i had before the patch ) i am fine at 55, i was fine at 100 whatever. I wasn't fine with what ever in between stage it put it to. ( It wasn't 55 that's for damn sure )
and to those that say it did not induce headaches in anyone because they didn't in you, everyone else is not you. We aren't all the same, we don't have the same causes for problems. We are different my dudes, i can't believe i have to remind people of that.
Also to the point of "How did you make it this long, don't play the game if you had these problems" the entire point of this thread is, 'there was a setting that allowed us to play without problems, then it got changed and THAT caused problems' how are you not following this?
They made the change, the change gave me a migraine, i got cranky because of that, that is all there is to it.
We were only told it was being done as it was being done. You know what would have avoided this? an announcement "Hey my dudes, we are changing the FOV because people are cheating at TOMM. we will bee putting 70 as max." then i could been like. "Ok, I will go back to default, did that for 5 years just fine." and i would have had a better day.
I am not good enough to play high level content like TOMM or FBI so I don't play such content. So i assure you, that isn't what i was miffed about.
You are free to say i was whiny and hyperbolic in my posts because i may have been.
Any Devs still reading, just please tell us ahead of time if you will be making graphical changes, we may complain all the same but at least we will be forwarned and can find solutions ahead of time.
I too wish to be recreated, and to be loved long after my death.
Asking the validity of people having motion sickness while playing this game is as absurd as asking someone who may/or may not have a disability, but looks perfectly fine but brings his/her PWD ID (or something) wherever he goes.
ANYWAYS. The FoV slider was always there when I started playing the game, I have tried zooming in and zooming out, to find which one makes me experience the game the best, and have found the far out one to be not as immersive as i would like.
I have no problems with motion sickness, so this change doesn't really bother me personally, but alas, this is a mmorpg, where other people can experience things that I don't.
It was already stated that they are trying to find an option that would serve the purpose they want, that is to limit FoV, but also to keep adjusting it so people won't have to experience motion sickness.
INSTEAD of bashing one another and making this post not really worth clicking, why not just comment here on how effective/ineffective the changes(limiting FoV, adujsting zoom comment) they plan to implement for you with relation to you personally experiencing motion sickness?
DONT let this thread be like the CDP posts.. where it gets too long and really a bother to sift thru everything.
Perhaps the FOV change didn't have anything to do with Tuesday's headache. It was the same type, starting in the eyes as throbbing then turning into a full headed pound.
I wanted to post this because i was pretty mad at the Devs in my earlier posts, and i feel like i should apologize because it might not have been their fault.
So apologies NoWorries, you may not have hexed me after all.
I too wish to be recreated, and to be loved long after my death.
Nausea and vertigo aside, the issue I am having with FOV, you are removing more and limiting more from the game, and I still don't have any clear picture why you are limiting this feature. Now before you think I am a simple housewife with a high school education, which is true, I also understand a fair bit of 3D mechanics, and I know that reducing the FOV doesn't help frame rates, latency (lag), or improve performance.
What are the facts behind limiting FOV?
Chris