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Update on the Dungeon Key Change

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  • dionchidionchi Member Posts: 919 Arc User
    edited January 2017
    cattman5 said:

    They are in a new tab on the inventory window.

    Corrected - The useful items tab grows to accomodate certain items... and the slots don't become visible until they are used... a little confusing but -

    an "A" for effort and an upgraded solid "B+" for execution IMO
    Post edited by dionchi on
    DD~
  • jerichodsm#4229 jerichodsm Member Posts: 8 Arc User
    Downesy.....YOU ROCK!!! Thanks for your speedy response and help!! I really love the game and fe.t so disheartened and betrayed when I thought the keys were taken from me. THANKS AGAIN!!!
  • cattman5cattman5 Member Posts: 69 Arc User
    The tab grows to what is needed. Mine has about 16 slots.
  • havocwolf1973havocwolf1973 Member Posts: 9 Arc User
    All i ask is dont make everything bound
    Havocwolf-Dragoons of legend
  • mistalowmistalow Member Posts: 58 Arc User
    Well i got unbound companion worth 400k from etos, so not everything is bound.
  • diloul31diloul31 Member Posts: 250 Arc User
    edited January 2017
    From my experience too yesterday and the people in my groups/team.

    3 cn x5 people = 30 chests openened not to mention boss and we had absolute <font color="orange">HAMSTER</font> like usual...

    Oh yeah i got a +4 def ring but i already have 3 or 4 of them and its binded...

    Before the update i almost always got +4 rings from orcus chest, this kind of rings was never rare for me...

    That being said, there is many little tweaks not very visible at first ( like better descriptions, ect..)
    And for that i must say good work... For the rest well...

    I can't care less about slots keys freed by new tab because i dont have keys, i will not stack keys since it require more grinding and will not buy keys...

    So imo, the new tab keys is absolutely useless.. Still imo, it's a form of insult from Cryptic.

    Did they thought people are gona buy thousands of key of every dunjeon and will need a lot of space to store them ?

    How about you give a free tab to store :
    - a dozen of different r5s binded, binded to character, not binded
    - same with r6s, r7s
    - same with runes
    - same with stones of everykind
    - old garbage used to refine weapons artefacts
    -ect ect ect

    That what i hate about Cryptic, making you think they made you a favor with the key slots freed when now we will have less keys than before...
    They say thats its to help us free space ( you got some nerve lol)

    How about you give a free 36 slots bags instead or a free stones/enchants bag or tab if you really wanted to help us ?


    How i m suposed to store all that refinement stuff until march ?
    You realise people need to store that for x2 event and the next one is way too far...

    Another stupid idea from Cryptic to keep people until then and push to us to buy bags from market.


    So yh tanks for the useless tab that will contain maximum 1 key of each dunjeon if you crafted them and will disapear a few hours later when used on donjons anyway or a stach bought that take only one slot...
    Thanks for that really... But please don't treat us like fools by saying "it's to help you free space"

    Yh Hamster... You had so many ways to achieve that for real, it's absolutely not yout intention to help us with that.
  • downesy#8045 downesy Member Posts: 15 Arc User
    I think trinity must be the one who decided to bring in this key change because out of the WHOLE forum they are the only one who think its a good idea and is arguing over every single point why dont you face it when everyone commenting tells you your wrong and disgagrees with everything you are saying maybe you should start to think hmmmmm.....maybe im wrong here.

    As for the laugh when players want to leave i was being nice alot of players ARE leaving and top players at that cryptic need to open their eyes and move quick cause they have killed the fun in this game now
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    So far I got this
    unbound +5% HP companion (unbound) (1 x DR skirmish)
    unbound Orcus Shard (15 x CN) (as I considered buying this I already reduced expenses by 3.5m due to the price drop from 5m to 1.5m AD; finding it in the CN loot reduced expenses by another 1.5m)
    one other nice wearable spidery tunic BtA/BtC (3 x eTOS)

    This is much more than all the runs I did in the last 6 months combined.
    I do not consider me finding a +5 ring in eSVA (the one with regeneration) as good loot.

    So, for me, this is an improvement. I just fear that the drop rates will be "adjusted slightly" (tuned back to last week) on Thursday.
    Obviously I would have preferred this drop rate and peeking, but given the choice of "peeking and no abysmal drop rate" or the current system, the current system wins in my book as long as they do not "adjust" the drop rate.
    Imaginary Friends are the best friends you can have!
  • kemi1984kemi1984 Member Posts: 849 Arc User
    diloul31 said:

    From my experience too yesterday and the people in my groups/team.



    3 cn x5 people = 30 chests openened not to mention boss and we had absolute HAMSTER like usual...



    Oh yeah i got a +4 def ring but i already have 3 or 4 of them and its binded...



    Before the update i almost always got +4 rings from orcus chest, this kind of rings was never rare for me...



    That being said, there is many little tweaks not very visible at first ( like better descriptions, ect..)

    And for that i must say good work... For the rest well...



    I can't care less about slots keys freed by new tab because i dont have keys, i will not stack keys since it require more grinding and will not buy keys...



    So imo, the new tab keys is absolutely useless.. Still imo, it's a form of insult from Cryptic.



    Did they thought people are gona buy thousands of key of every dunjeon and will need a lot of space to store them ?



    How about you give a free tab to store :

    - a dozen of different r5s binded, binded to character, not binded

    - same with r6s, r7s

    - same with runes

    - same with stones of everykind

    - old garbage used to refine weapons artefacts

    -ect ect ect



    That what i hate about Cryptic, making you think they made you a favor with the key slots freed when now we will have less keys than before...

    They say thats its to help us free space ( you got some nerve lol)



    How about you give a free 36 slots bags instead or a free stones/enchants bag or tab if you really wanted to help us ?





    How i m suposed to store all that refinement stuff until march ?

    You realise people need to store that for x2 event and the next one is way too far...



    Another stupid idea from Cryptic to keep people until then and push to us to buy bags from market.





    So yh tanks for the useless tab that will contain maximum 1 key of each dunjeon if you crafted them and will disapear a few hours later when used on donjons anyway or a stach bought that take only one slot...

    Thanks for that really... But please don't treat us like fools by saying "it's to help you free space"



    Yh Hamster... You had so many ways to achieve that for real, it's absolutely not yout intention to help us with that.

    Sorry but I have to ask...why are you using word "donjons" ?
    Nancy - Dragonborn, SM Guardian Fighter
    A proud member of "mythical horde of DPS GFs"

    1). Is SW more dps or tank based?
    2). Yes. I am panzer!
    3). Get ACT if you want to celebrate your epeen.
    4). Horniness will not stand between me and what I believe - "MM"
  • havocwolf1973havocwolf1973 Member Posts: 9 Arc User

    I logged in after the update sea of moving ice and all my keys are gone!!! I spent hard earned money on those keys and spent DAYS crafting some and now they are all gone! This is absolutely the worst customer service I have ever recieved! I bought you key packs for over $21.00 dollars of keys and you take them away! This is truly terrible. In all I have spent over $500.00 dollars in zen in a years time. I am so angry you make me want tojust quit or hire legal response for charging for something and not providing service for it.

    Look in the useful item tab next to riches
    Havocwolf-Dragoons of legend
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User


    Example 1 Dungeon Route


    Let's say a player is seeking the Shard of Orcus Wand, has a Greater Demonic key and invests 1 hour gathering the materials to craft another, starts the tasks, runs CN, takes 1 hour, doesn't get the drop off Boss or chest and logs off. Logs on the next day, gathers materials, starts key, runs CN and doesn't get the shard and does this 30 times, on the 30th time they get the Shard of Orcus Wand valued at 5m AD (roughly equivalent to 166,666 AD or 555 Zen or $5.99 per day). It took that player over 27 days to accomplish their goal.

    5mio for orcus shard? Any one see how fast the price dropped? Do you think orcus is the only thing that dropped so fast? So what you gonna do with all the "new" good stuff in the chests if no one will buy them?

  • sundance777sundance777 Member Posts: 1,097 Arc User
    I only had a couple hours yesterday to play but here is what I saw. Seem like the drop rates were better, and shard of orcus was plentiful and that is a good thing I think. I don't believe this new BiS artifact should be 5 million AD (on Xbox) when the previous one, Lostmauth was and has been for a long time, 400K AD. Although it does feel a little less special now, but lots of players need this artifact so it should be plentiful. I think that is good.

    We were after some rings from Prophecy of Madness. We ran three times, and the drop rates seemed a little better I guess, hard to say with only three runs, but after 3 runs I was out of keys. So I quit running and kicked off a new key. 20 hours later I can run one more and make one more key and maybe rinse and repeat but I will run out of currency to make more keys, so effectively I will not be running this any more. Basically this change is going to make me not run content as I cannot get the reward for running it and one run will not yield enough for one more key. So I guess this will free up time for me to go off to do other things.
    TR - Sun: 16000 IL
    OP - Sunshine: 16000 IL

    Casual Dailies
  • tuesdayrolld20tuesdayrolld20 Member, NW M9 Playtest Posts: 47 Arc User
    kemi1984 said:



    Sorry but I have to ask...why are you using word "donjons" ?

    It is the way of spelling 'dungeon' in French.
    Miri Droverson


  • thegrimner#3435 thegrimner Member Posts: 66 Arc User

    I only had a couple hours yesterday to play but here is what I saw. Seem like the drop rates were better, and shard of orcus was plentiful and that is a good thing I think. I don't believe this new BiS artifact should be 5 million AD (on Xbox) when the previous one, Lostmauth was and has been for a long time, 400K AD. Although it does feel a little less special now, but lots of players need this artifact so it should be plentiful. I think that is good.

    We were after some rings from Prophecy of Madness. We ran three times, and the drop rates seemed a little better I guess, hard to say with only three runs, but after 3 runs I was out of keys. So I quit running and kicked off a new key. 20 hours later I can run one more and make one more key and maybe rinse and repeat but I will run out of currency to make more keys, so effectively I will not be running this any more. Basically this change is going to make me not run content as I cannot get the reward for running it and one run will not yield enough for one more key. So I guess this will free up time for me to go off to do other things.

    The one area where I can say for sure that drop rates are improved is the bosses themselves. Lostmauth, Valindra, Garakas, all of them frequently drop something, though it was all salvage for me thus far. This is not entirely bad, especially for someone who, like me, runs a few alts, but it doesn't change the fact that I have burned through 8 special chest keys and got very poor loot out of every single one of them. This comes as especially egregious after having quite recently seen the horn of blasting or the hoard necklace drop from eithe the boss or the "regular" epic chests.

    I mean, at the end of the day, all this change is convincing me is that legendary keys are a terrible value for money proposition. There's nothing cool, unique or engaging to be gained from buying them, and all cryptic achieved was to diminish my joy out of running the dungeons.
  • ragequittingdc#8599 ragequittingdc Member Posts: 229 Arc User
    edited January 2017
    got every one of the ones i mentioned done yesterday except tuern, and elol twice, but i can't figure out how to directly paste images in this format so i'll post a few links in a few moments now.

    as for the question of if it was improved enough to not need a peek, you can be the judge, and keep in mind i had 3 saved up keys+1 daily to use
    im actually the gwf carry
  • dratomic1#3275 dratomic1 Member Posts: 66 Arc User
    edited January 2017
    Sooooo, although the sample is very limited, it is showing exactly what the issue is:

    Sample size: 4 Regular Demo runs
    Zen price: 340
    Key pack price: 300 zen
    Converted key price: 20400 AD ((300/5)*340)
    Total value of chests: 13000 AD (refined)
    Total cost of chests: 81600 AD
    Net Result: MINUS 68600 AD

    Drops:
    1x +1 ring worth 2200 rough AD or 1400 refined
    2x +3 ring worth 4400 rough AD or 2900 refined
    1x +4 ring worth 4400 rough AD or 2900 refined
    3x Peridot worth 600 refined
    1x Aquamarine worth 1100 refined
  • thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
    edited January 2017





    @trinity706#8838 Well, I'd say to this nonsense that:

    -if the devs don't want us to focus on dungeons and skirmishes, then they shouldn't make them the sole source of rough ad revenue (not to mention pretty much the main way to regularly get rewards other than refinables).
    - That I've seen how lukewarm and unengaging the vast majority of the endgame areas are. Static maps with a "to do" list of activities is anything but compelling gameplay, especially when stretched over the course of months.

    My argument isn't nor has been to not focus on dungeons at all but to shift focus (in part) to other aspects of the game that give tangible non-RNG factored results if players feels that they aren't getting the drops they want out of it. I have clearly stated "primarily" focusing on dungeons. Seeing as the rate of dungeon drops is a major portion of the argument a lot of players are trying to make professions arguably can and do produce more AD on a consistent basis than dungeon/skirmish drops/chests. Players have a higher chance of buying a SoOW using various aspects of the game than getting it in a dungeon and if they want to get the drop to sell they have a higher chance of accruing the same amount AD (if not more) using those same aspects of the game.

    The "Static maps with a "to do" list of activities is anything but compelling gameplay" areas you are referring to contain daily quests that provide currency to craft dungeon keys as well as Guild vouchers and or donate directly to the coffer, if these areas are not "compelling" (the quests/task themselves not really, but the reward from them yes) being that they are vital to the Stronghold and crafting dungeon keys, how else will those currencies be obtained (rhetorical)? If "your" Guild isn't rank 20 or "you" aren't willing to fund it to that point those daily quest, currency containing zones will remain relevant no matter how far away players try to push the Guild portion of the game.

    so, I say the vast majority of the content outside dungeons is tedious and unrewarding and my main pleasure from the game comes from running dungeons and seeking loot, and your solution is "run more of that tedious and unrewarding content" and even adding more busywork I didn't originally think of.

    Anyway, moving on.


    So far, on ps4,

    2 Lostmauths gave me a piece of alliance armor dropping from the dragon (one per run), one necklace, 30 seals and 3 green resonance stones from 1st legendary chest, one waistband, 30 seals and 1 greater thaumaturgic stone from the second. Epic chest keys yielded black ice enchantments and pieces of alliance gear.

    1 valindra gave me 30 seal and 1 alliance ring from both chests, no boss drop.

    1 kessel's gave me some black ice and alliance gear.

    1 ESoT gave me an alliance drop from Garakas, regular alliance drop from epic chest.

    2 regular gold demos gave me 1 +2 ring as a regular reward and a +1 from chest, the other a +1 from regular and a +3 defense and flawless saphire.

    That makes it 2 Elol and 1 Valindra keys used with NOTHING to show for it.

    @mimicking#6533, you fixed HAMSTER.

    edit: ran another elol, an ETOS, Valindra and kessel's. One of my guildmates got an owlbear cub, the rest got the exact same old HAMSTER. This is *not* a good tradeoff.
    this echos my experience. in all reality the types of extra drops are great. no problem with them. they are dropping for people and that's great and fun but the bigger problem of the average run not being worth a key and the fun drops being just that. valueless to most but fun... don't solve any problems of keeping players in the game by giving a point to running the dungeons when they start to cost too dear. imo I'd be happy to see a rank 7 or 8 in each chest and the occasional superior potency and greater potency and that kind of thing showing up.
  • fizgigtiznalkie#4436 fizgigtiznalkie Member Posts: 372 Arc User
    edited January 2017
    CNx6 and Demo x 1, I got the same old trash in 6 out of 7 runs, I think the results need to be consistently better. All three of the decent things I got in the good run are account bound, 1 was a death slaad I will try out on an alt, one was a belt of wisdom but I'm already running a valindra's belt, so I can't use it, the last was a sudden crit +5, which is a great ring, but it's replacing a +4 and I'll have to make a jewel kit for 100k + supplies for it.

    At this rate I'd have to spend $3.00 a day on keys as I can't make more than one greater demonic per day, I can't really justify spending $100 a month on keys for this game. Whatever happened to the key price drop the devs stated when they first talked about this change? Forget the .50 cents off, I think they need to make it 20 keys for $3.00.
  • btairbornebtairborne Member Posts: 352 Arc User
    The increased drop rate of the Legendary Rings in U

    Sooooo, although the sample is very limited, it is showing exactly what the issue is:

    Sample size: 4 Regular Demo runs
    Zen price: 340
    Key pack price: 300 zen
    Converted key price: 20400 AD ((300/5)*340)
    Total value of chests: 13000 AD (refined)
    Total cost of chests: 81600 AD
    Net Result: MINUS 68600 AD

    Drops:
    1x +1 ring worth 2200 rough AD or 1400 refined
    2x +3 ring worth 4400 rough AD or 2900 refined
    1x +4 ring worth 4400 rough AD or 2900 refined
    3x Peridot worth 600 refined
    1x Aquamarine worth 1100 refined


    #1 you are not counting the AD gained from doing the daily dungeon runs!
    #2 There is no need to make dungeon running a lucractive AD income method, there is TOO MUCH AD GENERATION ALREADY.
    Why do you think prices continually rose over at least the last 1.5 years. Although things have changed one thing remains the same. PEOPLE MAKE TOO MUCH.
    #3 Dungeon keys are obviously an AD sink, meaning you pay for over doing them. I don't see what's wrong with that.
    Having a key that doesn't get used up and spamming dungeons is RIDICULOUS and should not be allowed anyway. Never would fly in a tabletop game. It creates all sorts of problems unique to online games.



  • nameexpirednameexpired Member Posts: 1,282 Arc User
    spideymt said:

    5mio for orcus shard? Any one see how fast the price dropped? Do you think orcus is the only thing that dropped so fast? So what you gonna do with all the "new" good stuff in the chests if no one will buy them?

    Are you complaining about
    * keys are used and you don't know what you get ("keygate")
    * the improved drop rate
    * the items you get from dungeon chests are now available to all players for a reasonable price. Thus a good drop after 500 worthless CN runs is no longer worth 5kk AD, which might ruin someones lifestyle.
    * something changed and you have no idea how to cope with that

    Imaginary Friends are the best friends you can have!
  • th3rnandth3rnand Member Posts: 1 Arc User
    Once again CRYPTIC show us how to bend people over and take advantage. What happened to the key change not happening? There is no where near good enough rewards to implement the key change. Now that Cryptic's decision making has been proven to be horrible we have 20:20 vision. We can now see that Cryptic

    1. Does not care about its own communities input, what so ever.

    2. Money is the main agenda and can't be subsided to any extent, to put any feeling and heart in the game.

    3. Dishes out lies on a constant basis and will just say what we want to hear to get us off their back.


    Disgusting group of people running this here game. Step it up and think about other people and maybe have some pride in your game. This is just nasty and should be ashamed CRYPTIC.
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User


    Are you complaining about
    * keys are used and you don't know what you get ("keygate")
    * the improved drop rate
    * the items you get from dungeon chests are now available to all players for a reasonable price. Thus a good drop after 500 worthless CN runs is no longer worth 5kk AD, which might ruin someones lifestyle.
    * something changed and you have no idea how to cope with that

    Im complaining about worthless stuff in chests, no increased drop rate at legendary marks in SVA and legendary rings. Dont try to provoke me. Just read what i wrote, not what you wanna read. Do you sry think they key change was a good decission if you think about sva?

  • diloul31diloul31 Member Posts: 250 Arc User
    edited January 2017
    All can i say is finally i'm pretty satisfied but not sure where this is going...

    Before the patch, there was less than 10 Orcus shard selling 4 or 5 millions on AH,
    the day after that it worth 2millions xD
    28 shards not 24h after patch release so it's absolutely certain that drop rate increased...

    Not for me ofc, i still get absolute crapp hamster poo for everything i run, not a single green artifact or companion or whatever...

    Always those stupids useless rings...


    This is a very good thing for those who want rare stuff because prices will melt :)


    But 2 problems =
    - i dont see anymore reason to run CN if i get crapp everytime but i can buy cheap at ah ( same thing for everything else in others dunjeons )
    i warned you about that, your change was leading to this but hey did you ever listen to your community ?
    If i can buy cheap, i will not runs dunjeons and never buy keys, you get it now ?? (if you still don't get it, it means your plan of milking us and forcing us to buy keys and generate income is a pure failure. I really wonder who the hell come with this kind of silly moves at Cryptic)

    - There will always be some rare and expensive stuff at ah like runes.
    But if everything i loot worth nothing, i cant get enought ad to buy expensive stuff at ah...


    But Cryptic... The time for queue is now insane.
    Either nobody runs dunjeons anymore and left the game or there isnt enought tanks and healers for your queue class fix...

    This was a good queue fix but we dont find teams anymore.
    There is like 1 tank ans 1 heal for 100 dps in this game because its nearly impossible to make progress on multiple characters with your endless grinding and slow progression...

    This is a huge problem on your hands.


    YOU MUST ABSOLUTELY HELP US TO MAKE TANKS AND HEALERS REROLLS VERY FAST.
    Give us BIGs xp booster, free stuff, i don't know DO SOMETHING !!!

    You removed the "xp exploit" in fortress with giants kiling...People used that for their rerolls mostly...
    Then came your aslo stupid idea of selling lvl 70ready characters.
    That's when i understold why you fixed fortress giants xp.
    It was you Cryptic greedy as ever who want us to pay for our rerolls instead of levelling them fast.

    If you had not do that maybe we would have more tanks and healers right now but you can't see the big picture when your only interest is taking more and more money from our pockets.

    I'm dead serious, the lack of tanks and heals will kill this game.
    Post edited by diloul31 on
  • nameexpirednameexpired Member Posts: 1,282 Arc User
    SVA still sucks, right. There should be a leg in every box, or a trade in of 5 epic for 1 legendary, something like that.

    Nevertheless the changes so far did improve drop rates. But if you consider a Energon and a Shard of Orcus Wand (which I got so far) worthless you are right. That is much more than I got previously.

    If you are a new player who can use lots of stuff then the key change was a good decision.
    If the only item you are missing is the +5 rising power ring it sucks, true.

    I think due to the devaluation of dropped items it will be harder to maintain a carefree lifestyle without using your wallet.
    I don't like this at all, but I understand the need of Cryptic to make money.
    Without investing money you can still play the game, still get all the loot, but if you want to run 20 CNs for both dungeon chests you have to use ZEN sooner or later.
    It's just that paying customers get their 20 CN chests faster. Relying on demonic keys takes 20 days.
    Imaginary Friends are the best friends you can have!
  • spideymtspideymt Member, NW M9 Playtest Posts: 710 Arc User
    diloul31 said:


    28 shards not 24h after patch release so it's absolutely certain that drop rate increased...

    Or....players got so many keys ( i got 18k faerzress left...) that CN gets farmed more than before.

  • diloul31diloul31 Member Posts: 250 Arc User
    edited January 2017
    null
    Not related to amounts of keys i think, i never run out of faerzess but between CN and Demo and being able to make only one key everyday, i run out of keys very fast...
    You can craft 30 keys /months max...
    3 or 4 run per day, you run out quickly.

    I know some people that runed more than 500 CN ans never got the shard.

    The rare videos or people talking about shard drop show that they get the shard with the epic key chest not the the demonic one.


    Can someone tell us if the extra chest gave you a shard or something ?

    In my experience, only pure crrap in the extra chest.
    ( exept sometime 2 x R8 that i stack for refinement material)
    Post edited by diloul31 on
  • trinity706#8838 trinity706 Member Posts: 853 Arc User
    edited January 2017


    #3 Dungeon keys are obviously an AD sink, meaning you pay for over doing them. I don't see what's wrong with that.
    Having a key that doesn't get used up and spamming dungeons is RIDICULOUS

    @btairborne I can agree



    Create new content for the drop table, make it feel rewarding even if in pure monetary terms it isn't. Streamline the key creation process, make us earn they key components from doing the content we *want*. which to me and for a good portion of the player base, is running dungeons. I'd say that the moving ice area is less boring than well of dragons, dread ring or sharandar, but I found those areas cool before I was forced to run through them over and over and over with variations of "kill 5 of this dude". If they want us to run diverse content, make that content better and worth returning to, and check what the player base overwhelmingly wants. And they want a Dungeons and dragons game with fishing on the side, as opposed to a fishing game with some dungeons tacked on.

    it's akin to going to McDonalds for a slab of unhealthy greasy food and being told you may have a tiny taste if you eat a massive serving of kale first.
    The old content (Sharandar, Icewind Pass/Dwarven Valley, Well of Dragons, Dread Ring) will pretty much ALWAYS be worth returning to, why because they hold the materials/currency to create keys, Guild vouchers and other things no matter how boring/mundane they may seem. If these areas were actually were not worth returning to how about players stop going to them and see how many keys and or Guild vouchers they could make? It is understood that some players dislike "grinding" (which is pretty much a core element of a MMO), though grinding elements prevent content from being rushed as a LOT of players would do.

    It's more akin to McDonald's having a free all you can eat menu (Neverwinter in general), a pay menu (Zen market) and various activities (like daily quests, dungeons, skirmishes, professions) a person can come in to do and get paid for it with McDonald's currency (AD, RAD, campaign currency). That McDonald's currency can be used to get things for your home (Stronghold, and those things being Stronghold vouchers) or things with Monopoly pieces on them (keys) in which the Monopoly pieces may or may not grant coveted rare McDonald's items (for example the McRib). Some of the currency (AD) can be used to buy coveted rare items (trade house), all the while people having the option to use their own money for the pay menu and any currency they earned how they see fit.
    diloul31 said:


    - i dont see anymore reason to run CN if i get crapp everytime but i can buy cheap at ah ( same thing for everything else in others dunjeons )

    i warned you about that, your change was leading to this but hey did you ever listen to your community ?

    If i can buy cheap, i will not runs dunjeons and never buy keys, you get it now ??



    - There will always be some rare and expansive stuff at like runes.

    But if everything i loot worth nothing, i cant get enought ad to buy expansive stuff at ah...





    But Cryptic... The time for queue is now insane.

    Either nobody runs dunjeons anymore and left the game or there isnt enought tanks and healers for your queue class fix...



    This was s a good queue fix but we dont find teams anymore.

    There is like 1 tank ans 1 heal for 100 dps in this game because its nearly impossible to make progress on multiple characters with your endless grinding and slow progression...


    YOU MUST ABSOLUTELY HELP US TO MAKE TANKS AND HEALERS REROLLS VERY FAST.

    Give us BIGs xp booster, free stuff, i don't know DO SOMETHING !!!





    I'm dead serious, the lack of tanks and heals will kill this game.
    Keys are not the only source of monetary gains for Cryptic and it seems like a lot of people are assuming it is and or that it is the ONLY reason for the key change. If players shift out of the "run dungeons only" mindset and do other things in-game, good move I say. Queues have been long (depending on the class and or if queuing alone, etc.) even before the update. x2 XP event starts today and will last for 5 days, PLENTY of time to lvl up a Healer and or Tank. Tanks and Healers are reeled into Guilds fairly quickly (may want to invest Guild Boons to entice them, hint, hint). I don't see Neverwinter going anywhere anytime soon. Lots of players who like the game period and or can't get enough of it.
    diloul31 said:

    null

    You can craft 30 keys /months max...

    3 or 4 run per day, you run out quickly.

    Actually it's about 32/33 keys a month (if a player is hardcore about it :wink: )

    Players run out of keys if they want to continually run dungeons yet don't utilize the means to get more keys...


    Without investing money you can still play the game, still get all the loot, but if you want to run 20 CNs for both dungeon chests you have to use ZEN sooner or later.
    It's just that paying customers get their 20 CN chests faster. Relying on demonic keys takes 20 days.

    Keywords, "relying on Demonic keys". A non-Zen buying player still has a multitude of AD generating avenues at their disposal and if taken advantage of would be in a great position of not having their wallet or the game taunting them to buy Zen. and if they don't it takes them longer.
    ALL Rights Reserved for any and all suggestions, ideas, etc. from this user.

    “There are changes that can be made that don’t require coding...” - TriNitY
    "No amount of coding will change human behavior" - TriNitY

    Ongoing Issue: Legitmate Players Banned for Botting (Console) and the Future for "Dedicated" Players

    Suggestions: (Implemented) \/\/ Rearrange Character on character Select Screen
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    I like dungeons - I find doing the same daily quests in the areas over and over again to be boring. I do them on some of my characters but not others.

    My favorite part of this game is the dungeons.

    Now I am FORCED to pre-plan what dungeons I want to do rather than our normal way of "queue up for it all and lets do whatever we get into first" Because now I have to make sure I have the right key. I have to spend up to two days making each key (24 to get the quests to reset and then 19 to make the key) - and yes I know if you time properly you can get it down to about 20 hours per key. But that's a key for a dungeon you can't run until tomorrow.

    I work. I don't know for sure when I can play. I want to go home, log in, do the part of the game I like and then go to bed.

    On top of that I had 3 chests from eLoL that didn't even GIVE ME ANYTHING AT ALL! Yup out keys for glitched chests that don't offer rewards.

    I also don't plan on spending any more $ on this game... sorry but even the alliance facebook page is getting quiet. There are 1500+ people in our alliance... I have never seen alliance chat go quiet before until yesterday.
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

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