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Can we get the rest of class balance with Mod 11b?

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  • rjc9000rjc9000 Member, NW M9 Playtest Posts: 2,405 Arc User

    Ugh, now I gotta actually read that monstrous blob of text :D

    It has punctuation and paragraph breaks. Easy reading!
    Yes, and it is worth reading. I had read the first 4ish paragraphs, but started scrolling and freaked out when the text didn't end. My attention span can only withstand so much text :D
    Sorry about that.

    Reading non-stop about philisophical hermenutics and subjectivity will eventually lead you to writing semi-walls of text.

  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    rjc9000 said:

    Ugh, now I gotta actually read that monstrous blob of text :D

    It has punctuation and paragraph breaks. Easy reading!
    Yes, and it is worth reading. I had read the first 4ish paragraphs, but started scrolling and freaked out when the text didn't end. My attention span can only withstand so much text :D
    Sorry about that.

    Reading non-stop about philisophical hermenutics and subjectivity will eventually lead you to writing semi-walls of text.
    No need to apologize, I put Civil Anarchy members through reading my walls of text almost every day :D

    Signature [WIP] - tyvm John

  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User

    rjc9000 said:

    Ugh, now I gotta actually read that monstrous blob of text :D

    It has punctuation and paragraph breaks. Easy reading!
    Yes, and it is worth reading. I had read the first 4ish paragraphs, but started scrolling and freaked out when the text didn't end. My attention span can only withstand so much text :D
    Sorry about that.

    Reading non-stop about philisophical hermenutics and subjectivity will eventually lead you to writing semi-walls of text.
    No need to apologize, I put Civil Anarchy members through reading my walls of text almost every day :D
    And we hate you for it. <3
  • c3rb3r3c3rb3r3 Member Posts: 277 Arc User
    edited April 2017
    There are some fights here about the GWFs balance.

    Imo I think there should be no fights about its DPS as it is fine right now. However there is a matter of what defines this DPS and what is not. Only a very few powers are useful. The others are either interesting but clearly underpowered, or just garbage.

    I think we should all agree that when a role given by a path is not fulfilled, because of what the path gives and/or the uselessness of [lots of] powers, it should be looked at : buffed or reworked, and that's specifically the case for the GWF.

    I see some players saying GWF DPS is fine, fulfilling his role so it's fine, no need to do anything. Huh no, would you like to do the same boring thing (whatever you think about) everyday ? I don't. This class is boring af, there is zero exotic style that is viable. Stop telling me those pseudo-variants builds, they need absurd amount of money and even tho it's achieved it barely is competitive to the others classes.

    The devs just need to define what the Sentinel/Instigator should be, then decide what to change on it. But first the feats are useless as long as the powers are useless. The order would be to look at powers then paths.
    Post edited by c3rb3r3 on
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  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited April 2017
    clonkyo1 said:


    1st tank: OP due "bubble" + shield + auras, etc.
    2nd tank: GF due shield + steele defense SM class feat, LS, etc
    3rd tank: DC due AA + Astral Shield and some other feats.
    [IMO] 4th tank: HR combat due really high deflection + Life Steal.
    [IMO Again] 5th tank: Certain TR build due deflection stat + deflection severity + smoke bomb + ItC
    6th tank: Destro GWF due unstop + temp HP + Life steal + WMS + regens from insignias.
    [Again, IMO] 7th tank: SW Temp due DoT + sparks + LF rates and ratios.

    Question worth billion AD. What SW's DoT have to do with tanking? Last time i checked DoT = damage over time. It's >damage< dealing.. So better clarify that due DoT triggering Life steal< give decent life restoring factor..
    Also did u know that TR"s smoke bomb = CC? And its don;t work against CC immune monsters.. ? So how much it will help TR in tanking?
    Or perhaps u bring list based on tanking trash monsters?

    In that case, your list is wrong.

    As example put in SM destro trancend lightning enchant and u can bulldoze any group of monsters without even looking to PC/Laptops screen. Because each hit is high dmg, due lightning enchant chain reaction = u hit other monsters around
    which lead more offten triggered life steal. Now life steal restoring HP depending on dealt DMG< so obviously GWF will restore lot of HP with each swing. Not mentioned gwf hits are AoE< Thats mean he hit not single target with at will. But all them in x range.

    Next, TR smoke bomb < if Hp drops 20% I go stealth > from there hitting triggering Life steal and also using HP potions.

    With HR due hits triggering life steal + Fox's Cunning can do same. Not mentioned that some powers also have CC ellements.

    With DC = chains of blazing light, with that I can CC + dps group of them and they would not even touch my DC at all.
    That I did when played with DC. and non of monsters which can be CC could kill me. And I didn't use AStral shield or other powers.

    CW > arcane singularity, icy terrain, > Shard of the Endless Avalanche > repel, Seal of time, and I can give that group middle finger.
    SW > if SB it's obviously Hp drops I get in range and restore it.
    With HB templock? Darkness feat 10% damage reduction, BoVa 20% deflect, PoP + x encounter. And due triggering life steal from BoVa and PoP i can give middle finger to that group. (not mentioning aura of despair feat)

    GF > well it;s tank. Do u expect that this class should be in bottom by tanking??
    OP same as GF it's tank.

    But, when u facing boss type monsters everything changes
    CC elements don't work so CW obviously have 0 chance to tank.
    HR? when last time HR tanked orcus? Or Dc? OR TR? Or SW? Even with DC"s buffs in use non of these classes tanked orcus. So stop this nonsense about which class is better in tanking by bringing worthless/trash monsters.
    Mostly orcus tank GWF, OP and GF< These 3 classes.

    So GWF is not in 6th spot, its in top 3,. and thats big difference.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
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  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    Now, I know that some people disagree with me, but my opinion is that the primary goals of any class rework/rebalancing should be:
    • The class should be strong enough for a player to be able to handle any appropriate solo content unaided.
    • The class should be able to make a meaningful contribution in a group.
    • The class should have multiple "feasible" builds.
    Regarding that third criteria - we have two paragons and three three feat trees. I would like like there to be at least three "viable" end-game builds for every class, but that's not the case for all classes. In some cases, one of the paragons or feat trees has generally been ignored because it is seen as too inferior.

    And yes, notice that I do not include any kind of "PvP balance" on my list - personally I consider that utterly irrelevant.
    Hoping for improvements...
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017
    adinosii said:

    Now, I know that some people disagree with me, but my opinion is that the primary goals of any class rework/rebalancing should be:

    • The class should be strong enough for a player to be able to handle any appropriate solo content unaided.
    • The class should be able to make a meaningful contribution in a group.
    • The class should have multiple "feasible" builds.
    Regarding that third criteria - we have two paragons and three three feat trees. I would like like there to be at least three "viable" end-game builds for every class, but that's not the case for all classes. In some cases, one of the paragons or feat trees has generally been ignored because it is seen as too inferior.

    And yes, notice that I do not include any kind of "PvP balance" on my list - personally I consider that utterly irrelevant.
    I would agree in that "muliple 'feasible' builds" does not mean "three equally awesome builds". Simply, three builds that can give some usefulness to a group, even if two builds give the same usefulness (Combat HR vs. Trapper HR). If another class can use one of their builds to do the exact same task 2x better, and they don't synergize well together, it's probably not viable.

    Signature [WIP] - tyvm John

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  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User

    I entirely expect Destroyer to be nerfed to the ground, no other real changes. Sentinel was destroyed due to nerfs, Instigator was destroyed due to nerfs, next even Destroyer will be destroyed by nerfs. We already lost the temp HP that we were given to compensate for nerfs, we lost DS as an aggro tool, WMS was reverted to its old state. We are already half-way there. Next can be our AC stat and DS DR, our self-buffs, our Sprint and Unstoppable DR, then you can call GWF done, buried. It would be easier to do the nerfs than to rework the class. Making every tree worthless is a form of balance.

    Well aren't you a cheerful ball of optimism.

    Can we even tell whether GWF is "balanced" without harder content than we have right now?

    Signature [WIP] - tyvm John

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  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    clonkyo1 said:



    Pareto Principle,

    The Pareto principle (also known as the 80/20 rule, the law of the vital few, or the principle of factor sparsity)[1] states that, for many events, roughly 80% of the effects come from 20% of the causes.

    In other words, u put 20% efforts and gain 80% result.. I am familiar with this principle well enough.. My current employer keep repeating quotes based on this principle. And it's requirement within my work, that with 20% we would achieve 80% results.
    So worker with 100% efforts would achieve 400% results.. :)

    And this 100% percentage splitting in certain parts is just simple math. If u have 10 players, and split in 2 equal groups, it will be 5 players in each group. Not 9 players in each group.
    Other example,

    Lets say you have two values in game. Power represent dmg, Defence = defence..

    Now usually/classic styles are
    U want be dmg dealer/striker so u need more dmg, to have higher dmg output.. So it's look like

    Power =8
    Defence = 2

    Thats mean high dmg, yet defensive values low. Not much tanking capabilities here..
    ========================
    If u want tanking
    Power =2
    Defence = 8

    This build more tanking, less dmg dealing.. Good for usual tank.
    ===================================

    Now lets see max possibilities.

    glasscanon dps.
    Power 10
    Def =0

    Max dmg, yet as glass you are brittle, one hit and u dead.. Thats mean u must stay behind tank.
    =========================================

    Max tank
    power = 0
    Def = 10

    U can give middle finger to monsters/bosses, yet your dmg so bad, that require dmg dealers in party to help you level up or clear dungeons..
    ====================
    Now neverwinter

    Striker
    Power=9
    Defence 8

    Tank
    Power =8
    Defence =9

    That mean u have 10 points and 7 points comes from nowhere. And u can try balance as much you want, u will fail by default.
    Tanks role tank, but in NWo case he also deal lot of dmg.
    as Striker, u ment to deal dmg, but stay behind tanks help, yet here guys giving middle finger to bosses and with glasscanon faceOff tanking, and if died complain that need extra buffs....


    From all my played games, this is only one have such mess in balancing.. It's not even balance, its one chaotic nonsense/mess.

    IF anyone doubting about that, visit other mmorpg games, where are more than 4 classes... U will notice that each class strong and weak side. There are no >The One Class< which deal all stuffs..
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017

    I entirely expect Destroyer to be nerfed to the ground, no other real changes. Sentinel was destroyed due to nerfs, Instigator was destroyed due to nerfs, next even Destroyer will be destroyed by nerfs. We already lost the temp HP that we were given to compensate for nerfs, we lost DS as an aggro tool, WMS was reverted to its old state. We are already half-way there. Next can be our AC stat and DS DR, our self-buffs, our Sprint and Unstoppable DR, then you can call GWF done, buried. It would be easier to do the nerfs than to rework the class. Making every tree worthless is a form of balance.

    Well aren't you a cheerful ball of optimism.

    Can we even tell whether GWF is "balanced" without harder content than we have right now?
    That is optimistic, I left out the feats that give us power from defense, arpen and recovery. :p All content can be done will all classes, GWF is a showboat class atm. Most can't help but showboat. Before Mod 6 it was like they say TR is now, you had to pray and beg for invites. SW and TR were the showboats.
    I don't think you understood my question. Do we even have content that is hard enough for us to properly compare GWF vs. other classes? Could GWF keep up with CW in damage if the next dungeon was full of giant hordes of monsters instead of 1-5 targets at all times? Could GWF deal more damage than HR if the next dungeon's bosses have 100x more HP than the current ones, and spawn powerful ranged adds on the edge of the map? Do we know the answers to these questions already? Wouldn't the the devs just be nerfing GWF right now to nerf the meta without understanding why the meta is meta?

    If a GWF is best in all situations at making the party clear the dungeon the fastest, they are the best DPS class in the game. Does this mean they need nerfed? Well it depends by how much they are ahead. If they double the speed of a run in all content types, then yeah they probably need nerfed. If they are just 5-10% faster than another class and they are nerfed too hard, it just puts 2nd place DPS in first place and we repeat the cycle.

    Generally speaking, it is better to let this cycle live out it's life by adding content that caters to a specific type of DPS. If GWF is good at single target and is considered non-meta, release tons of single target fights in the next piece of content. If CW is good at CC and AoE, and is considered off-meta, release tons of horde fights with CC-able enemies. It's so much healthier than a nerf cycle. Nerfs should only happen when a class fulfills an archetype better than the class that was designed to do it, or buffed when class is so bad at a required off-type that they can no longer be used for what they are good at. Each dungeon should have a piece of what each class is good at, so that there is a benefit to bringing each individual class. FBI has a ton of CC-immune, single target fights, and a single CC-able horde encounter. Can anyone guess the two favorite DPS classes right now?

    Signature [WIP] - tyvm John

  • hypervoreianhypervoreian Member Posts: 1,036 Arc User
    edited April 2017
    clonkyo1 said:

    ...

    "Yet a Sent GWF can't remove the aggro from GFs because the tree deals almost not damage (totally contrary to a "offensive" status) and has not as much as thread generator as GF class, so following your own explanation, using WoW terms, GWF fails being an off tank as sentinel. "

    You never tried that,you never geared a Sent ,you just won Destro defense to be buffed so you can dominate pvp and can solo dungeons cut the HAMSTER and be honest

    "If we use the "off tank" term from other MMOs or even MOBAs, we all can see that offensive tanks are tanks that can hold their ground vs a band of mobs or players"

    true

    "deal inmense burst damage after some "set ups" and go away from the skirmish on which Sent GWF class also fails to do. So, once again, you're wrong."

    deal immense damage is your quote you put it there hoping to go unnoticed.not a good thing to do :/


    "As we keep reading the explanations you use, is easy to see where you're wrong:"

    I am never wrong

    "lets use the official neverwinter links from gamepedia, let's see what they say :smile:"

    Neverwinter gamepedia is made of indivinduals who contribute,you can contribute aswell or me.it has absolutely zero importance while the other is the DnD handbook.
    Basically is like comparing a miky Mouse comic with Aristoteles writings ...

    Gamepedia is not a part of cryptic is an independent .ket's use the ingame description do we?

    "The conqueror wields weapons with skill and mastery,dealing heavy damage to foes,with enhanced damage dealing powers,criticals,and Combat Advantage"

    ^^^Ingame description of the conq tree.i thought you knew it yet it seems you dont know the base of the basics.


    "As everyone here can read, not a single word about "dealing damage" is mentioned on the "class role" as it is labeled as "Fighter", which is translated as "defender" ["tank" for friends] and controller [due aggro holding]."

    ROLFMAO! :) Let's go again...

    "The conqueror wields weapons with skill and mastery,dealing heavy damage to foes,with enhanced damage dealing powers,criticals,and Combat Advantage"

    "Now, let's see what the official wiki of the game says about GWFs."

    Official wiki is garbage dont mention ever again please ,i can edit even myself.Dont do that ever it ruins your credibility.jeez


    "So, @hypervoreian what do you think now?"

    i think you were busted and run out of arguments.First you insert your words in a link i provided :/ ( bad GWF ,bad!!)
    then you tried not to use dnd handbook cause it did not suited your agenda.Instead you picked NW wiki not knowing that does notr have official status. :)

    And then you did that...

    "As everyone here can read, not a single word about "dealing damage" ..

    while in our reality light years away from your universe ,reality is ...

    "The conqueror wields weapons with skill and mastery,dealing heavy damage to foes,with enhanced damage dealing powers,criticals,and Combat Advantage"
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  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    clonkyo1 said:

    @bloodyspamer yes, you're right, i mistook "Pareto Principle" with "Pareto distribution". U_U . My mistake there. And yes, that's what you're saying and i can agree on it but what im saying is this.

    striker and leader class (example):

    Power = 5
    Defense = 5

    Power = 6
    Defense = 4

    Power = 4
    Defense = 5 (yes, 5, not 6)

    That's what my "lock classes" means.


    EDIT:
    Note: I'm using a "striker/leader" roles because if i use "striker/fighter" roles, the math on the last operation should be

    power = 4
    Defense = 6

    In other words, diminishing returns on off-role stats?

    Signature [WIP] - tyvm John

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  • darthtzarrdarthtzarr Member Posts: 1,003 Arc User
    edited April 2017
    clonkyo1 said:

    In other words, diminishing returns on off-role stats?

    Yes. That's what i said here
    clonkyo1 said:

    My point here is, if a class is locked to "striker" plus "tank", in example, the main stats should have some kind of "shoft diminishing returns" while allocating points on them while other ones have "really hard diminishing return", making rising those "secondary" skills not worthy at all from the moment a player choice its "role".

    Having diminishing returns on the tank's damage stat... hmm... wouldn't that have other issues down the road? I don't know the underlying mechanics behind how threat works, but isn't it just a multiplier on a tank's damage, along with a flat amount for each hit? Unless a tank's threat started scaling off one of their primary stats, wouldn't Strikers start taking aggro from them X number of years of power creep down the road?

    Signature [WIP] - tyvm John

  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited April 2017

    Seriouslly GWF balance is so easy, give all GWF a class respec into guardian fighter. See easy.

    I know other similar solution. Lets Cut, TR, HR, SW, OP,CW, DC and mostly GF out of game. Then balance will be done without even requirement do anything.. IF game will be too hard well developers only add x3 boost either offenssive or defensive stats and everything would be fine.. Or adjust game to meet players requirements.

    Also from practical view point its more cheaper.. Developers would not waste time for nonsense((other classes) and focus on game content developing.
    AS from forum moderation also is better solution than any other possible ones.. Because no one will complain that GWF outdps other class or that striker beat offtank GWF.
    Not mentioned handle one sub forum is way easier than 8 of them, also there will be no more requests to nerf x class, or buff x class. There would be only talks do we need increase gwf powers by x8 or by x20 to make sure it remain viable.

    So everyone lets hit thumbs up for this solution... And let "balance fixed"

    Sorry for sarcasm.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
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  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    Daring shout was an aggro magnet. They of course removed all threat generation from it. That was probably the only aggro skill except our (GWF) damage.
  • hadestemplar#9918 hadestemplar Member, NW M9 Playtest Posts: 1,184 Arc User
    edited April 2017
    @clonkyo1.
    speakimg about supporting i know good solution. after removing all posdible threats to gwf superiority by removing all other classes. we can implement couple festure to compensate lossing dc.
    so we import dc buffs to gwf class.
    as example once gwf start hit any enemy. gwf cast astral shield buff.
    on top adf feature instant heal.
    which - when gwf hp drop to 50% of max restore back to 100% hp.+ add 2 hours tottal immunity. no cc, no dmg affect usser.

    well I know that still will be some guys who claim that gwf too weak and cant compete agains non existing classes and need extra buffing to make it viable.
    so we add chuck noris gaze debuff.
    once gwf look to enemy reduce targest dr to1%. reduce hp to 2. add stun effect . in top gwf gets infinite power which stack by infinite amount.

    ad if still so.e guys will omplain that gwf is 7th class by dps and non existing classes dealing to much dmg. we give gwf thermonuclear bomb wit instant wi feature. u enter area or dungeon and by using it u wipe all area or dungeon and getting top rewards within game.
    howerver it still will ve like70% that some gwf comain that need extra buffing because his charctet too weak. he dont get instznt rewards once loged in game.


    sorry for sarcasm. + written by phone so kinda messy.
    ========================================================================
    “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
    Gustave Le Bon.

    ==================================================
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