As of the current preview patch which will soon be live, pc players field of view will be limited to 50-70. This is an incredibly poorly thought out decision for the following reasons.
1. If a player wants to play on a higher FoV they can currently. If the distortions bother them, they can lower it. Nobody is forced to play using a high FoV, which means the only people punished by this change are those who want to.
2. Many people, myself included, experience headaches and nausea when on a low FoV. For me personally, this would make the game unplayable. I experience both when the FoV is under 90.
Now, the only reasons to make such a change are firstly to remove the tactical advantage of people being able to see more or secondly to force parity between pc and console players. There are no other good reasons. So deciding to do this is clearly deliberately making the game less accessible to people (as people like myself do not want to play with a headache) in an effort to artificially increase content difficulty.
I have no issues with harder content, but I do have an issue with making a game actively induce nausea into its players in order to achieve it. @nitocris83
please raise this as an issue, because I am certain this affects more than just 1 or 2 pc players.
Preview patch notes: https://www.arcgames.com/en/forums/neverwinter#/discussion/1254931/infernal-descent-preview-patch-notes-nw-120-20200302a-6
Article about FoV causing headaches/nausea for reference: https://www.howtogeek.com/241285/why-video-games-make-you-feel-sick-and-what-you-can-do-about-it/