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misterjust Arc User

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  • That is exactly what I ended up doing last time I rolled a new character :biggrin:. It seems to be the only thing that works for me.
  • It's not much better at any other time. Kind of sad, this is the first new permanent content added to the game since Whiteout, and it's actually GOOD, but noone queues so I almost never get to do it :frown:
  • Personally, I have no real interest in vehicles either way. I never intended to buy one, but I happened to get one from a lockbox anyway. I decided to use it for 2 reasons, first, it might be fun, and second, I saw a complete lack of solid info about what these things could do so I thought I could throw some test builds…
  • You did not respond at all to my previous post, this one You entered this thread being extremely rude and dismissive of paying customers, and their entirely valid concerns regarding their purchaces, and making unverifiable claims about vehicle performance. I have done testing on my own, with my own time and money, and the…
  • I'm shocked SHOCKED to discover that Agentnx5 has declined to answer my post from the previous page. I guess it is a lot harder to lie and troll when faced with someone who has facts and figures at their fingertips.
  • Really? Not really sure why you seem to think cooldown is important, most guns dont have a cooldown. As far as healing, I would like details of your build. I tried making a healer, Biosteel Regeneration Ray has a base heal of about 180 per half second, slot a few +Healing mods, it hits 250ish maybe. 500 per second. Hardly…
  • Really? I am curious as to how you come to this statement. Do you have a vehicle with rank 6 to 9 mods? Would you care to post logs of your damage numbers? I have been testing out various vehicle weapons and mods and the results are far from impressive. So far the best I've seen is Plasma Beam which can (eventually, after…
  • What darkstarcrash said ^^ I got a hovertank Ridgeback out of a lockbox a few days ago and I've been testing it out to see what it can do. The tank itself is pretty good, at level 40 without any mods slotted it has about 12500 health, and according to combat log, it's reducing incoming damage by about 55%, not far off what…
  • The constant Need or Greed spam when someone picks one up is the worst part about these things, but they do have better loot tables. Would be nice if they had costume sets inside too, like the Nighthawk/Cursed/Mountain grabbags, that was the best part of those. Maybe the old bags could make a comeback as lockboxes with new…
  • As far as I can see, all of the C Store and lockbox vehicles are considered base models and have the same base stats as all the others of the same chassis type, but the Drifter store vehicles all get a +10% bonus to damage, health, and damage resistance, so those are just straight up better. Support mods generally add more…
  • Your level might be too low. I seem to remember having a hard time getting that drop last time I levelled a character in that area, killed multiple infected, no drop, then I levelled up once, DNA sample dropped on the first try after that.
  • Well, I already signed the other thread but no harm signing this one too /signed
  • Actually, that is the irony of the situation. The original changes to the Dilithim reward system made it easier and more fun to farm. Apparently, Cryptic's metrics were showing that the average STO player was only refining about 3000 Dilithium/day, devs wanted to make it easier to get because Season 7 includes a big new…
  • Agreed completely, and like I said, you should care what happens in STO. That game had Alert type queues before CO did, and they were just as awful. With the recent Season 7 patch, those missions have had their rewards nerfed dramatically, while the shiny new content got even better payouts. The STO team have realised that…
  • Is there any way to get the stats on weapon mods? The tooltips are not very informative, don't even tell you range / aoe size / energy consumption / charge time / cooldown time / base damage etc etc. It's very hard to plan purchases without that kind of info, looks like a very expensive learning curve.
  • Not even remotely the same thing, TT is a 5 man instance, STO Starbase challenge missions are epic scale 20 man missions, could you put that together in /Zone? True, but people keep asking for new content. If Cryptic add new endgame stuff that has the same rewards as the existing content then either players ignore the new…
  • Sorry, wasn't trying to pick a fight :redface: . But if we can't do challenging team based content with PUGs, and you don't want to do it through an SG, then how should it be done? Did I say they were being locked out? STO has many ways to earn Fleet Marks, putting Dilithium into Base projects is just one of the fastest. I…
  • I think it's a little premature to be calling the vehicles underpowered, so far, for the most part we have only seen the Mark 1 weapons. Maybe wait until people are rolling around with Mark 3 weapons and high rank mods before you write them off. Has anyone had any experience with the Railgun on that top tier Drifter store…
  • Not just Black Talon, several other critters have the same problem. Viper Power Armor, Serpent Lantern Checkpoint Commander, and one of the Argent mobs, can't remember which, last time I looked all of those were knocking and not granting resistance stacks.
  • Looks like a pretty nice jump from rank 8 to rank 9, but yeah, not worth the effort/cost to me. Also, confirming that rank 5 mods are dropping at all times, just got a rank 5 Telemetry during bonus resources hour.
  • Well, maybe you should care about STO, because the stuff that happens there usually makes its way over here. STO got STFs, CO got Alerts a few months later, STO got Dilithium, CO got Questionite, STO made a lot of money from lockboxes and starships, hay guess wut gais :tongue: Locking content? You wouldn't want STO Base…
  • And the Fire Demon pieces, I think.
  • Probably for the best, just thinking about typing out that list of costume bugs is giving me RSI :frown: I guess this means I should play my healer more often, I hadn't even noticed the fix :eek:
  • I'm highjacking Sea Zombie's thread again :tongue: What kind of new content? New levelling zone? We already have enough levelling content to get to the level cap 3 times over without repeating any, do we really need more? Endgame zone? Endgame is all about farming, so... what are you going to farm in your new zone? You…
  • Some more bugs that have been around for a while, unless they got fixed while I wasn't looking... Protection Field - energy return does not scale with Ego as stated in the power description Support Drones - rank 3 of this power has the same stats as rank 2 Selfless Ally (Pre spec) - heals user for 100% of the healing done…
  • Luther Black, Demonflame, no cooldown on his powers. I think Guard Drones in the prison in Resistance have the same problem maybe. They can summon a lot of pets very fast if you don't take them down fast. Nighthawk cape doesn't show up on character with some torso categories (Jacket? Chest wear? Can't remember) Same…
  • I encountered the same problem, but I didn't have to leave the instance to progress, just headed down the corridor out of sight of the Griz, the cutscene triggered.
  • 1 - Review of PVE content (lairs, comic series, adventure packs, open missions, cosmics) particularly to balance the rewards for doing that stuff. Too many people sitting in Alert queues, doing NemCon Q runs, not doing the more challenging stuff. No point adding shiny new content if people ignore it in favour of old and…
  • I think you kind of miss the point of STO Starbases, they arent static RP venues, they are pretty much the foundation of a lot of the endgame content in STO. You want the best ship? Gotta join a Fleet, level up your Starbase. A lot of the new content added to STO this year is built around them, and right now STO is…
  • Of course, you realise that if they do consolidate currencies you likely won't be getting a nice 1 for 1 exchange rate, most likely they would do it STO style and pass your currencies through some Cryptic Math to give you some nice diminishing returns. Should be really popular with people who have a lot of Acclaim on one…
  • /signed, especially the part about transferring currencies between characters, but not the part about upgrading Recog to Silver Champs Recog. Upgrading MCPD>Primus>UNTIL is fine, but SCR needs to be its own thing otherwise all of the endgame activities are devalued.
  • The Pulp Rockabilly Rolls hairstyle is still broken too. Did the Luther Black fight in Demonflame ever get fixed?
  • The only tier 4 nodes I know of are the mysticism nodes in north Monster Island, and I'm pretty sure those are a bug/developer oversight. Never found any tier 4 arms/science nodes anywhere. All skill types level by fusion, but only when fusing mods of the correct type. Mysticism/science have a disadvantage because those…
  • You sure about that? I have gotten rank 5 mods dropped during regular hours, they don't seem more common during vehicle mod hour, it seemed to me that all the mod hour bonuses were bundles of 5 rank 1s :confused:
  • I saw this a few days ago, one car just emerged from the side of a building, crossed the street, then drove straight through the building on the other side. Very odd looking.
  • /signed, /signed and /signed again, this would make life so much easier :biggrin:
  • Ayonachan already posted a spreadsheet of stats for rank 9 mods https://docs.google.com/spreadsheet/ccc?key=0Akvi8M5NrIMddHM3UHlvNFFsVnNCdE5MYnh1azYxdkE :biggrin:
  • I would also like to see STO style bases in the game, upgradeable with exclusive store and missions attached, especially the missions , seems like SGs would be a better way to introduce more challenging and diverse group oriented gameplay than the current 10 man PUG system. /signed
  • Thanks for this, very useful :biggrin:
  • I've been thinking about a healer build for this mission, so here's what I've got so far: Utility Mods - only one provides +Bonus Healing, Allied Targeting (+Bonus Healing, +Max Energy, +Cooldown Reduction) Defense mods - 2 choices, Hull Plating (+Damage Resist, Health Regen, +Healing Bonus) and Energy Dispersion (+Healing…
  • You haven't done the tutorial recently :tongue: . Tutorial Black Talon got hit hard with the Nerf bat, now he's driving Babby's First Power Armor. Biggest challenge in the tutorial now is keeping him alive till Defender finishes saying his lines -_- .
  • That door in Whiteout is a very old bug. If you faceplant into the door, the game thinks you are already in the room and triggers the next phase of the mission which makes the door uninteractive. Workaround - approach the door carefully and open it without crashing into it.
  • Well, I've had maybe a dozen winning runs and I've seen the Mega D go down once. I didn't even see it happen, I was under the ship, healing engines, but consdering we still had almost 4 minutes left on the clock I'd say there was some major firepower involved :eek: More strategy: The deck is easy to defend, kill Black…
  • There is also a Daily for doing the Sky Command Mission, 700 Q'nite and a 10 pack of mods from the UNTIL liason near Defender.
  • More strategy: - Activate the 3 turrets on deck at the start of the mission by interacting with the consoles - Healers pull a lot of aggro when the start healing engines, be ready to tank for them - Heal both sets of engines at once by flying underneath the carrier between the engines - Don't become so focused on the Mega…
  • I like this idea, but I'd go further and say make all currencies transferrable. I have too many alts with small amounts of Recognition/Nem Tokens/UNITY Merits/Snakebucks/etc putting them all in one place, I might actually be able to use them for something. I like the idea of using the Hideout bank for this too, seems like…
  • Thanks for looking into it Drannic, I made a third attempt at the tutorial and was able to finish the mission with no problems. I have no idea what the problem was on the first two attempts, never encountered anything like that before.
  • Well that doesn't seem to be a problem anymore, I killed him so fast Defender didn't get time to finish his "I'll fend off the reinforcements" bit :biggrin:. I've seen Talon's missile spam before, that's why I think the devs have been rebalancing the fight, and maybe inadvertantly broken something else while they did it…
  • Thanks Drannic, appreciate the swift response. The only other thing I noticed that was out of the ordinary was the Black Talon fight, much easier than normal, he seemed to have a lot less health. Didn't see anything in the patch notes, maybe the devs have been doing some stealth rebalancing. If I think of anything else…
  • More instances: Resistance, when you plant the bombs at the arms depot, cutscene shows your character skating away on their knees. Aftershock, first cutscene in Ellie's nightmare sequence, Ellie's mother skates along the balcony. This all started with the Nighthawk patch o' doom needless to say, or at least that's when I…