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Update on the Dungeon Key Change

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  • cscriv79cscriv79 Member Posts: 398 Arc User
    I log on key my free key then log off and go play another game, this is the way it will be for me for a long time now.

    I am neither here nor there, for I am NevrCene

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  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    until VIP expired?
  • drewhayesdrewhayes Member Posts: 101 Arc User


    #3 Dungeon keys are obviously an AD sink, meaning you pay for over doing them. I don't see what's wrong with that.
    Having a key that doesn't get used up and spamming dungeons is RIDICULOUS

    @btairborne I can agree



    Create new content for the drop table, make it feel rewarding even if in pure monetary terms it isn't. Streamline the key creation process, make us earn they key components from doing the content we *want*. which to me and for a good portion of the player base, is running dungeons. I'd say that the moving ice area is less boring than well of dragons, dread ring or sharandar, but I found those areas cool before I was forced to run through them over and over and over with variations of "kill 5 of this dude". If they want us to run diverse content, make that content better and worth returning to, and check what the player base overwhelmingly wants. And they want a Dungeons and dragons game with fishing on the side, as opposed to a fishing game with some dungeons tacked on.

    it's akin to going to McDonalds for a slab of unhealthy greasy food and being told you may have a tiny taste if you eat a massive serving of kale first.
    The old content (Sharandar, Icewind Pass/Dwarven Valley, Well of Dragons, Dread Ring) will pretty much ALWAYS be worth returning to, why because they hold the materials/currency to create keys, Guild vouchers and other things no matter how boring/mundane they may seem. If these areas were actually were not worth returning to how about players stop going to them and see how many keys and or Guild vouchers they could make? It is understood that some players dislike "grinding" (which is pretty much a core element of a MMO), though grinding elements prevent content from being rushed as a LOT of players would do.

    It's more akin to McDonald's having a free all you can eat menu (Neverwinter in general), a pay menu (Zen market) and various activities (like daily quests, dungeons, skirmishes, professions) a person can come in to do and get paid for it with McDonald's currency (AD, RAD, campaign currency). That McDonald's currency can be used to get things for your home (Stronghold, and those things being Stronghold vouchers) or things with Monopoly pieces on them (keys) in which the Monopoly pieces may or may not grant coveted rare McDonald's items (for example the McRib). Some of the currency (AD) can be used to buy coveted rare items (trade house), all the while people having the option to use their own money for the pay menu and any currency they earned how they see fit.
    diloul31 said:


    - i dont see anymore reason to run CN if i get crapp everytime but i can buy cheap at ah ( same thing for everything else in others dunjeons )

    i warned you about that, your change was leading to this but hey did you ever listen to your community ?

    If i can buy cheap, i will not runs dunjeons and never buy keys, you get it now ??



    - There will always be some rare and expansive stuff at like runes.

    But if everything i loot worth nothing, i cant get enought ad to buy expansive stuff at ah...





    But Cryptic... The time for queue is now insane.

    Either nobody runs dunjeons anymore and left the game or there isnt enought tanks and healers for your queue class fix...



    This was s a good queue fix but we dont find teams anymore.

    There is like 1 tank ans 1 heal for 100 dps in this game because its nearly impossible to make progress on multiple characters with your endless grinding and slow progression...


    YOU MUST ABSOLUTELY HELP US TO MAKE TANKS AND HEALERS REROLLS VERY FAST.

    Give us BIGs xp booster, free stuff, i don't know DO SOMETHING !!!





    I'm dead serious, the lack of tanks and heals will kill this game.
    Keys are not the only source of monetary gains for Cryptic and it seems like a lot of people are assuming it is and or that it is the ONLY reason for the key change. If players shift out of the "run dungeons only" mindset and do other things in-game, good move I say. Queues have been long (depending on the class and or if queuing alone, etc.) even before the update. x2 XP event starts today and will last for 5 days, PLENTY of time to lvl up a Healer and or Tank. Tanks and Healers are reeled into Guilds fairly quickly (may want to invest Guild Boons to entice them, hint, hint). I don't see Neverwinter going anywhere anytime soon. Lots of players who like the game period and or can't get enough of it.
    diloul31 said:

    null

    You can craft 30 keys /months max...

    3 or 4 run per day, you run out quickly.

    Actually it's about 32/33 keys a month (if a player is hardcore about it :wink: )

    Players run out of keys if they want to continually run dungeons yet don't utilize the means to get more keys...


    Without investing money you can still play the game, still get all the loot, but if you want to run 20 CNs for both dungeon chests you have to use ZEN sooner or later.
    It's just that paying customers get their 20 CN chests faster. Relying on demonic keys takes 20 days.

    Keywords, "relying on Demonic keys". A non-Zen buying player still has a multitude of AD generating avenues at their disposal and if taken advantage of would be in a great position of not having their wallet or the game taunting them to buy Zen. and if they don't it takes them longer.
    Such as?


  • manufracturemanufracture Member Posts: 92 Arc User
    So let me get this straight, they start this forum post by promising not to do something and then end of doing it anyway? Sounds like an issue of integrity i.e. they have none.
  • urabaskurabask Member Posts: 2,923 Arc User
    edited January 2017

    So let me get this straight, they start this forum post by promising not to do something and then end of doing it anyway? Sounds like an issue of integrity i.e. they have none.

    They did exactly what they said they were going to do. They pulled the change, added more rewards and pushed it to live 3 months after this thread was created.
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  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    @urabask

    And they said they would reduce the price of Legendary Keys x5 from 300 to 250zen with this change.

    That has not happened. If the price change should have been reflected at the same time as the dungeon key change, then as it has not yet happened, then they did not do 'exactly as they said'.
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  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    urabask said:


    They did exactly what they said they were going to do. They pulled the change, added more rewards and pushed it to live 3 months after this thread was created.

    More rewards but still very bad droprate at legendarys. SVA is a pain in the a.. to get the relic weapons.
    But after i looked more specific at your posts...i found so many post from you in the anouncment thread from october. You where totally pissed and 100% against theese anouncements. What changed your mind? The fact that VIP players got enough keys to still farm dungeons and new players or non VIP players cant do that? The fact they made the legandarys char bound instead of acc bound ( like before)? The fact you got the relic weapons and you give sh.. about how hard its now to get them? The fact they didnt reduce the price from the keys? What excactly changed your mind? Sry..but i still see nothing good in theese changes. All i can see that its getting harder for new players and all they want is that we buy kyes for ZEN. Do you really think theese changes ar e good? Srly?

  • diloul31diloul31 Member Posts: 250 Arc User
    edited January 2017
    Well for me key or no keys, i can't play anymore dunjeons or it's very hard...

    Before the update i could find a group in 2 or 3 minutes on ps4.

    Now every dunjeon queue mention 7 to 10min and it usually lead to nothing...
    I'm 2.95gs and i swear almost no one invite me exept for epics dunjeons but CN or mdemo, no one...

    Sure when we have a tank/heal available in the alliance, it works but many players left the train...

    Overall, the whole thing is a disaster...

    - I never thought so many players don't have vip and are limited to one free key.
    They don't and will not buy keys (like we were legion to warn Cryptic about that but they didn't care)
    Consequence : people do a dunjeon and log off so fewer people to play with
    - The queue fixed was a good idea, but even the dumbest person would see that there is a huge problem with class in NWO.
    We have like maybe 1 heal for 50 dps and 1 tank for 100 dps..
    - The chat is 90% : "need tank, need heal"
    Ofc, like usual Cryptic act like there is no problem
    Consequence : after an hour trying to join a CN or mdemo, people just log off or do something else...
    - I swear this fishing £#£#*=;=(-^ is one of the stupid thing i ever saw in a video game.
    Who want to fish and fish that much when all we want is some lore and monsters slaying...
    - When i saw the boons from Icewindale, a few weeks ago i decided to just drop the campaign but the newest expansion is linked to the previous so i started icewindale last week...
    My god, the time it takes for reputation...
    Not to mention the rewards ( r5 r6 enchants)
    Seriously Cryptic why do you keep insulting us by giving us r5 r6 enchants, what's wrong with you ???!!!!
    Then i checked in details what it takes to restore new artifacts weapons...
    This is absolutely insane, i can't find the words honestly...
    - Why do we have to wait until march for x2 refinement ?
    Why there is no x2 AD scheduled at all ?
    -Even the activity in this forum is almost close to 0...

    Damn, the list is so long.....


    Only one good thing... I got a green artifact from Kessel that worth 500000 but a lot of players got it the same day, the price melted like ice cream...
    I had to sell it for 250k wich is still ok but considering the numbers ok keys i used on every dunjeon and this was only drop, it's not worth it at all...
    Btw, why if i cancel an auction, you keep the fees ?! I lost loads of ad with this bs...
    It's not ebay...
    Post edited by diloul31 on
  • urabaskurabask Member Posts: 2,923 Arc User
    edited January 2017
    spideymt said:

    urabask said:


    They did exactly what they said they were going to do. They pulled the change, added more rewards and pushed it to live 3 months after this thread was created.

    More rewards but still very bad droprate at legendarys. SVA is a pain in the a.. to get the relic weapons.
    But after i looked more specific at your posts...i found so many post from you in the anouncment thread from october. You where totally pissed and 100% against theese anouncements. What changed your mind? The fact that VIP players got enough keys to still farm dungeons and new players or non VIP players cant do that? The fact they made the legandarys char bound instead of acc bound ( like before)? The fact you got the relic weapons and you give sh.. about how hard its now to get them? The fact they didnt reduce the price from the keys? What excactly changed your mind? Sry..but i still see nothing good in theese changes. All i can see that its getting harder for new players and all they want is that we buy kyes for ZEN. Do you really think theese changes ar e good? Srly?
    Newer players should be spending their AD on VIP given that it has the best return on value of anything in the game. If newer players are struggling it's because they haven't bothered joining a guild or are wasting their AD on upgrading their enchants past r8 before getting VIP and making a leadership army. Because that part of the game hasn't changed at all. You act as if this game wasn't already unfriendly to newer players but the RP requirements are by far the most unfriendly part of the game and people just sat by and didn't complain when they removed botted RP. Ditto for the salvage changes. The problem isn't this loot change; it's that when they were actually HAMSTER over new players everyone was silent.
    vordayn said:

    @urabask



    And they said they would reduce the price of Legendary Keys x5 from 300 to 250zen with this change.



    That has not happened. If the price change should have been reflected at the same time as the dungeon key change, then as it has not yet happened, then they did not do 'exactly as they said'.

    I agree that they should but that was part of their original plan for implementing the change and nothing they said guaranteed that it was going to happen after they reworked the change.
    I8r4ux9.jpg
  • loboguildloboguild Member Posts: 2,371 Arc User
    The problem with the key change is that it has added another artificial wall for those that want to farm specific things. The game needed more rewards from dungeons, yes, but not on lower levels. The system already worked for those that only did their daily dungeons and never cared about farming. They enhanced the wrong area and why people don't get that this game doesn't need yet another progression wall is beyond me.

    More rewards are fine and dandy, but it's like adding 20% more XP to quests under level 60 and expect us to yell "Yay!".
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    edited January 2017
    No answers. Just a statement that has nothing to do with my post. Sry.

    /edith...senseless. No one was silent after the last changes. Thats all i wanna say. This company prefares profit so much that they never gonna listent to the com.

  • urabaskurabask Member Posts: 2,923 Arc User
    spideymt said:

    No answers. Just a statement that has nothing to do with my post. Sry.
    And i still dont see a reason to get VIP for new players. Should VIP be a "must have" now to play this game? A F2P Game? And no one was silent....check the sh..storms about some changes like Gateway and Leadership ADs. Do you remember when they said they wanna look over the gateway/leadership armys and after they deleted this function they said they wanna do something to compansate that? No decission against any playertype was taken silent from us. But ...cryp wont listen, cryp gives a hamster about that.

    Oh christ. VIP is a one time purchase for 500k AD (or 425k AD when you get the coupon) and then you renew it month to month on the lockbox keys from it (in addition to getting at least a 25% profit). People need to get over their false sense of outrage because it's from the zen market and bother buying the best way improve their toons.

    Yes, but the thing is those are issues that Cryptic won't budge on because they significantly affect the servers or economy. The small changes that slip through the cracks that people don't complain about are the ones that matter because as seen with the key change they are willing to make some changes.
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  • akta#9913 akta Member Posts: 93 Arc User
    I'm enjoying the changes just running my vip keys, even at one chest per run it's still better than before because I'm actually getting cool new stuff
  • sundance777sundance777 Member Posts: 1,097 Arc User
    I am starting to enjoy the new loot tables, while I have not yet had anything that I really need or want drop yet, many of the guildies have received things that they have been after for several months. The new loot does add a little more dynamic to the run and a bit of fun to see what odd new things drop.

    I still do not enjoy being forced to use my key for loot I do not want, I now have a blue mount I don't want and an artifact that I can't really make use of, it would be nice to be able to give or sell instead of discarding them, it feels like a waste. Additionally I am out of keys for most or all of the bonus chests other than those that open with epic keys so I can't open them. This unfortunately makes me question why I am even doing the runs. SAD FACE

    I think reducing the time on the campaign keys a bit would go a long way to improving the sentiment. I think it makes sense that if you are awarded diamonds on two skirmishes a day you should be able to create two keys in a day for said skirmishes to at least have a chance at the new loot.

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  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    urabask said:


    Yes, but the thing is those are issues that Cryptic won't budge on because they significantly affect the servers or economy. The small changes that slip through the cracks that people don't complain about are the ones that matter.

    What small changes was worth to complain about it?
    And "Oh christ"...500k ADs is not just a peanut for new players.

  • wintersmokewintersmoke Member Posts: 1,641 Arc User
    urabask said:

    spideymt said:

    No answers. Just a statement that has nothing to do with my post. Sry.
    And i still dont see a reason to get VIP for new players. Should VIP be a "must have" now to play this game? A F2P Game? And no one was silent....check the sh..storms about some changes like Gateway and Leadership ADs. Do you remember when they said they wanna look over the gateway/leadership armys and after they deleted this function they said they wanna do something to compansate that? No decission against any playertype was taken silent from us. But ...cryp wont listen, cryp gives a hamster about that.

    Oh christ. VIP is a one time purchase for 500k AD (or 425k AD when you get the coupon) and then you renew it month to month on the lockbox keys from it (in addition to getting at least a 25% profit). People need to get over their false sense of outrage because it's from the zen market and bother buying the best way improve their toons.

    Yes, but the thing is those are issues that Cryptic won't budge on because they significantly affect the servers or economy. The small changes that slip through the cracks that people don't complain about are the ones that matter because as seen with the key change they are willing to make some changes.
    That's a nice little fantasy you got there. I got lucky enuff to drop a lantern artifact from a skirmish boss. That's the only way I was able to get the VIP. One time. After selling everything that dropped or the month, I ended up with ~250k AD.

  • urabaskurabask Member Posts: 2,923 Arc User
    edited January 2017

    urabask said:

    spideymt said:

    No answers. Just a statement that has nothing to do with my post. Sry.
    And i still dont see a reason to get VIP for new players. Should VIP be a "must have" now to play this game? A F2P Game? And no one was silent....check the sh..storms about some changes like Gateway and Leadership ADs. Do you remember when they said they wanna look over the gateway/leadership armys and after they deleted this function they said they wanna do something to compansate that? No decission against any playertype was taken silent from us. But ...cryp wont listen, cryp gives a hamster about that.

    Oh christ. VIP is a one time purchase for 500k AD (or 425k AD when you get the coupon) and then you renew it month to month on the lockbox keys from it (in addition to getting at least a 25% profit). People need to get over their false sense of outrage because it's from the zen market and bother buying the best way improve their toons.

    Yes, but the thing is those are issues that Cryptic won't budge on because they significantly affect the servers or economy. The small changes that slip through the cracks that people don't complain about are the ones that matter because as seen with the key change they are willing to make some changes.
    That's a nice little fantasy you got there. I got lucky enuff to drop a lantern artifact from a skirmish boss. That's the only way I was able to get the VIP. One time. After selling everything that dropped or the month, I ended up with ~250k AD.

    Because you're probably opening your boxes from lockboxes or opening giant/runic lockboxes. If you don't open them (the boxes that drop from lockboxes) most good lockboxes average out to 25k AD per key (not including t-bars which add about another 7k AD per key) if you don't get any of the epic drops.
    Post edited by urabask on
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  • ravenskyaravenskya Member Posts: 1,891 Arc User
    edited January 2017
    He can't open any lock boxes until he gets VIP - I think he's stating that to even START getting VIP without using real $$ it takes quite a while to save up the AD. Especially for people with limited time and only 2 characters for getting the dungeon/skirmish AD.

    Just guessing though
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  • urabaskurabask Member Posts: 2,923 Arc User
    edited January 2017
    ravenskya said:

    He can't open any lock boxes until he gets VIP - I think he's stating that to even START getting VIP without using real $$ it takes quite a while to save up the AD. Especially for people with limited time and only 2 characters for getting the dungeon/skirmish AD.

    Just guessing though

    He said that he got VIP and only got 250k from it ...

    Getting it with 2 toons would be like 1-2 weeks at worst (2x Cloak Tower/2x Dread Legion I'd assume). Less if he can get in a guild that'll help him run T1s/T2s.
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  • ravenskyaravenskya Member Posts: 1,891 Arc User
    urabask said:



    He said that he got VIP and only got 250k from it ...

    Getting it with 2 toons would be like 1-2 weeks at worst (2x Cloak Tower/2x Dread Legion I'd assume). Less if he can get in a guild that'll help him run T1s/T2s.

    I read it as he was only able to GET VIP after selling everything he'd gotten as a drop and picked up a lantern from a skirmish which he sold.
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  • trinity706#8838 trinity706 Member Posts: 853 Arc User
    Long Post
    drewhayes said:


    Such as?

    Is it safe to assume that you are referring to ways to generate AD/RAD that I have stated multiple times? Pretty much any person that has played Neverwinter for a considerable amount of time "should" know a number of ways to generate AD? Regardless of how much time per session a player has more importantly is are they willing to put in the necessary effort to make it more and more beneficial for them.
    loboguild said:

    The problem with the key change is that it has added another artificial wall for those that want to farm specific things

    Things like this tend to happen when players focus on a particular aspect(s) of a game. Speeding up the process(s) costs the player in some form or fashion and with the key change farming now comes with a respective "cost", this cost can be mitigated in-game with applied effort (regardless of play time per session). Players that don't want to farm dungeons (obtain LDK's however they choose) won't be able to rush the new content which I think is also part of the reason for the key change (not being able to rush content without incurring some sort of cost).
    spideymt said:

    All i can see that its getting harder for new players and all they want is that we buy kyes for ZEN. Do you really think theese changes ar e good? Srly?

    With the drop in trade house prices for a number of things I'd state in regard to those it is actually easier for new players. Essentially players can buy 2-3 artifacts for the amount 1 had cost before.


    That's a nice little fantasy you got there. I got lucky enuff to drop a lantern artifact from a skirmish boss. That's the only way I was able to get the VIP. One time. After selling everything that dropped or the month, I ended up with ~250k AD.

    VIP can and does pay for itself, coupled with daily "2's" and it be gotten again and again. For starters, hell "2's" and salvage alone for 9 days on one character is 324,000 AD, on two characters it would be 360k after 5 days, that leaves 20+ days to do whatever else with (like build professions that will add to the daily AD gains?)...


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    Neverwinter has gotten to the point where with the amount of content, trying to do "everything" in a single play session has become more "challenging". I for one see this as a good thing, players can essentially do something different everyday but what's also happening is a number of players are seemingly pressuring themselves to keep up with the content to the point where they can't/don't even enjoy the game.

    With the key change dungeon farming now comes with a respective "cost", though this cost can be mitigated in-game with applied effort (regardless of play time per session). If players want to farm dungeons they will have to put effort into other aspects of the game to fund it (that they were previously neglecting?) or spend money. Non-casual players that favor dungeons are seemingly hit harder with the key change because they "have" to do more to fund continued dungeon runs, casual players with limited time probably would be able to run only about 1-2 dungeons per session so if they have a key(s) already and are creating more they probably wouldn't have enough time to use them all anyway (no?). In other words players claiming they don't get/have much play time seemingly aren't on the game long enough to run multiple dungeons in the first place.

    The relic weapons require fishing, professions and or AD to restore and the marks drop in end game dungeons so players that have limited time to play would STILL have to invest in other aspects of the game to restore them anyway...

    The last two expansions mixed progression into content outside of dungeons (especially Sea of Moving Ice) which is a great idea, the dungeon moles now have a choice of coming out into the light of other aspects of the game or having the brakes put on their progress. Casual players can still make progress whenever they play, just not at the same rate as non-casual players and seemingly a lot of players don't understand this. I think there is a misconception that casual players should progress at a "similar" rate as non-casual players, which hardly makes sense (no?), a player that puts in more time should be able to progress faster right? On one hand you don't want casual players to feel like they can't catch up at all and or their efforts aren't getting them anywhere but on the other hand if they don't pressure themselves there's that much more content for them to comfortably enjoy for quite some time.
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  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited January 2017
    urabask said:


    I agree that they should but that was part of their original plan for implementing the change and nothing they said guaranteed that it was going to happen after they reworked the change.

    So basically, when someone says something and doesn't do it, that is considered a non-guarantee? Other, less complementary words can be used here.

    See the forum post here: http://www.arcgames.com/en/forums/neverwinter/#/discussion/1223956/dungeon-key-changes/p1

    From @xeltey October 2016:

    "There is currently a bug on the live server whereby a player may view the rewards without using a key. This bug has been fixed. When this fix gets to the live server, opening a chest will consume the key, give the player the rewards, and display those rewards to the player. To ensure that keys are not accidentally used, the user interface in game will alert you to which key would be consumed and ask for confirmation before continuing.

    Since this bug has been live for a long time and we believe that some players may have come to rely on this bug, we are providing advance notice of the change.

    As part of this change we are also lowering the cost of the Zen store item “Legendary Dragon Key 5-Pack” from 300 Zen to 250 Zen."


    @urabask, let me understand here, when they said, "As part of this change ... ", how does this not tie in with the actual changes they made? Therefore, it was not exactly as they had stated. As with @spideymt, I am not sure what you are trying to defend here.
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  • urabaskurabask Member Posts: 2,923 Arc User
    edited January 2017
    vordayn said:

    urabask said:


    I agree that they should but that was part of their original plan for implementing the change and nothing they said guaranteed that it was going to happen after they reworked the change.

    So basically, when someone says something and doesn't do it, that is considered a non-guarantee? Other, less complementary words can be used here.

    See the forum post here: http://www.arcgames.com/en/forums/neverwinter/#/discussion/1223956/dungeon-key-changes/p1

    From @xeltey October 2016:

    "There is currently a bug on the live server whereby a player may view the rewards without using a key. This bug has been fixed. When this fix gets to the live server, opening a chest will consume the key, give the player the rewards, and display those rewards to the player. To ensure that keys are not accidentally used, the user interface in game will alert you to which key would be consumed and ask for confirmation before continuing.

    Since this bug has been live for a long time and we believe that some players may have come to rely on this bug, we are providing advance notice of the change.

    As part of this change we are also lowering the cost of the Zen store item “Legendary Dragon Key 5-Pack” from 300 Zen to 250 Zen."


    @urabask, let me understand here, when they said, "As part of this change ... ", how does this not tie in with the actual changes they made? Therefore, it was not exactly as they had stated. As with @spideymt, I am not sure what you are trying to defend here.
    Because the 250 zen keys were part of their plans when they were originally just implementing the key change with no change to the loot tables. They've said that they're evaluating the effects for further changes but they never said they were going to reduce the price of keys even after postponing the original patch.
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  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited January 2017
    @urabask

    Your explanation is not what they have said. They never intimated that reasoning.

    Show me a post saying they have removed the key price change because of the new loot table.
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  • urabaskurabask Member Posts: 2,923 Arc User
    vordayn said:

    @urabask



    Your explanation is not what they have said. They never intimated that reasoning.



    Show me a post saying they have removed the key price change because of the new loot table.

    They don't have to. They're two different patches. We got the loot changes instead of cheaper dragon keys. It's really not that hard to understand.
    I8r4ux9.jpg
  • trinity706#8838 trinity706 Member Posts: 853 Arc User
    vordayn said:

    @urabask
    Show me a post saying they have removed the key price change because of the new loot table.

    Well if it was originally stated to be the key change with the reduction to 250 Zen, players made an outcry about loot tables, the change was postponed and the loot tables changed it's safe to assume that the changed loot tables with no Zen reduction was the trade off...
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  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited January 2017
    @urabask

    I can understand what you are trying to say, but it does not change the fact that they did not deliver what they have stated.

    You accepting the loot change in lieu of their initial statement does not mean that anyone else has to.

    Your initial statement, "They did exactly what they said they were going to do", does not hold water at all.
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  • urabaskurabask Member Posts: 2,923 Arc User
    vordayn said:

    @urabask



    I can understand what you are trying to say, but it does not change the fact that they did not deliver what they have stated.



    You accepting the loot change in lieu of their initial statement does not mean that anyone else has to.

    You can keep pretending that will matter but they'd have already changed things if they intended to.
    I8r4ux9.jpg
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited January 2017
    @urabask

    Not pretending urabask. I do not have to resort to insults.

    I am just stating facts and hoping for some accountability.
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